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Chilling Strikes Sphere 1: 10% chance on hit to chill target for 2 seconds, slowing them by 35%.
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Oiling Strikes Sphere 1: 10% chance on hit to oil target for 2 seconds, slowing them by 35%.
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Debilitating Madness: Call to Madness and Obelisk charm effects increase the target's damage taken by 25% and last 1s longer.
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Hemolytic Poison: Reduces the Cooldown and damage of Lash Out by 20%, but increases poison duration by 5s and allows it to stack 3 times.
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Tempered Anger: Mystic Loses appeasement 50% slower and takes no appeasement damage when at 0 appeasement.
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Empowering Blasphemy: Obelisk Shield absorption increased by 100%, Hero Stat boost increased to 100%, and Polymorph duration increased by 1s.
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Snakes On A Plane: Obelisk spawns a snake every 5s that flies into an enemy dealing 500% Defense Power as magical Earth damage.
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Stunning Sands: Snaking Sands stuns enemies 25% faster, but sandstorm duration is reduced by 1s.
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Sandstorm Warrior: The Snaking Sands sandstorm increases Hero Damage and Ability Power by 15% and reduces Hero damage taken by 15%.
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Serpent Gods Protection: Defenses near the Obelisk take 10% reduced damage.
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Serpents Fury: Primary and Secondary attack random critical hits reduce the cooldown of all abilities by 0.25s. This can only occur once per second.
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Serpents Kiss: Secondary Attacks inflict poison on enemies, dealing 10% of Hero Health as damage per second for 10 seconds.
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Slow Death: Sand Viper deals 10% less initial damage, but has 22% increased maximum damage. Warning: Incompatible with Split Viper.
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Split Vipers: Sand Viper may target up to 3 enemies, but no longer ramps up damage. Warning: Incompatible with Slow Death.
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