Changes

Shards

95,242 bytes removed, 25 July
Single shard list completed, everything is finally in one place
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CampaignSquire=[[File:Campaign_Standard_Shard_Pack_IconSquire_icon_trans.png|70px| center]]
{{Datafield| class="wikitable sortable" style="width:100%; text-align:center;"Shards/Squire|swap}}! rowspan="2" style="width:15%; text-align:center;" {{Datafield| Name ! rowspan="2" style="width:45%; text-align:center;" Shards/SquireAndCountess| Effect swap}}! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style Apprentice="width:31%; text-align:center;" | Valid for|- ! style="width[[File:10%;" Apprentice_icon_trans.png| Hero! style="width:3%;" 70px| Slotcenter]]
|- id="defensive_critical_damage"| {{Defense ShardDatafield|Shards/Apprentice|Defensive Critical Damageswap}}{{Datafield| Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -> 24%)Shards/ApprenticeAndAdept| 16| Campaign| {{Valid for ALLswap}}| Relic
|- id| Huntress="electric_paralysis"| {{Defense Shard|Electric Paralysis}}| EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds[[File:Huntress_icon_trans. (62%, 3 seconds -> 58%, 4 seconds)png| 870px| Campaigncenter]]| {{Valid for EngineerDatafield|Shards/Huntress|swap}}| Relic
|- id| Monk="fortification"[[File:Monk_icon_trans.png| 70px| center]]{{Defense ShardDatafield|FortificationShards/Monk|swap}}{{Datafield| Increases Defense Health of the affected tower by '''2-34%'''. (34% -> 42%)| 16Shards/MonkAndInitiate| Campaign| {{Valid for ALLswap}}| Relic
|- id| AbyssLord="ghastly_curse"| {{Defense Shard|Ghastly Curse}}| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds[[File:AbyssLord_icon_trans. (42%, 4 seconds -> 38%, 6 seconds)png| 870px| Campaigncenter]]| {{Valid for MercenaryDatafield|Shards/Abyss_Lord|swap}}| Relic
|- id| Series Ev2="cataclysmic"[[File:SeriesEV2_icon_trans.png| 70px| center]]{{Hero ShardDatafield|CataclysmicShards/Ev2|swap}}{{Datafield| You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. (43%, 420% -> 50%, 500%)| 20Shards/Ev2AndDryad| Campaign| {{Valid for Countessswap}}| Boots
|- id="concussive_chi"| {{Hero Shard|Concussive Chi}}| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. (25%, 4.6 seconds -> 33%, 5.8 seconds)| 12| Campaign| {{Valid for Monk}}{{Valid for Initiate}}| Weapon |- id="concussive_shock"| {{Hero Shard|Concussive Shock}}| Increases the stun duration of Concussive Shot by '''0.3-1.5s'''. (1.5s -> 1.9s)| 12| Campaign| {{Valid for Huntress}}| Weapon |- id="construction"| {{Hero Shard|Construction}}| Increases repair and upgrade speed during Combat Phase by '''25-75%'''. (75% -> 95%)| 20| Campaign| {{Valid for ALL}}| Gloves |- id="corruptions_fortification"| {{Hero Shard|Corruption’s Fortification}}| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. (40% -> 52%)| 12| Campaign| {{Valid for Dryad}}| Chest |- id="drenching_strikes"| {{Hero Shard|Drenching Strikes}}| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. (30% -> 38%)| 14| Campaign| {{Valid for ALL}}| Weapon |- id="enduring_tornado"| {{Hero Shard|Enduring Tornado}}| Increases the knockup duration of Tornado by '''1-6''' seconds. (6 seconds -> 8 seconds)| 10| Campaign| {{Valid for Apprentice}}{{Valid for Adept}}| Gloves |- id="enhanced_decoy"| {{Hero Shard|Enhanced Decoy}}| Death From Above's decoy deals an extra '''20-420%''' damage to enemies. (420% -> 500%)| 20| Campaign| {{Valid for SeriesEV2}}| Boots |- id="fountain_of_speed"| {{Hero Shard|Fountain Of Speed}}| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. (650 -> 850)| 12| Campaign| {{Valid for AbyssLord}}| Boots |- id="knife_club"| {{Hero Shard|Knife Club}}| Increases the damage of Fan of Knives by '''3-39%'''. (39% -> 52%)| 12| Campaign| {{Valid for Mercenary}}| Chest |- id="retribution"| {{Hero Shard|Retribution}}| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. (425% -> 485%)| 20| Campaign| {{Valid for ALL}}| Chest |- id="speed_boost"| {{Hero Shard|Speed Boost}}| Increases your movement speed by '''100-500'''. (500 -> 700)| 8| Campaign| {{Valid for ALL}}| Boots |- id="support_magic_specialist"| {{Hero Shard|Support Magic Specialist}}| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. (40% -> 52%)| 12| Campaign| {{Valid for Gunwitch}}| Helmet |- id="swift_provocation"| {{Hero Shard|Swift Provocation}}| Provoke movement speed buff increased by '''10-154'''. (154 -> 202)| 12| Campaign| {{Valid for Squire}}| Boots |- id="tri-stake"| {{Hero Shard|Tri-Stake}}| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''[[File:Gunwitch_icon_trans. (50% -> 45%)| 16| Campaign| {{Valid for Hunter}}png| Weapon 70px|- id="wither_bubble"center]]| {{Hero ShardDatafield|Wither Bubble}}| Arcane Bubble withers enemies inside it increasing the damage they take by '''6-15%'''. (15% -> 19%)| 9| Campaign| {{Valid for Adept}}| Chest |- id="worm_scarf"| {{Hero Shard|Worm Scarf}}| Reduces the damage you take from enemies by '''3-15%'''. (15% -> 19%)| 12| Campaign| {{Valid for ALL}}| Helmet |- id="zephyrs_warpath"| {{Hero Shard|Zephyr's Warpath}}| Increase movement speed in Whirlwind by '''5%-105%'''. (105% -> 125%)| 20| Campaign| {{Valid for Barbarian}}| Boots |- id="sharpened_ice"| {{Hero Shard|Sharpened Ice}}| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.| 12| Campaign/Gunwitch| {{Valid for Aquarionswap}}| Weapon
|}
|-|
Chaos 1Lavamancer=[[File:Chaos_1_Shard_Pack_IconLavamancer_icon_trans.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="crumbling_stone"| {{Defense ShardDatafield|Crumbling Stone}}| Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (250% -> 298%)| 20| Chaos 1| {{Valid for Shards/Lavamancer}}| Relic |- id="destruction"| {{Defense Shard|Destruction}}| Increases Defense Power of the affected tower by '''2-34%'''. (34% -> 42%)| 16| Chaos 1| {{Valid for ALL}}| Relic |- id="dragons_haste"| {{Defense Shard|Dragon’s Haste}}| Dragons Nest dragons’ movement speed is increased by '''700-1500'''. (1500 -> 1700)| 16| Chaos 1| {{Valid for Countess}}| Relic |- id="electric_fingers"| {{Defense Shard|Electric Fingers}}| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. (30%, 400% -> 36%, 480%)| 18| Chaos 1| {{Valid for AbyssLord}}| Relic |- id="emp_gargoyles"| {{Defense Shard|EMP Gargoyles}}| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds. (15%, 3 seconds -> 17%, 3.8 seconds)| 14| Chaos 1| {{Valid for Hunter}}| Relic |- id="empowered_flame"| {{Defense Shard|Empowered Flame}}| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -> 319%)| 20| Chaos 1| {{Valid for Apprentice}}| Relic |- id="heavy_rounds"| {{Defense Shard|Heavy Rounds}}| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.| 14| Chaos 1| {{Valid for Engineer}}| Relic |- id="laser_boost"| {{Defense Shard|Laser Boost}}| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. (350 -> 410)| 20| Chaos 1| {{Valid for SeriesEV2}}| Relic |- id="rippling_explosions"| {{Defense Shard|Rippling Explosions}}| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -> 29%, 92%)| 20| Chaos 1| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="stun_fire"| {{Defense Shard|Stun Fire}}| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. (25% -> 29%)| 14| Chaos 1| {{Valid for Squire}}| Relic |- id="annoyance"| {{Hero Shard|Annoyance}}| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. (4 seconds -> 5 seconds)| 10| Chaos 1| {{Valid for ALL}}| Chest |- id="bloody_strikes"| {{Hero Shard|Bloody Strikes}}| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage. (22%, 35%, 15% -> 26%, 40%, 17%)| 20| Chaos 1| {{Valid for Hunter}}| Weapon |- id="binding_roots"| {{Hero Shard|Binding Rootsswap}}| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5''' seconds then root in place for '''4.5''' seconds. (50% -> 58%)| 14| Chaos 1| {{Valid for Mercenary}}| Boots |- id="bots_of_oil"| {{Hero Shard|Bots Of Oil}}| Exploding Grav Bots now oil enemies for '''1-8''' seconds. If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' seconds. (220% - 260%)| 20| Chaos 1| {{Valid for SeriesEV2}}| Chest |- id="broomnado_power"| {{Hero Shard|Broomnado Power}}| Increases Broom Nado damage by '''4-40%'''. (40% -> 60%)| 12| Chaos 1| {{Valid for Gunwitch}}| Boots |- id="bulwark"| {{Hero Shard|Bulwark}}| Increases armor by '''4-39%'''. (39% -> 52%)| 12| Chaos 1| {{Valid for ALL}}| Chest |- id="concussive_power"| {{Hero Shard|Concussive Power}}| Increases the damage of Concussive Shots by '''4-39%'''. (39% -> 52%)| 12| Chaos 1| {{Valid for Huntress}}| Helmet |- id="crane_stance"| {{Hero Shard|Crane Stance}}| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. (90% -> 106%)| 20| Chaos 1| {{Valid for Monk}}{{Valid for Initiate}}| Boots |- id="critical_strike"| {{Hero Shard|Critical Strike}}| Increases your Hero Crit Chance by '''3-10%'''. (10% -> 14%)| 7| Chaos 1| {{Valid for ALL}}| Gloves |- id="full_shell_ahead"| {{Hero Shard|Full Shell Ahead}}| Increases movement speed while in Turtle Stance by '''25-525'''. (525 -> 625)| 20| Chaos 1| {{Valid for Barbarian}}| Boots |- id="fury_speed"| {{Hero Shard|Fury Speed}}| Increases projectile speed of Fury by '''0-67%'''. (67% -> 100%)| 8| Chaos 1| {{Valid for Countess}}| Weapon |- id="exploding_effigy"| {{Hero Shard|Exploding Effigy}}| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%)| 8| Chaos 1| {{Valid for Hunter}}| Helmet |- id="explosive_blades"| {{Hero Shard|Explosive Blades}}| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-2,000%''' of Ability Power. (2,000% -> 2,300%)| 20| Chaos 1| {{Valid for Mercenary}}| Gloves |- id="haunting"| {{Hero Shard|Haunting}}| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. (250% -> 298%)| 20| Chaos 1| {{Valid for ALL}}| Weapon |- id="lashing_power"| {{Hero Shard|Lashing Power}}| Increases Lash Out damage by '''4-46%'''. (46% -> 60%)| 12| Chaos 1| {{Valid for Mystic}}| Chest |- id="molten_striker"| {{Hero Shard|Molten Striker}}| Molten Core deals more impact damage the farther it travels, up to '''+20-200%''' more damage. (200% -> 236%)| 20| Chaos 1| {{Valid for Lavamancer}}| Gloves |- id="power_volley"| {{Hero Shard|Power Volley}}| Increases the damage of Arcane Volley by '''4-39%'''. (39% -> 52%)| 12| Chaos 1| {{Valid for Apprentice}}| Weapon |- id="shroom_doom"| {{Hero Shard|Shroom Doom}}| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. (40% -> 52%)| 12| Chaos 1| {{Valid for Dryad}}| Gloves
|- id="thundering_call"
| {{Hero Shard|Thundering Call}}
| Increases Call to Madness range by '''4-40%'''. (40% -> 52%)
| 12
| Chaos 1
| {{Valid for Mystic}}
| Weapon
 
