[[File:Shards_Loading_Screen.png|right|400px]]Shards are gemlike gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
==Shards Packs==
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos 3 TrialsIII Expeditions, you’ll receive 1 Chaos 3 III Shard Pack and 1 Chaos 2II, Chaos 1 I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in TrialsExpeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the streak is brokengame. Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
==Shard Dust==
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[TavernNon_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack. ==Standard Shards List==
==Shards list=<tabber> Campaign=Most of '''drop locations are confirmed by [[File:Trendy-logo-finalCampaign_Standard_Shard_Pack_Icon.png|80px70px| center]]''' (up to C5), darker shards visible at the end of the table no longer drop in game and are labeled as chaos 8 shards, '''they will be added in near future along with new Chaos levels'''.
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
! colspan="2" style="width:31%; text-align:center;" | Valid for|- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="defensive_critical_damage"| {{Defense Shard|Defensive Critical Damage}}| Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -> 24%)| 16| Campaign| {{Valid for ALL}}| Relic |- id="electric_paralysis"| {{Defense Shard|Electric Paralysis}}| EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -> 58%, 4 seconds)| 8| Campaign| {{Valid for Engineer}}| Relic |- id="fortification"| {{Defense Shard|Fortification}}| Increases Defense Health of the affected tower by '''2-34%'''. (34% -> 42%)| 16| Campaign| {{Valid for ALL}}| Relic |- id="ghastly_curse"| {{Defense Shard|Ghastly Curse}}| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. (42%, 4 seconds -> 38%, 6 seconds)| 8| Campaign| {{Valid for Mercenary}}| Relic |- id="cataclysmic"| {{Hero Shard|Cataclysmic}}| You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. (43%, 420% -> 50%, 500%)| 20| Campaign| {{Valid for Countess}}| Boots |- id="concussive_chi"| {{Hero Shard|Concussive Chi}}| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. (25%, 4.6 seconds -> 33%, 5.8 seconds)| 12| Campaign| {{Valid for Monk}}{{Valid for Initiate}}| Weapon |- id="concussive_shock"| {{Hero Shard|Concussive Shock}}| Increases the stun duration of Concussive Shot by '''0.3-1.5s'''. (1.5s -> 1.9s)| 12| Campaign| {{Valid for Huntress}}| Weapon |- id="construction"| {{Hero Shard|Construction}}| Increases repair and upgrade speed during Combat Phase by '''25-75%'''. (75% -> 95%)| 20| Campaign| {{Valid for ALL}}| Gloves |- id="corruptions_fortification"| {{Hero Shard|Corruption’s Fortification}}| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. (40% -> 52%)| 12| Campaign| {{Valid for Dryad}}| Chest |- id="drenching_strikes"| {{Hero Shard|Drenching Strikes}}| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. (30% -> 38%)| 14| Campaign| {{Valid for ALL}}| Weapon |- id="enduring_tornado"| {{Hero Shard|Enduring Tornado}}| Increases the knockup duration of Tornado by '''1-6''' seconds. (6 seconds -> 8 seconds)| 10| Campaign| {{Valid for Apprentice}}{{Valid for Adept}}| Gloves |- id="enhanced_decoy"| {{Hero Shard|Enhanced Decoy}}| Death From Above's decoy deals an extra '''20-420%''' damage to enemies. (420% -> 500%)| 20| Campaign| {{Valid for SeriesEV2}}| Boots |- id="fountain_of_speed"| {{Hero Shard|Fountain Of Speed}}| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. (650 -> 850)| 12| Campaign| {{Valid for AbyssLord}}| Boots |- id="knife_club"| {{Hero Shard|Knife Club}}| Increases the damage of Fan of Knives by '''3-39%'''. (39% -> 52%)| 12| Campaign| {{Valid for Mercenary}}| Chest |- id="retribution"| {{Hero Shard|Retribution}}| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. (425% -> 485%)| 20| Campaign| {{Valid for ALL}}| Chest |- id="speed_boost"| {{Hero Shard|Speed Boost}}| Increases your movement speed by '''100-500'''. (500 -> 700)| 8| Campaign| {{Valid for ALL}}| Boots |- id="support_magic_specialist"| {{Hero Shard|Support Magic Specialist}}| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. (40% -> 52%)| 12| Campaign| {{Valid for Gunwitch}}| Helmet |- id="swift_provocation"| {{Hero Shard|Swift Provocation}}| Provoke movement speed buff increased by '''10-154'''. (154 -> 202)| 12| Campaign| {{Valid for Squire}}| Boots |- id="tri-stake"| {{Hero Shard|Tri-Stake}}| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''. (50% -> 45%)| 16| Campaign| {{Valid for Hunter}}| Weapon |- id="wither_bubble"| {{Hero Shard|Wither Bubble}}| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. (15% -> 19%)| 9| Campaign| {{Valid for Adept}}| Chest |- id="worm_scarf"| {{Hero Shard|Worm Scarf}}| Reduces the damage you take from enemies by '''3-15%'''. (15% -> 19%)| 12| Campaign| {{Valid for ALL}}| Helmet |- id="zephyrs_warpath"| {{Hero Shard|Zephyr's Warpath}}| Increase movement speed in Whirlwind by '''5%-105%'''. (105% -> 125%)| 20| Campaign| {{Valid for Barbarian}}| Boots |- id="sharpened_ice"| {{Hero Shard|Sharpened Ice}}| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.| 12| Campaign| {{Valid for Aquarion}}| Weapon |}|-| Chaos 1=[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="crumbling_stone"| {{Defense Shard|Crumbling Stone}}| Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (250% -> 298%)| 20| Chaos 1| {{Valid for Lavamancer}}| Relic |- id="destruction"| {{Defense Shard|Destruction}}| Increases Defense Power of the affected tower by '''2-34%'''. (34% -> 42%)| 16| Chaos 1| {{Valid for ALL}}| Relic |- id="dragons_haste"| {{Defense Shard|Dragon’s Haste}}| Dragons Nest dragons’ movement speed is increased by '''700-1500'''. (1500 -> 1700)| 16| Chaos 1| {{Valid for Countess}}| Relic |- id="electric_fingers"| {{Defense Shard|Electric Fingers}}| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. (30%, 400% -> 36%, 480%)| 18| Chaos 1| {{Valid for AbyssLord}}| Relic |- id="emp_gargoyles"| {{Defense Shard|EMP Gargoyles}}| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds. (15%, 3 seconds -> 17%, 3.8 seconds)| 14| Chaos 1| {{Valid for Hunter}}| Relic |- id="empowered_flame"| {{Defense Shard|Empowered Flame}}| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -> 319%)| 20| Chaos 1| {{Valid for Apprentice}}| Relic |- id="heavy_rounds"| {{Defense Shard|Heavy Rounds}}| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.| 14| Chaos 1| {{Valid for Engineer}}| Relic |- id="laser_boost"| {{Defense Shard|Laser Boost}}| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. (350 -> 410)| 20| Chaos 1| {{Valid for SeriesEV2}}| Relic |- id="rippling_explosions"| {{Defense Shard|Rippling Explosions}}| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -> 29%, 92%)| 20| Chaos 1| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="stun_fire"| {{Defense Shard|Stun Fire}}| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. (25% -> 29%)| 14| Chaos 1| {{Valid for Squire}}| Relic |- id="annoyance"| {{Hero Shard|Annoyance}}| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. (4 seconds -> 5 seconds)| 10| Chaos 1| {{Valid for ALL}}| Chest |- id="bloody_strikes"| {{Hero Shard|Bloody Strikes}}| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage. (22%, 35%, 15% -> 26%, 40%, 17%)| 20| Chaos 1| {{Valid for Hunter}}| Weapon |- id="binding_roots"| {{Hero Shard|Binding Roots}}| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5''' seconds then root in place for '''4.5''' seconds. (50% -> 58%)| 14| Chaos 1| {{Valid for Mercenary}}| Boots |- id="bots_of_oil"| {{Hero Shard|Bots Of Oil}}| Exploding Grav Bots now oil enemies for '''1-8''' seconds. If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' seconds. (220% - 260%)| 20| Chaos 1| {{Valid for SeriesEV2}}| Chest |- id="broomnado_power"| {{Hero Shard|Broomnado Power}}| Increases Broom Nado damage by '''4-40%'''. (40% -> 60%)| 12| Chaos 1| {{Valid for Gunwitch}}| Boots |- id="bulwark"| {{Hero Shard|Bulwark}}| Increases armor by '''4-39%'''. (39% -> 52%)| 12| Chaos 1| {{Valid for ALL}}| Chest |- id="concussive_power"| {{Hero Shard|Concussive Power}}| Increases the damage of Concussive Shots by '''4-39%'''. (39% -> 52%)| 12| Chaos 1| {{Valid for Huntress}}| Helmet |- id="crane_stance"| {{Hero Shard|Crane Stance}}| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. (90% -> 106%)| 20| Chaos 1| {{Valid for Monk}}{{Valid for Initiate}}| Boots |- id="critical_strike"| {{Hero Shard|Critical Strike}}| Increases your Hero Crit Chance by '''3-10%'''. (10% -> 14%)| 7| Chaos 1| {{Valid for ALL}}| Gloves |- id="full_shell_ahead"| {{Hero Shard|Full Shell Ahead}}| Increases movement speed while in Turtle Stance by '''25-525'''. (525 -> 625)| 20| Chaos 1| {{Valid for Barbarian}}| Boots |- id="fury_speed"| {{Hero Shard|Fury Speed}}| Increases projectile speed of Fury by '''0-67%'''. (67% -> 100%)| 8| Chaos 1| {{Valid for Countess}}| Weapon |- id="exploding_effigy"| {{Hero Shard|Exploding Effigy}}| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%)| 8| Chaos 1| {{Valid for Hunter}}| Helmet |- id="explosive_blades"| {{Hero Shard|Explosive Blades}}| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-2,000%''' of Ability Power. (2,000% -> 2,300%)| 20| Chaos 1| {{Valid for Mercenary}}| Gloves |- id="haunting"| {{Hero Shard|Haunting}}| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. (250% -> 298%)| 20| Chaos 1| {{Valid for ALL}}| Weapon |- id="lashing_power"| {{Hero Shard|Lashing Power}}| Increases Lash Out damage by '''4-46%'''. (46% -> 60%)| 12| Chaos 1| {{Valid for Mystic}}| Chest |- id="molten_striker"| {{Hero Shard|Molten Striker}}| Molten Core deals more impact damage the farther it travels, up to '''+20-200%''' more damage. (200% -> 236%)| 20| Chaos 1| {{Valid for Lavamancer}}| Gloves |- id="power_volley"| {{Hero Shard|Power Volley}}| Increases the damage of Arcane Volley by '''4-39%'''. (39% -> 52%)| 12| Chaos 1| {{Valid for Apprentice}}| Weapon |- id="shroom_doom"| {{Hero Shard|Shroom Doom}}| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. (40% -> 52%)| 12| Chaos 1| {{Valid for Dryad}}| Gloves |- id="thundering_call"| {{Hero Shard|Thundering Call}}| Increases Call to Madness range by '''4-40%'''. (40% -> 52%)| 12| Chaos 1| {{Valid for Mystic}}| Weapon |- id="withering_fountain"| {{Hero Shard|Withering Fountain}}| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -> 28%)| 9| Chaos 1| {{Valid for AbyssLord}}| Boots |- id="quick_orbs"| {{Hero Shard|Quick Orbs}}| Increases the spin rate of water orbs by '''10-x%'''.| 12| Chaos 1| {{Valid for Aquarion}}| Boots |- id="caustic_venom"| {{Defense Shard|Caustic Venom}}| Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%.| 16| Chaos 1| {{Valid for Aquarion}}| Relic |- id="escalation"| {{Defense Shard|Escalation}}| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.| 12| Chaos 1| {{Valid for Aquarion}}| Relic |}|-| Chaos 2=[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="atomic_capacity"| {{Defense Shard|Atomic Capacity}}| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.| 8| Chaos 2| {{Valid for SeriesEV2}}| Relic |- id="berserk_master"| {{Defense Shard|Berserk Master}}| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.| 8| Chaos 2| {{Valid for AbyssLord}}| Relic |- id="blazing_phoenix"| {{Defense Shard|Blazing Phoenix}}| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical fire damage.| 20| Chaos 2| {{Valid for Huntress}}| Relic |- id="combined_power"| {{Defense Shard|Combined Power}}| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.| 18| Chaos 2| {{Valid for Mystic}}| Relic |- id="defensive_critical_strike"| {{Defense Shard|Defensive Critical Strike}}| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.| 12| Chaos 2| {{Valid for ALL}}| Relic |- id="encroaching_flames"| {{Defense Shard|Encroaching Flames}}| Flame aura has a '''6-30% (38%)''' chance to deal '''12-104% (135%)''' more damage.| 12| Chaos 2| {{Valid for Monk}}| Relic |- id="frosty_duet"| {{Defense Shard|Frosty Duet}}| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''| 10| Chaos 2| {{Valid for Apprentice}}| Relic |- id="icefall"| {{Defense Shard|Icefall}}| Hailstorm Tower attacks have a '''2-5% (5.8%)''' chance on hit to freeze enemies for 2 seconds.| 15| Chaos 2| {{Valid for Adept}}| Relic |- id="magma_maelstrom"| {{Defense Shard|Magma Maelstrom}}| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.| 12| Chaos 2| {{Valid for Lavamancer}}| Relic |- id="overcharge"| {{Defense Shard|Overcharge}}| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.| 12| Chaos 2| {{Valid for Mercenary}}| Relic |- id="panic_fire"| {{Defense Shard|Panic Fire}}| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by '''50%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.| 10| Chaos 2| {{Valid for ALL}}| Relic |- id="power_bolts"| {{Defense Shard|Power Bolts}}| Ballista has a '''4-40% (49.6%)''' chance on hit to deal '''15-60% (72%)''' extra magical damage.