Changes

Shards

5,385 bytes added, 20:56, 8 November 2020
added 'id' attribute to table rows to allow linking directly to specific shards
! style="width:3%;" | Boots
! style="width:3%;" | Relic
|-id="defensive_critical_damage"
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''4-20%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
|-id="fortification"
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
|-id="concussive_chi"
| {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. || 12 || Campaign || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
|-id="concussive_shock"
| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by '''4-40%'''. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}
|-id="construction"
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75%'''. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
|-id="corruptions_fortification"
| {{Hero Shard|Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}
|-id="drenching_strikes"
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="enduring_tornado"
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by '''1-6''' seconds. || 10 || Campaign || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Gloves}}
|-id="enhanced_decoy"
| {{Hero Shard|Enhanced Decoy}} || Death From Above's decoy deals an extra '''20-420%''' damage to enemies. || 20 || Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}}
|-id="fountain_of_speed"
| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}
|-id="retribution"
| {{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
|-id="speed_boost"
| {{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500'''. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}
|-id="support_magic_specialist"
| {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. || 12 || Campaign || {{Valid for Gunwitch}} || {{Valid for Helmet}}
|-id="swift_provocation"
| {{Hero Shard|Swift Provocation}} || Provoke movement speed buff increased by '''10-154'''. || 12 || Campaign || {{Valid for Squire}} || {{Valid for Boots}}
|-id="worm_scarf"
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15%'''. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}
|-id="zephyrs_warpath"
| {{Hero Shard|Zephyr's Warpath}} || Increase movement speed in Whirlwind by '''5%-105%'''. || 20 || Campaign || {{Valid for Barbarian}} || {{Valid for Boots}}
|-id="crumbling_stone"
| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-id="destruction"
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34%'''. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="electric_fingers"
| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-id="empowered_flame"
| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. || 20 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}
|-id="enduring_bubble"
| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by '''1-2''' seconds. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="laser_boost"
| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="rippling_explosions"
| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-id="stun_fire"
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="annoyance"
| {{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
|-id="bots_of_oil"
| {{Hero Shard|Bots Of Oil}} || Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
|-id="broomnado_power"
| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}
|-id="bulwark"
| {{Hero Shard|Bulwark}} || Increases armor by '''4-40%'''. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
|-id="concussive_power"
| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}
|-id="crane_stance"
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Boots}}
|-id="critical_strike"
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10%'''. || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}
|-id="haunting"
| {{Hero Shard|Haunting}} || Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="lashing_power"
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}
|-id="molten_striker"
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|-id="power_volley"
| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-id="shroom_doom"
| {{Hero Shard|Shroom Doom}} || Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}
|-id="thundering_call"
| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-id="withering_fountain"
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}}
|-id="full_shell_ahead"
| {{Hero Shard|Full Shell Ahead}} || Increases movement speed while in Turtle Stance by '''25-525'''. || 20 || Chaos 1 || {{Valid for Barbarian}} || {{Valid for Boots}}
|-id="atomic_capacity"
| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="berserk_master"
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-id="blazing_phoenix"
| {{Defense Shard|Blazing Phoenix}} || Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}
|-id="combined_power"
| {{Defense Shard|Combined Power}} || Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="defensive_critical_strike"
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="encroaching_flames"
| {{Defense Shard|Encroaching Flames}} || Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-id="frosty_duet"
| {{Defense Shard|Frosty Duet}} || The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.''' || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-id="magma_maelstrom"
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-id="panic_fire"
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="power_bolts"
| {{Defense Shard|Power Bolts}} || Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="press_your_luck"
| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="world_tree_mcbufferson"
| {{Defense Shard|World Tree Mcbufferson}} || Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}
|-id="batter_up"
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|-id="corruptions_harmony"
| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}
|-id="critical_restoration"
| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore '''1-5''' Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="dewey_deathimal_system"
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
|-id="dragon_stance"
| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
|-id="dummies_and_bots"
| {{Hero Shard|Dummies And Bots}} || The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
|-id="empowered_mark"
| {{Hero Shard|Empowered Mark}} || Increases the max number of the marked targets this hero may have by '''2-30'''. || 28 || Chaos 2 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}
|-id="harbingers_slam_power"
| {{Hero Shard|Harbinger’s Slam Power}} || During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}
|-id="inspiration"
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4-40%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}
|-id="piercing"
| {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}
|-id="power_of_the_knight"
| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-id="quake"
| {{Hero Shard|Quake}} || You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}
|-id="serpents_appeasement"
| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by '''60-300%'''. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}
|-id="turtle_power"
| {{Hero Shard|Turtle Power}} || Increase Damage Protection while in Turtle Stance by '''1%-21%'''. || ? || Chaos 2 || {{Valid for Barbarian}} || {{Valid for Boot}}
|-id="boosted_grasp"
| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60%''' speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-id="deadly_strikes"
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''4-40%'''. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="drenched"