|- id="withering_fountain"
| {{Hero Shard|Withering Fountain}}
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -> 28%)
| 9
| Chaos 1
| {{Valid for AbyssLord}}
| Boots
 
|- id="quick_orbs"
| {{Hero Shard|Quick Orbs}}
| Increases the spin rate of water orbs by '''10-x%'''.
| 12
| Chaos 1
| {{Valid for Aquarion}}
| Boots
 
|- id="caustic_venom"
| {{Defense Shard|Caustic Venom}}
| Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%.
| 16
| Chaos 1
| {{Valid for Aquarion}}
| Relic
 
|- id="escalation"
| {{Defense Shard|Escalation}}
| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.
| 12
| Chaos 1
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
Chaos 2Mystic=[[File:Chaos_2_Shard_Pack_IconMystic_icon_trans.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="atomic_capacity"| {{Defense ShardDatafield|Atomic Capacity}}| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8Shards/8'''.| 8| Chaos 2| {{Valid for SeriesEV2}}| Relic |- id="berserk_master"| {{Defense Shard|Berserk Master}}| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.| 8| Chaos 2| {{Valid for AbyssLord}}| Relic |- id="blazing_phoenix"| {{Defense Shard|Blazing Phoenix}}| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''500-2,500%''' Defense Power as magical fire damage. '''(2,500% -> 2,900%)'''| 20| Chaos 2| {{Valid for Huntress}}| Relic |- id="combined_power"| {{Defense Shard|Combined Power}}| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.| 18| Chaos 2| {{Valid for Mystic}}| Relic |- id="defensive_critical_strike"| {{Defense Shard|Defensive Critical Strike}}| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.| 12| Chaos 2| {{Valid for ALL}}| Relic |- id="encroaching_flames"| {{Defense Shard|Encroaching Flames}}| Flame aura has a '''6-30% (38%)''' chance to deal '''12-104% (135%)''' more damage.| 12| Chaos 2| {{Valid for Monk}}| Relic |- id="frosty_duet"| {{Defense Shard|Frosty Duetswap}}| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''| 10| Chaos 2| {{Valid for Apprentice}}| Relic |- id="icefall"| {{Defense Shard|Icefall}}| Hailstorm Tower attacks have a '''2-5% (5.8%)''' chance on hit to freeze enemies for 2 seconds.| 15| Chaos 2| {{Valid for Adept}}| Relic |- id="magma_maelstrom"| {{Defense Shard|Magma Maelstrom}}| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.| 12| Chaos 2| {{Valid for Lavamancer}}| Relic |- id="overcharge"| {{Defense Shard|Overcharge}}| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.| 12| Chaos 2| {{Valid for Mercenary}}| Relic |- id="panic_fire"| {{Defense Shard|Panic Fire}}| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by '''50%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.| 10| Chaos 2| {{Valid for ALL}}| Relic |- id="power_bolts"| {{Defense Shard|Power Bolts}}| Ballista has a '''4-40% (49.6%)''' chance on hit to deal '''15-60% (72%)''' extra magical damage.| 15| Chaos 2| {{Valid for Squire}}| Relic |- id="press_your_luck"| {{Defense Shard|Press Your Luck}}| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.| 10| Chaos 2| {{Valid for ALL}}| Relic |- id="sentry_rocket"| {{Defense Shard|Sentry Rocket}}| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.| 20| Chaos 2| {{Valid for Engineer}}| Relic |- id="spectral_amplification"| {{Defense Shard|Spectral Amplification}}| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%)| 12| Chaos 2| {{Valid for Hunter}}| Relic |- id="batter_up"| {{Hero Shard|Batter Up}}| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.| 12| Chaos 2| {{Valid for Lavamancer}}| Gloves |- id="corruptions_harmony"| {{Hero Shard|Corruption’s Harmony}}| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.| 10| Chaos 2| {{Valid for Dryad}}| Chest |- id="critical_restoration"| {{Hero Shard|Critical Restoration}}| Primary Attack critical hits restore '''1-5''' Broom Power.| 8| Chaos 2| {{Valid for Gunwitch}}| Weapon |- id="dewey_deathimal_system"| {{Hero Shard|Dewey Deathimal System}}| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.| 20| Chaos 2| {{Valid for Gunwitch}}| Gloves
|- id="dragon_stance"
| {{Hero Shard|Dragon Stance}}
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.
| 20
| Chaos 2
| {{Valid for Monk}}{{Valid for Initiate}}
| Weapon
 
|- id="dummies_and_bots"
| {{Hero Shard|Dummies And Bots}}
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.
| 20
| Chaos 2
| {{Valid for SeriesEV2}}
| Boots
 
|- id="empowered_mark"
| {{Hero Shard|Empowered Mark}}
| Increases the max number of the marked targets this hero may have by '''2-30'''.
| 28
| Chaos 2
| {{Valid for Apprentice}}{{Valid for Adept}}
| Weapon
 
|- id="empowered_throw"
| {{Hero Shard|Empowered Throw}}
| Increases the damage of Dagger Throw by '''3-39%'''.
| 12
| Chaos 2
| {{Valid for Mercenary}}
| Gloves
 
|- id="frenzy"
| {{Hero Shard|Frenzy}}
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.
| 10
| Chaos 2
| {{Valid for Mercenary}}
| Weapon
 
|- id="fury_restoration"
| {{Hero Shard|Fury Restoration}}
| Restore '''1-2''' mana every time Fury scores a critical hit.
| 8
| Chaos 2
| {{Valid for Countess}}
| Helmet
 
|- id="harbingers_slam"
| {{Hero Shard|Harbinger’s Slam}}
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.
| 20
| Chaos 2
| {{Valid for Squire}}
| Gloves
 
|- id="heroic_charge"
| {{Hero Shard|Heroic Charge}}
| Increases the damage of Valiant Charge by '''3-39%'''.
| 12
| Chaos 2
| {{Valid for Countess}}
| Chest
 
|- id="inspiration"
| {{Hero Shard|Inspiration}}
| Reduces the cooldown of your abilities by '''4-40%'''.
| 12
| Chaos 2
| {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
 
|- id="lava_warrior"
| {{Hero Shard|Lava Warrior}}
| Primary Attacks restore '''6-10''' Lava Power.
| 12
| Chaos 2
| {{Valid for Lavamancer}}
| Weapon
 
|- id="piercing"
| {{Hero Shard|Piercing}}
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. (350%, 225% -> 410%, 265%)
| 20
| Chaos 2
| {{Valid for Huntress}}
| Weapon
 
|- id="power_of_the_knight"
| {{Hero Shard|Power Of The Knight}}
| Increases the damage of Knight of the Abyss by '''4-40%'''.
| 12
| Chaos 2
| {{Valid for AbyssLord}}
| Gloves
 
|- id="quake"
| {{Hero Shard|Quake}}
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.
| 20
| Chaos 2
| {{Valid for ALL}}
| Boots
 
|- id="sanctuary"
| {{Hero Shard|Sanctuary}}
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.
| 10
| Chaos 2
| {{Valid for Adept}}
| Gloves
 
|- id="serpents_appeasement"
| {{Hero Shard|Serpent’s Appeasement}}
| Increases Appeasement gained by '''60-300%'''.
| 12
| Chaos 2
| {{Valid for Mystic}}
| Helmet
 
|- id="stunning_surprise"
| {{Hero Shard|Stunning Surprise}}
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds)
| 8
| Chaos 2
| {{Valid for Hunter}}
| Chest
 
|- id="turtle_power"
| {{Hero Shard|Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
| 20
| Chaos 2
| {{Valid for Barbarian}}
| Boots
 
|- id="current_trade-off"
| {{Hero Shard|Current Trade-Off}}
| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.
| 12
| Chaos 2
| {{Valid for Aquarion}}
| Chest
 
|- id="permafrost_punisher"
| {{Hero Shard|Permafrost Punisher}}
| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''.
| 16
| Chaos 2
| {{Valid for Aquarion}}
| Gloves
 
|}
|-|
Chaos 3Dryad=[[File:Chaos_3_Shard_Pack_IconDryad_icon_trans.png| 70px| center]]{{Datafield|Shards/Dryad|swap}}{{Datafield|Shards/Ev2AndDryad|swap}}{{Datafield|Shards/DryadAndMerc|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! rowspan="2" style="width:45%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
|-
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="boosted_grasp"
| {{Defense Shard|Boosted Grasp}}
| Enemies move at '''90-60% (48%)''' speed when they are within the Boost Aura.
| 10
| Chaos 3
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
 
|- id="deadly_strikes"
| {{Defense Shard|Deadly Strikes}}
| Increases the Defense Range of the affected tower by '''4-40% (52%)'''.
| 12
| Chaos 3
| {{Valid for ALL}}
| Relic
 
|- id="drenched"
| {{Defense Shard|Drenched}}
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35% (43%)''' damage.
| 16
| Chaos 3
| {{Valid for Huntress}}
| Relic
 
|- id="empowered_bolts"
| {{Defense Shard|Empowered Bolts}}
| Enemies hit by the ballista receive an additional '''5-20% (26%)''' damage from all sources for '''1-6''' (8) seconds.
| 10
| Chaos 3
| {{Valid for Squire}}
| Relic
 
|- id="empowered_frostbite"
| {{Defense Shard|Empowered Frostbite}}
| Frostbite has a '''5-45% (53%)''' chance to freeze the target for '''1-7 (8.2)''' seconds.
| 20
| Chaos 3
| {{Valid for Apprentice}}
| Relic
 
|- id="empowering_blasphemy"
| {{Defense Shard|Empowering Blasphemy}}
| Obelisk Hero Stat boost increased to '''10-50% (66%)''' and polymorph duration increased by '''1-6''' seconds.
| 10
| Chaos 3
| {{Valid for Mystic}}
| Relic
 
|- id="frosty_explosion"
| {{Defense Shard|Frosty Explosion}}
| Enemies killed by the Frost Strike Aura Explode dealing '''15-43% (50%)''' of the Fros Aura's Defense Damage as frost damage
| 16
| Chaos 3
| {{Valid for Initiate}}
| Relic
 
|- id="icy_spiders"
| {{Defense Shard|Icy Spiders}}
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.
| 10 (14)
| Chaos 3
| {{Valid for Mercenary}}
| Relic
 
