Changes

Shards

434 bytes added, 16:29, 8 July 2017
Shards list: Table updated with list exported from dd2tools.com, included Initiate shards and shard changes made in release patch (1.0)
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Concussive Chi}} || Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds. || 12 || Campaign || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
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| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by 4-40%. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by 1-6 seconds. || 10 || Campaign || {{Valid for Apprentice}} || {{Valid for Gloves}}
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| {{Hero Shard|Enhanced Decoy}} || EV2s Death From Above's decoy deals and an extra 20-420% damage to enemies. || 20 || Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}}
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| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by 3-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}
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| {{Defense Shard|Crumbling Stone}} || <p>Enemies petrified by Maw of the Earth Drake receive 2-2220% more damage and explode on death for 10-250% Defense Power magical damage. </p> || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a 1-15% chance to hit the target again for 20x-180275% damage. || 20 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}|-| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by 1-2 seconds. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Stun Fire}} || Cannonball Tower has a 211-1725% chance on hit to stun target for 1.6-2.4 3 seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Hero Shard|Annoyance}} || Taunts nearby enemies for 1-4 seconds every 8 seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
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| {{Hero Shard|Bots Of Oil}} || EV2 switches her Exploding Grav Bots for those of Oil. When they explode, they also now oil targets enemies for 1-8 second(s). If a ignited by fire source damages the target, the target burns for deals 20-220% of your ability power Ability Power as fire damage per second for 1-5 second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
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| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}
| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by 4-40%. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}
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| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Boots}}
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| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10% || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}
| {{Hero Shard|Serpent God’s Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 seconds. || 18 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Shroom Doom}} || Damage of Powder Toss while in Corrupt form powder toss damage Form increased by 4-40%.. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}
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| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by 4-40%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Blazing Phoenix}} || A Phoenix emerges from the flames of Shortly after a Blaze Balloon after Baloon triggers, a short delay, Phoenix emerges dealing 150250-550850% of the tower's damage stat Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Combined Power}} || Enemies affected by both Serpent's Coil and Sand Viper receive deals 25-385% Defense Power as magical damage each secondwhen an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Encroaching Flames}} || Flame aura has a 5-2530% chance to deal 4-4060% more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Frosty Duet}} || <p>Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target. </p> || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Power Bolts}} || Ballista has a 4-40% chance on hit to deal 515-5060% extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|World Tree Mcbufferson}} || Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}
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| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
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| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by -1 to -3. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
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| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
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| {{Hero Shard|Dummies And Bots}} || EV2's The Death From Above ability now spawns 4 of her Anti Gravity grav Bots in a plus formation around her dummy that all each deal 20-220% of your Ability Power stat as damage in a 100-500 unit radius. Theses These do not count toward towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
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| {{Hero Shard|Empowered Mark}} || Increases the max number of the Apprentice's marked targets by 2-30. || 28 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Weapon}}
| {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}
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| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by 460-40300%. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}
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| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Deadly Strikes}} || <p>Increases the Defense Range of the affected tower by 4-40%. </p> || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}
| {{Defense Shard|Empowered Bolts}} || Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Defense Shard|Empowered Frostbite}} || <p>Frostbite has a 5-45% chance to freeze the target for 1-7 seconds. </p> || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Numerous Reflection}} || <p>Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. </p> || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Oil Spill}} || <p>Gives oil geyser a 5-2530% chance to stun all enemies hit for 2s </p> || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by 4-40%. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Abyss Stone Attunement}} || <p>Reduces the mana cost of Abyss Stone by 1-15%. </p> || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by 1-6 seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Weapon}}
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| {{Hero Shard|Betsy’s Empowered Lightning}} || Every 8 seconds, secondary attacks spawn a lightning ball that deals balldealing 125-325% of your Ability Power stat as storm damage for 1-5 seconds at the rate of 2.5 hits times per second for 1 seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}
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| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Big Boy}} || The first mine you place Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of Hero hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
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| {{Hero Shard|Cataclysm}} || Increases Eruption damage by 4-40%. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}
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| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Chaos 3 || {{Valid for HuntressApprentice}}{{Valid for Squire}}{{Valid for MonkHuntress}}{{Valid for SquireMonk}}{{Valid for ApprenticeInitiate}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by 4-40%. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}
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| {{Defense Shard|Defense Rate}} || <p>Increases the Attack Rate of the affected tower by 19-33% </p> || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Earth Toss}} || Earthshatter tower has an 4a 28-30100% chance on hit to launch enemies knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by 5-25%. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Explosive Surprise}} || <p>Geyser Trap has a 510-6550% chance to fire an exploding shard dealing 50200-6501200% Defense Power as damage in an area. </p> || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing 125750-2250% Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional 1-4 targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damge Damage and Ability Power by 101-125% for 1-25 seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by 4-40%. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}