| 15| Chaos 2| {{Valid for Squire}}| Relic |- id="press_your_luck"| {{Defense Shard|Press Your Luck}}| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.| 10| Chaos 2| {{Valid for ALL}}| Relic |- id="sentry_rocket"| {{Defense Shard|Sentry Rocket}}| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.| 20| Chaos 2| {{Valid for Engineer}}| Relic |- id="spectral_amplification"| {{Defense Shard|Spectral Amplification}}| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%)| 12| Chaos 2| {{Valid for Hunter}}| Relic |- id="batter_up"| {{Hero Shard|Batter Up}}| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.| 12| Chaos 2| {{Valid for Lavamancer}}| Gloves |- id="corruptions_harmony"| {{Hero Shard|Corruption’s Harmony}}| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.| 10| Chaos 2| {{Valid for Dryad}}| Chest |- id="critical_restoration"| {{Hero Shard|Critical Restoration}}| Primary Attack critical hits restore '''1-5''' Broom Power.| 8| Chaos 2| {{Valid for Gunwitch}}| Weapon |- id="dewey_deathimal_system"| {{Hero Shard|Dewey Deathimal System}}| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.| 20| Chaos 2| {{Valid for Gunwitch}}| Gloves |- id="dragon_stance"| {{Hero Shard|Dragon Stance}}| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.| 20| Chaos 2| {{Valid for Monk}}{{Valid for Initiate}}| Weapon |- id="dummies_and_bots"| {{Hero Shard|Dummies And Bots}}| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.| 20| Chaos 2| {{Valid for SeriesEV2}}| Boots |- id="empowered_mark"| {{Hero Shard|Empowered Mark}}| Increases the max number of the marked targets this hero may have by '''2-30'''.| 28| Chaos 2| {{Valid for Apprentice}}{{Valid for Adept}}| Weapon |- id="empowered_throw"| {{Hero Shard|Empowered Throw}}| Increases the damage of Dagger Throw by '''3-39%'''.| 12| Chaos 2| {{Valid for Mercenary}}| Gloves |- id="frenzy"| {{Hero Shard|Frenzy}}| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.| 10| Chaos 2| {{Valid for Mercenary}}| Weapon |- id="fury_restoration"| {{Hero Shard|Fury Restoration}}| Restore '''1-2''' mana every time Fury scores a critical hit.| 8| Chaos 2| {{Valid for Countess}}| Helmet |- id="harbingers_slam"| {{Hero Shard|Harbinger’s Slam}}| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.| 20| Chaos 2| {{Valid for Squire}}| Gloves |- id="heroic_charge"| {{Hero Shard|Heroic Charge}}| Increases the damage of Valiant Charge by '''3-39%'''.| 12| Chaos 2| {{Valid for Countess}}| Chest |- id="inspiration"| {{Hero Shard|Inspiration}}| Reduces the cooldown of your abilities by '''4-40%'''.| 12| Chaos 2| {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}| Helmet |- id="lava_warrior"| {{Hero Shard|Lava Warrior}}| Primary Attacks restore '''6-10''' Lava Power.| 12| Chaos 2| {{Valid for Lavamancer}}| Weapon |- id="piercing"| {{Hero Shard|Piercing}}| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. (350%, 225% -> 410%, 265%)| 20| Chaos 2| {{Valid for Huntress}}| Weapon |- id="power_of_the_knight"| {{Hero Shard|Power Of The Knight}}| Increases the damage of Knight of the Abyss by '''4-40%'''.| 12| Chaos 2| {{Valid for AbyssLord}}| Gloves |- id="quake"| {{Hero Shard|Quake}}| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.| 20| Chaos 2| {{Valid for ALL}}| Boots |- id="sanctuary"| {{Hero Shard|Sanctuary}}| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.| 10| Chaos 2| {{Valid for Adept}}| Gloves |- id="serpents_appeasement"| {{Hero Shard|Serpent’s Appeasement}}| Increases Appeasement gained by '''60-300%'''.| 12| Chaos 2| {{Valid for Mystic}}| Helmet |- id="stunning_surprise"| {{Hero Shard|Stunning Surprise}}| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds)| 8| Chaos 2| {{Valid for Hunter}}| Chest |- id="turtle_power"| {{Hero Shard|Turtle Power}}| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.| 20| Chaos 2| {{Valid for Barbarian}}| Boots |- id="current_trade-off"| {{Hero Shard|Current Trade-Off}}| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.| 12| Chaos 2| {{Valid for Aquarion}}| Chest |- id="permafrost_punisher"| {{Hero Shard|Permafrost Punisher}}| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''.| 16| Chaos 2| {{Valid for Aquarion}}| Gloves |}|-| Chaos 3=[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="boosted_grasp"| {{Defense Shard|Boosted Grasp}}| Enemies move at '''90-60% (48%)''' speed when they are within the Boost Aura.| 10| Chaos 3| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="deadly_strikes"| {{Defense Shard|Deadly Strikes}}| Increases the Defense Range of the affected tower by '''4-40% (52%)'''.| 12| Chaos 3| {{Valid for ALL}}| Relic |- id="drenched"| {{Defense Shard|Drenched}}| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35% (43%)''' damage.| 16| Chaos 3| {{Valid for Huntress}}| Relic |- id="empowered_bolts"| {{Defense Shard|Empowered Bolts}}| Enemies hit by the ballista receive an additional '''5-20% (26%)''' damage from all sources for '''1-6''' (8) seconds.| 10| Chaos 3| {{Valid for Squire}}| Relic |- id="empowered_frostbite"| {{Defense Shard|Empowered Frostbite}}| Frostbite has a '''5-45% (53%)''' chance to freeze the target for '''1-7 (8.2)''' seconds.| 20| Chaos 3| {{Valid for Apprentice}}| Relic |- id="empowering_blasphemy"| {{Defense Shard|Empowering Blasphemy}}| Obelisk Hero Stat boost increased to '''10-50% (66%)''' and polymorph duration increased by '''1-6''' seconds.| 10| Chaos 3| {{Valid for Mystic}}| Relic |- id="frosty_explosion"| {{Defense Shard|Frosty Explosion}}| Enemies killed by the Frost Strike Aura Explode dealing '''15-43% (50%)''' of the Fros Aura's Defense Damage as frost damage| 16| Chaos 3| {{Valid for Initiate}}| Relic |- id="icy_spiders"| {{Defense Shard|Icy Spiders}}| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.| 10 (14)| Chaos 3| {{Valid for Mercenary}}| Relic |- id="kinetic_energy"| {{Defense Shard|Kinetic Energy}}| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.| 14| Chaos 3| {{Valid for Engineer}}| Relic |- id="numerous_reflection"| {{Defense Shard|Numerous Reflection}}| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6 (10)'''.| 5| Chaos 3| {{Valid for SeriesEV2}}| Relic |- id="oil_spill"| {{Defense Shard|Oil Spill}}| Gives oil geyser a '''10-30% (38%)''' chance to stun all enemies hit for '''2s'''.| 10| Chaos 3| {{Valid for Lavamancer}}| Relic |- id="overpowering_screech"| {{Defense Shard|Overpowering Screech}}| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)| 16| Chaos 3| {{Valid for Hunter}}| Relic |- id="powder_shot"| {{Defense Shard|Powder Shot}}| Increases the Defense Power of the Flak Cannon by '''2-34%''' and Attunes it to fire damage.| 16| Chaos 3| {{Valid for Countess}}| Relic |- id="rain_of_oil"| {{Defense Shard|Rain Of Oil}}| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.| 20| Chaos 3| {{Valid for AbyssLord}}| Relic |- id="shielding_guard"| {{Defense Shard|Shielding Guard}}| When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.| 20| Chaos 3| {{Valid for ALL}}| Relic |- id="abyss_knights_bargain"| {{Hero Shard|Abyss Knight’s Bargain}}| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.| 12| Chaos 3| {{Valid for AbyssLord}}| Helmet |- id="abyss_stone_attunement"| {{Hero Shard|Abyss Stone Attunement}}| Reduces the mana cost of Abyss Stone by '''1-15%'''.| 14| Chaos 3| {{Valid for AbyssLord}}| Boots |- id="aerial_mastery"| {{Hero Shard|Aerial Mastery}}| Increases Death From Above’s Duration by '''1-6''' seconds.| 10| Chaos 3| {{Valid for SeriesEV2}}| Boots |- id="betsys_curse"| {{Hero Shard|Betsy’s Curse}}| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.| 20| Chaos 3| {{Valid for Apprentice}}{{Valid for Adept}}| Weapon |- id="betsys_empowered_lightning"| {{Hero Shard|Betsy’s Zapper}}| Every '''8''' seconds, secondary attacks spawn a lightning ball dealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second for '''1''' seconds.| 20| Chaos 3| {{Valid for Monk}}| Weapon |- id="bewitching_hour"| {{Hero Shard|Bewitching Hour}}| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.| 12| Chaos 3| {{Valid for Gunwitch}}| Weapon |- id="big_boy"| {{Hero Shard|Big Boy}}| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%''' of hero Damage as damage to enemies in double the area.| 20| Chaos 3| {{Valid for SeriesEV2}}| Gloves |- id="bounty"| {{Hero Shard|Bounty}}| Restores '''1-6''' mana upon defeating an enemy.| 20| Chaos 3| {{Valid for Mercenary}}| Helmet |- id="cataclysm"| {{Hero Shard|Cataclysm}}| Increases Eruption damage by '''4-40%'''.| 12| Chaos 3| {{Valid for Lavamancer}}| Chest |- id="channel"| {{Hero Shard|Channel}}| Restores '''1-15''' of your ability resources every '''5''' seconds.| 14| Chaos 3| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}| Helmet |- id="corruptions_bargain"| {{Hero Shard|Corruption’s Bargain}}| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.| 10| Chaos 3| {{Valid for Dryad}}| Chest |- id="corruptions_blessing"| {{Hero Shard|Corruption’s Blessing}}| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.| 12| Chaos 3| {{Valid for Dryad}}| Boots |- id="echoing_shout"| {{Hero Shard|Echoing Shout}}| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.| 10| Chaos 3| {{Valid for Barbarian}}| Helmet |- id="exsanguination"| {{Hero Shard|Exsanguination}}| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)| 20| Chaos 3| {{Valid for Hunter}}| Helmet |- id="extended_cloak"| {{Hero Shard|Extended Cloak}}| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)| 8| Chaos 3| {{Valid for Hunter}}| Boots |- id="fight_me_not"| {{Hero Shard|Fight Me Not}}| Defenses will deal '''5-25%''' more damage to enemies targeting the Squire.| 20| Chaos 3| {{Valid for Squire}}| Chest |- id="jackpot"| {{Hero Shard|Jackpot}}| You have a '''2-10%''' chance when picking up gold to quadruple the amount.| 8| Chaos 3| {{Valid for ALL}}| Chest |- id="lava_floor"| {{Hero Shard|Lava Floor}}| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.| 20| Chaos 3| {{Valid for Lavamancer}}| Weapon |- id="lingering_poison"| {{Hero Shard|Lingering Poison}}| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.| 20| Chaos 3| {{Valid for Mercenary}}| Gloves |- id="melting_point"| {{Hero Shard|Melting Point}}| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds.| 12| Chaos 3| {{Valid for Countess}}| Gloves |- id="oil_slick"| {{Hero Shard|Oil Slick}}| Increases the duration of oil flask by '''1-9%'''.| 8| Chaos 3| {{Valid for Huntress}}| Gloves |- id="overwhelm"| {{Hero Shard|Overwhelm}}| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.| 8| Chaos 3| {{Valid for ALL}}| Weapon |- id="overwhelming_buster"| {{Hero Shard|Overwhelming Buster}}| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.| 8| Chaos 3| {{Valid for Gunwitch}}| Weapon |- id="thunderwave"| {{Hero Shard|Thunderwave}}| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.| 20| Chaos 3| {{Valid for Adept}}| Chest |- id="tormented_power"| {{Hero Shard|Tormented Power}}| Increases Dark Torment damage by '''4-40%'''.| 12| Chaos 3| {{Valid for Mystic}}| Gloves |- id="empowered_bulwark"| {{Hero Shard|Empowered Bulwark}}| Increases the damage of Bubble Bulwark by '''3-x%'''.| 12| Chaos 3| {{Valid for Aquarion}}| Helmet |}|-| Chaos 4=[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="critical_allocation"| {{Defense Shard|Critical Allocation}}| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46% (50%)''' and Crit Chance by '''5-21% (25%)''' but lowers the towers range by 25%.| 16| Chaos 4| {{Valid for Mercenary}}| Relic |- id="defense_rate"| {{Defense Shard|Defense Rate}}| Increases the Attack Rate of the affected tower by '''9-33% (41%)'''.| 12| Chaos 4| {{Valid for ALL}}| Relic |- id="earth_toss"| {{Defense Shard|Earth Toss}}| Earthshatter tower gains '''100-280 (320)''' Damage Radius and has a '''28-100% (100%)''' chance on hit to knock targets into the air.| 18| Chaos 4| {{Valid for Apprentice}}{{Valid for Adept}}| Relic |- id="empowering_aura"| {{Defense Shard|Empowering Aura}}| Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25% (29%)'''.| 20| Chaos 4| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="explosive_surprise"| {{Defense Shard|Explosive Surprise}}| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-220% (224%)''' of Defense Damage as damage in an area.| 20| Chaos 4| {{Valid for Huntress}}| Relic |- id="lasting_conflagration"| {{Defense Shard|Lasting Conflagration}}| Increases Elder Dragon burn duration by '''1-3''' seconds.| 8| Chaos 4| {{Valid for Countess}}| Relic |- id="lateral_blast"| {{Defense Shard|Lateral Blast}}| Volcano attacks spawn three random meteors that drop nearby, each dealing '''50%-120% (134%)''' Defense Damage as magical Fire damage.| 20| Chaos 4| {{Valid for Lavamancer}}| Relic |- id="natural_frequency"| {{Defense Shard|Natural Frequency}}| Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%)| 16| Chaos 4| {{Valid for Hunter}}| Relic |- id="plated_armor"| {{Defense Shard|Plated Armor}}| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.