Mystic
|
|
Information
Lash Out: The Mystic invokes the serpent god to lash out at enemies in front of her damaging and poisoning them. Scales with ability power. | ||
Call To Madness: The Mystic summons an image of the Serpent God to persist in an area causing enemies to go mad and attack one another for a duration. | ||
Dark Torment: The Mystic hurls a dagger that impales her target dealing damage over time and increasing all damage from the Mystic and her towers by 75% to impaled enemies. If the target dies, a defense appears and attacks enemies. | ||
Serpent's Coil: Summon a coiled serpent that attacks nearby enemies. Should they die, a healing orb spawns where they perish. If collected by a hero, this orb heals for 60% of their max health. |
Snaking Sands: The Mystic places a trap that when triggered slows enemies and pulls them into the ground. After a while, it deals damage to them and stuns them for a duration. | ||
Sand Viper: The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||
Viper's Fangs: Summons a blockade that can bubble up to three targets lifting them into the sky. The Mystic can use her secondary attack to pop the bubbles and rain poison down on enemies. | ||
Obelisk: Deals damage over a wide range that has a chance to tranform it's targets into snakes for a short time. Can additionally buff heroes, increasing damage and resistance. |
The Mystic gains buffs while at a certain percentage of appeasement.
ALL appeasement buffs only apply while the Mystic is the active hero. Your defenses will lose their buffs if you swap.
25% or more Appeasement
50% or more Appeasement
100% Appeasement
|