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Shards
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Those are shards with '''drop locations confirmed by [[File:Trendy-logo-final.png|80px]]''', darker shards visible at the end of the table no longer drop in game, '''they will be added in near future along with new Chaos levels'''.
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Hero Shard|Concussive Chi}} || Secondary attacks have a 1-x25% chance to stun targets for 1-x 4.6 seconds. || 12 || Campaign || {{Valid for Monk}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by 4-40%. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by 25-75%. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Corruption's Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by 4-40% in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}
|-
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10% || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Haunting}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by 4-40%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Corruption's Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by -1 to -3. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}
|-
| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore 1-5 Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
| {{Hero Shard|Empowered Mark}} || Increases the max number of the Apprentice's marked targets by 2-30. || 28 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Harbinger's Harbinger’s Slam Power}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by 4-40%. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}
| {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}
|-
| {{Hero Shard|Serpent's Serpent’s Appeasement}} || Increases Appeasement gained by 4-40%. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}
|-
| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}} || {{Valid for Relic}}
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}
|-
| {{Defense Shard|Empowered Bolts}} || <p style="text-align: left;">Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds.</p> || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
|-
| {{Defense Shard|Empowered Frostbite}} || Frostbite has a 5-45% to freeze the target for 1-7 seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Hero Shard|Abyss Knight's Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by 4-40%. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by 1-6 seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
|-
| {{Hero Shard|Betsy's Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Betsy's Betsy’s Empowered Lightning}} || Every 8 seconds, secondary attacks spawn a lightning ball that deals 125-325% of your Ability Power stat as storm damage for 1-5 seconds at the rate of 2.5 hits per second. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Chaos 3 || {{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Corruption's Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}
|-
| {{Hero Shard|Corruption's Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by 4-40% in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}
|-
| {{Hero Shard|Fight Me Not}} || Defenses will deal 5-25% more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional 1-4 targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
|-
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damge and Ability Power by 101-125% for 1 -25 seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}
|-
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by 4-40%. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}
| {{Hero Shard|Beacon of the Storm}} || Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Betsy's Betsy’s Empowered Beam}} || Primary attacks now fire a sonic projectile that deals x105-150% of your Hero Damage stat as damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power. || 20 || Chaos 4 || {{Valid for Monk}} || {{Valid for Weapon}}
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by 4-40%. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || || || || || || ||
|-
| {{Hero Shard|Let's Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}
|-
| {{Hero Shard|Manabomb's Manabomb’s Aid}} || Manabomb places a shield on you that absorbs 150-750% of your ability power Stat. Enemies that hit the shield are burned for 150-550% of your ability power over 3 seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by 4-40%. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by 2-20%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Relic}}
|-
| {{Defense Shard|Cthulu's Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}
|-
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a 15-x% chance on hit to fire an explosive arrow dealing an additional 110-x% of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}
| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Corruption's Corruption’s Embrace}} || Starfall damage is increased by 4-40% in corrupt form || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by 3-45%. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Drenching Broomnado}} || <p style="text-align: left;">Broom Nado damage increased by 4% and its hits have 1% chance to drench enemies and slow them by 30% for 1 seconds.</p> || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
|-
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by 4-40%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}
|-
| {{Hero Shard|Madness' Madness’ Embrace}} || Increases Call to Madness duration by 0.5-7.5s. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Mana Leech}} || Dark Syphon drains 4-40% additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by 1-5 seconds. || 8 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Manufacturer's Manufacturer’s Overcharge}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Node Increase}} || EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
|- style="opacity:.5"
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|- style="opacity:.5"
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash by 4-40%. || 12 || Chaos 1 || {{Valid for Monk}} || {{Valid for Gloves}}
|- style="opacity:.5"
| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore 4-40 Broom Power. || 18 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Serpent God's God’s Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 seconds. || 18 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104-140% || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
| {{Defense Shard|Frosty Power}} || Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Harbinger's Harbinger’s Exile}} || Training Dummy has a 1-9% chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. || 20 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Spider's Spider’s Kiss}} || <p style="text-align: left;">Snipe hits inflict poison, dealing 50-450% Ability Power as magical earth damage per second for 5s.</p> || 20 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}