| 12 (16)| Chaos 4| {{Valid for Mercenary}}| Relic |- id="puncturing_bolts"| {{Defense Shard|Puncturing Bolts}}| Ballista can now pierce an additional '''1-4 (6)''' targets.| 6| Chaos 4| {{Valid for Squire}}| Relic |- id="sandstorm_warrior"| {{Defense Shard|Sandstorm Warrior}}| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''1-25% (33%)''' for '''1-25 (33)''' seconds.| 12| Chaos 4| {{Valid for Mystic}}| Relic |- id="spinning_up"| {{Defense Shard|Spinning Up}}| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.| 20| Chaos 4| {{Valid for Engineer}}| Relic |- id="abyssal_mandate"| {{Hero Shard|Abyssal Mandate}}| Reduces the mana cost of Direct Command by '''4-40%'''.| 12| Chaos 4| {{Valid for AbyssLord}}| Chest |- id="arc_shielding"| {{Hero Shard|Arc Shielding}}| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.| 20| Chaos 4| {{Valid for Adept}}| Helmet |- id="beacon_of_the_storm"| {{Hero Shard|Beacon Of The Storm}}| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.| 20| Chaos 4| {{Valid for ALL}}| Gloves |- id="betsys_empowered_beam"| {{Hero Shard|Betsy’s Empowered Beam}}| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.| 15| Chaos 4| {{Valid for Squire}}| Weapon |- id="call_of_the_kobold"| {{Hero Shard|Call Of The Kobold}}| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.| 20| Chaos 4| {{Valid for Monk}}{{Valid for Initiate}}| Weapon |- id="caustic_oil"| {{Hero Shard|Caustic Oil}}| Increases the damage of Oil Flask by '''4-40%'''.| 12| Chaos 4| {{Valid for Huntress}}| Gloves |- id="celestial_attunement"| {{Hero Shard|Celestial Attunement}}| The dryad can hold '''1-4''' more stacks of starfall.| 6| Chaos 4| {{Valid for Dryad}}| Helmet |- id="charge_blast_v2"| {{Hero Shard|Charge Blast V2}}| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.| 18| Chaos 4| {{Valid for SeriesEV2}}| Weapon |- id="darkest_syphon"| {{Hero Shard|Darkest Syphon}}| Increases the angle of Dark Syphon by '''3-30'''.| 9| Chaos 4| {{Valid for AbyssLord}}| Chest |- id="draining_strikes"| {{Hero Shard|Draining Strikes}}| Increase the healing from Siphon Stance by '''5-150%'''.| 20| Chaos 4| {{Valid for Barbarian}}| Helmet |- id="effigy_overdrive"| {{Hero Shard|Effigy Overdrive}}| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds)| 8| Chaos 4| {{Valid for Hunter}}| Gloves |- id="electric_retribution"| {{Hero Shard|Electric Retribution}}| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armour as storm damage to your attacker.| 20| Chaos 4| {{Valid for ALL}}| Helmet |- id="enduring_drop"| {{Hero Shard|Enduring Drop}}| Increases Book Drop duration by '''0.5-7.5s'''.| 14| Chaos 4| {{Valid for Gunwitch}}| Helmet |- id="enduring_lash"| {{Hero Shard|Enduring Lash}}| Increases Lash Out poison duration by '''0.5-4.5''' s.| 8| Chaos 4| {{Valid for Mystic}}| Weapon |- id="fan_of_knights"| {{Hero Shard|Fan Of Knights}}| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.| 20| Chaos 4| {{Valid for AbyssLord}}| Gloves |- id="follow_through"| {{Hero Shard|Follow Through}}| Increases the damage of Sweeping Strikes by '''3-39%'''.| 12| Chaos 4| {{Valid for Mercenary}}| Boots |- id="freeze_buster"| {{Hero Shard|Freeze Buster}}| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.| 10| Chaos 4| {{Valid for Gunwitch}}| Weapon |- id="frozen_core"| {{Hero Shard|Frozen Core}}| Increases Ice Needle damage by '''4-40%'''.| 12| Chaos 4| {{Valid for Gunwitch}}| Helmet |- id="hemolytic_poison"| {{Hero Shard|Hemolytic Poison}}| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.| 20| Chaos 4| {{Valid for Mystic}}| Weapon |- id="holy_empowerment"| {{Hero Shard|Holy Empowerment}}| Increases damage by '''5-20%''' while Holy Fire is active.| 12| Chaos 4| {{Valid for Countess}}| Gloves |- id="inspiring_strikes"| {{Hero Shard|Inspiring Strikes}}| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.| 4| Chaos 4| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}| Weapon |- id="insulated_decoy"| {{Hero Shard|Insulated Decoy}}| Decreases heat generated from Death from Above by '''4-40%'''.| 12| Chaos 4| {{Valid for SeriesEV2}}| Boots |- id="lets_rock"| {{Hero Shard|Let’s Rock}}| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.| 12| Chaos 4| {{Valid for Lavamancer}}| Chest |- id="manabombs_aid"| {{Hero Shard|Manabomb’s Aid}}| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.| 20| Chaos 4| {{Valid for Apprentice}}| Weapon |- id="marking_bubble"| {{Hero Shard|Marking Bubble}}| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.| 5| Chaos 4| {{Valid for Adept}}| Boots |- id="mine_blast_radius"| {{Hero Shard|Mine Blast Radius}}| Anti Gravity Bots damage radius increased by '''4-40%'''.| 12| Chaos 4| {{Valid for SeriesEV2}}| Chest |- id="piercing_power"| {{Hero Shard|Piercing Power}}| Increases the damage of Piercing Shot by '''4-40%'''.| 12| Chaos 4| {{Valid for Huntress}}| Chest |- id="shroom_bloom"| {{Hero Shard|Shroom Bloom}}| The mushrooms created by Powder Toss last '''1-6''' seconds longer.| 10| Chaos 4| {{Valid for Dryad}}| Gloves |- id="shroom_gloom"| {{Hero Shard|Shroom Gloom}}| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.| 12| Chaos 4| {{Valid for Dryad}}| Gloves |- id="smashing_fists"| {{Hero Shard|Smashing Fists}}| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.| 20| Chaos 4| {{Valid for Monk}}{{Valid for Initiate}}| Weapon |- id="enduring_orbs"| {{Hero Shard|Enduring Orbs}}| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.| 12| Chaos 4| {{Valid for Aquarion}}| Helmet |}|-| Chaos 5=[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="boosted_blockade"| {{Defense Shard|Boosted Blockade}}| Boost Aura increases blockade health by '''2-20% (26%)'''.| 12| Chaos 5| {{Valid for Monk}}{{Valid for Initiate}}| Relic |- id="cthulus_influence"| {{Defense Shard|Cthulu’s Influence}}| While under the effects of corruption, Angry Nimbus has a '''3-51%''' chance to charm enemies for '''1-6''' seconds.| 12| Chaos 5| {{Valid for Dryad}}| Relic |- id="earthen_guard"| {{Defense Shard|Earthen Guard}}| Imbues the Royal Guard's shield with earth magic that has a '''8-18% (20%)''' chance on dealing damage to unleash a fissure, dealing '''200-1800% (2120%)''' of Defense Health as Earth Damage.| 20| Chaos 5| {{Valid for Mercenary}}| Relic |- id="explosive_arrows"| {{Defense Shard|Explosive Arrows}}| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''1-25% (30%)''' of Defense Damage in small radius.| 20| Chaos 5| {{Valid for AbyssLord}}| Relic |- id="explosive_guard"| {{Defense Shard|Explosive Guard}}| When the affected tower takes damage, it has '''3-35% (42.6%)''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.| 18| Chaos 5| {{Valid for ALL}}| Relic |- id="explosive_poison"| {{Defense Shard|Explosive Poison}}| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150% (178%)''' of the Defense Power stat as damage in a small area around the enemy.| 20| Chaos 5| {{Valid for Huntress}}| Relic |- id="fire_for_effect"| {{Defense Shard|Fire For Effect}}| Your explosive Trap has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge.| 20| Chaos 5| {{Valid for Huntress}}| Relic |- id="flare_up"| {{Defense Shard|Flare-Up}}| Elder Dragon has a '''5-12.5%''' chance to deal '''12-108%''' more damage.| 12| Chaos 5| {{Valid for Countess}}| Relic |- id="frosty_beams"| {{Defense Shard|Frosty Beams}}| '''15-25% (27%)''' chance for Proton Node to freeze all enemies it touches for '''1-2 (2.2)''' seconds.| 20| Chaos 5| {{Valid for SeriesEV2}}| Relic |- id="frosty_bind"| {{Defense Shard|Frosty Bind}}| Frostbite slow strength increased by '''4-10% (12%)'''.| 12| Chaos 5| {{Valid for Apprentice}}| Relic |- id="heavy_cannonball"| {{Defense Shard|Heavy Cannonball}}| Cannonball tower has a '''2-45% (54%)''' chance to spawn a rolling cannonball that pierces up to '''2-10 (10)''' target(s) dealing '''1-28% (34%)''' of Defense Damage as Physical Damage.| 20| Chaos 5| {{Valid for Squire}}| Relic |- id="focused_vipers"| {{Defense Shard|Focused Vipers}}| Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by '''50-82% (90%)'''.| 16| Chaos 5| {{Valid for Mystic}}| Relic |- id="vampiric_empowerment"| {{Defense Shard|Vampiric Empowerment}}| Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health.| 14| Chaos 5| {{Valid for ALL}}| Relic |- id="volcanic_shock"| {{Defense Shard|Volcanic Shock}}| Volcano has a '''2-26% (34%)''' chance to stun all enemies hit for '''1-2.8s (3.4s)'''.| 12| Chaos 5| {{Valid for Lavamancer}}| Relic |- id="anti_air"| {{Hero Shard|Anti Air}}| Deals '''4-40%''' additional damage to flying enemies.| 12| Chaos 5| {{Valid for ALL}}| Weapon |- id="cluster_nades"| {{Hero Shard|Cluster Nades}}| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%)| 20| Chaos 5| {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}| Weapon |- id="burning_strikes"| {{Hero Shard|Burning Strikes}}| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.| 20| Chaos 5| {{Valid for ALL}}| Weapon |- id="chi_burst"| {{Hero Shard|Chi Burst}}| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.| 12| Chaos 5| {{Valid for Initiate}}| Helmet |- id="corruptions_embrace"| {{Hero Shard|Corruption’s Embrace}}| Starfall damage is increased by '''4-40%''' in corrupt form.| 12| Chaos 5| {{Valid for Dryad}}| Helmet |- id="debilitating_madness"| {{Hero Shard|Debilitating Madness}}| Call to Madness increase the target's damage taken by '''3-45%'''.| 14| Chaos 5| {{Valid for Mystic}}| Gloves |- id="drenching_broomnado"| {{Hero Shard|Drenching Broomnado}}| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.| 12| Chaos 5| {{Valid for Gunwitch}}| Chest |- id="empowered_beam"| {{Hero Shard|Empowered Beam}}| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.| 20| Chaos 5| {{Valid for Squire}}| Weapon |- id="enduring_provocation"| {{Hero Shard|Enduring Provocation}}| Provoke lasts an additional '''0.5-7.5''' seconds.| 14| Chaos 5| {{Valid for Squire}}| Shield |- id="flaming_knight"| {{Hero Shard|Flaming Knight}}| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.| 18| Chaos 5| {{Valid for AbyssLord}}| Weapon |- id="heroic_power"| {{Hero Shard|Heroic Power}}| Increases Heroic Wave’s hero damage boost by '''4-40%'''.| 12| Chaos 5| {{Valid for Monk}}| Chest |- id="hunter's_instinct"| {{Hero Shard|Hunter's Instinct}}| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%)| 16| Chaos 5| {{Valid for Hunter}}| Chest |- id="inferno"| {{Hero Shard|Inferno}}| Increases the damage of Flame Surge by '''4-40% (52%)'''.| 12| Chaos 5| {{Valid for Countess}}| Gloves |- id="madness_embrace"| {{Hero Shard|Madness’ Embrace}}| Increases Call to Madness duration by '''0.5-7.5s'''.| 14| Chaos 5| {{Valid for Mystic}}| Weapon |- id="maelstrom"| {{Hero Shard|Maelstrom}}| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''| 20| Chaos 5| {{Valid for Barbarian}}| Weapon |- id="mana_leech"| {{Hero Shard|Mana Leech}}| Dark Syphon drains '''4-40%''' additional mana.| 12| Chaos 5| {{Valid for AbyssLord}}| Gloves |- id="manabomb_power"| {{Hero Shard|Manabomb Power}}| Increases the damage of Manabomb by '''4-40%'''.| 12| Chaos 5| {{Valid for Apprentice}}| Gloves |- id="meteor_rain"| {{Hero Shard|Meteor Rain}}| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.| 20| Chaos 5| {{Valid for Apprentice}}| Weapon |- id="mine_blast_damage"| {{Hero Shard|Mine Blast Damage}}| Anti-Gravity Bot damage increased by '''3-39%'''.| 12| Chaos 5| {{Valid for SeriesEV2}}| Weapon |- id="mine_heat_compensator"| {{Hero Shard|Mine Heat Compensator}}| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.| 12| Chaos 5| {{Valid for SeriesEV2}}| Chest |- id="molten_charge_power"| {{Hero Shard|Molten Charge Power}}| Increases Molten Charge damage by '''4-40%'''.| 12| Chaos 5| {{Valid for Lavamancer}}| Weapon |- id="molten_stun"| {{Hero Shard|Molten Stun}}| Increases Molten Charge stun duration by '''0.5-4.5s'''.| 8| Chaos 5| {{Valid for Lavamancer}}| Weapon |- id="one_with_chi"| {{Hero Shard|One With Chi}}| Increases the damage of Chi Blast by '''4-40%'''.| 12| Chaos 5| {{Valid for Monk}}| Gloves |- id="poison_leaves"| {{Hero Shard|Poison Leaves}}| Dryad’s poison attacks deal '''2-20%''' more damage.| 12| Chaos 5| {{Valid for Dryad}}| Weapon |- id="read_or_die"| {{Hero Shard|Read Or Die}}| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.| 10| Chaos 5| {{Valid for Gunwitch}}| Gloves |- id="scatter_power"| {{Hero Shard|Scatter Power}}| Increases Scatter Sweep damage by '''4-40%'''.| 12| Chaos 5| {{Valid for Gunwitch}}| Chest |- id="talon_strike"| {{Hero Shard|Talon Strike}}| Hawk Strike now stuns for '''2s-4.5'''.| 10| Chaos 5| {{Valid for Barbarian}}| Weapon |- id="thunderbolts_and_lightning"| {{Hero Shard|Thunderbolts and Lightning}}| Increases the damage of Arc Lightning by '''4-40%'''.| 12| Chaos 5| {{Valid for Adept}}| Weapon |- id="restoring_ice"| {{Hero Shard|Restoring Ice}}| Ice Shard critical hits restore '''3-x''' mana.| 18| Chaos 5| {{Valid for Aquarion}}| Helmet |- id="focused_current"| {{Defense Shard|Focused Current}}| Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5.