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}
|-id="empowered_bolts"
| {{Defense Shard|Empowered Bolts}} || Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="empowered_frostbite"
| {{Defense Shard|Empowered Frostbite}} || Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-id="empowering_blasphemy"
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="numerous_reflection"
| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="oil_spill"
| {{Defense Shard|Oil Spill}} || Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''. || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-id="rain_of_oil"
| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-id="shielding_guard"
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="abyss_knights_bargain"
| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
|-id="abyss_stone_attunement"
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by '''1-15%'''. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
|-id="aerial_mastery"
| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
|-id="betsys_curse"
| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}
|-id="betsys_empowered_lightning"
| {{Hero Shard|Betsy’s Empowered Lightning}} || Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second for '''1''' seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}
|-id="bewitching_hour"
| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="big_boy"
| {{Hero Shard|Big Boy}} || The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%''' of hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
|-id="cataclysm"
| {{Hero Shard|Cataclysm}} || Increases Eruption damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}
|-id="channel"
| {{Hero Shard|Channel}} || Restores '''1-15''' of your ability resources every '''5''' seconds. || 14 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}
|-id="corruptions_bargain"
| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}
|-id="corruptions_blessing"
| {{Hero Shard|Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}
|-id="fight_me_not"
| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25%''' more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}
|-id="jackpot"
| {{Hero Shard|Jackpot}} || You have a '''2-10%''' chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}}
|-id="lava_floor"
| {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
|-id="oil_slick"
| {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by '''1-9%'''. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}}
|-id="overwhelm"
| {{Hero Shard|Overwhelm}} || Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="overwhelming_buster"
| {{Hero Shard|Overwhelming Buster}} || Adds '''0.5-4.5s''' to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="tormented_power"
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-id="echoing_shout"
| {{Hero Shard|Echoing Shout}} || Increases the duration of Staggering Shout debuffs by 0.5s-4.5s. || 10 || Chaos 3 || {{Valid for Barbarian}} || {{Valid for Helmet}}
|-id="defense_rate"
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33%'''. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="earth_toss"
| {{Defense Shard|Earth Toss}} || Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}
|-id="empowering_flames"
| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by '''5-25%'''. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-id="explosive_surprise"
| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
|-id="lateral_blast"
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-id="power_transfer"
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="puncturing_bolts"
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1-4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="sandstorm_warrior"
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="abyssal_mandate"
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by '''4-40%'''. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}
|-id="beacon_of_the_storm"
| {{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}
|-id="betsys_empowered_beam"
| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}
|-id="call_of_the_kobold"
| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
|-id="caustic_oil"
| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}
|-id="celestial_attunement"
| {{Hero Shard|Celestial Attunement}} || The dyrad can hold '''1-4''' more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}}
|-id="charge_blast_v2"
| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2’s secondary attacks by '''5-95%'''. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-id="darkest_syphon"
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by '''3-30'''. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}
|-id="electric_retribution"
| {{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}}
|-id="enduring_drop"
| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by '''0.5-7.5s'''. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
|-id="enduring_lash"
| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by '''0.5-4.5''' s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-id="fan_of_knights"
| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-id="freeze_buster"
| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage. || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="frozen_core"
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
|-id="hemolytic_poison"
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-id="inspiring_strikes"
| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds. || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="insulated_decoy"
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
|-id="lets_rock"
| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}
|-id="manabombs_aid"
| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-id="mine_blast_radius"
| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
|-id="piercing_power"
| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}}
|-id="shroom_bloom"
| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last '''1-6''' seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}
|-id="shroom_gloom"
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}
|-id="smashing_fists"
| {{Hero Shard|Smashing Fists}} || Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
|-id="draining_strikes"
| {{Hero Shard|Draining Strikes}} || Increase the healing from Siphon Stance by '''5%-25%'''. || ? || Chaos 4 || {{Valid for Barbarian}} || {{Valid for Helmet}}
|-id="boosted_blockade"
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-id="cthulus_influence"
| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}
|-id="explosive_arrows"
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-id="explosive_guard"
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="explosive_poison"
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
|-id="fire_for_effect"
| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
|-id="frosty_beams"
| {{Defense Shard|Frosty Beams}} || 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="frosty_bind"
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by '''1-10%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-id="heavy_cannonball"
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="snakes_on_a_plane"
| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every '''3s''' that flies into an enemy dealing '''25-3000%''' Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="split_vipers"
| {{Defense Shard|Split Vipers}} || Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="vampiric_empowerment"
