Status Effects

Revision as of 21:13, 22 May 2023 by Intasa (talk | contribs) (:weirdchamp:)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Revision as of 21:13, 22 May 2023 by Intasa (talk | contribs) (:weirdchamp:)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY.

Contents

Overview

Status Effects are special conditions or alterations that can be applied to enemies or players.
These effects can have positive or negative impacts on the affected entities.

Effects

Chilled

Chilled.gif




Taunt

Taunt.gif

Taunt is an effect that makes surrounding enemies agro the player.




Confuse

Confuse.gif

Confuse is similar to taunt but the effect makes surrounding enemies attack one another.




Drenched

Drenched.gif

Drench is an effect that saturates enemies with water, allowing for additional effects when combined with other elements.




Poisoned

Poisoned.gif

Poisoned is an effect that makes enemies vulnerable to earth damage, leading to the petrify.





Oiled

Oiled.gif

Oiled is an effect that applies an oily substance to enemies, making them vulnerable to fire and increasing the damage they take once ignited.




Knockback

Knockback.gif

Knockback is an effect that pushes enemies away from the defenses'/player's position.




Knock Up

Knockup.gif

Knockup is an effect that lifts enemies into the air briefly, disabling their movement.




Stun

Stun.gif

Stun is an effect that temporarily immobilizes enemies, rendering them unable to act.
Not to be confused with stuns from elemental combos, stun can be identified with stars around the enemies' heads.