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.
| 14
| Chaos 3
| {{Valid for Engineer}}
| Relic
 
|- id="numerous_reflection"
| {{Defense Shard|Numerous Reflection}}
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6 (10)'''.
| 5
| Chaos 3
| {{Valid for SeriesEV2}}
| Relic
 
|- id="oil_spill"
| {{Defense Shard|Oil Spill}}
| Gives oil geyser a '''10-30% (38%)''' chance to stun all enemies hit for '''2s'''.
| 10
| Chaos 3
| {{Valid for Lavamancer}}
| Relic
 
|- id="overpowering_screech"
| {{Defense Shard|Overpowering Screech}}
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)
| 16
| Chaos 3
| {{Valid for Hunter}}
| Relic
 
|- id="powder_shot"
| {{Defense Shard|Powder Shot}}
| Increases the Defense Power of the Flak Cannon by '''2-34%''' and Attunes it to fire damage.
| 16
| Chaos 3
| {{Valid for Countess}}
| Relic
 
|- id="rain_of_oil"
| {{Defense Shard|Rain Of Oil}}
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.
| 20
| Chaos 3
| {{Valid for AbyssLord}}
| Relic
 
|- id="shielding_guard"
| {{Defense Shard|Shielding Guard}}
| When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.
| 20
| Chaos 3
| {{Valid for ALL}}
| Relic
 
|- id="abyss_knights_bargain"
| {{Hero Shard|Abyss Knight’s Bargain}}
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.
| 12
| Chaos 3
| {{Valid for AbyssLord}}
| Helmet
 
|- id="abyss_stone_attunement"
| {{Hero Shard|Abyss Stone Attunement}}
| Reduces the mana cost of Abyss Stone by '''1-15%'''.
| 14
| Chaos 3
| {{Valid for AbyssLord}}
| Boots
 
|- id="aerial_mastery"
| {{Hero Shard|Aerial Mastery}}
| Increases Death From Above’s Duration by '''1-6''' seconds.
| 10
| Chaos 3
| {{Valid for SeriesEV2}}
| Boots
 
|- id="betsys_curse"
| {{Hero Shard|Betsy’s Curse}}
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.
| 20
| Chaos 3
| {{Valid for Apprentice}}{{Valid for Adept}}
| Weapon
 
|- id="betsys_empowered_lightning"
| {{Hero Shard|Betsy’s Zapper}}
| Every '''8''' seconds, secondary attacks spawn a lightning ball dealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second for '''1''' seconds.
| 20
| Chaos 3
| {{Valid for Monk}}
| Weapon
 
|- id="bewitching_hour"
| {{Hero Shard|Bewitching Hour}}
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.
| 12
| Chaos 3
| {{Valid for Gunwitch}}
| Weapon
 
|- id="big_boy"
| {{Hero Shard|Big Boy}}
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%''' of hero Damage as damage to enemies in double the area.
| 20
| Chaos 3
| {{Valid for SeriesEV2}}
| Gloves
 
|- id="bounty"
| {{Hero Shard|Bounty}}
| Restores '''1-6''' mana upon defeating an enemy.
| 20
| Chaos 3
| {{Valid for Mercenary}}
| Helmet
 
|- id="cataclysm"
| {{Hero Shard|Cataclysm}}
| Increases Eruption damage by '''4-40%'''.
| 12
| Chaos 3
| {{Valid for Lavamancer}}
| Chest
 
|- id="channel"
| {{Hero Shard|Channel}}
| Restores '''1-15''' of your ability resources every '''5''' seconds.
| 14
| Chaos 3
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}
| Helmet
 
|- id="corruptions_bargain"
| {{Hero Shard|Corruption’s Bargain}}
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.
| 10
| Chaos 3
| {{Valid for Dryad}}
| Chest
 
|- id="corruptions_blessing"
| {{Hero Shard|Corruption’s Blessing}}
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.
| 12
| Chaos 3
| {{Valid for Dryad}}
| Boots
 
|- id="echoing_shout"
| {{Hero Shard|Echoing Shout}}
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.
| 10
| Chaos 3
| {{Valid for Barbarian}}
| Helmet
 
|- id="exsanguination"
| {{Hero Shard|Exsanguination}}
| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)
| 20
| Chaos 3
| {{Valid for Hunter}}
| Helmet
 
|- id="extended_cloak"
| {{Hero Shard|Extended Cloak}}
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)
| 8
| Chaos 3
| {{Valid for Hunter}}
| Boots
 
|- id="fight_me_not"
| {{Hero Shard|Fight Me Not}}
| Defenses will deal '''5-25%''' more damage to enemies targeting the Squire.
| 20
| Chaos 3
| {{Valid for Squire}}
| Chest
 
|- id="jackpot"
| {{Hero Shard|Jackpot}}
| You have a '''2-10%''' chance when picking up gold to quadruple the amount.
| 8
| Chaos 3
| {{Valid for ALL}}
| Chest
 
|- id="lava_floor"
| {{Hero Shard|Lava Floor}}
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.
| 20
| Chaos 3
| {{Valid for Lavamancer}}
| Weapon
 
|- id="lingering_poison"
| {{Hero Shard|Lingering Poison}}
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.
| 20
| Chaos 3
| {{Valid for Mercenary}}
| Gloves
 
|- id="melting_point"
| {{Hero Shard|Melting Point}}
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds.
| 12
| Chaos 3
| {{Valid for Countess}}
| Gloves
 
|- id="oil_slick"
| {{Hero Shard|Oil Slick}}
| Increases the duration of oil flask by '''1-9%'''.
| 8
| Chaos 3
| {{Valid for Huntress}}
| Gloves
 
|- id="overwhelm"
| {{Hero Shard|Overwhelm}}
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.
| 8
| Chaos 3
| {{Valid for ALL}}
| Weapon
 
|- id="overwhelming_buster"
| {{Hero Shard|Overwhelming Buster}}
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.
| 8
| Chaos 3
| {{Valid for Gunwitch}}
| Weapon
 
|- id="thunderwave"
| {{Hero Shard|Thunderwave}}
| Arc Lightning deals ''250X-1250%''' Ability Power as damage to all enemies around you.
| 20
| Chaos 3
| {{Valid for Adept}}
| Chest
 
|- id="tormented_power"
| {{Hero Shard|Tormented Power}}
| Increases Dark Torment damage by '''4-40%'''.
| 12
| Chaos 3
| {{Valid for Mystic}}
| Gloves
 
|- id="empowered_bulwark"
| {{Hero Shard|Empowered Bulwark}}
| Increases the damage of Bubble Bulwark by '''3-x%'''.
| 12
| Chaos 3
| {{Valid for Aquarion}}
| Helmet
 
