Monk
|
---|
|
Information
|
---|
|
|
|
Race
|
Human
|
Gender
|
Male
|
Weapon
|
Polearms
|
Damage Type
|
Physical
|
Base Stats (lvl 1)
|
---|
Defense Power
|
250
|
Defense Health
|
100
|
Defense Speed
|
250
|
Hero Damage
|
176
|
Hero Health
|
760
|
Ability Power
|
100
|
Hero Crit Damage
|
70
|
Defense Crit Damage
|
70
|
Base Stats (lvl 50)
|
---|
Defense Power
|
642
|
Defense Health
|
418
|
Defense Speed
|
250
|
Hero Damage
|
244.6
|
Hero Health
|
5660
|
Ability Power
|
198
|
Hero Crit Damage
|
241.5
|
Defense Crit Damage
|
241.5
|
The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.
Defense's
Defense |
Description
|
---|
100px |
Lightning Aura: Deals Magical Storm Damage to all enemies within its radius.
|
100px |
Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius.
|
100px |
Serenity Aura: Heals each second and reduces damage taken for all heroes within its radius.
|
100px |
Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy.
|
Abilities
Defense |
Description
|
---|
100px |
Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
|
100px |
Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
|
100px |
Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
|
100px |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
|