Changes

Shards

3,592 bytes added, 10:39, 29 September 2023
Standard Shards List: Added all survival shards
| {{Valid for Dryad}}
| Relic
|}
|-|
Survival=
[[File:Survival_Tier_Icon.png| 70px| center]]
 
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! rowspan="2" style="width:45%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
|-
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="fleeting_rebirth"
| {{Defense Shard|Fleeting Rebirth}}
| Increase the Defense Power and Health of the affected tower by '''9-48% (60%)''' for 35 seconds after spawning.
| 14
| Survival
| {{Valid for AbyssLord}}
| Relic
 
|- id="thick_vines"
| {{Defense Shard|Thick Vines}}
| World Tree damages enemies for an extra '''50-250% (316.6%)''' of your Defense Health.
| 12
| Survival
| {{Valid for Dryad}}
| Relic
 
|- id="brace_for_impact"
| {{Hero Shard|Brace for Impact}}
| After using your slam ability, take '''4-20% (24%)''' less damage for 6 seconds.
| 16
| Survival
| {{Valid for Barbarian}}{{Valid for Mercenary}}
| Boots
 
|- id="double_time"
| {{Hero Shard|Double Time}}
| Reduces build time for Defenses during Combat Phase by '''10-50% (58%)'''.
| 20
| Survival
| {{Valid for ALL}}
| Gloves
 
|- id="heroic_convergence"
| {{Hero Shard|Heroic Convergence}}
| While Heroic Wave is active, you gain an additional '''10-58% (70%)''' Hero Damage and '''4-20% (24%)''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%.
| 16
| Survival
| {{Valid for Monk}}
| Weapon
 
|- id="icy_strikes"
| {{Hero Shard|Icy Strikes}}
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% (40%)''' movement speed.
| 12
| Survival
| {{Valid for ALL}}
| Weapon
 
|- id="long_shot"
| {{Hero Shard|Long Shot}}
| Increases damage the further you are from your target, up to '''+5-23.75% (30%)''' more damage.
| 12
| Survival
| {{Valid for ALL}}
| Gloves
 
|- id="marks_for_life"
| {{Hero Shard|Marks for Life}}
| Abilities that consume Mark have '''18-50% (58%)''' chance on hit to apply a new Mark.
| 16
| Survival
| {{Valid for Apprentice}}{{Valid for Adept}}
| Boots
 
|- id="resolute_armor"
| {{Hero Shard|Resolute Armor}}
| Limits potential damage taken from any one hit to '''95-90% (87.5%)''' of your maximum Health.
| 8
| Survival
| {{Valid for ALL}}
| Chest
 
|- id="stand_your_ground"
| {{Hero Shard|Stand Your Ground}}
| While standing still, Hero Damage and Ability Power are increased by '''10-25% (30%)''', and you take '''8-20% (24%)''' less damage.
| 12
| Survival
| {{Valid for ALL}}
| Weapon
 
|- id="struck_by_inspiration"
| {{Hero Shard|Struck by Inspiration}}
| Hero attacks have '''3-5.33% (7.67%)''' chance to reset all ability cooldowns. Can only activate once every 5s.
| 4
| Survival
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}
| Weapon
 
|- id="tranquil_haste"
| {{Hero Shard|Tranquil Haste}}
| Increases your movement speed by '''200-600 (800)'''. Not active during Combat Phase.
| 8
| Survival
| {{Valid for ALL}}
| Boots
 
|- id="weakness_targetting"
| {{Hero Shard|Weakness Targeting}}
| Increases damage by '''2.5-7.5% (10%)''' for every status effect on the enemy, with a maximum increase of 30%.
| 8
| Survival
| {{Valid for ALL}}
| Weapon
|}
|-|
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