| 10| Chaos 5| {{Valid for Aquarion}}| Relic |}|-| Chaos 6=[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="boosted_beam"| {{Defense Shard|Boosted Beam}}| Increases the power of the Buff Beam by '''22-39%'''.| 18| Chaos 6| {{Valid for SeriesEV2}}| Relic |- id="boosted_power"| {{Defense Shard|Boosted Power}}| Increases the power of the Boost Aura by '''2-20% (24%)'''.| 18| Chaos 6| {{Valid for Monk}}| Relic |- id="colossal_fissure"| {{Defense Shard|Colossal Fissure}}| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050% (2450%)''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.| 20| Chaos 6| {{Valid for AbyssLord}}| Relic |- id="dragon_flare"| {{Defense Shard|Dragon Flare}}| Increases the projectile damage radius of Dragons Nest dragons by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.| 12| Chaos 6| {{Valid for Countess}}| Relic |- id="enhanced_poison"| {{Defense Shard|Enhanced Poison}}| Increases the rate of the Poison Dart Tower's poison by '''4-40% (52%)'''.| 12| Chaos 6| {{Valid for Huntress}}| Relic |- id="flaming_death"| {{Defense Shard|Flaming Death}}| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2050% (2450%)''' of EV2’s Ability Power stat as damage over '''10''' seconds.| 20| Chaos 6| {{Valid for SeriesEV2}}| Relic |- id="frosty_power"| {{Defense Shard|Frosty Power}}| Frostbite tower passes '''9-29% (34%)''' of its Defense Power stat to defenses within its frost aura.| 20| Chaos 6| {{Valid for Apprentice}}| Relic |- id="gathering_burst"| {{Defense Shard|Gathering Burst}}| Flameburst Tower's fireballs deal more damage the further they travel, up to '''20-80% (100%)''' more damage.| 12| Chaos 6| {{Valid for Adept}}| Relic |- id="health_pylon"| {{Defense Shard|Health Pylon}}| Increases the Defense Health of nearby defenses to '''102-130% (135.6%).''' Does not buff the Tower that equips this shard.| 20| Chaos 6| {{Valid for ALL}}| Relic |- id="mark_targets"| {{Defense Shard|Mark Targets}}| This defense has a '''5-45%''' chance to place an Apprentice Mark on its target.| 20| Chaos 6| {{Valid for Apprentice}}{{Valid for Adept}}| Relic |- id="megarock"| {{Defense Shard|Megarock}}| Volcano launches a huge rock dealing '''100%-220% (244%)''' Defense Damage once every '''5''' volleys.| 20| Chaos 6| {{Valid for Lavamancer}}| Relic |- id="reckless_shock"| {{Defense Shard|Reckless Shock}}| Enemies hit by the Tesla Coil Tower take '''10-25% (30%)''' more damage, but move 50% faster.| 12| Chaos 6| {{Valid for Adept}}| Relic |- id="serpent_gods_protection"| {{Defense Shard|Serpent God’s Protection}}| Towers and Blockades near the Obelisk take '''-1%''' to '''-10% (-14%)''' damage.| 9| Chaos 6| {{Valid for Mystic}}| Relic |- id="sharpened_spear"| {{Defense Shard|Sharpened Spear}}| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.| 20| Chaos 6| {{Valid for Engineer}}| Relic |- id="sharpened_spikes"| {{Defense Shard|Sharpened Spikes}}| Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds.| 14| Chaos 6| {{Valid for ALL}}| Relic |- id="water_jet"| {{Defense Shard|Water Jet}}| Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does '''50-150% (190%)''' more damage.| 10| Chaos 6| {{Valid for Initiate}}| Relic |- id="werewolf_general"| {{Defense Shard|Werewolf General}}| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%)| 16| Chaos 6| {{Valid for Hunter}}| Relic |- id="backstab"| {{Hero Shard|Backstab}}| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.| 20| Chaos 6| {{Valid for Mercenary}}| Weapon |- id="boiling_blood"| {{Hero Shard|Boiling Blood}}| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.| 18| Chaos 6| {{Valid for Barbarian}}| Chest |- id="brain_of_confusion"| {{Hero Shard|Brain Of Confusion}}| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.| 12| Chaos 6| {{Valid for ALL}}| Helmet |- id="explosive_finale"| {{Hero Shard|Explosive Finale}}| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.| 20| Chaos 6| {{Valid for Adept}}| Helmet |- id="flaming_retribution"| {{Hero Shard|Flaming Retribution}}| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.| 20| Chaos 6| {{Valid for ALL}}| Gloves |- id="heat_dispenser_module"| {{Hero Shard|Heat Dispenser Module}}| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.| 12| Chaos 6| {{Valid for SeriesEV2}}| Weapon |- id="howling_feast"| {{Hero Shard|Howling Feast}}| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.| 14| Chaos 6| {{Valid for Dryad}}{{Valid for Squire}}| Weapon |- id="inspired_shout"| {{Hero Shard|Inspired Shout}}| Call to Arms buff increases armor and further increases damage by '''3-20%'''.| 12| Chaos 6| {{Valid for Countess}}| Gloves |- id="lasting_siphon"| {{Hero Shard|Lasting Siphon}}| Increases the duration of Blood Siphon by '''1~5''' seconds. (5 Seconds -> 6 Seconds)| 8| Chaos 6| {{Valid for Hunter}}| Gloves |- id="molten_core_power"| {{Hero Shard|Molten Core Power}}| Increases Molten Core damage by '''4-40%'''.| 12| Chaos 6| {{Valid for Lavamancer}}| Gloves |- id="momentum"| {{Hero Shard|Momentum}}| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.| 8| Chaos 6| {{Valid for Mercenary}}| Weapon |- id="nightmare_fuel"| {{Hero Shard|Nightmare Fuel}}| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.| 20| Chaos 6| {{Valid for Mystic}}| Weapon |- id="pole_power"| {{Hero Shard|Pole Power}}| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.| 12| Chaos 6| {{Valid for Monk}}{{Valid for Initiate}}| Gloves |- id="power_of_storms"| {{Hero Shard|Power Of Storms}}| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.| 12| Chaos 6| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}| Helmet |- id="scatter_striker"| {{Hero Shard|Scatter Striker}}| Increases the range of Scatter Sweep by '''4-40%'''.| 12| Chaos 6| {{Valid for Gunwitch}}| Weapon |- id="shadow_prince"| {{Hero Shard|Shadow Prince}}| Taking damage has an '''7-23%''' chance to make you take '''3-15%''' less damage and stun attackers for '''1.2-4.8''' seconds over the duration.| 12| Chaos 6| {{Valid for Mercenary}}| Chest |- id="shattering_stones"| {{Hero Shard|Shattering Stones}}| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.| 18| Chaos 6| {{Valid for AbyssLord}}| Boots |- id="shellshock"| {{Hero Shard|Shellshock}}| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.| 18| Chaos 6| {{Valid for Barbarian}}| Weapon |- id="snipe_critical_strike"| {{Hero Shard|Snipe Critical Strike}}| Increases the Crit Chance of Snipe by '''2-30%'''.| 14| Chaos 6| {{Valid for Gunwitch}}| Weapon |- id="surging_siphon"| {{Hero Shard|Surging Siphon}}| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)| 12| Chaos 6| {{Valid for Hunter}}| Gloves |- id="unholy_fire"| {{Hero Shard|Unholy Fire}}| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.| 20| Chaos 6| {{Valid for Squire}}{{Valid for Countess}}| Shield |- id="greater_rift"| {{Hero Shard|Greater Rift}}| Increases the damage of Oceanic Rift by '''3-x%'''.| 12| Chaos 6| {{Valid for Aquarion}}| Gloves |- id="water_warrior"| {{Hero Shard|Water Warrior}}| Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%.| 16| Chaos 6| {{Valid for Aquarion}}| Weapon |}|-| Chaos 7=[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="enhanced_throw"| {{Defense Shard|Enhanced Throw}}| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.| 16| Chaos 7| {{Valid for Engineer}}| Relic |- id="ghost_arrows"| {{Defense Shard|Ghost Arrows}}| The arrows of the Nether Archer can now bounce '''1-4 (5)''' additional times.| 12| Chaos 7| {{Valid for Mercenary}}| Relic |- id="glacier"| {{Defense Shard|Glacier}}| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''75%-175% (195%)''' Defense Power as damage in a small area.| 20| Chaos 7| {{Valid for Adept}}| Relic |- id="manufacturers_overcharge"| {{Defense Shard|Manufacturer’s Overcharge}}| Weapon Manufacturer charges '''4-40% (52%)''' faster.| 12| Chaos 7| {{Valid for SeriesEV2}}| Relic |- id="node_increase"| {{Defense Shard|Node Increase}}| EV2 can create '''1-4 (6)''' extra node(s) in any single Weapon Manufacturer chain.| 6| Chaos 7| {{Valid for SeriesEV2}}| Relic |- id="obelisk_shield"| {{Defense Shard|Obelisk Shield}}| Obelisk Shield absorption increased to '''10-70% (86%)'''.| 15| Chaos 7| {{Valid for Mystic}}| Relic |- id="oily_entrapment"| {{Defense Shard|Oily Entrapment}}| Increases Oil Geyser slow rate by '''3-15% (19%)'''.| 12| Chaos 7| {{Valid for Lavamancer}}| Relic |- id="power_pylon"| {{Defense Shard|Power Pylon}}| Increases the Defense Power of nearby defenses to '''102-120% (124%).''' Does not buff the Tower that equips this shard.| 18| Chaos 7| {{Valid for ALL}}| Relic |- id="splody_harpoon"| {{Defense Shard|Splody Harpoon}}| Ballista projectiles have a '''10-45% (52%)''' chance to detonate on each target hit dealing '''1-41% (49%)''' of Defense Damage as extra damage in small area.| 20| Chaos 7| {{Valid for Squire}}| Relic |- id="viscous_oil"| {{Defense Shard|Viscous Oil}}| The oil effect from Oil Catapult now slows enemies by an additional '''2-8% (10%)''', and also slows their attack speed by '''8-20% (24%)'''.| 12| Chaos 7| {{Valid for Countess}}| Relic |- id="charged_shot"| {{Hero Shard|Charged Shot}}| Your primary attacks have a '''5-25%''' chance to fire a fully charged secondary attack. Can only occur once per second. (25% -> 33%)| Chaos 7| 10| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Adept}}{{Valid for SeriesEV2}}{{Valid for Hunter}}| Weapon |- id="chi_supercharge"| {{Hero Shard|Chi Supercharge}}| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.| 12| Chaos 7| {{Valid for Initiate}}| Chest |- id="constrictor"| {{Hero Shard|Constrictor}}| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.| 20| Chaos 7| {{Valid for Mystic}}| Weapon |- id="enduring_slam"| {{Hero Shard|Enduring Slam}}| Seismic Slam stun duration increased by '''0.5-5''' seconds.| 15| Chaos 7| {{Valid for Squire}}| Shield |- id="enhanced_effigy"| {{Hero Shard|Enhanced Effigy}}| Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%)| 12| Chaos 7| {{Valid for Hunter}}| Helmet |- id="fiery_brimstone"| {{Hero Shard|Fiery Brimstone}}| Adds '''2-36% (50%)''' Hero Damage to Your Attacks as Magical Fire Damage.| 10| Chaos 7| {{Valid for AbyssLord}}| Weapon |- id="flame_cloak"| {{Hero Shard|Flame Cloak}}| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2,000%''' of your Armor.| 16| Chaos 7| {{Valid for Countess}}| Shield |- id="heroic_boost"| {{Hero Shard|Heroic Boost}}| Increases Heroic Wave's healing done by '''4-40%'''.| 12| Chaos 7| {{Valid for Monk}}| Helmet |- id="life_leech"| {{Hero Shard|Life Leech}}| Your primary attacks heal you for '''0.2-1%''' of your max health.| 20| Chaos 7| {{Valid for ALL}}| Weapon |- id="mage_gambit"| {{Hero Shard|Mage Gambit}}| Increases your ability power by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.| 20| Chaos 7| {{Valid for ALL}}| Chest |- id="mana_capacitor"| {{Hero Shard|Mana Capacitor}}| Increases your maximum ability resource by '''10-100'''.| 18| Chaos 7| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}}| Helmet |- id="poisoned_blades"| {{Hero Shard|Poisoned Blades}}| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.| 12| Chaos 7| {{Valid for Mercenary}}| Weapon |- id="power_gambit"| {{Hero Shard|Power Gambit}}| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.| 20| Chaos 7| {{Valid for ALL}}| Chest |- id="proton_canon_insulator"| {{Hero Shard|Proton Canon Insulator}}| Reduces the heat generation rate of Proton Charge by '''2-20%'''.| 12| Chaos 7| {{Valid for SeriesEV2}}| Weapon |- id="proton_supercharge"| {{Hero Shard|Proton Supercharge}}| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.| 20| Chaos 7| {{Valid for SeriesEV2}}| Weapon |- id="ramster_power"| {{Hero Shard|Ramster Power}}| Increases the damage of Ramster Direct Command by '''5-35%'''.| 10| Chaos 7| {{Valid for AbyssLord}}| Gloves |- id="ravenhost"| {{Hero Shard|Ravenhost}}| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.| 20| Chaos 7| {{Valid for ALL}}| Weapon |- id="restoring_snipe"| {{Hero Shard|Restoring Snipe}}| Snipe critical hits restore '''4-40''' Broom Power.| 18| Chaos 7| {{Valid for Gunwitch}}| Weapon |- id="ride_the_lightning"| {{Hero Shard|Ride the Lightning}}| Increase the damage bonus of Lightning Stance by '''1%-21%'''.| 20| Chaos 7| {{Valid for Barbarian}}| Gloves |- id="serpents_kiss"| {{Hero Shard|Serpent’s Kiss}}| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.| 20| Chaos 7| {{Valid for Mystic}}| Gloves |- id="sharpened_stake"| {{Hero Shard|Sharpened Stake}}| Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%)| 12| Chaos 7| {{Valid for Hunter}}| Gloves |- id="snipe_critical_power"| {{Hero Shard|Snipe Critical Power}}| Increases the total critical damage of Snipe by '''104-140%'''.| 12| Chaos 7| {{Valid for Gunwitch}}| Weapon |- id="tectonic_breaker"| {{Hero Shard|Tectonic Breaker}}| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.