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Even more progress, but still far from completion.
This build can be difficult to prepare, but carries multiple benefits with it when used properly as well as being able to [[Petrify]] enemies just as effectively. This is a very common build for players in the hundreds in Onslaught. As such, it is also capable of holding its ground in Prime [[Incursions|Incursions.]]
'''Strengths(Overall):'''
*Cannot be damaged by enemies.
*Using the proper shards/mods can allow this build to defeat [[Cyborks]] before giving them the chance to disable anything.
*Can be adjusted to provide multiple ways to [[Stun]] or [[Slow]] enemies, and even stack them. This also essentially allows this build to laugh at most lane mutators, like Controlled Burn.
*Because this build is entirely dependent on nodes, it can vary in cost depending on how many nodes you place. Average cost is around 90 DU with proton beams, or 110 DU with weapon manufacturers.
'''Weaknesses (Overall):'''
*Can be disabled by [[Cyborks|Cyborks,]] even when using decent shards and mods (though using them will make the build less likely to be disabled).
*Cannot tackle every lane mutator. For example, this build suffers heavily against Cursi-kaze.
*Because of their fast movement speed and immunity to [[Slow]] debuffs, [[Berserker Orcs]] are notorious for running past this build and will ruin your day if not taken care of quickly.*Putting extra range on your [[Reflect Beam|Reflect Beams]] can help to prevent leaks, but the already small range of the torpedo explosions causes range multipliers to be extremely inefficient. [[Shards|Vicious Strikes]] adds a set amount of range, so it is much more viable for adding range on reflect beams.*Requires lots of investment in time and in-game resources to create an effective build. '''Strengths (w/ Proton Beam):''' *Usually slightly cheaper than using Weapon Manufacturers.*Slows enemies that are in contact with the beam.*Can also [[Freeze]] enemies if you're using the Frosty Beams [[Shards|shard.]] The extra stun makes it less likely for berserkers or tanky bosses to leak as well. '''Weaknesses (w/ Proton Beam):''' *Requires direct contact with the beam to poison enemies. This is usually mitigated by the beam's ability to slow enemies in contact with it, but the build becomes prone to [[Cyborks|Cyborks.]]*Depending on where you're building, ranged enemies might not walk into the proton beams. This is most common with [[Hex Thrower|Hex Throwers,]] who love to snipe blockades and/or cores. '''Strengths (w/ Weapon Manufacturer)''' *Radiates poison in a decent radius. [[Shards|Deadly Strikes]] can charge through improve this buildability. Large radius also allows your reflect beams to stun [[Cyborks]] before they are given the chance to disable your nodes.*Produces a weapon for [[Series EV2]] to use. '''Weaknesses (w/ Weapon Manufacturer)''' *Slightly more expensive than using proton beams.*Doesn't give an additional slow or stun, making it easier for berserkers and tanky bosses to leak. '''[[Mods|Mods:]]''' A poison servo is required on your proton beam or weapon manufacturer in order to apply [[Petrify]] to enemies. A range servo works well on your weapon manufacturer, but poorly on proton & reflect beams. '''[[Shards|Shards:]]''' Shattering Torpedo is required on your reflect beams to deal earth damage.