Health

Revision as of 00:17, 20 October 2017 by Sonny6155 (talk | contribs) (Reformatted to remove redundant sections)

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Revision as of 00:17, 20 October 2017 by Sonny6155 (talk | contribs) (Reformatted to remove redundant sections)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Health is the indicator of whether or not a character is alive or dead. It is a core battle mechanic of Dungeon Defenders II.

Description

Health will deplete as the character takes damage. Once your health reaches zero, your character will die and re-spawn after a set amount of time. Hero health is displayed in the top left of the HUD. Enemies, Defenses and Map Objectives also have health bars which deplete as they take damage, and can be viewed by hovering the crosshair over them.

Defense Health Bars

Defense Health bars indicate how many health points your defense has. Most defenses have health points like the hero does, and when depleted, it is destroyed. This includes blockades and towers. As Traps and Auras cannot be targeted by enemies, they use a charge system. When enemies activate a trap, a charge/lifespan will be consumed.

Maximum health/charge increase with the Defense Health stat. Exceptions are Nodes such as the Weapon Manufacturer, which do not have health and will not degrade.