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="volcanic_shock"
| {{Defense Shard|Volcanic Shock}} || Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-id="anti_air"
| {{Hero Shard|Anti Air}} || Deals '''4-40%''' additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="betsy_cluster_nades"
| {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="burning_strikes"
| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="chi_burst"
| {{Hero Shard|Chi Burst}} || Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}
|-id="corruptions_embrace"
| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by '''4-40%''' in corrupt form. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}
|-id="debilitating_madness"
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by '''3-45%'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-id="drenching_broomnado"
| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
|-id="empowered_beam"
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}
|-id="enduring_provocation"
| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional '''0.5-7.5''' seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}
|-id="enhanced_launcher"
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. || 14 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-id="flaming_knight"
| {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}}
|-id="heroic_power"
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}
|-id="madness_embrace"
| {{Hero Shard|Madness’ Embrace}} || Increases Call to Madness duration by '''0.5-7.5s'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-id="mana_leech"
| {{Hero Shard|Mana Leech}} || Dark Syphon drains '''4-40%''' additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-id="manabomb_power"
| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}}
|-id="meteor_rain"
| {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-id="mine_heat_compensator"
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
|-id="molten_charge_power"
| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
|-id="molten_stun"
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by '''0.5-4.5s'''. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
|-id="one_with_chi"
| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}}
|-id="poison_leaves"
| {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal '''2-20%''' more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}}
|-id="read_or_die"
| {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
|-id="scatter_power"
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
|-id="maelstrom"
| {{Hero Shard|Maelstrom}} || While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}
|-id="talon_strike"
| {{Hero Shard|Talon Strike}} || Hawk Strike now stuns for '''2s-4.5'''. || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}
|-id="boosted_power"
| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by '''2-20%'''. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-id="colossal_fissure"
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-id="enhanced_poison"
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the Poison Dart Tower's poison by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}
|-id="flaming_death"
| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="frosty_power"
| {{Defense Shard|Frosty Power}} || Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-id="health_pylon"| {{Defense Shard|Health Pylon}} || Increases the Defense Health of Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}|-id="mark_targets"| {{Defense Shard|Mark Targets}} || This defence has a '''5-45%''' chance to place an Apprentice Mark on its targetits target. || 20 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}|-id="megarock"
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-id="serpent_gods_protection"
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="sharpened_spikes"
| {{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="brain_of_confusion"
| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}
|-id="flaming_retribution"
| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}
|-id="heat_dispenser_module"
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-id="howling_feast"
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds. || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}
|-id="molten_core_power"
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|-id="nightmare_fuel"
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-id="pole_power"
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}
|-id="power_of_storms"
| {{Hero Shard|Power Of Storms}} || You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown. || 12 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}
|-id="scatter_striker"
| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="shattering_stones"
| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}
|-id="snipe_critical_strike"
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by '''2-30%'''. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="unholy_fire"
| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}
|-id="boiling_blood"
| {{Hero Shard|Boiling Blood}} || Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Chest}}
|-id="shellshock"
| {{Hero Shard|Shellshock}} || While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Weapon}}
|-id="manufacturers_overcharge"
| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges '''4-40%''' faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="node_increase"| {{Defense Shard|Node Increase}} || EV2 can create '''1-4''' extra extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|-id="obelisk_shield"
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to '''10-70%'''. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}
|-id="oily_entrapment"
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by '''3-15%'''. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-id="power_pylon"
| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="splody_harpoon"
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="charged_shot"
| {{Hero Shard|Charged Shot}} || Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}} || {{Valid for Weapon}}
|-id="chi_supercharge"
| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}
|-id="constrictor"
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-id="enduring_slam"
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by '''0.5-5''' seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}
|-id="fiery_brimstone"
| {{Hero Shard|Fiery Brimstone}} || Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Weapon}}
|-id="heroic_boost"
| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by '''4-40%'''. || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}
|-id="life_leech"
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1%''' of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="mana_capacitor"
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10-100'''. || 18 || Chaos 7 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} || {{Valid for Helmet}}
|-id="power_gambit"
| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}
|-id="proton_canon_insulator"
| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by '''2-20%'''. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-id="proton_supercharge"
| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-id="ramster_power"
| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by '''5-35%'''. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-id="ravenhost"
| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="restoring_snipe"
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore '''4-40''' Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="serpents_kiss"