|}
|-|
Chaos 4Initiate=[[File:Chaos_4_Shard_Pack_IconInitiate_icon_trans.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="critical_allocation"| {{Defense ShardDatafield|Critical Allocation}}| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46% (50%)''' and Crit Chance by '''5-21% (25%)''' but lowers the towers range by 25%.| 16| Chaos 4| {{Valid for Mercenary}}| Relic |- id="defense_rate"| {{Defense Shard|Defense Rate}}| Increases the Attack Rate of the affected tower by '''9-33% (41%)'''.| 12| Chaos 4| {{Valid for ALL}}| Relic |- id="earth_toss"| {{Defense Shard|Earth Toss}}| Earthshatter tower gains '''100-280 (320)''' Damage Radius and has a '''28-100% (100%)''' chance on hit to knock targets into the air.| 18| Chaos 4| {{Valid for Apprentice}}{{Valid for Adept}}| Relic |- id="empowering_aura"| {{Defense Shard|Empowering Aura}}| Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25% (29%)'''.| 20| Chaos 4| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="explosive_surprise"| {{Defense Shard|Explosive Surprise}}| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-220% (224%)''' of Defense Damage as damage in an area.| 20| Chaos 4| {{Valid for Huntress}}| Relic |- id="lasting_conflagration"| {{Defense Shard|Lasting Conflagration}}| Increases Elder Dragon burn duration by '''1-3''' seconds.| 8| Chaos 4| {{Valid for Countess}}| Relic |- id="lateral_blast"| {{Defense Shard|Lateral Blast}}| Volcano attacks spawn three random meteors that drop nearby, each dealing '''50%-120% (134%)''' Defense Damage as magical Fire damage.| 20| Chaos 4| {{Valid for Lavamancer}}| Relic |- id="natural_frequency"| {{Defense Shard|Natural Frequency}}| Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%)| 16| Chaos 4| {{Valid for Hunter}}| Relic |- id="plated_armor"| {{Defense Shard|Plated Armor}}| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.| 12 (16)| Chaos 4| {{Valid for Mercenary}}| Relic |- id="puncturing_bolts"| {{Defense Shard|Puncturing Bolts}}| Ballista can now pierce an additional '''1-4 (6)''' targets.| 6| Chaos 4| {{Valid for Squire}}| Relic |- id="sandstorm_warrior"| {{Defense Shard|Sandstorm Warrior}}| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''1-25% (33%)''' for '''1-25 (33)''' seconds.| 12| Chaos 4| {{Valid for Mystic}}| Relic |- id="spinning_up"| {{Defense Shard|Spinning Up}}| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.| 20| Chaos 4| {{Valid for Engineer}}| Relic |- id="abyssal_mandate"| {{Hero Shard|Abyssal Mandate}}| Reduces the mana cost of Direct Command by '''4-40%'''.| 12| Chaos 4| {{Valid for AbyssLord}}| Chest |- id="arc_shielding"| {{Hero Shard|Arc Shielding}}| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.| 20| Chaos 4| {{Valid for Adept}}| Helmet |- id="beacon_of_the_storm"| {{Hero Shard|Beacon Of The Storm}}| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.| 20| Chaos 4| {{Valid for ALL}}| Gloves |- id="betsys_empowered_beam"| {{Hero Shard|Betsy’s Empowered Beam}}| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.| 15| Chaos 4| {{Valid for Squire}}| Weapon |- id="call_of_the_kobold"| {{Hero Shard|Call Of The Kobold}}| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.| 20| Chaos 4| {{Valid for Monk}}{{Valid for Shards/Initiate}}| Weapon |- id="caustic_oil"| {{Hero Shard|Caustic Oilswap}}| Increases the damage of Oil Flask by '''4-40%'''.| 12| Chaos 4| {{Valid for Huntress}}Datafield| Gloves |- id="celestial_attunement"| {{Hero Shard|Celestial Attunement}}| The dryad can hold '''1-4''' more stacks of starfall.| 6| Chaos 4| {{Valid for Dryad}}| Helmet |- id="charge_blast_v2"| {{Hero Shard|Charge Blast V2}}| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.| 18| Chaos 4| {{Valid for SeriesEV2}}| Weapon |- id="darkest_syphon"| {{Hero Shard|Darkest Syphon}}| Increases the angle of Dark Syphon by '''3-30'''.| 9| Chaos 4| {{Valid for AbyssLord}}| Chest |- id="draining_strikes"| {{Hero Shard|Draining Strikes}}| Increase the healing from Siphon Stance by '''5-150%'''.| 20| Chaos 4| {{Valid for Barbarian}}| Helmet |- id="effigy_overdrive"| {{Hero Shard|Effigy Overdrive}}| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds)| 8| Chaos 4| {{Valid for Hunter}}| Gloves |- id="electric_retribution"| {{Hero Shard|Electric Retribution}}| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armour as storm damage to your attacker.| 20| Chaos 4| {{Valid for ALL}}| Helmet |- id="enduring_drop"| {{Hero Shard|Enduring Drop}}| Increases Book Drop duration by '''0.5-7.5s'''.| 14| Chaos 4| {{Valid for Gunwitch}}| Helmet |- id="enduring_lash"| {{Hero Shard|Enduring Lash}}| Increases Lash Out poison duration by '''0.5-4.5''' s.| 8| Chaos 4| {{Valid for Mystic}}| Weapon |- id="fan_of_knights"| {{Hero Shard|Fan Of Knights}}| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.| 20| Chaos 4| {{Valid for AbyssLord}}| Gloves |- id="follow_through"| {{Hero Shard|Follow Through}}| Increases the damage of Sweeping Strikes by '''3-39%'''.| 12| Chaos 4| {{Valid for Mercenary}}| Boots |- id="freeze_buster"| {{Hero Shard|Freeze Buster}}| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.| 10| Chaos 4| {{Valid for Gunwitch}}| Weapon |- id="frozen_core"| {{Hero Shard|Frozen Core}}| Increases Ice Needle damage by '''4-40%'''.| 12| Chaos 4| {{Valid for Gunwitch}}| Helmet |- id="hemolytic_poison"| {{Hero Shard|Hemolytic Poison}}| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.| 20| Chaos 4| {{Valid for Mystic}}| Weapon |- id="holy_empowerment"| {{Hero Shard|Holy Empowerment}}| Increases damage by '''5-20%''' while Holy Fire is active.| 12| Chaos 4| {{Valid for Countess}}| Gloves |- id="inspiring_strikes"| {{Hero Shard|Inspiring Strikes}}| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.| 4| Chaos 4| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}| Weapon |- id="insulated_decoy"| {{Hero Shard|Insulated Decoy}}| Decreases heat generated from Death from Above by '''4-40%'''.| 12| Chaos 4| {{Valid for SeriesEV2}}| Boots |- id="lets_rock"| {{Hero Shard|Let’s Rock}}| Activating HardenShards/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.| 12| Chaos 4| {{Valid for Lavamancer}}| Chest |- id="manabombs_aid"| {{Hero Shard|Manabomb’s Aid}}| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.| 20| Chaos 4| {{Valid for Apprentice}}| Weapon |- id="marking_bubble"| {{Hero Shard|Marking Bubble}}| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.| 5MonkAndInitiate| Chaos 4| {{Valid for Adeptswap}}| Boots |- id="mine_blast_radius"| {{Hero Shard|Mine Blast Radius}}| Anti Gravity Bots damage radius increased by '''4-40%'''.| 12| Chaos 4| {{Valid for SeriesEV2}}| Chest |- id="piercing_power"| {{Hero Shard|Piercing Power}}| Increases the damage of Piercing Shot by '''4-40%'''.| 12| Chaos 4| {{Valid for Huntress}}| Chest |- id="shroom_bloom"| {{Hero Shard|Shroom Bloom}}| The mushrooms created by Powder Toss last '''1-6''' seconds longer.| 10| Chaos 4| {{Valid for Dryad}}| Gloves |- id="shroom_gloom"| {{Hero Shard|Shroom Gloom}}| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.| 12| Chaos 4| {{Valid for Dryad}}| Gloves |- id="smashing_fists"| {{Hero Shard|Smashing Fists}}| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.| 20| Chaos 4| {{Valid for Monk}}{{Valid for Initiate}}| Weapon
|- id="enduring_orbs"
| {{Hero Shard|Enduring Orbs}}
| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.
| 12
| Chaos 4
| {{Valid for Aquarion}}
| Helmet
 
