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Survival

5,145 bytes added, 18:26, 7 October 2023
Created page with "File:Endless Survival Update Banner.png ===Overview=== Survival is a gamemode in Dungeon Defenders 2 where players survive endless waves of enemies..."
[[File:Endless Survival Update Banner.png|right|thumb|400px|]]
===Overview===
Survival is a gamemode in Dungeon Defenders 2 where players survive endless waves of [[enemies]] that get increasingly difficult the further you go.
<br>
<br><br>

=Survival Drops=
The main [[Crafting Materials|material]] to farm in the gamemode is Godly Orbs. [[File:Godly Orb Icon.png|40px]] <br>
Godly Orbs is a [[Crafting Materials|material]] that allows players to advance legendary gear such as [[Armor]], [[Weapons]], [[Relics|Relics]], and [[Rings]] to the godly tier. <br>
<br>

Survival Chest - ''Add Description'' <br>

<gallery widths=80px heights=80px mode="packed" >
File:Plain Chest.png|Plain Chest
File:Shiny Chest.png|Shiny Chest
File:Pristine Chest.png|Pristine Chest
File:Exquisite Chest.png|Exquisite Chest
</gallery>

Survival Bags - ''Add Description'' <br>

<gallery widths=80px heights=80px mode="packed" >
File:Plain Bag Icon.png|Plain Bag
File:Shiny Bag Icon.png|Shiny Bag
File:Pristine Bag Icon.png|Pristine Bag
File:Exquisite Bag Icon.png|Exquisite Bag
</gallery>

=Shards=
Survival Shards - ''Survival Shards are a new and separate tier of [[shards]] only obtainable from the survival gamemode or the from the [[Explorer]].'' <br>

<gallery widths=80px heights=80px mode="packed" >
File:Survival Tier Icon.png|Survival Tier Icon
File:Survival Shard Icon.png|Survival Shard Icon
File:Survival Shard Dust Icon.png|Survival Shard Dust Icon
</gallery>

=Mechanics=

===Mutators===
* [[File:SurvivalDamageResistanceBuff Icon.png|50px]] In Survival starting at wave ?? [[enemies]] will gain damage resistance. [[Enemies]] will gain 5% damage resistance every 2 checkpoints and caps at 95% when at wave ??.
* [[File:Movement Speed.jpg|50px]] In Survival starting at wave ?? [[enemies]] gain increased movement speed. [[Enemies]] will gain 10% speed every 4 checkpoints and caps at 100% when at wave ??.

===Progression===
* Survival Introduced a new mechanic for progression where players can join any wave above their own current checkpoint and still progress it.
: e.g. If a player with a wave 71 checkpoint joins someone on wave 276 and gets to wave 281 their wave 71 checkpoint will increase to wave 76.
* Checkpoints are separate for every [[Maps|map]].

{| class="wikitable"
|+ Expedition to Survival Unlocks
! Expedition !! Survival Start
|-
| Chaos 1 || Wave 6
|-
| Chaos 2 || Wave 11
|-
| Chaos 3 || Wave 16
|-
| Chaos 4 || Wave 21
|-
| Chaos 5 || Wave 26
|-
| Chaos 6 || Wave 31
|-
| Chaos 7 || Wave 41
|-
| Chaos 8 || Wave 51
|-
| Chaos 9 || Wave 61
|-
| Chaos 10 || Wave 71
|}

=Maps=
<tabber>
Map Godly Drop Multipliers=
{| class="wikitable"
|+ Map Godly Drop Multipliers
! Map Name !! Godly Drop Multiplier
|-
| [[The Gates of Dragonfall]] || 0.5
|-
| [[Dragonfall Bazaar]] || 0.8
|-
| [[Greystone Plaza]] || 1
|-
| [[Little-Horn Valley]] || 1.2
|-
| [[The Throne Room]] || 1
|-
| [[Assault on Throne Room]] || 1.12
|-
| [[The Ramparts]] || 0.9
|-
| [[Ramparts Siege]] || 0.9
|-
| [[Dragonfall Sewers]] || 1.05
|-
| [[Siphon Site D]] || 1.1
|-
| [[The Dead Road]] || 1.1
|-
| [[Temple of the Necrotic]] || 1
|-
| [[Forest Biome]] || 0.85
|-
| [[Forest Crossroads]] || 0.85
|-
| [[Liferoot Forest]] || 0.85
|-
| [[Forgotten Ruins]] || 0.95
|-
| [[Nimbus Reach]] || 1.1
|-
| [[Plunderer's Paradise]] || 1.2
|-
| [[The Jacked Sparrow]] || 0.9
|-
| [[Unholy Catacombs]] || 1.12
|-
| [[Crumbled Bulwark]] || 1.05
|-
| [[Buried Bastille]] || 1.05
|-
| [[Molten Citadel]] || 1
|-
| [[Embermount Volcano]] || 1.1
|-
| [[Drakenfrost Resort]] || 1.1
|-
| [[Drakenfrost Keep]] || 1.15
|-
| [[Wild Westival]] || 1
|-
| [[The Wildest West]] || 1.2
|-
| [[Tornado Canyon]] || 1
|-
| [[Tornado Highlands]] || 1
|-
| [[Crystal Mine]] || 1.05
|-
| [[Lava Caverns]] || 1.05
|}
|-| Godly Gear Drops by Region=
{| class="wikitable"
|+ Godly Gear Drops by Region
! Region !! Drop Type
|-
| [[Maps #Dragonfall_Town|Dragonfall Town]] || [[Armor|Helmets]] <span style="color:#FF9900">&</span> [[Relics|Relics]]
|-
| [[Maps #Dragonfall_Castle|Dragonfall Castle]] || [[Armor|Chests]] <span style="color:#FF9900">&</span> [[Weapons]]
|-
| [[Maps #The_Liferoot|The Liferoot]] || [[Armor|Gloves]] <span style="color:#FF9900">&</span> [[Armor|Boots]]
|-
| [[Maps #Ancient_Ruins|Ancient Ruins]] || [[Armor|Chests]] <span style="color:#FF9900">&</span> [[Relics|Relics]]
|-
| [[Maps #Rotting_Ravine|Rotting Ravine]] || [[Armor|Helmets]] <span style="color:#FF9900">&</span> [[Armor|Boots]]
|-
| [[Maps #Lost_Dungeons|Lost Dungeons]] || [[Armor|Gloves]] <span style="color:#FF9900">&</span> [[Weapons]]
|-
| [[Maps #The_High_Seas|The High Seas]] || [[Armor|Gloves]] <span style="color:#FF9900">&</span> [[Relics|Relics]]
|-
| [[Maps #Drakenfrost|Drakenfrost]] || [[Armor|Helmets]] <span style="color:#FF9900">&</span> [[Armor|Chests]]
|-
| [[Maps #The_Wild_West|The Wild West]] || [[Armor|Boots]] <span style="color:#FF9900">&</span> [[Weapons]]
|-
| [[Maps #Tornado_Valley|Tornado Valley]] || [[Armor|Helmets]] <span style="color:#FF9900">&</span> [[Weapons]]
|}
</tabber>

=History=
* [[File:DD2_Splash_Logo.png|35px]] '''August 8th 2023''' : Introduced.
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