Changes

Genie King

11 bytes added, 19 August
m
Tweaked moveset sections
There are 5 types of eyebeams, each inflicting a crippling debuff. Most of the time the Genie King will utilize two types of eyebeams at the same time (one from each eye) - if there's only one player both eyebeams will be focused on the direction of that player and if there's two players or more, the eyebeam will be fired in two different directions dependent on the location of both targeted players. Note that the different debuffs' crippling effects (excluding duration) are able to be stacked with each other and conventional elemental combo logic does not apply with these attacks.
* '''Sundering Eyebeams. <span style="color:#fc0fc0">(Pink Laser)</span>''' - :Inflicts a debuff that makes the affected hero take more damage. The debuff last for about 2 second but can be continuously overlapped if the hero is still being struck by the laser. In addition to the that, the effect of the debuff will increasingly ramp up as long as the hero is still being continuously struck by the laser (even more so if there's two sundering beams).
* '''Burning Eyebeams. <span style="color:#ff4d02">(Orange Laser)</span>''' - :Inflicts a burn debuff that makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is still being hit by the beam or a Burning Spit.  * '''Poisoning Eyebeams. <span style="color:#4cbb17">(Green Laser)</span>''' - :Inflicts a poisoned debuff makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is still being hit by the beam or a Poisoning Spit.  * '''Slowing Eyebeams. <span style="color:#04bade">(Blue Laser)</span>''' - :Inflicts a debuffs that slows the affected hero's movement speed for a few seconds. * '''Electrocuting Eyebeams. <span style="color:#d0efff">(Light Lighter Blue Laser)</span>''' - :Has a chance to electrocute a hero for about 2 seconds.
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[[File:Genie King Electric Eyebeam.gif|270px]] <br/>
'''Electrocuting Eyebeams. <span style="color:#d0efff">(Light Lighter Blue Laser)</span>'''
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Like eyebeams, there are 5 types of elemental spits, each having the ability to inflict a crippling debuff. Note that the different debuffs' crippling effects (excluding duration) are able to be stacked with each other and conventional elemental combo logic does not apply with these attacks.
* '''Stunning Spit''' - :An earth projectile that stuns a hero for 2 seconds. * '''Burning Spit''' - :A fire projectile that inflicts a burn debuff that makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is hit by another burning spit or a Burning Eyebeam. * '''Poisoning Spit''' - :A poison projectile that inflicts a poisoned debuff that makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is hit by another poisoning spit or a Poisoning Eyebeam. * '''Freezing Spit''' - :An icy projectile that freezes a hero for 2 seconds. * '''Electrocuting Spit''' - :An electrical projectile that electrocutes a hero for 2 seconds.
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