| 20| Chaos 7| {{Valid for Lavamancer}}| Chest |- id="twice_as_bright"| {{Hero Shard|Twice As Bright}}| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.| 20| Chaos 7| {{Valid for Lavamancer}}| Helmet |- id="wreckless"| {{Hero Shard|Wreckless}}| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.| 20| Chaos 7| {{Valid for Barbarian}}| Gloves |- id="hailstorm_cascade"| {{Hero Shard|Hailstorm Cascade}}| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.| 12| Chaos 7| {{Valid for Aquarion}}| Weapon |- id="giant_shells"| {{Defense Shard|Giant Shells}}| Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''.| 16| Chaos 7| {{Valid for Aquarion}}| Relic |}|-| Chaos 8=[[File:Chaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="buckshot"| {{Defense Shard|Buckshot}}| Increases the knockback of the Flak Cannon by '''4-22%'''. (22% -> 28%)| 12| Chaos 8| {{Valid for Countess}}| Relic |- id="double_tap"| {{Defense Shard|Double Tap}}| Your Skeletal Archers have a '''15-45% (51%)''' chance to fire twice in succession.| 20| Chaos 8| {{Valid for AbyssLord}}| Relic |- id="enduring_bubble"| {{Defense Shard|Enduring Bubble}}| Increases Viper's Fang bubble duration by '''1-2''' seconds.| 10| Chaos 8| {{Valid for Mystic}}| Relic |- id="ghastly_blades"| {{Defense Shard|Ghastly Blades}}| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)| 10| Chaos 8| {{Valid for Hunter}}| Relic |- id="nerve_shock"| {{Defense Shard|Nerve Shock}}| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.| 16| Chaos 8| {{Valid for Aquarion}}| Relic |- id="oily_harpoon"| {{Defense Shard|Oily Harpoon}}| Ballista oils targets on hit for '''2.16-6.12 (7)''' seconds. Fire damage Ignites the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds.| 18| Chaos 8| {{Valid for Squire}}| Relic |- id="shattering_torpedo"| {{Defense Shard|Shattering Torpedo}}| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.| 20| Chaos 8| {{Valid for SeriesEV2}}| Relic |- id="snakes_on_a_plane"| {{Defense Shard|Snakes on a plane}}| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical Earth damage.| 20| Chaos 8| {{Valid for Mystic}}| Relic |- id="torpedo_striker"| {{Defense Shard|Torpedo Striker}}| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.| 12| Chaos 8| {{Valid for SeriesEV2}}| Relic |- id="vengeance"| {{Defense Shard|Vengeance}}| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.| 18| Chaos 8| {{Valid for Squire}}| Relic |- id="water_elemental"| {{Defense Shard|Water Elemental}}| The affected tower has has '''5-25% (29%)''' chance on hit to drench enemies for 3 seconds.| 20| Chaos 8| {{Valid for ALL}}| Relic |- id="block_power"| {{Hero Shard|Block Power}}| Increases the blocking power of the shield by '''5-25%'''| 20| Chaos 8| {{Valid for Squire}}| Shield |- id="blood_ritual"| {{Hero Shard|Blood Ritual}}| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)| 18| Chaos 8| {{Valid for Hunter}}| Helmet |- id="celestial_power"| {{Hero Shard|Celestial Power}}| Falling stars give an additional '''6-22''' celestial power.| 8| Chaos 8| {{Valid for Dryad}}| Boots |- id="deaths_grasp"| {{Hero Shard|Death’s Grasp}}| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.| 20| Chaos 8| {{Valid for Squire}}{{Valid for Countess}}| Shield |- id="enduring_price"| {{Hero Shard|Enduring Price}}| Two at Twice the Price lasts '''1-7''' seconds longer.| 12| Chaos 8| {{Valid for Gunwitch}}| Weapon |- id="escape_artist"| {{Hero Shard|Escape Artist}}| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.| 12| Chaos 8| {{Valid for Mercenary}}| Boots |- id="freezing_vault"| {{Hero Shard|Freezing Vault}}| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.| 12| Chaos 8| {{Valid for Gunwitch}}| Boots |- id="harbingers_powered_block"| {{Hero Shard|Harbinger’s Powered Block}}| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.| 10| Chaos 8| {{Valid for Squire}}| Shield |- id="holy_restoration"| {{Hero Shard|Holy Restoration}}| Increases the healing of Holy Fire by '''3-39%'''.| 12| Chaos 8| {{Valid for Countess}}| Helmet |- id="lightning_touch"| {{Hero Shard|Lightning Touch}}| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.| 12| Chaos 8| {{Valid for ALL}}| Weapon |- id="lingering_core"| {{Hero Shard|Lingering Core}}| Increases Molten Core lifespan by '''1-8''' seconds.| 14| Chaos 8| {{Valid for Lavamancer}}| Weapon |- id="power_of_embermount"| {{Hero Shard|Power of Embermount}}| Increases the amount of Molten Power gained by '''4-40%'''.| 12| Chaos 8| {{Valid for Lavamancer}}| Helmet |- id="power_overwhelming"| {{Hero Shard|Power Overwhelming}}| Increases your Ability Power by '''10-50%''', but increase your ability resource cost by '''100-70%'''.| 20| Chaos 8| {{Valid for AbyssLord}}| Helmet |- id="price_of_power"| {{Hero Shard|Price Of Power}}| Increases damage of Two at Twice the Price by '''4-40%'''.| 12| Chaos 8| {{Valid for Gunwitch}}| Gloves |- id="proton_cannon_boost"| {{Hero Shard|Proton Cannon Boost}}| Width of Proton Charge increased by '''4-40%'''.| 12| Chaos 8| {{Valid for SeriesEV2}}| Weapon |- id="proton_flame_charge"| {{Hero Shard|Proton Flame Charge}}| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.| 14| Chaos 8| {{Valid for SeriesEV2}}| Gloves |- id="pumpkinator"| {{Hero Shard|Pumpkinator}}| Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.| 20| Chaos 8| {{Valid for ALL}}| Weapon |- id="radiant_power"| {{Hero Shard|Radiant Power}}| Increases the Defense Power of nearby defenses by '''5-10%'''.| 5| Chaos 8| {{Valid for ALL}}| Weapon |- id="regeneration"| {{Hero Shard|Regeneration}}| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.| 10| Chaos 8| {{Valid for ALL}}| Boots |- id="serpent_gods_fury"| {{Hero Shard|Serpent God's Fury}}| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.| 18| Chaos 8| {{Valid for ALL}}| Weapon |- id="snake_bomb"| {{Hero Shard|Snake Bomb}}| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.| 20| Chaos 8| {{Valid for Mystic}}| Weapon |- id="spiders_kiss"| {{Hero Shard|Spider’s Kiss}}| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.| 20| Chaos 8| {{Valid for Gunwitch}}| Weapon |- id="submerging_blast"| {{Hero Shard|Submerging Blast}}| Increases Submerge's Emerge damage by '''3-39%'''.| 12| Chaos 8| {{Valid for Lavamancer}}| Boots |- id="submerging_speed"| {{Hero Shard|Submerging Speed}}| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.| 12| Chaos 8| {{Valid for Lavamancer}}| Boots |- id="sundering_blow"| {{Hero Shard|Sundering Blow}}| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.| 15| Chaos 8| {{Valid for ALL}}| Weapon |- id="superconductor"| {{Hero Shard|Superconductor}}| Reduces the costs of all abilities by '''1-19%'''.| 18| Chaos 8| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}| Chest |- id="taser_suit"| {{Hero Shard|Taser Suit}}| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.| 15| Chaos 8| {{Valid for ALL}}| Chest |- id="tempered_anger"| {{Hero Shard|Tempered Anger}}| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.| 12| Chaos 8| {{Valid for Mystic}}| Chest |- id="wave_of_the_storm"| {{Hero Shard|Wave Of The Storm}}| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.| 20| Chaos 8| {{Valid for ALL}}| Boots |- id="zero_entropy"| {{Hero Shard|Zero Entropy}}| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.| 12| Chaos 8| {{Valid for Gunwitch}}| Helmet |- id="hard_water"| {{Hero Shard|Hard Water}}| Increases the damage of Water Orbs by '''3-x%'''.| 12| Chaos 8| {{Valid for Aquarion}}| Gloves |- id="superheated_water"| {{Hero Shard|Superheated Water}}| Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.| 16| Chaos 8| {{Valid for Aquarion}}| Chest |}|-| Chaos 9=[[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for
|-
! style="width:10%;" | Hero
! style="width:3%;" | WeaponSlot! style="width:3%;" | Shield! style="width:3%;" | Helmet! style="width:3%;" | Chest ! style="width:3%;" | Gloves! style- id="width:3%;augmented_explosions" | Boots! style="width:3%;" | Relic|-| {{Defense Shard|Defensive Critical DamageAugmented Explosions}} || Increases the Defense Crit Damage Explosion radius of the affected tower by Nether Spiders and Slimes are '''215-3465%(75%)'''bigger. |20| 16 || Campaign |Chaos 9| {{Valid for ALLDryad}} || {{Valid for RelicMercenary}}| Relic |-id="auto_repair_system"| {{Defense Shard|FortificationAuto-Repair System}} || Increases Defense Health of the affected tower by Restores '''20.5-344%'''. |of the affected tower’s Max Health every 5s. Only active during Combat Phase.| 16 || Campaign 20|Chaos 9| {{Valid for ALL}} || {{Valid for Relic}} |-id="bubble_beam"| {{Hero Defense Shard|Concussive ChiBubble Beam}} || Secondary attacks Sand Vipers have a an '''111-25%(29%)''' chance on hit to stun targets bubble the target for '''12-4.6''' seconds. |14| 12 || Campaign |Chaos 9| {{Valid for Monk}}{{Valid for InitiateMystic}} || {{Valid for Weapon}}Relic |-id="concentrated_pyrotechnics"| {{Hero Defense Shard|Concussive ShockConcentrated Pyrotechnics}} || Increases the stun duration damage of Concussive Shot the Firework Cannon by '''420-4050% (60%)''', but increases the damage falloff by 50%. || 12 || Campaign |Chaos 9| {{Valid for HuntressInitiate}} || {{Valid for Weapon}}Relic |-id="crippling_blow"| {{Hero Defense Shard|ConstructionCrippling Blow}} || Increases repair and upgrade speed during Combat Phase by Sky Guard Tower has a '''2510-7517% (19%)'''chance on hit to stun the target for '''0-3''' seconds. |14| 20 || Campaign |Chaos 9| {{Valid for ALLMonk}} || {{Valid for GlovesInitiate}}| Relic |-id="Crystal Fissure"| {{Hero Defense Shard|Corruption’s FortificationCrystal Fissure}} || Armor buff Increases the width of Dryad’s Blessing is increased Crystal Hammer's Fissure by 50% and increase the Defense Damage by '''45-4029% (35%)''' in purification form. |16| 12 || Campaign |Chaos 9| {{Valid for DryadAdept}} || {{Valid for Chest}}Relic |-id="electric_arcing"| {{Hero Defense Shard|Drenching StrikesElectric Arcing}} || Your primary attacks have a Increases the number of targets for the Lightning Strike Aura by 4, but does '''290-3080% (76%)''' chance on hit to drench enemies for '''3-7''' seconds. || 14 || Campaign |less damage.| 10| Chaos 9| {{Valid for ALLMonk}} || {{Valid for WeaponInitiate}}| Relic |-id="fleeting_nature"| {{Hero Defense Shard|Enduring TornadoFleeting Nature}} || Increases the knockup duration of Tornado Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1-6,500)''' seconds. |16| 10 || Campaign |Chaos 9| {{Valid for Apprentice}}{{Valid for AdeptDryad}} || {{Valid for Gloves}}Relic |-id="Freezing Rain"| {{Hero Defense Shard|Enhanced DecoyFreezing Rain}} || Death From Above's decoy deals an extra Geyser Traps has '''2010-42042%(50%)''' damage chance to enemiesfreeze all targets. |16| 20 || Campaign |Chaos 9| {{Valid for SeriesEV2Huntress}} || {{Valid for Boots}}Relic |-id="giant_harpy_feathers"| {{Hero Defense Shard|Fountain Of SpeedGiant Harpy Feathers}} || Abyss Fountain increases allied movement speed Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''5010-650''' for '30% (40%)''5''' seconds. |20| 12 || Campaign |Chaos 9| {{Valid for AbyssLordDryad}} || {{Valid for Boots}}Relic |-id="oily_overflow"| {{Hero Defense Shard|RetributionOily Overflow}} || When you take damage, you have a Oil Catapult projectiles leave additional Oil on the ground for '''23-20%5 (6)''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. || 20 || Campaign seconds.