|}
|-|
Chaos 5Adept=[[File:Chaos_5_Shard_Pack_IconAdept_icon_trans.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="boosted_blockade"| {{Defense Shard|Boosted Blockade}}| Boost Aura increases blockade health by '''2-20% (26%)'''.| 12| Chaos 5| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="cthulus_influence"| {{Defense Shard|Cthulu’s Influence}}| While under the effects of corruption, Angry Nimbus has a '''3-51%''' chance to charm enemies for '''1-6''' seconds.| 12| Chaos 5| {{Valid for Dryad}}| Relic |- id="earthen_guard"| {{Defense Shard|Earthen Guard}}| Imbues the Royal Guard's shield with earth magic that has a '''8-18% (20%)''' chance on dealing damage to unleash a fissure, dealing '''200-1800% (2120%)''' of Defense Health as Earth Damage.| 20| Chaos 5| {{Valid for Mercenary}}| Relic |- id="explosive_arrows"| {{Defense Shard|Explosive Arrows}}| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''1-25% (30%)''' of Defense Damage in small radius.| 20| Chaos 5| {{Valid for AbyssLord}}| Relic |- id="explosive_guard"| {{Defense Shard|Explosive Guard}}| When the affected tower takes damage, it has '''3-35% (42.6%)''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.| 18| Chaos 5| {{Valid for ALL}}| Relic |- id="explosive_poison"| {{Defense Shard|Explosive Poison}}| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150% (178%)''' of the Defense Power stat as damage in a small area around the enemy.| 20| Chaos 5| {{Valid for Huntress}}| Relic |- id="fire_for_effect"| {{Defense Shard|Fire For Effect}}| Your explosive Trap has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge.| 20| Chaos 5| {{Valid for Huntress}}| Relic |- id="flare_up"| {{Defense Shard|Flare-Up}}| Elder Dragon has a '''5-12.5%''' chance to deal '''12-108%''' more damage.| 12| Chaos 5| {{Valid for Countess}}| Relic |- id="frosty_beams"| {{Defense Shard|Frosty Beams}}| '''15-25% (27%)''' chance for Proton Node to freeze all enemies it touches for '''1-2 (2.2)''' seconds.| 20| Chaos 5| {{Valid for SeriesEV2}}| Relic |- id="frosty_bind"| {{Defense Shard|Frosty Bind}}| Frostbite slow strength increased by '''4-10% (12%)'''.| 12| Chaos 5| {{Valid for Apprentice}}| Relic |- id="heavy_cannonball"| {{Defense Shard|Heavy Cannonball}}| Cannonball tower has a '''2-45% (54%)''' chance to spawn a rolling cannonball that pierces up to '''2-10 (10)''' target(s) dealing '''1-28% (34%)''' of Defense Damage as Physical Damage.| 20| Chaos 5| {{Valid for Squire}}| Relic |- id="focused_vipers"| {{Defense Shard|Focused Vipers}}| Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by '''50-82% (90%)'''.| 16| Chaos 5| {{Valid for Mystic}}| Relic |- id="vampiric_empowerment"| {{Defense Shard|Vampiric Empowerment}}| Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health.| 14| Chaos 5| {{Valid for ALL}}| Relic |- id="volcanic_shock"| {{Defense Shard|Volcanic Shock}}| Volcano has a '''2-26% (34%)''' chance to stun all enemies hit for '''1-2.8s (3.4s)'''.| 12| Chaos 5| {{Valid for Lavamancer}}| Relic |- id="anti_air"| {{Hero Shard|Anti Air}}| Deals '''4-40%''' additional damage to flying enemies.| 12| Chaos 5| {{Valid for ALL}}| Weapon |- id="cluster_nades"| {{Hero Shard|Cluster Nades}}| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%)| 20| Chaos 5| {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}| Weapon |- id="burning_strikes"| {{Hero Shard|Burning Strikes}}| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.| 20| Chaos 5| {{Valid for ALL}}| Weapon |- id="chi_burst"| {{Hero Shard|Chi Burst}}| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.| 12| Chaos 5| {{Valid for Initiate}}| Helmet |- id="corruptions_embrace"| {{Hero Shard|Corruption’s Embrace}}| Starfall damage is increased by '''4-40%''' in corrupt form.| 12| Chaos 5| {{Valid for Dryad}}| Helmet |- id="debilitating_madness"| {{Hero Shard|Debilitating Madness}}| Call to Madness increase the target's damage taken by '''3-45%'''.| 14| Chaos 5| {{Valid for Mystic}}| Gloves |- id="drenching_broomnado"| {{Hero Shard|Drenching Broomnado}}| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.| 12| Chaos 5| {{Valid for Gunwitch}}| Chest |- id="empowered_beam"| {{Hero Shard|Empowered Beam}}| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.| 20| Chaos 5| {{Valid for Squire}}| Weapon |- id="enduring_provocation"| {{Hero Shard|Enduring Provocation}}| Provoke lasts an additional '''0.5-7.5''' seconds.| 14| Chaos 5| {{Valid for Squire}}| Shield |- id="flaming_knight"| {{Hero Shard|Flaming Knight}}| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.| 18| Chaos 5| {{Valid for AbyssLord}}| Weapon |- id="heroic_power"| {{Hero Shard|Heroic Power}}| Increases Heroic Wave’s hero damage boost by '''4-40%'''.| 12| Chaos 5| {{Valid for Monk}}| Chest |- id="hunter's_instinct"| {{Hero Shard|Hunter's Instinct}}| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%)| 16| Chaos 5| {{Valid for Hunter}}| Chest |- id="inferno"| {{Hero Shard|Inferno}}| Increases the damage of Flame Surge by '''4-40% (52%)'''.| 12| Chaos 5| {{Valid for Countess}}| Gloves |- id="madness_embrace"| {{Hero Shard|Madness’ Embrace}}| Increases Call to Madness duration by '''0.5-7.5s'''.| 14| Chaos 5| {{Valid for Mystic}}| Weapon |- id="maelstrom"| {{Hero Shard|Maelstrom}}| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''| 20| Chaos 5| {{Valid for Barbarian}}| Weapon |- id="mana_leech"| {{Hero Shard|Mana Leech}}| Dark Syphon drains '''4-40%''' additional mana.| 12| Chaos 5| {{Valid for AbyssLord}}| Gloves |- id="manabomb_power"| {{Hero Shard|Manabomb Power}}| Increases the damage of Manabomb by '''4-40%'''.| 12| Chaos 5| {{Valid for Apprentice}}Datafield| Gloves |- id="meteor_rain"| {{Hero Shard|Meteor Rain}}| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.| 20| Chaos 5| {{Valid for Apprentice}}| Weapon |- id="mine_blast_damage"| {{Hero Shard|Mine Blast Damage}}| Anti-Gravity Bot damage increased by '''3-39%'''.| 12| Chaos 5| {{Valid for SeriesEV2}}| Weapon |- id="mine_heat_compensator"| {{Hero Shard|Mine Heat Compensator}}| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.| 12| Chaos 5| {{Valid for SeriesEV2}}| Chest |- id="molten_charge_power"| {{Hero Shard|Molten Charge Power}}| Increases Molten Charge damage by '''4-40%'''.| 12| Chaos 5| {{Valid for Lavamancer}}| Weapon |- id="molten_stun"| {{Hero Shard|Molten Stun}}| Increases Molten Charge stun duration by '''0.5-4.5s'''.| 8| Chaos 5| {{Valid for Lavamancer}}| Weapon |- id="one_with_chi"| {{Hero Shard|One With Chi}}| Increases the damage of Chi Blast by '''4-40%'''.| 12| Chaos 5| {{Valid for Monk}}| Gloves |- id="poison_leaves"| {{Hero Shard|Poison Leaves}}| Dryad’s poison attacks deal '''2-20%''' more damage.| 12| Chaos 5| {{Valid for Dryad}}| Weapon |- id="read_or_die"| {{Hero Shard|Read Or Die}}| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.| 10| Chaos 5| {{Valid for Gunwitch}}| Gloves |- id="scatter_power"| {{Hero Shard|Scatter Power}}| Increases Scatter Sweep damage by '''4-40%'''.| 12| Chaos 5| {{Valid for Gunwitch}}| Chest |- id="talon_strike"| {{Hero Shard|Talon Strike}}| Hawk Strike now stuns for '''2s-4.5'''.| 10| Chaos 5| {{Valid for Barbarian}}| Weapon |- id="thunderbolts_and_lightning"| {{Hero Shard|Thunderbolts and Lightning}}| Increases the damage of Arc Lightning by '''4-40%'''.| 12| Chaos 5| {{Valid for Shards/Adept}}| Weapon |- id="restoring_ice"| {{Hero Shard|Restoring Iceswap}}| Ice Shard critical hits restore '''3-x''' mana.| 18| Chaos 5| {{Valid for Aquarion}}| Helmet |- id="focused_current"| {{Defense ShardDatafield|Focused Current}}Shards/ApprenticeAndAdept| Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5.| 10| Chaos 5| {{Valid for Aquarionswap}}| Relic
|}
|-|
Chaos 6Barbarian=[[File:Chaos_6_Shard_Pack_IconChibi barb copy.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="boosted_beam"| {{Defense Shard|Boosted Beam}}| Increases the power of the Buff Beam by '''22-39%'''.| 18| Chaos 6| {{Valid for SeriesEV2}}| Relic |- id="boosted_power"| {{Defense Shard|Boosted Power}}| Increases the power of the Boost Aura by '''2-20% (24%)'''.| 18| Chaos 6| {{Valid for Monk}}| Relic |- id="colossal_fissure"| {{Defense Shard|Colossal Fissure}}| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050% (2450%)''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.| 20| Chaos 6| {{Valid for AbyssLord}}| Relic |- id="dragon_flare"| {{Defense Shard|Dragon Flare}}| Increases the projectile damage radius of Dragons Nest dragons by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.| 12| Chaos 6| {{Valid for Countess}}| Relic |- id="enhanced_poison"| {{Defense Shard|Enhanced Poison}}| Increases the rate of the Poison Dart Tower's poison by '''4-40% (52%)'''.| 12| Chaos 6| {{Valid for Huntress}}| Relic |- id="flaming_death"| {{Defense Shard|Flaming Death}}| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2050% (2450%)''' of EV2’s Ability Power stat as damage over '''10''' seconds.| 20| Chaos 6| {{Valid for SeriesEV2}}| Relic |- id="frosty_power"| {{Defense Shard|Frosty Power}}| Frostbite tower passes '''9-29% (34%)''' of its Defense Power stat to defenses within its frost aura.| 20| Chaos 6| {{Valid for Apprentice}}| Relic |- id="gathering_burst"| {{Defense Shard|Gathering Burst}}| Flameburst Tower's fireballs deal more damage the further they travel, up to '''20-80% (100%)''' more damage.| 12| Chaos 6| {{Valid for Adept}}| Relic |- id="health_pylon"| {{Defense Shard|Health Pylon}}| Increases the Defense Health of nearby defenses to '''102-130% (135.6%).''' Does not buff the Tower that equips this shard.| 20| Chaos 6| {{Valid for ALL}}| Relic |- id="mark_targets"| {{Defense Shard|Mark Targets}}| This defense has a '''5-45%''' chance to place an Apprentice Mark on its target.| 20| Chaos 6| {{Valid for Apprentice}}{{Valid for Adept}}| Relic |- id="megarock"| {{Defense Shard|Megarock}}| Volcano launches a huge rock dealing '''100%-220% (244%)''' Defense Damage once every '''5''' volleys.| 20| Chaos 6| {{Valid for Lavamancer}}| Relic |- id="reckless_shock"| {{Defense Shard|Reckless Shock}}| Enemies hit by the Tesla Coil Tower take '''10-25% (30%)''' more damage, but move 50% faster.| 12| Chaos 6| {{Valid for Adept}}| Relic |- id="serpent_gods_protection"| {{Defense Shard|Serpent God’s Protection}}| Towers and Blockades near the Obelisk take '''-1%''' to '''-10% (-14%)''' damage.| 9| Chaos 6| {{Valid for Mystic}}| Relic |- id="sharpened_spear"| {{Defense Shard|Sharpened Spear}}| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.| 20| Chaos 6| {{Valid for Engineer}}| Relic |- id="sharpened_spikes"| {{Defense Shard|Sharpened Spikes}}| Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds.| 14| Chaos 6| {{Valid for ALL}}| Relic |- id="water_jet"| {{Defense Shard|Water Jet}}| Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does '''50-150% (190%)''' more damage.| 10| Chaos 6| {{Valid for Initiate}}| Relic |- id="werewolf_general"| {{Defense Shard|Werewolf General}}| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%)| 16| Chaos 6| {{Valid for Hunter}}| Relic |- id="backstab"| {{Hero Shard|Backstab}}| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.| 20| Chaos 6| {{Valid for Mercenary}}| Weapon |- id="boiling_blood"| {{Hero Shard|Boiling Blood}}| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.| 18| Chaos 6| {{Valid for Barbarian}}| Chest |- id="brain_of_confusion"| {{Hero Shard|Brain Of Confusion}}| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.| 12| Chaos 6| {{Valid for ALL}}| Helmet |- id="explosive_finale"| {{Hero Shard|Explosive Finale}}| Upon completion, the Arcane Bubble explodes dealing '''100-2000%''' Ability Power damage to all enemies in and around the bubble.| 20| Chaos 6| {{Valid for Adept}}| Helmet |- id="flaming_retribution"| {{Hero Shard|Flaming Retribution}}| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.| 20| Chaos 6| {{Valid for ALL}}| Gloves |- id="heat_dispenser_module"| {{Hero Shard|Heat Dispenser Module}}| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.| 12| Chaos 6| {{Valid for SeriesEV2}}| Weapon |- id="howling_feast"| {{Hero Shard|Howling Feast}}| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.| 14| Chaos 6| {{Valid for Dryad}}{{Valid for Squire}}| Weapon |- id="inspired_shout"| {{Hero Shard|Inspired Shout}}| Call to Arms buff increases armor and further increases damage by '''3-20%'''.| 12| Chaos 6| {{Valid for Countess}}| Gloves |- id="lasting_siphon"| {{Hero Shard|Lasting Siphon}}| Increases the duration of Blood Siphon by '''1~5''' seconds. (5 Seconds -> 6 Seconds)| 8| Chaos 6| {{Valid for Hunter}}| Gloves Datafield|- id="molten_core_power"| {{Hero Shard|Molten Core Power}}| Increases Molten Core damage by '''4-40%'''.| 12| Chaos 6| {{Valid for Lavamancer}}| Gloves |- id="momentum"| {{Hero Shard|Momentum}}| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.| 8| Chaos 6| {{Valid for Mercenary}}| Weapon |- id="nightmare_fuel"| {{Hero Shard|Nightmare Fuel}}| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.| 20| Chaos 6| {{Valid for Mystic}}| Weapon |- id="pole_power"| {{Hero Shard|Pole Power}}| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.| 12| Chaos 6| {{Valid for Monk}}{{Valid for Initiate}}| Gloves |- id="power_of_storms"| {{Hero Shard|Power Of Storms}}| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.| 12| Chaos 6| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}| Helmet |- id="scatter_striker"| {{Hero Shard|Scatter Striker}}| Increases the range of Scatter Sweep by '''4-40%'''.| 12| Chaos 6| {{Valid for Gunwitch}}| Weapon |- id="shadow_prince"| {{Hero Shard|Shadow Prince}}| Taking damage has an '''7-23%''' chance to make you take '''3-15%''' less damage and stun attackers for '''1.2-4.8''' seconds over the duration.| 12| Chaos 6| {{Valid for Mercenary}}| Chest |- id="shattering_stones"| {{Hero Shard|Shattering Stones}}| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.| 18| Chaos 6| {{Valid for AbyssLord}}| Boots |- id="shellshock"| {{Hero Shard|Shellshock}}| While Turtle Stance is active the Shards/Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.| 18| Chaos 6| {{Valid for Barbarian}}| Weapon |- id="snipe_critical_strike"| {{Hero Shard|Snipe Critical Strike}}| Increases the Crit Chance of Snipe by '''2-30%'''.| 14| Chaos 6| {{Valid for Gunwitch}}| Weapon |- id="surging_siphon"| {{Hero Shard|Surging Siphonswap}}| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)| 12| Chaos 6| {{Valid for Hunter}}Datafield| Gloves Shards/BarbAndMerc|- id="unholy_fire"| {{Hero Shard|Unholy Fireswap}}| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.| 20| Chaos 6| {{Valid for Squire}}{{Valid for Countess}}| Shield |- id="greater_rift"| {{Hero Shard|Greater Rift}}| Increases the damage of Oceanic Rift by '''3-x%'''.| 12| Chaos 6| {{Valid for Aquarion}}| Gloves
|- id="water_warrior"
| {{Hero Shard|Water Warrior}}
| Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%.
| 16
| Chaos 6
| {{Valid for Aquarion}}
| Weapon
 
