Sand Viper

Revision as of 10:33, 6 January 2017 by Xano2323 (talk | contribs)

Revision as of 10:33, 6 January 2017 by Xano2323 (talk | contribs)

Sand Viper
Mystic SandViper.png
The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
Defense Statistics
Hero: Mystic
Defense Type:
Level Required: 1
Mana Cost: 30
Base Attack Rate: 1.67s
Damage Type: Magical

Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time.

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Damage
Defense Power (x)
2.4x 3.96x 5.52x 7.07x 8.63x
Crit Damage
Defense Crit Damage (x)
3.5x 5.77x 8.05x 10.32x 12.6x
Max Health
Defense Health (x)
20x 25x 30x 35x 40x