| 8|Chaos 9| {{Valid for ALLCountess}} || {{Valid for Chest}}Relic |-id="rebounding_strike"| {{Hero Defense Shard|Speed BoostRebounding Strike}} || Increases your movement speed by Attacks against the Werewolf Commander have an '''100-5004~16%'''. |chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%)| 8 || Campaign 12|Chaos 9| {{Valid for ALLHunter}} || {{Valid for Boots}}Relic |-id="titanic_slam"| {{Hero Defense Shard|Support Magic SpecialistTitanic Slam}} || Decreases the cost of Broom Vault and Book Drop by The Colossus' attack has an '''8-18% (20%)''' chance to be a massive overhead slam, creating a shockwave that deals '''4200-401800% (2120%)'''of your Tower Health as earth damage and sends enemies airborne. |20| 12 || Campaign |Chaos 9| {{Valid for GunwitchAbyssLord}} || {{Valid for Helmet}}Relic |-id="voltage_spike"| {{Hero Defense Shard|Swift ProvocationVoltage Spike}} || Provoke movement speed buff increased by EMP Trap has a '''2-38%''' chance to deal '''104-15476%'''more damage. || 12 || Campaign |Chaos 9| {{Valid for SquireEngineer}} |Relic |- id="Ambush"| {{Valid for Boots}}|-| {{Hero Shard|Worm ScarfAmbush}} || Reduces the damage you take from enemies Increase Hero Critical Strike Damage by '''3-158~32%'''while Cloaked is active. | (32% -> 40%)| 12 || Campaign |Chaos 9| {{Valid for ALLHunter}} || {{Valid for Helmet}}Chest |-id="amped_charge"| {{Hero Shard|Zephyr's WarpathAmped Charge}} || Increase movement speed in Whirlwind Increases the damage of Proton Charge by '''53-39%-105(52%)'''. |12| 20 || Campaign |Chaos 9| {{Valid for BarbarianSeriesEV2}} || {{Valid for Boots}}Gloves |-id="atomic_madness"| {{Defense Hero Shard|Crumbling StoneAtomic Madness}} || Enemies petrified by Maw of the Earth Drake receive Atomic Launcher fires 2 extra shots in a small spread for '''150-2-20,150%''' more damage and explode on death for '''10-250(2,550%)''' Defense Power magical damageof your Hero Damage. || 20 || Chaos 1 |9| {{Valid for LavamancerSeriesEV2}} || {{Valid for Relic}}Gloves |-id="beam_intensification"| {{Defense Hero Shard|DestructionBeam Intensification}} || Increases Defense Power the damage of the affected tower Sword Beam by '''23-3439% (52%)'''. || 16 |12| Chaos 1 |9| {{Valid for ALLSquire}} || {{Valid for Relic}}Gloves |-id="blood_rage"| {{Defense Hero Shard|Electric FingersBlood Rage}} || Skeletal Orcs have Increases the damage bonus of Provoke by '''34-3040% (52%)''' chance on hit to deal an additional , and damage resistance by '''403-40015% (19%)''' of their Defense Health as storm damage. Bounces '''3''' times. || 18 |12| Chaos 1 |9| {{Valid for AbyssLordSquire}} || {{Valid for Relic}}Gloves |-id="bunny_hop"| {{Defense Hero Shard|Empowered FlameBunny Hop}} || Flamethrower tower has a '''1-15%''' chance Gives the ability to hit the target again for double jump! And increases your movement speed by '''550-275%100''' damage. || 20 | (100 -> 200)| Chaos 1 9|4| {{Valid for Apprentice}}{{Valid for AdeptHuntress}} || {{Valid for RelicSquire}}|-| {{Defense Shard|Enduring BubbleValid for AbyssLord}}{{Valid for Adept}} || Increases Viper's Fang bubble duration by '''1-2''' seconds. || 10 || Chaos 1 || {{Valid for MysticLavamancer}} || {{Valid for RelicBarbarian}}|-| {{Defense Shard|Laser BoostValid for Mystic}} || Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. || 20 || Chaos 1 || {{{Valid for SeriesEV2Countess}} || {{Valid for RelicHunter}}| Boot |-id="chi_curse"| {{Defense Hero Shard|Rippling ExplosionsChi Curse}} || Enemies that die inside the boost aura have a Increases Crippling Chi Wave cripple effectiveness by '''5-20% (25%)''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 |12| Chaos 1 9|| {{Valid for Monk}}{{Valid for Initiate}} |Chest | {{Valid for Relic}}|-- id="critical_empowerment"| {{Defense Hero Shard|Stun FireCritical Empowerment}} || Cannonball Tower has a Increases your Hero Crit Damage by '''115-2516% (20%)''' chance on hit to stun target for '''1.6-3''' seconds. || 14 |11| Chaos 1 |9| {{Valid for SquireALL}} || {{Valid for Relic}}Gloves |-id="hasten"| {{Hero Shard|AnnoyanceHasten}} || Taunts nearby enemies for Increases attack speed by '''110-4''' seconds every '''830%''' seconds. || 10 | (30% -> 35%)| Chaos 1 9|16| {{Valid for ALLApprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}} || {{Valid for ChestHunter}}| Helmet |-id="heavy_armor"| {{Hero Shard|Bots Of OilHeavy Armor}} || Exploding Grav Bots now oil enemies for Increases armor by '''14-845% (65%)''' second(s). If ignited , but reduces speed by fire, deals '''20700-220%''' Ability Power as fire damage per second for '''1-5500 (400)''' second(s). || 20 |8| Chaos 1 |9| {{Valid for SeriesEV2Countess}} || {{Valid for Chest}} |-id="radiant_empowerment"| {{Hero Shard|Broomnado PowerRadiant Empowerment}} || Increases Broom Nado the damage of nearby heroes by '''45-4010% (14%)'''. || 12 |5| Chaos 1 |9| {{Valid for GunwitchALL}} || {{Valid for Boots}}Weapon |-id="rainbow_flask"| {{Hero Shard|BulwarkRainbow Flask}} || Increases armor the damage of Oil Flask by '''43-4027%(35%)''''and has a chance to drench, ignite, or poison enemies on hit. || 12 || Chaos 1 |9| {{Valid for ALLHuntress}} || {{Valid for Chest}}Gloves |-id="run_and_gun"| {{Hero Shard|Concussive PowerRun and Gun}} || Increases the damage of Concussive Shots by Your primary attacks have a '''410-4032% (41%)'''chance on hit to increase your movement speed by 600 for 3s. || 12 |10| Chaos 1 |9| {{Valid for HuntressALL}} || {{Valid for Helmet}}Boots |-id="sharp_thinking"| {{Hero Shard|Crane StanceSharp Thinking}} || Each secondary attack increases Increases the damage bonus of the next primary attack Combat Preparation by '''104-9040% (52%.)''' Stacks up to '''6''' times. || 20 |.| 12| Chaos 1 |9| {{Valid for Monk}}{{Valid for InitiateMercenary}} || {{Valid for Boots}}Weapon |-id="tamers_gambit"| {{Hero Shard|Critical StrikeTamer's Gambit}} || Increases your Hero Crit Chance by Pets deal '''320-10250% (296%)'''. || 7 more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''.|20| Chaos 1 |9| {{Valid for ALL}} || {{Valid for Gloves}}Weapon |-id="tank_gambit"| {{Hero Shard|HauntingTank Gambit}} || Primary attacks generate Take '''16-26% (30%)''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' secondsless damage, each dealing but deal '''1045-25025% (21%)''' of your Ability Power as less damage. The effect has a cooldown of '''5''' seconds. || 20 || Chaos 1 |9| {{Valid for ALL}} |Chest | {{Valid for Weapon}}|-- id="venomous_strikes"| {{Hero Shard|Lashing PowerVenomous Strikes}} || Increases Lash Out damage by '''42-4020%'''. || 12 || Chaos 1 || {{Valid chance on hit to poison a target for Mystic}} || {{Valid for Chest}}|'''20-| {{180% (212%)''' of your Hero Shard|Molten Striker}} || Molten Core deals more impact Damage stat as magical poison damage the farther it travels, up to +20each second for '''1-200% more damage5s'''. || 20 || Chaos 1 |9| {{Valid for LavamancerALL}} |Weapon | {{Valid for Gloves}}|-- id="vroom_polymorph"| {{Hero Shard|Power VolleyVroom Polymorph}} || Increases the damage of Arcane Volley by Vroom Broom polymorphs enemies around you when activated for '''2-4-40%(5)'''seconds. Can only activate once every 10 seconds. || 12 |8| Chaos 1 |9| {{Valid for ApprenticeGunwitch}} |Boots |- id="wild_fire"| {{Valid for Weapon}}|-| {{Hero Shard|Shroom DoomWild Fire}} || Damage Increases the duration of Powder Toss while in Corrupt Form increased Flame Surge’s fire trail by '''1-3 (4-40%)'''seconds. || 12 |8| Chaos 1 |9| {{Valid for DryadCountess}} || {{Valid for Gloves}}Boots |-id="enhanced_bulwark"| {{Hero Shard|Thundering CallEnhanced Bulwark}} || Increases Call to Madness range the healing of the Bubble Bulwark by '''4-40x%'''. || 12 || Chaos 1 |9| {{Valid for MysticAquarion}} || {{Valid for Weapon}}Boots |-id="puff_up"| {{Hero Defense Shard|Withering FountainPuff Up}} || Abyss Fountain withers enemies inside it reducing When the Pufferfish defense takes damage they deal by , it temporarily bulks up, gaining '''29-20x%'''. || defense damage and taking '''9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}}|-| {{Hero Shard|Full Shell Ahead}} || Increases movement speed while in Turtle Stance by '''25-525'''. || 20 || Chaos 1 || {{Valid for Barbarian}} || {{Valid for Boots}}|-| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|-| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}|-| {{Defense Shard|Blazing Phoenix}} || Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}|-| {{Defense Shard|Combined Power}} || Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}|-| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Encroaching Flames}} || Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}|-| {{Defense Shard|Frosty Duet}} || The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.''' || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}|-| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}|-| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Power Bolts}} || Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}|-| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|World Tree Mcbufferson}} || Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}|-| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}|-| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}|-| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore '''1-5''' Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}|-| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}|-| {{Hero Shard|Dummies And Bots}} || The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}|-| {{Hero Shard|Empowered Mark}} || Increases the max number of the marked targets this hero may have by '''2-30'''. || 28 || Chaos 2 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}|-| {{Hero Shard|Harbinger’s Slam Power}} || During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}|-| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4-40%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}|-| {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}|-| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}|-| {{Hero Shard|Quake}} || You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}|-| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by '''60-300%'''. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}|-| {{Hero Shard|Turtle Power}} || Increase Damage Protection while in Turtle Stance by '''1%-21%'''. || ? || Chaos 2 || {{Valid for Barbarian}} || {{Valid for Boot}}|-| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60%''' speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}|-| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''4-40%'''. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}|-| {{Defense Shard|Empowered Bolts}} || Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}|-| {{Defense Shard|Empowered Frostbite}} || Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}|-| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}|-| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|-| {{Defense Shard|Oil Spill}} || Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''. || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}|-| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}|-| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}|-| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by '''1-15%'''. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}|-| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}|-| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}|-| {{Hero Shard|Betsy’s Empowered Lightning}} || Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second for '''1''' seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}|-| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Big Boy}} || The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%''' of hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}|-| {{Hero Shard|Cataclysm}} || Increases Eruption damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}|-| {{Hero Shard|Channel}} || Restores '''1-15''' of your ability resources every '''5''' seconds. || 14 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}|-| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}|-| {{Hero Shard|Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}|-| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25%''' more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}|-| {{Hero Shard|Jackpot}} || You have a '''2-10%''' chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}}|-| {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}}|-| {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by '''1-9%'''. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}}|-| {{Hero Shard|Overwhelm}} || Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}|-| {{Hero Shard|Overwhelming Buster}} || Adds '''0.5-4.5s''' to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}|-| {{Hero Shard|Echoing Shout}} || Increases the duration of Staggering Shout debuffs by 0.5s-4.5s. || 10 || Chaos 3 || {{Valid for Barbarian}} || {{Valid for Helmet}}|-| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33%'''. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Earth Toss}} || Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}|-| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by '''5-25%'''. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}|-| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}|-| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}|-| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1-4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}|-| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}|-| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by '''4-40%'''. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}|-| {{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}|-| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}|-| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}|-| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}|-| {{Hero Shard|Celestial Attunement}} || The dyrad can hold '''1-4''' more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}}|-| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2’s secondary attacks by '''5-95%'''. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|-| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by '''3-30'''. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}|-| {{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}}|-| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by '''0.5-7.5s'''. