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Hex Thrower

2,461 bytes added, 19:06, 2 March 2023
Revamp complete
The {{Enemy Infobox|image = File:Chaos VI Enemy - Hex Thrower.png|enemy_types = Ranged, Chaos|lane_type = Ground |appearances = Expeditions, Onslaught, Incursions and Mastery|schedule_icon = File:Regular Hex Thrower Icon.png}}Using mighty javelins that curses defenses from long, the '''Hex Thrower ''' is a featured [[Enemies#Chaos_EnemiesExpeditions |Chaos Enemy]] that makes it's first appearance in Chaos 6enemy.
==DescriptionBehavior=={| style="overflow-x:auto"|-| [[File:Hex Thrower%27s Curse Spot.gif|270px|left]]| Hex Throwers are purple behaves similarly to regular [[Javelin_Throwers|Javelin Throwers]] that have with the ability of having one of the longest ranges in the gameout of many enemies. Their javelins also produces a curse your spot that debuffs any [[Defenses|Defenses]]within the spot's range, reducing Defense Power by 50%. They were added in This only happens if the Spring Forward Updateprojectile has struck a tower or blockade, along with [[Kobolts]]nothing will be produced if a javelin hits a hero or the floor.
===Boss Variant===The mini-boss variant A single curse spot roughly lasts for about 10 seconds before disappearing. Multiple curse spots produced by different or same Hex Throwers is may overlap but does not result in any stacking of the Sniper Warbleed, a larger Hex Throwerdebuff. |}
==Strategy==
Hex Throwers, by nature, are one of the easier Chaos enemies to fight. While they are able to target your towers from afar, they still prioritize [[Defenses#Blockades|Blockades]] like most enemies, so they are not as much of a threat to non-DPS [[Defenses#Blockades|Blockades]]in terms of targeting. [[Series EV2|EV2's]] [[Reflect Beam]] can be very useful for reflecting the javelins, as well as any other projectiles to keep your towers alive. If you don't have EV2, avoid clumping defenses around your Blockades as curse spots has enough range to affect any nearby defenses. Be wary of Hex Thrower activities in maps (such as Throne Room or Embermount Volcano etc.) where cores are positioned in a place where they can be easily sniped. To solve this, either utilize spawn-camping strategies to elimite Hex Throwers early or wrap cores with Reflect Beams to prevent any unexpected snipes. ==Appearances==For Expeditions, Incursions and Mastery, Hex Throwers first appears in [[Expeditions#Chaos_VI | Chaos 6]] and all subsequent Chaos tiers. In Onslaught, the Assassins starts appearing in floor 21 onwards as part of lane schedules with "Hex" prefixes. {{Enemy Infobox|name = Sniper Warbleed|image = File:Chaos VI Enemy - Sniper Warbleed.png|enemy_types = Ranged, Chaos, Miniboss|lane_type = Ground |appearances = Expeditions, Onslaught, Incursions and Mastery|schedule_icon = File:Hex Thrower Miniboss Icon.png}}==Miniboss Variant - Sniper Warbleed==The mini-boss variant for Hex Throwers is Sniper Warbleed, a larger and much more visually armored Hex Thrower. Aside from having more health and dealing more damage, Warbleed's ability is identical to regular Hex Throwers. Sniper Warbleed has a chance of appearing on wave 5 in Chaos 6 and can also appear on Omega Waves (wave 6) in The Lost Temple in Onslaught. == Notes and Trivia =={| style="overflow-x:auto"|-| [[File:Hex Thrower Icon.png|80px|left]]| * For some reason, Sniper Warbleed uses the regular Hex Thrower icon despite having his very own icon already made. Currently the only appearance of Warbleed's original icon is within a loading screen featuring Chaos enemies in Expeditions... as a representation of a regular Hex Thrower. |} == History ==* '''[Early Access] 20.0''' : Introduced.
[[Category:Enemies]]
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