Changes

Shards

548 bytes added, 15:02, 30 August 2019
Updated hyper shards to include changes from the Prime Incursion Update. Please fix any information that is incorrect. :)
==Shards list==
Most of '''drop locations are confirmed by [[File:Trendy-logo-final.png|80px]]''' (up to C5). Chaos 8 Shards (like Chaos 8 Ampoules) only drop in Onslaughtor Prime Incursions.
[[File:c8.png|100px|link=C8 Shards]]
==Hyper Shards==
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. You Each hyper shard can only receive these be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shards once.Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:1510%; text-align:center;" | Name ! rowspan="2" style="width:4540%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Stars Needed
! rowspan="2" style="width:7%; text-align:center;" | Prime Region
! colspan="8" style="width:31%; text-align:center;" | Valid for
|-
! style="width:3%;" | Relic
|-
| {{Defense Shard|Mass Destruction}} || Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || N/A || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Vicious Strikes}} || Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || N/A || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Radiant Critical Power}} || Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || N/A || {{Valid for ALL}} || {{Valid for Boots}}
|-
| {{Defense Shard|Explosive Shielding Guard}} || When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Thunderstruck}} || Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || N/A || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Destructive Pylon}} || Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || ? || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Automation}} || Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || N/A || {{Valid for ALL}} || {{Valid for Relic}}
|- style="opacity:.5"
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