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}|-| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by '''0.5-4.5''' s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}|-| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}|-| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage. || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}|-| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}|-| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds. || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}|-| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Boots}}|-| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}|-| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}|-| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}|-| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}}|-| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last '''1-6''' seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}|-| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}|-| {{Hero Shard|Smashing Fists}} || Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}|-| {{Hero Shard|Draining Strikes}} || Increase the healing from Siphon Stance by '''5%-25%'''. || ? || Chaos 4 || {{Valid for Barbarian}} || {{Valid for Helmet}}|-| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}|-| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}|-| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}|-| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}|-| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}|-| {{Defense Shard|Frosty Beams}} || 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|-| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by '''1-10%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}|-| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}|-| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every '''3s''' that flies into an enemy dealing '''25-3000%''' Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}|-| {{Defense Shard|Split Vipers}} || Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}|-| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Volcanic Shock}} || Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}|-| {{Hero Shard|Anti Air}} || Deals '''4-40%''' additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}|-| {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}|-| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}|-| {{Hero Shard|Chi Burst}} || Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}|-| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by '''4-40%''' in corrupt form. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}|-| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by '''3-45%'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}|-| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}|-| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}|-| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional '''0.5-7.5''' seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}|-| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. || 14 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|-| {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}}|-| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}|-| {{Hero Shard|Madness’ Embrace}} || Increases Call to Madness duration by '''0.5-7.5s'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}|-| {{Hero Shard|Mana Leech}} || Dark Syphon drains '''4-40%''' additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}|-| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}}|-| {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}}|-| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}}|-| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}|-| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by '''0.5-4.5s'''. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}|-| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}}|-| {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal '''2-20%''' more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}}|-| {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}}|-| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}|-| {{Hero Shard|Maelstrom}} || While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}|-| {{Hero Shard|Talon Strike}} || Hawk Strike now stuns for '''2s-4.5'''. || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}|-| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by '''2-20%'''. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}|-| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}|-| {{Defense Shard|Enhanced Poison}} || Increases the rate of the Poison Dart Tower's poison by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}|-| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|-| {{Defense Shard|Frosty Power}} || Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}|-| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Mark Targets}} || This defence has a '''5-45%''' chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}|-| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}|-| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}|-| {{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}|-| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}|-| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|-| {{Hero Shard|Howling Feast}} || Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds. || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}|-| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}|-| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}|-| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}|-| {{Hero Shard|Power Of Storms}} || You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown. || 12 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}|-| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}|-| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by '''2-30%'''. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}|-| {{Hero Shard|Boiling Blood}} || Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Chest}}|-| {{Hero Shard|Shellshock}} || While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Weapon}}|-| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges '''4-40%''' faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|-| {{Defense Shard|Node Increase}} || EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|-| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to '''10-70%'''. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}|-| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by '''3-15%'''. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}|-| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}|-| {{Hero Shard|Charged Shot}} || Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}} || {{Valid for Weapon}}|-| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}|-| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}|-| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by '''0.5-5''' seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}|-| {{Hero Shard|Fiery Brimstone}} || Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Weapon}}|-| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by '''4-40%'''. || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}|-| {{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1%''' of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}|-| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10-100'''. || 18 || Chaos 7 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} || {{Valid for Helmet}}|-| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}|-| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by '''2-20%'''. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|-| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|-| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by '''5-35%'''. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}|-| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}|-| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore '''4-40''' Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}|-| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by '''104-140%'''. || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|-| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}|-| {{Hero Shard|Ride the Lightning}} || Increase the damage bonus of Lightning Stance by '''1%-21%'''. || ? || Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}|-| {{Hero Shard|Wreckless}} || The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath. || ?|| Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}|-| {{Hero Shard|Wither Bubble}} || Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. || 9 || Chaos 1 || {{Valid for Adept}} || {{Valid for Chest}}|-| {{Hero Shard|Sanctuary}} || Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble. || 10 || Chaos 2 || {{Valid for Adept}} || {{Valid for Gloves}}|-| {{Hero Shard|Icefall}} || Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds. || 15 || Chaos 2 || {{Valid for Adept}} || {{Valid for Relic}}|-| {{Hero Shard|Thunderwave}} || Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you. || 20 || Chaos 3 || {{Valid for Adept}} || {{Valid for Chest}}|-| {{Hero Shard|Arc Shielding}} || Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds. || 20 || Chaos 4 || {{Valid for Adept}} || {{Valid for Helmet}}|-| {{Hero Shard|Marking Bubble}} || Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''. || 5 || Chaos 4 || {{Valid for Adept}} || {{Valid for Boots}}|-| {{Hero Shard|Thunderbolts and Lightning}} || Increases the damage of Arc Lightning by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Adept}} || {{Valid for Weapon}}|-| {{Hero Shard|Explosive Finale}} || Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble. || 20 || Chaos 6 || {{Valid for Adept}} || {{Valid for Helmet}}|-| {{Hero Shard|Glacier}} || Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area. || 20 || Chaos 7 || {{Valid for Adept}} || {{Valid for Relic}}|-| {{Hero Shard|Withering Blast}} || Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. || 15 || Revenge of the Yeti Incursion || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}|-| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''50-350%''' of your Ability Power as storm damage to nearby enemies. || 20 || || {{Valid for ALL}} || {{Valid for Boots}}|- style="opacity:.5"| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4-40%''' chance to oil targets on hit slowing them by '''40%''' for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150-600%''' of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%'''. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}}|- style="opacity:.5"| {{Hero Shard|Regeneration}} || Restores '''1.5-3%''' of your Max Health every '''3s'''. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95-80%''' increasing damage dealt to them. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2-20%'''. || 18 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Adept}} || {{Valid for Chest}}|- style="opacity:.5"| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4-40%''' slower and take '''0-100%''' less appeasement damage when at '''0''' appeasement. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}|- style="opacity:.5"| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4-40%'''. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7s''' longer. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10-210%''' ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-30''' for '''5''' sec. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1''',020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4-40%''' and adds a knockup on Emerge. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4-40%''' and duration is increased by '''1-7''' seconds. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20-500%''' defense power as crushing earth damage. || 20 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|- style="opacity:.5"| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to deal '''3-30%''' additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.''' When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10-210%''' ability power. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}|- style="opacity:.5"| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for '''1-5''' second. || 15 || Chaos 4 || {{Valid for ALL}} || {{Valid for Chest}}|- style="opacity:.5"| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450-y%''' Ability Power as magical earth less damage per second for '''5s'''. || 20 || Chaos 5 |9| {{Valid for GunwitchAquarion}} || {{Valid for Weapon}}Relic|-
|}
|-|
Chaos 10=
[[File:Chaos X Shard Pack With Border.png|Chaos X Shard Pack| 70px| center]]
==Weapons with Fixed Shards==
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. They are sold by [[The Wayfarer]] for 500 [[Defender Medals]].
