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I'm pretty much finished with generic onslaught builds. Now I'm working on specialized ones.
*Depending on where you're building, ranged enemies might not walk into the proton beams. This is most common with [[Hex Thrower|Hex Throwers,]] who love to snipe blockades and/or cores.
'''Strengths (w/ Weapon Manufacturer):'''
*Radiates poison in a decent radius. [[Shards|Deadly Strikes]] can improve this ability. Large radius also allows your reflect beams to stun [[Cyborks]] before they are given the chance to disable your nodes.
*Produces a weapon for [[Series EV2]] to use.
'''Weaknesses (w/ Weapon Manufacturer):'''
*Slightly more expensive than using proton beams.
A range servo works well on your weapon manufacturer, but poorly on proton & reflect beams.
A Defense Rate servo is required on your Reflect Beams if you do not have a gilded Defense Rate shard. You can skip the shard entirely if you use a 10/10 servo, but it must also be chaos 8 tier to provide enough speed to reach the speed cap.
'''[[Shards|Shards:]]'''
Despite not being attuned to any element, Reflect Beams will not accept elemental servos. Because of this, Shattering Torpedo is required to make your reflect beams deal the earth damage required to petrify enemies. Unfortunately, Shattering Torpedo is a Chaos 8 shard, so you will most likely have to purchase it. Maximizing attack speed on your reflect Reflect Beams is a must in order to produce a steady supply of torpedoes to petrify enemies. A gilded Defense Rate shard will bring you to the speed cap, but if you do not have Defense Rate gilded, combining a standard shard with a Defense Rate servo will reach the cap as well. Reflect Beam torpedoes have an explosion radius of 300 units, which is the same as an [[Explosive Trap]] without extra range. Because of its small range, Deadly Strikes will, sadly, provide a poor range modifier. Vicious Strikes is required to add any decent range to your beams , but it requires 155 stars in [[Mastery]] mode to obtain. Hyper Shards cost 2 million gold to fully upgrade, but the range cap on Reflect Beams is 800 units (2.67x larger than normal), so you only need a partially upgraded shard to reach this cap (though a fully upgraded one can help resist Cursi-Kaze). Vicious Strikes is not required; however, your build is more likely to leak enemies without the extra range. A single [[Cannonball Tower]] is simple and cheap, but nonetheless effective at cleaning up stragglers. == Anti-Frost [[Fissure of Embermount|Fissures]] ==This is not a generic build for Onslaught, but rather, a build that specializes in wiping out [[Frost Enemies]] by utilizing their weakness to fire damage. [[Flame Aura|Flame Auras]] are also effective, but they don't have quite as much range as fissures do (see below to find out why range is important). '''Strengths:''' *Designing your fissures to maximize DPS along with utilizing its ability to deal earth 2x damage against all frost enemies allows this build to (literally) melt them near instantly, even in very high Onslaught floors.*Can also provide decent damageto regular enemies as well.*Each fissure/flame aura only requires 30 Defense Units. '''Weaknesses:''' *Frost Orcs can slow your fissures/flame auras if they are close enough, removing a solid chunk of DPS (this is why you want extra range).*If [[Cyborks]] also appear in the same lane, your fissures are at risk of being disabled if they cannot kill the cyborks fast enough. This can leave the lane extremely vulnerable.