|}
|-|
Chaos 7Mercenary=[[File:Chaos_7_Shard_Pack_IconMercenary_icon_trans.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="enhanced_throw"| {{Defense ShardDatafield|Enhanced Throw}}| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.| 16| Chaos 7Shards/Mercenary| {{Valid for Engineerswap}}| Relic |- id="ghost_arrows"| {{Defense Shard|Ghost Arrows}}| The arrows of the Nether Archer can now bounce '''1-4 (5)''' additional times.Datafield| 12Shards/DryadAndMerc| Chaos 7| {{Valid for Mercenaryswap}}| Relic |- id="glacier"| {{Defense ShardDatafield|Glacier}}Shards/BarbAndMerc| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''75%-175% (195%)''' Defense Power as damage in a small area.| 20| Chaos 7| {{Valid for Adeptswap}}| Relic |- id="manufacturers_overcharge"| {{Defense Shard|Manufacturer’s Overcharge}}| Weapon Manufacturer charges '''4-40% (52%)''' faster.| 12| Chaos 7| {{Valid for SeriesEV2}}| Relic
|- id="node_increase"
| {{Defense Shard|Node Increase}}
| EV2 can create '''1-4 (6)''' extra node(s) in any single Weapon Manufacturer chain.
| 6
| Chaos 7
| {{Valid for SeriesEV2}}
| Relic
 
|- id="obelisk_shield"
| {{Defense Shard|Obelisk Shield}}
| Obelisk Shield absorption increased to '''10-70% (86%)'''.
| 15
| Chaos 7
| {{Valid for Mystic}}
| Relic
 
|- id="oily_entrapment"
| {{Defense Shard|Oily Entrapment}}
| Increases Oil Geyser slow rate by '''3-15% (19%)'''.
| 12
| Chaos 7
| {{Valid for Lavamancer}}
| Relic
 
|- id="power_pylon"
| {{Defense Shard|Power Pylon}}
| Increases the Defense Power of nearby defenses to '''102-120% (124%).''' Does not buff the Tower that equips this shard.
| 18
| Chaos 7
| {{Valid for ALL}}
| Relic
 
|- id="splody_harpoon"
| {{Defense Shard|Splody Harpoon}}
| Ballista projectiles have a '''10-45% (52%)''' chance to detonate on each target hit dealing '''1-41% (49%)''' of Defense Damage as extra damage in small area.
| 20
| Chaos 7
| {{Valid for Squire}}
| Relic
 
|- id="viscous_oil"
| {{Defense Shard|Viscous Oil}}
| The oil effect from Oil Catapult now slows enemies by an additional '''2-8% (10%)''', and also slows their attack speed by '''8-20% (24%)'''.
| 12
| Chaos 7
| {{Valid for Countess}}
| Relic
 
|- id="charged_shot"
| {{Hero Shard|Charged Shot}}
| Your primary attacks have a '''5-25%''' chance to fire a fully charged secondary attack. Can only occur once per second. (25% -> 33%)
| Chaos 7
| 10
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Adept}}{{Valid for SeriesEV2}}{{Valid for Hunter}}
| Weapon
 
|- id="chi_supercharge"
| {{Hero Shard|Chi Supercharge}}
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.
| 12
| Chaos 7
| {{Valid for Initiate}}
| Chest
 
|- id="constrictor"
| {{Hero Shard|Constrictor}}
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.
| 20
| Chaos 7
| {{Valid for Mystic}}
| Weapon
 
|- id="enduring_slam"
| {{Hero Shard|Enduring Slam}}
| Seismic Slam stun duration increased by '''0.5-5''' seconds.
| 15
| Chaos 7
| {{Valid for Squire}}
| Shield
 
|- id="enhanced_effigy"
| {{Hero Shard|Enhanced Effigy}}
| Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Helmet
 
|- id="fiery_brimstone"
| {{Hero Shard|Fiery Brimstone}}
| Adds '''2-36% (50%)''' Hero Damage to Your Attacks as Magical Fire Damage.
| 10
| Chaos 7
| {{Valid for AbyssLord}}
| Weapon
 
|- id="flame_cloak"
| {{Hero Shard|Flame Cloak}}
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2,000%''' of your Armor.
| 16
| Chaos 7
| {{Valid for Countess}}
| Shield
 
|- id="heroic_boost"
| {{Hero Shard|Heroic Boost}}
| Increases Heroic Wave's healing done by '''4-40%'''.
| 12
| Chaos 7
| {{Valid for Monk}}
| Helmet
 
|- id="life_leech"
| {{Hero Shard|Life Leech}}
| Your primary attacks heal you for '''0.2-1%''' of your max health.
| 20
| Chaos 7
| {{Valid for ALL}}
| Weapon
 
|- id="mage_gambit"
| {{Hero Shard|Mage Gambit}}
| Increases your ability power by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.
| 20
| Chaos 7
| {{Valid for ALL}}
| Chest
 
|- id="mana_capacitor"
| {{Hero Shard|Mana Capacitor}}
| Increases your maximum ability resource by '''10-100'''.
| 18
| Chaos 7
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}}
| Helmet
 
|- id="poisoned_blades"
| {{Hero Shard|Poisoned Blades}}
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.
| 12
| Chaos 7
| {{Valid for Mercenary}}
| Weapon
 
|- id="power_gambit"
| {{Hero Shard|Power Gambit}}
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.
| 20
| Chaos 7
| {{Valid for ALL}}
| Chest
 
|- id="proton_canon_insulator"
| {{Hero Shard|Proton Canon Insulator}}
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.
| 12
| Chaos 7
| {{Valid for SeriesEV2}}
| Weapon
 
|- id="proton_supercharge"
| {{Hero Shard|Proton Supercharge}}
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.
| 20
| Chaos 7
| {{Valid for SeriesEV2}}
| Weapon
 
|- id="ramster_power"
| {{Hero Shard|Ramster Power}}
| Increases the damage of Ramster Direct Command by '''5-35%'''.
| 10
| Chaos 7
| {{Valid for AbyssLord}}
| Gloves
 
|- id="ravenhost"
| {{Hero Shard|Ravenhost}}
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.
| 20
| Chaos 7
| {{Valid for ALL}}
| Weapon
 
|- id="restoring_snipe"
| {{Hero Shard|Restoring Snipe}}
| Snipe critical hits restore '''4-40''' Broom Power.
| 18
| Chaos 7
| {{Valid for Gunwitch}}
| Weapon
 
|- id="ride_the_lightning"
| {{Hero Shard|Ride the Lightning}}
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.
| 20
| Chaos 7
| {{Valid for Barbarian}}
| Gloves
 
|- id="serpents_kiss"
| {{Hero Shard|Serpent’s Kiss}}
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.
| 20
| Chaos 7
| {{Valid for Mystic}}
| Gloves
 
|- id="sharpened_stake"
| {{Hero Shard|Sharpened Stake}}
| Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Gloves
 
|- id="snipe_critical_power"
| {{Hero Shard|Snipe Critical Power}}
| Increases the total critical damage of Snipe by '''104-140%'''.
| 12
| Chaos 7
| {{Valid for Gunwitch}}
| Weapon
 
|- id="tectonic_breaker"
| {{Hero Shard|Tectonic Breaker}}
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.
| 20
| Chaos 7
| {{Valid for Lavamancer}}
| Chest
 
|- id="twice_as_bright"
| {{Hero Shard|Twice As Bright}}
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.
| 20
| Chaos 7
| {{Valid for Lavamancer}}
| Helmet
 
|- id="wreckless"
| {{Hero Shard|Wreckless}}
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.
| 20
| Chaos 7
| {{Valid for Barbarian}}
| Gloves
 
|- id="hailstorm_cascade"
| {{Hero Shard|Hailstorm Cascade}}
| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.
| 12
| Chaos 7
| {{Valid for Aquarion}}
| Weapon
 
|- id="giant_shells"
| {{Defense Shard|Giant Shells}}
| Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''.
| 16
| Chaos 7
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
Chaos 8Countess=[[File:Chaos_8_Shard_Pack_Icon_With_BorderCountess_icon_trans.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="buckshot"| {{Defense Shard|Buckshot}}| Increases the knockback of the Flak Cannon by '''4-22%'''. (22% -> 28%)Datafield| 12| Chaos 8| {{Valid for Shards/Countess}}| Relic |- id="double_tap"| {{Defense Shard|Double Tap}}| Your Skeletal Archers have a '''15-45% (51%)''' chance to fire twice in succession.| 20| Chaos 8| {{Valid for AbyssLord}}| Relic |- id="enduring_bubble"| {{Defense Shard|Enduring Bubble}}| Increases Viper's Fang bubble duration by '''1-2''' seconds.| 10| Chaos 8| {{Valid for Mysticswap}}| Relic |- id="ghastly_blades"| {{Defense Shard|Ghastly Blades}}| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)| 10Datafield| Chaos 8Shards/SquireAndCountess| {{Valid for Hunterswap}}| Relic |- id="nerve_shock"| {{Defense Shard|Nerve Shock}}| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.| 16| Chaos 8| {{Valid for Aquarion}}| Relic |- id="oily_harpoon"| {{Defense Shard|Oily Harpoon}}| Ballista oils targets on hit for '''2.16-6.12 (7)''' seconds. Fire damage Ignites the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds.| 18| Chaos 8| {{Valid for Squire}}| Relic
|- id="shattering_torpedo"
| {{Defense Shard|Shattering Torpedo}}
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.
| 20
| Chaos 8
| {{Valid for SeriesEV2}}
| Relic
 
|- id="snakes_on_a_plane"
| {{Defense Shard|Snakes on a plane}}
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical Earth damage.
| 20
| Chaos 8
| {{Valid for Mystic}}
| Relic
 
|- id="torpedo_striker"
| {{Defense Shard|Torpedo Striker}}
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.
| 12
| Chaos 8
| {{Valid for SeriesEV2}}
| Relic
 
|- id="vengeance"
| {{Defense Shard|Vengeance}}
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.
| 18
| Chaos 8
| {{Valid for Squire}}
| Relic
 
|- id="water_elemental"
| {{Defense Shard|Water Elemental}}
| The affected tower has has '''5-25% (29%)''' chance on hit to drench enemies for 3 seconds.
| 20
| Chaos 8
| {{Valid for ALL}}
| Relic
 
|- id="block_power"
| {{Hero Shard|Block Power}}
| Increases the blocking power of the shield by '''5-25%'''
| 20
| Chaos 8
| {{Valid for Squire}}
| Shield
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
 
|- id="celestial_power"
| {{Hero Shard|Celestial Power}}
| Falling stars give an additional '''6-22''' celestial power.
| 8
| Chaos 8
| {{Valid for Dryad}}
| Boots
 
|- id="deaths_grasp"
| {{Hero Shard|Death’s Grasp}}
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.
| 20
| Chaos 8
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
 
