Changes

Shards

4 bytes added, 11:08, 3 October 2019
m
Updated Radiant Critical Power with it's relevant prime drop
| {{Defense Shard|Vicious Strikes}} || Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || N/A || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Radiant Critical Power}} || Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || N/A Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}
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| {{Defense Shard|Explosive Shielding Guard}} || When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}
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