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| {{Hero Shard|Beacon of the Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}
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| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks now fire a piercing sonic projectile that deals 105-150% of your Hero Damage stat as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}
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| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
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| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by 4-40% || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}
| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by 0.5-4.5 s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional knights Knights that deal 20-500% of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
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| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}
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| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your ability power Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your ability power Ability Power over 3 seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}
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| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by 4-40%. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by 4-40%. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}
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| {{Hero Shard|Smashing Fists}} || Pole smash Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
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| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by 2-20%. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}
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| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a 15-x30% chance on hit to fire an explosive arrow dealing an additional 110150-x450% of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125140-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a 515-2545% chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Frosty Beams}} || 525% chance for Proton Node to freeze all enemies it touches for 1-5 2 seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by 1-10%. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a 5-2520% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 2 second and dealing 120-4001250% of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}|-| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every 3s that flies into an enemy dealing 25-3000% Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Split Vipers}} || Sand Viper May Target may target up to 01-2 additional enemies, but no longer ramps has 40-20% less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by 4-60% of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Volcanic Shock}} || Volcano has a 2-20% chance to stun all enemies hit for 1-7s2.8s. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Hero Shard|Anti Air}} || Deals 4-40% additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Chi Burst}} || <p>Increases Talisman of Empowerment's Critical Damage boost by 2-20%</p> || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}
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| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by 4-40% in corrupt form || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by 4-40%. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
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| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by 2-20%. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Enhanced Poison}} || Modifies <p>Increases the poison proc rate of the Poison Dart Tower's poison by 14-2540%. </p> || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Frosty Power}} || Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Mark Targets}} || This defence has a 5-45% chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing 1501000-11504000% Defense Power damage once every 10 3 volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}|-| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take -1% to -10% damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Serpent God’s ProtectionSharpened Spikes}} || Tower's and Blockades near the Obelisk take Blockade has a 2-30% chance to stun enemies hit for 1% damage-3 seconds. || 9 14 || Chaos 6 || {{Valid for MysticALL}} || {{Valid for Relic}}
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| {{Defense Hero Shard|Sharpened SpikesBatter Up}} || Blockade has a 2Increases the damage of Molten Core by 4-3040% chance to stun enemies hit for 1-4 secondseach time it is redirected. Happens 3 times. || 14 12 || Chaos 6 || {{Valid for ALLLavamancer}} || {{Valid for RelicGloves}}
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| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}
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| {{Hero Shard|Howling Feast}} || Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}
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| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-40%. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
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| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by 4-40%. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}
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| {{Hero Shard|Power Of Storms}} || You have a x4-10% chance on hit to restore x-20 mana per second for 1-3 seconds. 10 seconds cooldown. || 12 || Chaos 6 || {{Valid for HuntressApprentice}}{{Valid for Squire}}{{Valid for MonkHuntress}}{{Valid for SquireMonk}}{{Valid for ApprenticeInitiate}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by 4-40%. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}
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| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Node Increase}} || <p>EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. </p> || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to 10-70%. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}} || {{Valid for Weapon}}
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| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by 2-20%. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}
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| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for 0.2-1% of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 7 || {{Valid for DryadApprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for SquireInitiate}}{{Valid for ApprenticeSeriesEV2}}{{Valid for LavamancerAbyssLord}}{{Valid for GunwitchLavamancer}}{{Valid for SeriesEV2Dryad}}{{Valid for AbyssLordGunwitch}} || {{Valid for Helmet}}
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| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Hero Shard|Wave Of The Storm}} || <p>You have a x4-40% chance when landing on the ground to deal x50-350% of your Ability Power as storm damage to nearby enemies. </p> || 20 || || {{Valid for ALL}} || {{Valid for Boots}}|- style="opacity:.5"| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by 1-5 seconds. || 8 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Oily Harpoon}} || Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 2 seconds. If hit by a fire soure, the oil will be consumed and burn the target for 150-600% of your Defense Power stat every second for 5 seconds. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
|- style="opacity:.5"
| {{Hero Shard|Howling Feast}} || Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One Stack wears off every 3 seconds. || 14 || Chaos 1 || {{Valid for Squire}}{{Valid for Dryad}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|- style="opacity:.5"
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
|- style="opacity:.5"
| {{Hero Shard|Regeneration}} || <p>Restores 01.5-3% of your Max Health every 5s3s. </p> || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}}
|- style="opacity:.5"
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Boots}}
|- style="opacity:.5"
| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a 1-9% chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every 5s that flies into an enemy dealing 25-525% Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
150
edits