|- id="enduring_price"
| {{Hero Shard|Enduring Price}}
| Two at Twice the Price lasts '''1-7''' seconds longer.
| 12
| Chaos 8
| {{Valid for Gunwitch}}
| Weapon
 
|- id="escape_artist"
| {{Hero Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Boots
 
|- id="freezing_vault"
| {{Hero Shard|Freezing Vault}}
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.
| 12
| Chaos 8
| {{Valid for Gunwitch}}
| Boots
 
|- id="harbingers_powered_block"
| {{Hero Shard|Harbinger’s Powered Block}}
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.
| 10
| Chaos 8
| {{Valid for Squire}}
| Shield
 
|- id="holy_restoration"
| {{Hero Shard|Holy Restoration}}
| Increases the healing of Holy Fire by '''3-39%'''.
| 12
| Chaos 8
| {{Valid for Countess}}
| Helmet
 
|- id="lightning_touch"
| {{Hero Shard|Lightning Touch}}
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.
| 12
| Chaos 8
| {{Valid for ALL}}
| Weapon
 
|- id="lingering_core"
| {{Hero Shard|Lingering Core}}
| Increases Molten Core lifespan by '''1-8''' seconds.
| 14
| Chaos 8
| {{Valid for Lavamancer}}
| Weapon
 
|- id="power_of_embermount"
| {{Hero Shard|Power of Embermount}}
| Increases the amount of Molten Power gained by '''4-40%'''.
| 12
| Chaos 8
| {{Valid for Lavamancer}}
| Helmet
 
|- id="power_overwhelming"
| {{Hero Shard|Power Overwhelming}}
| Increases your Ability Power by '''10-50%''', but increase your ability resource cost by '''100-70%'''.
| 20
| Chaos 8
| {{Valid for AbyssLord}}
| Helmet
 
|- id="price_of_power"
| {{Hero Shard|Price Of Power}}
| Increases damage of Two at Twice the Price by '''4-40%'''.
| 12
| Chaos 8
| {{Valid for Gunwitch}}
| Gloves
 
|- id="proton_cannon_boost"
| {{Hero Shard|Proton Cannon Boost}}
| Width of Proton Charge increased by '''4-40%'''.
| 12
| Chaos 8
| {{Valid for SeriesEV2}}
| Weapon
 
|- id="proton_flame_charge"
| {{Hero Shard|Proton Flame Charge}}
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.
| 14
| Chaos 8
| {{Valid for SeriesEV2}}
| Gloves
 
|- id="pumpkinator"
| {{Hero Shard|Pumpkinator}}
| Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.
| 20
| Chaos 8
| {{Valid for ALL}}
| Weapon
 
|- id="radiant_power"
| {{Hero Shard|Radiant Power}}
| Increases the Defense Power of nearby defenses by '''5-10%'''.
| 5
| Chaos 8
| {{Valid for ALL}}
| Weapon
 
|- id="regeneration"
| {{Hero Shard|Regeneration}}
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.
| 10
| Chaos 8
| {{Valid for ALL}}
| Boots
 
|- id="serpent_gods_fury"
| {{Hero Shard|Serpent God's Fury}}
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.
| 18
| Chaos 8
| {{Valid for ALL}}
| Weapon
 
|- id="snake_bomb"
| {{Hero Shard|Snake Bomb}}
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.
| 20
| Chaos 8
| {{Valid for Mystic}}
| Weapon
 
|- id="spiders_kiss"
| {{Hero Shard|Spider’s Kiss}}
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.
| 20
| Chaos 8
| {{Valid for Gunwitch}}
| Weapon
 
|- id="submerging_blast"
| {{Hero Shard|Submerging Blast}}
| Increases Submerge's Emerge damage by '''3-39%'''.
| 12
| Chaos 8
| {{Valid for Lavamancer}}
| Boots
 
|- id="submerging_speed"
| {{Hero Shard|Submerging Speed}}
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.
| 12
| Chaos 8
| {{Valid for Lavamancer}}
| Boots
 
|- id="sundering_blow"
| {{Hero Shard|Sundering Blow}}
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.
| 15
| Chaos 8
| {{Valid for ALL}}
| Weapon
 
|- id="superconductor"
| {{Hero Shard|Superconductor}}
| Reduces the costs of all abilities by '''1-19%'''.
| 18
| Chaos 8
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}
| Chest
 
|- id="taser_suit"
| {{Hero Shard|Taser Suit}}
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
| 15
| Chaos 8
| {{Valid for ALL}}
| Chest
 
|- id="tempered_anger"
| {{Hero Shard|Tempered Anger}}
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.
| 12
| Chaos 8
| {{Valid for Mystic}}
| Chest
 
|- id="wave_of_the_storm"
| {{Hero Shard|Wave Of The Storm}}
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.
| 20
| Chaos 8
| {{Valid for ALL}}
| Boots
 
|- id="zero_entropy"
| {{Hero Shard|Zero Entropy}}
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.
| 12
| Chaos 8
| {{Valid for Gunwitch}}
| Helmet
 
|- id="hard_water"
| {{Hero Shard|Hard Water}}
| Increases the damage of Water Orbs by '''3-x%'''.
| 12
| Chaos 8
| {{Valid for Aquarion}}
| Gloves
 
|- id="superheated_water"
| {{Hero Shard|Superheated Water}}
| Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.
| 16
| Chaos 8
| {{Valid for Aquarion}}
| Chest
 
