Changes

Genie King

1 byte added, 27 September
m
Fixing a typo.
* Several Wind Lord adds/minions spawning at specific spots in the maps acting as conduits sustaining the Genie King's immunity. They are a variant of the [[Windshaper]] enemy with the unique difference of having a much faster tornado cast rate and being immune to defense damage & crowd control effects. There are 14 potential Wind Lord spawn locations but the number of Wind Lords spawned in each immunity phase will depend on how many players are present in the map - '''3''' Wind Lords with a single player, '''5''' Wind Lords with two players, '''7''' Wind Lords with three players and '''9''' Wind Lord with all four players. More info about this enemy can be found [[Windshaper#Wind Lord|in this article]].
Defeating all of the spawned Wind Lords will end the immunity phase, allowing the Genie King to be damaged again. Once another quarter of HP has been taken away, the immunity phase starts gainagain. As there's only 3 health breakpoints in total, players will only have deal with this phase 3 times at most in each Genie King boss fight.
== Boss Moveset ==
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