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-id="snipe_critical_power"
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by '''104-140%'''. || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="tectonic_breaker"
| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}
|-id="ride_the_lightning"
| {{Hero Shard|Ride the Lightning}} || Increase the damage bonus of Lightning Stance by '''1%-21%'''. || ? || Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}
|-id="wreckless"
| {{Hero Shard|Wreckless}} || The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath. || ?|| Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}
|-id="wither_bubble"
| {{Hero Shard|Wither Bubble}} || Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. || 9 || Chaos 1 || {{Valid for Adept}} || {{Valid for Chest}}
|-id="sanctuary"
| {{Hero Shard|Sanctuary}} || Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble. || 10 || Chaos 2 || {{Valid for Adept}} || {{Valid for Gloves}}
|-id="icefall"
| {{Hero Shard|Icefall}} || Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds. || 15 || Chaos 2 || {{Valid for Adept}} || {{Valid for Relic}}
|-id="thunderwave"
| {{Hero Shard|Thunderwave}} || Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you. || 20 || Chaos 3 || {{Valid for Adept}} || {{Valid for Chest}}
|-id="arc_shielding"
| {{Hero Shard|Arc Shielding}} || Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds. || 20 || Chaos 4 || {{Valid for Adept}} || {{Valid for Helmet}}
|-id="marking_bubble"
| {{Hero Shard|Marking Bubble}} || Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''. || 5 || Chaos 4 || {{Valid for Adept}} || {{Valid for Boots}}
|-id="thunderbolts_and_lightning"
| {{Hero Shard|Thunderbolts and Lightning}} || Increases the damage of Arc Lightning by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Adept}} || {{Valid for Weapon}}
|-id="explosive_finale"
| {{Hero Shard|Explosive Finale}} || Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble. || 20 || Chaos 6 || {{Valid for Adept}} || {{Valid for Helmet}}
|-id="glacier"
| {{Hero Shard|Glacier}} || Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area. || 20 || Chaos 7 || {{Valid for Adept}} || {{Valid for Relic}}
|-id="withering_blast"
| {{Hero Shard|Withering Blast}} || Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. || 15 || Revenge of the Yeti Incursion || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}
|-id="twice_as_bright"
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|-id="wave_of_the_storm"
| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''50-350%''' of your Ability Power as storm damage to nearby enemies. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}
|-id="oily_harpoon"
| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4-40%''' chance to oil targets on hit slowing them by '''40%''' for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150-600%''' of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="block_power"
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%'''. || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}
|-id="harbingers_powered_block"| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}|-id="power_of_embermount"
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|-id="power_overwhelming"
| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 8 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
|-id="price_of_power"
| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
|-id="regeneration"
| {{Hero Shard|Regeneration}} || Restores '''1.5-3%''' of your Max Health every '''3s'''. || 10 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}
|-id="submerging_blast"
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}
|-id="sundering_blow"
| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95-80%''' increasing damage dealt to them. || || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="superconductor"
| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2-20%'''. || 18 || Chaos 8 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Adept}} || {{Valid for Chest}}
|-id="tempered_anger"
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4-40%''' slower and take '''0-100%''' less appeasement damage when at '''0''' appeasement. || 12 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Chest}}
|-id="torpedo_striker"
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4-40%'''. || 12 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="enduring_price"
| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7s''' longer. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-id="lingering_core"
| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
|-id="vengeance"
| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="proton_cannon_boost"
| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-id="pumpkinator"
| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10-210%''' ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-30''' for '''5''' sec. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="snake_bomb"
| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1''',020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-id="submerging_speed"
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4-40%''' and adds a knockup on Emerge. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}
|-id="zero_entropy"
| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4-40%''' and duration is increased by '''1-7''' seconds. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
|-id="shattering_torpedo"
| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20-500%''' defense power as crushing earth damage. || 20 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-id="water_elemental"
| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to deal '''3-30%''' additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="deaths_grasp"
| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.''' When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10-210%''' ability power. || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}
|-id="lightning_touch"
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="proton_flame_charge"
| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
|-id="taser_suit"
| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for '''1-5''' second. || 15 || Chaos 8 || {{Valid for ALL}} || {{Valid for Chest}}
|-id="harbingers_exile"
| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}
|-id="skeletal_bind"
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="spiders_kiss"
| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical earth damage per second for '''5s'''. || 20 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
! style="width:3%;" | Boots
! style="width:3%;" | Relic
|-id="mass_destruction"
| {{Defense Shard|Mass Destruction}} || Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}
|-id="vicious_strikes"
| {{Defense Shard|Vicious Strikes}} || Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="radiant_critical_power"
| {{Defense Shard|Radiant Critical Power}} || Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}
|-id="explosive_shielding_guard"
| {{Defense Shard|Explosive Shielding Guard}} || When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="thunderstruck"
| {{Defense Shard|Thunderstruck}} || Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}
|-id="destructive_pylon"
| {{Defense Shard|Destructive Pylon}} || Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}
|-id="automation"
| {{Defense Shard|Automation}} || Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}
|- style="opacity:.5"
4
edits