|}
|-|
Chaos 9Engineer=[[File:Chaos IX Shard Pack With BorderEngineer_Icon.png|Chaos IX Shard Pack| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="augmented_explosions"| {{Defense Shard|Augmented Explosions}}| Explosion radius of Nether Spiders and Slimes are '''15-65% (75%)''' bigger.| 20| Chaos 9| {{Valid for Dryad}}{{Valid for Mercenary}}| Relic |- id="auto_repair_system"| {{Defense Shard|Auto-Repair System}}| Restores '''0.5-4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.| 20| Chaos 9| {{Valid for ALL}}| Relic |- id="bubble_beam"| {{Defense Shard|Bubble Beam}}| Sand Vipers have an '''11-25% (29%)''' chance on hit to bubble the target for '''2-4''' seconds.| 14| Chaos 9| {{Valid for Mystic}}| Relic |- id="concentrated_pyrotechnics"| {{Defense Shard|Concentrated Pyrotechnics}}| Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%.| 12| Chaos 9| {{Valid for Initiate}}| Relic |- id="crippling_blow"| {{Defense Shard|Crippling Blow}}| Sky Guard Tower has a '''10-17% (19%)''' chance on hit to stun the target for '''0-3''' seconds.| 14| Chaos 9| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="Crystal Fissure"| {{Defense Shard|Crystal Fissure}}| Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by '''5-29% (35%)'''.| 16| Chaos 9| {{Valid for Adept}}| Relic |- id="electric_arcing"| {{Defense Shard|Electric Arcing}}| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-80% (76%)''' less damage.| 10| Chaos 9| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="fleeting_nature"| {{Defense Shard|Fleeting Nature}}| Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1,500)'''.| 16| Chaos 9| {{Valid for Dryad}}| Relic |- id="Freezing Rain"| {{Defense Shard|Freezing Rain}}| Geyser Traps has '''10-42% (50%)''' chance to freeze all targets.| 16| Chaos 9| {{Valid for Huntress}}| Relic |- id="giant_harpy_feathers"| {{Defense Shard|Giant Harpy Feathers}}| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-30% (40%)'''.| 20| Chaos 9| {{Valid for Dryad}}| Relic |- id="oily_overflow"| {{Defense Shard|Oily Overflow}}| Oil Catapult projectiles leave additional Oil on the ground for '''3-5 (6)''' seconds.| 8| Chaos 9| {{Valid for Countess}}| Relic |- id="rebounding_strike"| {{Defense Shard|Rebounding Strike}}| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%)| 12| Chaos 9| {{Valid for Hunter}}| Relic |- id="titanic_slam"| {{Defense Shard|Titanic Slam}}| The Colossus' attack has an '''8-18% (20%)''' chance to be a massive overhead slam, creating a shockwave that deals '''200-1800% (2120%)''' of your Tower Health as earth damage and sends enemies airborne.| 20| Chaos 9| {{Valid for AbyssLord}}| Relic |- id="voltage_spike"| {{Defense Shard|Voltage Spike}}| EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage.| 12| Chaos 9| {{Valid for Engineer}}| Relic |- id="Ambush"| {{Hero Shard|Ambush}}| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active. (32% -> 40%)| 12| Chaos 9| {{Valid for Hunter}}| Chest |- id="amped_charge"| {{Hero Shard|Amped Charge}}| Increases the damage of Proton Charge by '''3-39% (52%)'''.| 12| Chaos 9| {{Valid for SeriesEV2}}| Gloves |- id="atomic_madness"| {{Hero Shard|Atomic Madness}}| Atomic Launcher fires 2 extra shots in a small spread for '''150-2,150% (2,550%)''' of your Hero Damage.| 20| Chaos 9| {{Valid for SeriesEV2}}| Gloves |- id="beam_intensification"| {{Hero Shard|Beam Intensification}}| Increases the damage of Sword Beam by '''3-39% (52%)'''.| 12| Chaos 9| {{Valid for Squire}}| Gloves |- id="blood_rage"| {{Hero Shard|Blood Rage}}| Increases the damage bonus of Provoke by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''.| 12| Chaos 9| {{Valid for Squire}}| Gloves |- id="bunny_hop"| {{Hero Shard|Bunny Hop}}| Gives the ability to double jump! And increases your movement speed by '''0-100'''. (100 -> 200)| Chaos 9| 4| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for Barbarian}}{{Valid for Mystic}}{{Valid for Countess}}{{Valid for Hunter}}| Boot |- id="chi_curse"| {{Hero Shard|Chi Curse}}| Increases Crippling Chi Wave cripple effectiveness by '''5-20% (25%)'''.| 12| Chaos 9| {{Valid for Initiate}}| Chest |- id="critical_empowerment"| {{Hero Shard|Critical Empowerment}}Datafield| Increases your Hero Crit Damage by '''5-16% (20%)'''.| 11| Chaos 9| {{Valid for ALL}}| Gloves |- id="hasten"| {{Hero Shard|Hasten}}| Increases attack speed by '''10-30%'''. (30% -> 35%)| Chaos 9| 16| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Shards/Engineer}}{{Valid for Hunter}}| Helmet |- id="heavy_armor"| {{Hero Shard|Heavy Armorswap}}| Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''.| 8| Chaos 9| {{Valid for Countess}}| Chest |- id="radiant_empowerment"| {{Hero Shard|Radiant Empowerment}}| Increases the damage of nearby heroes by '''5-10% (14%)'''.| 5| Chaos 9| {{Valid for ALL}}| Weapon |- id="rainbow_flask"| {{Hero Shard|Rainbow Flask}}| Increases the damage of Oil Flask by '''3-27% (35%)''' and has a chance to drench, ignite, or poison enemies on hit.| 12| Chaos 9| {{Valid for Huntress}}| Gloves |- id="run_and_gun"| {{Hero Shard|Run and Gun}}| Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s.| 10| Chaos 9| {{Valid for ALL}}| Boots |- id="sharp_thinking"| {{Hero Shard|Sharp Thinking}}| Increases the damage bonus of Combat Preparation by '''4-40% (52%)'''.| 12| Chaos 9| {{Valid for Mercenary}}| Weapon |- id="tamers_gambit"| {{Hero Shard|Tamer's Gambit}}| Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''.| 20| Chaos 9| {{Valid for ALL}}| Weapon |- id="tank_gambit"| {{Hero Shard|Tank Gambit}}| Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage.| 20| Chaos 9| {{Valid for ALL}}| Chest |- id="venomous_strikes"| {{Hero Shard|Venomous Strikes}}|'''2-20%''' chance on hit to poison a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.| 20| Chaos 9| {{Valid for ALL}}| Weapon |- id="vroom_polymorph"| {{Hero Shard|Vroom Polymorph}}| Vroom Broom polymorphs enemies around you when activated for '''2-4 (5)''' seconds. Can only activate once every 10 seconds.| 8| Chaos 9| {{Valid for Gunwitch}}| Boots |- id="wild_fire"| {{Hero Shard|Wild Fire}}| Increases the duration of Flame Surge’s fire trail by '''1-3 (4)''' seconds.| 8| Chaos 9| {{Valid for Countess}}| Boots |- id="enhanced_bulwark"| {{Hero Shard|Enhanced Bulwark}}| Increases the healing of the Bubble Bulwark by '''4-x%'''.| 12| Chaos 9| {{Valid for Aquarion}}| Boots |- id="puff_up"| {{Defense Shard|Puff Up}}| When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s.| 20| Chaos 9| {{Valid for Aquarion}}| Relic
|}
|-|
Chaos 10Hunter=[[File:Chaos X Shard Pack With BorderHunter HeadIcon.png|Chaos X Shard Pack| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="all_for_one"| {{Defense Shard|All For One}}Datafield| Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built.| 16| Chaos 10| {{Valid for ALL}}| Relic |- id="arcane_refulgence"| {{Defense Shard|Arcane Refulgence}}| The projectile resistance of the Arcane Barrier is further increased by 10%.| 12| Chaos 10| {{Valid for Apprentice}}| Relic |- id="bot_augmentation"| {{Hero Shard|Bot Augmentation}}| Increases the damage of Anti Gravity Bots by 3%.| 12| Chaos 10| {{Valid for SeriesEV2}}| Glove |- id="broad_head_arrows"| {{Defense Shard|Broad Head Arrows}}| Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%.| 16| Chaos 10| {{Valid for Huntress}}| Relic |- id="buster_booster"| {{Hero Shard|Buster Booster}}| Increases Blunder Broom Buster damage by 3%.| 12| Chaos 10| {{Valid for Gunwitch}}| Helmet |- id="coup_de_grace"| {{Hero Shard|Coup de Grace}}| Increases your Hero Crit Damage by 10%, but reduces your Crit Chance by 6%.| 20| Chaos 10| {{Valid for ALL}}| Chest |- id="diffusion"| {{Defense Shard|Diffusion}}| Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.| 12| Chaos 10| {{Valid for SeriesEV2}}| Relic |- id="double_eruption"| {{Defense Shard|Double Eruption}}| Your Volcano has a 15% chance to fire twice in succession.| 20| Chaos 10| {{Valid for Lavamancer}}| Relic |- id="double_wish"| {{Hero Shard|Double Wish}}| Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt.| 20| Chaos 10| {{Valid for Dryad}}| Weapon |- id="ef_upgrade"| {{Hero Shard|EF Upgrade}}| Increases the damage of Tornado by 3%.| 12| Chaos 10| {{Valid for Apprentice}}{{Valid for Adept}}| Weapon |- id="emp_shells"| {{Hero Shard|EMP Shells}}| Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds.| 12| Chaos 10| {{Valid for Engineer}}| Chest |- id="empowered_furious_slash"| {{Hero Shard|Empowered Furious Slash}}| After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit.| 20| Chaos 10| {{Valid for Barbarian}}| Weapon |- id="empowered_slam"| {{Hero Shard|Empowered Slam}}| Increases the damage of Seismic Slam by 3%.| 12| Chaos 10| {{Valid for Squire}}| Glove |- id="enduring_effigy"| {{Hero Shard|Enduring Effigy}}| Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.| 12| Chaos 10| {{Valid for Mystic}}| Chest |- id="heightened_rage"| {{Hero Shard|Heightened Rage}}| Increases Furious Slash damage by 3%.| 12| Chaos 10| {{Valid for Barbarian}}| Glove |- id="meditation"| {{Hero Shard|Meditation}}| Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.| 12| Chaos 10| {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}}| Helmet |- id="mighty_hawk"| {{Hero Shard|Mighty Hawk}}| Increases Hawk Strike damage by 3%.| 12| Chaos 10| {{Valid for Barbarian}}| Helmet |- id="napalm_gargoyles"| {{Defense Shard|Napalm Gargoyles}}| When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds. (20% -> 24%)| 16| Chaos 10| {{Valid for Hunter}}| Relic |- id="poison_siphon"| {{Hero Shard|Poison Siphon}}| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%)| 20| Chaos 10| {{Valid for Shards/Hunter}}| Helmet |- id="power_transfer"| {{Defense Shard|Power Transfer}}| Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.| 14| Chaos 10| {{Valid for ALLswap}}| Relic |- id="radiant_rate"| {{Hero Shard|Radiant Rate}}| Increases the Attack Rate of nearby defenses by 4%.| 12| Chaos 10| {{Valid for ALL}}| Weapon
|- id="ramping_beam"
| {{Defense Shard|Ramping Beam}}
| Sand Viper Damage Ramp up per stack is increased by 3%.
| 12
| Chaos 10
| {{Valid for Mystic}}
| Relic
 
|- id="range_pylon"
| {{Defense Shard|Range Pylon}}
| Increases the Defense Range of nearby defenses to 102%.
| 18
| Chaos 10
| {{Valid for ALL}}
| Relic
 
|- id="satellite_strike"
| {{Hero Shard|Satellite Strike}}
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage.
| 20
| Chaos 10
| {{Valid for Engineer}}
| Helmet
 
|- id="spirit_blessing"
| {{Defense Shard|Spirit Blessing}}
| Increases the Chi Spirit cripple effect by 2%.
| 12
| Chaos 10
| {{Valid for Initiate}}
| Relic
 
|- id="stocking_fury"
| {{Hero Shard|Stocking Fury}}
| Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.
| 12
| Chaos 10
| {{Valid for Countess}}
| Glove
 
|- id="steel_hurricane"
| {{Hero Shard|Steel Hurricane}}
| Increases Whirlwind damage by 3%.
| 12
| Chaos 10
| {{Valid for Barbarian}}
| Chest
 
|- id="volatile_gemstone"
| {{Hero Shard|Volatile Gemstone}}
| Increases the damage of Abyss Stone by 4%.
| 12
| Chaos 10
| {{Valid for AbyssLord}}
| Glove
 
|- id="weighted_stone"
| {{Defense Shard|Weighted Stone}}
| Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed.
| 12
| Chaos 10
| {{Valid for Lavamancer}}
| Relic
 
|- id="world_tree_mcbufferson"
| {{Defense Shard|World Tree McBufferson}}
| The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.
| 20
| Chaos 10
| {{Valid for Dryad}}
| Relic
 
|- id="wound"
| {{Hero Shard|Wound}}
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%)
| 16
| Chaos 10
| {{Valid for Hunter}}
| Gloves
 
|- id="heavy_current"
| {{Hero Shard|Heavy Current}}
| Increases the damage of Whirlpool by '''3-x%'''.
| 12
| Chaos 10
| {{Valid for Aquarion}}
| Helmet
 
|- id="spiritual_focus"
| {{Defense Shard|Spiritual Focus}}
| Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.
| 12
| Chaos 10
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
SurvivalAquarion=[[File:Survival_Tier_IconAquarion HeadIcon.png| 70px| center]] {{Datafield| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" Shards/Aquarion| Valid forswap}}
|-
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="fleeting_rebirth"
| {{Defense Shard|Fleeting Rebirth}}
| Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -> 60%)
| 14
| Survival
| {{Valid for AbyssLord}}
| Relic
 
|- id="thick_vines"
| {{Defense Shard|Thick Vines}}
| World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -> 316.6%)
| 12
| Survival
| {{Valid for Dryad}}
| Relic
 
|- id="brace_for_impact"
| {{Hero Shard|Brace for Impact}}
| After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -> 24%)
| 16
| Survival
| {{Valid for Barbarian}}{{Valid for Mercenary}}
| Boots
 
|- id="double_time"
| {{Hero Shard|Double Time}}
| Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -> 58%)
| 20
| Survival
| {{Valid for ALL}}
| Gloves
 
|- id="heroic_convergence"
| {{Hero Shard|Heroic Convergence}}
| While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%)
| 16
| Survival
| {{Valid for Monk}}
| Weapon
 
|- id="icy_strikes"
| {{Hero Shard|Icy Strikes}}
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -> 40%)
| 12
| Survival
| {{Valid for ALL}}
| Weapon
 
|- id="long_shot"
| {{Hero Shard|Long Shot}}
| Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -> 30%)
| 12
| Survival
| {{Valid for ALL}}
| Gloves
 
|- id="marks_for_life"
| {{Hero Shard|Marks for Life}}
| Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -> 58%)
| 16
| Survival
| {{Valid for Apprentice}}{{Valid for Adept}}
| Boots
 
|- id="resolute_armor"
| {{Hero Shard|Resolute Armor}}
| Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -> 87.5%)
| 8
| Survival
| {{Valid for ALL}}
| Chest
 
|- id="stand_your_ground"
| {{Hero Shard|Stand Your Ground}}
| While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -> 30%, 24%)
| 12
| Survival
| {{Valid for ALL}}
| Weapon
 
|- id="struck_by_inspiration"
| {{Hero Shard|Struck by Inspiration}}
| Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%)
| 4
| Survival
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}
| Weapon
 
|- id="tranquil_haste"
| {{Hero Shard|Tranquil Haste}}
| Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -> 800)
| 8
| Survival
| {{Valid for ALL}}
| Boots
 
|- id="weakness_targetting"
| {{Hero Shard|Weakness Targeting}}
| Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%)
| 8
| Survival
| {{Valid for ALL}}
| Weapon
|}
|-|
Others=
{| class="wikitable sortable" style="width:10090%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! rowspan="2" style="width:45%; text-align:center;" | Effect
|-|
</tabber>
 
'''List of General Shards that any [[Heroes|Hero]] can equip.'''
{{Datafield|Shards/AllHeroes|swap}}
{{Datafield|Shards/SomeHeroes|swap}}
==Hypershards==
{{Datafield|Shards/Hypershards|swap}}
262
edits