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:1015%; text-align:center;" | Item name Name ! rowspan="2" style="width:1045%; text-align:center;" | Passive name Effect ! rowspan="2" style="width:455%; text-align:center;" | Effect Upgr. levels ! rowspan="2" style="width:57%; text-align:center;" | Upgr. levels Shard Pack! colspan="2" style="width:1031%; text-align:center;" | Obtained fromValid for |- ! style="width:10%; text-align" | Hero! style="width:center3%;" | Usable Slot |- id="all_for_one"| {{Defense Shard|All For One}}| Increases Defense Health, Power, Range, and Attack Rate of the affected tower by2% if only one is built.| 16| Chaos 10| {{Valid for ALL}}| Relic |-id="arcane_refulgence"| Ghastly Halberd {{Defense Shard|Arcane Refulgence}}| Ghastly Weapon The projectile resistance of the Arcane Barrier is further increased by 10%.| 12| Chaos 10| {{Valid for Apprentice}}|Relic | Secondary attacks summon up to 1-id="bot_augmentation"| {{Hero Shard|Bot Augmentation}}| Increases the damage of Anti Gravity Bots by 3 Ghastly Halberds which swing %.| 12| Chaos 10| {{Valid for SeriesEV2}}| Glove |- id="broad_head_arrows"| {{Defense Shard|Broad Head Arrows}}| Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%.| 16| Chaos 10| {{Valid for 50Huntress}}| Relic |-150id="buster_booster"| {{Hero Shard|Buster Booster}}| Increases Blunder Broom Buster damage by 3% of .| 12| Chaos 10| {{Valid for Gunwitch}}| Helmet |- id="coup_de_grace"| {{Hero Shard|Coup de Grace}}| Increases your Ability Power as damageHero Crit Damage by 10%, twice per secondbut reduces your Crit Chance by 6%.| 20| Chaos 10| {{Valid for ALL}}| Chest |- id="diffusion"| {{Defense Shard|Diffusion}}| Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.| 12| Chaos 10| {{Valid for SeriesEV2}}| Relic |- id="double_eruption"| {{Defense Shard|Double Eruption}}| Your Volcano has a 15 seconds% chance to fire twice in succession. |20| Chaos 10| {{Valid for Lavamancer}}| Relic |- id="double_wish"| {{Hero Shard|Double Wish}}| Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt.| 20 |Chaos 10| The Wayfarer {{Valid for Dryad}}| Weapon |- id="ef_upgrade"| {{Hero Shard|EF Upgrade}}| Increases the damage of Tornado by 3%.| 12|Chaos 10| {{Valid for Apprentice}}{{Valid for Adept}}| Weapon |-id="emp_shells"| Molten Tome {{Hero Shard|EMP Shells}}| Molten Brimstone || Secondary Attacks summons meteors that deal 100Orbital Cannon damage increases by '''3-13039% of Ability Power as damage. Charge to summon ''' and its hits have a '''1-7 lava fissures for 110-71025% of Ability Power as Magical Fire Damage burning ''' chance to Stun enemies for 110'''1-1505''' seconds and slow them by 30% of Hero Damage for 6s'''3-7''' seconds. |12| 20 || The Wayfarer |Chaos 10| {{Valid for AbyssLordEngineer}}| Chest |-id="empowered_furious_slash"| Celebration!!! {{Hero Shard|Empowered Furious Slash}}| Celebration!!! || Fires two homing projectiles After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that detonate travels in a festive explosion the same direction as the first dealing 72125% Hero Damage of your Ability Power as magical damage over small areato each target hit. |20| 0 Chaos 10| {{Valid for Barbarian}}| Weapon |- id="empowered_slam"| {{Hero Shard|Empowered Slam}}|Increases the damage of Seismic Slam by 3%.| The Wayfarer 12|Chaos 10| {{Valid for SeriesEV2Squire}}| Glove |-id="enduring_effigy"| Tsunami {{Hero Shard|Enduring Effigy}}| Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.|12| Chlorophyte Arrows Chaos 10| {{Valid for Mystic}}|Chest | Fires a column of Chlorophyte Arrows that deal 5-25id="heightened_rage"| {{Hero Shard|Heightened Rage}}| Increases Furious Slash damage by 3% bonus magical earth damage and may reflect off one surface. |12| 20 Chaos 10| {{Valid for Barbarian}}| Glove |- id="meditation"| {{Hero Shard|Meditation}}| The Wayfarer Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.| 12|Chaos 10| {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}} | Helmet |-id="mighty_hawk"| {{Hero Shard|Mighty Hawk}}| Megashark Increases Hawk Strike damage by 3%.|12| Meteor Bullets Chaos 10|{{Valid for Barbarian}}| Rapidly fires meteor bullets that pierce one additional Helmet |- id="napalm_gargoyles"| {{Defense Shard|Napalm Gargoyles}}| When Gargoyles explode there is a '''20%''' chance to ignite their target or reflect off one surface for 50's armor, causing them to take '''20% ''' extra damagefor '''5''' seconds. (20% -> 24%)|16| 0 Chaos 10|{{Valid for Hunter}}| Relic |- id="poison_siphon"| {{Hero Shard| The Wayfarer Poison Siphon}}| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%)| 20|Chaos 10| {{Valid for GunwitchHunter}}| Helmet |-id="power_transfer"| {{Defense Shard|Power Transfer}}| Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.| Bone Glove 14|Chaos 10| Bone Glove {{Valid for ALL}}|Relic | Primary Attacks fire piercing bones doing 5-25id="radiant_rate"| {{Hero Shard|Radiant Rate}}| Increases the Attack Rate of nearby defenses by 4% Hero Damage as magical damage. The bones reflect off surfaces and can hit 1| 12| Chaos 10| {{Valid for ALL}}| Weapon |-3 times. id="ramping_beam"|{{Defense Shard| 20 Ramping Beam}}|Sand Viper Damage Ramp up per stack is increased by 3%.| The Wayfarer 12|Chaos 10| {{Valid for LavamancerMystic}}| Relic |-id="range_pylon"| Lunar Portal Staff {{Defense Shard|Range Pylon}}| Lunar Portal Increases the Defense Range of nearby defenses to 102%.|18| Chaos 10| {{Valid for ALL}}| Relic | Secondary Attacks summon up to 1-3 lunar portals from id="satellite_strike"| {{Hero Shard|Satellite Strike}}| Shortly after an Orbital Cannon triggers, a far away land that deal 50massive laser slams into the ground dealing '''1,500-30012,750% ability power ''' of Ability Power as magical storm damage .| 20| Chaos 10| {{Valid for 5Engineer}}| Helmet |-25 seconds. id="spirit_blessing"|{{Defense Shard| 20 Spirit Blessing}}|Increases the Chi Spirit cripple effect by 2%.| The Wayfarer 12|Chaos 10| {{Valid for ApprenticeInitiate}}| Relic |- id="stocking_fury"| {{Hero Shard|Stocking Fury}}| Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.| 12| Chaos 10| {{Valid for AdeptCountess}}| Glove |-id="steel_hurricane"| Shadowflame Knife {{Hero Shard|Steel Hurricane}}| Increases Whirlwind damage by 3%.| Shadowflame Knife12|Chaos 10| {{Valid for Barbarian}}| Chest | Secondary Attacks hurl a Shadowflame Knife dealing 75-250% id="volatile_gemstone"| {{Hero Damage as magical Shard|Volatile Gemstone}}| Increases the damage and will bounce hit up to 2-of Abyss Stone by 4 targets%. | 12|Chaos 10| 20 {{Valid for AbyssLord}}| Glove |- id="weighted_stone"|{{Defense Shard| Weighted Stone}}| Increases the health of Maw of the Earth Drake by 5%. The Wayfarer Maw's beam attack now affects enemies' attack speed as well as their movement speed.| 12|Chaos 10| {{Valid for MysticLavamancer}}| Relic |-id="world_tree_mcbufferson"| Demon Scythe {{Defense Shard|World Tree McBufferson}}| Demon Scythe The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.|20| Chaos 10| {{Valid for Dryad}}| Relic | Secondary Attacks summons - id="wound"| {{Hero Shard|Wound}}| Wooden Stake causes the Demon Scythe that pierces 5 targets target to bleed, dealing 140'''20~40% ''' of your Ability Power stat as magical damage. Charged attacks summon a bigger scythe that pieces Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%)| 16| Chaos 10 targets and deals 500| {{Valid for Hunter}}| Gloves |- id="heavy_current"| {{Hero Shard|Heavy Current}}| Increases the damage of Whirlpool by '''3-x% Ability Power as magical damage'''. |12| 20 Chaos 10| {{Valid for Aquarion}}| Helmet |- id="spiritual_focus"| {{Defense Shard|Spiritual Focus}}|Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.| The Wayfarer 12|Chaos 10| {{Valid for AbyssLordAquarion}}| Relic
|}
|-|
Survival=
[[File:Survival_Tier_Icon.png| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! rowspan="2" style="width:45%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
! colspan="2" style="width:31%; text-align:center;" | Valid for
|-
! style="width:10%;" | Hero
! style="width:3%;" | Slot
|- id="fleeting_rebirth"
| {{Defense Shard|Fleeting Rebirth}}
| Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -> 60%)
| 14
| Survival
| {{Valid for AbyssLord}}
| Relic
|- id="thick_vines"
| {{Defense Shard|Thick Vines}}
| World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -> 316.6%)
| 12
| Survival
| {{Valid for Dryad}}
| Relic
|- id="brace_for_impact"
| {{Hero Shard|Brace for Impact}}
| After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -> 24%)
| 16
| Survival
| {{Valid for Barbarian}}{{Valid for Mercenary}}
| Boots
|- id="double_time"
| {{Hero Shard|Double Time}}
| Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -> 58%)
| 20
| Survival
| {{Valid for ALL}}
| Gloves
|- id="heroic_convergence"
| {{Hero Shard|Heroic Convergence}}
| While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%)
| 16
| Survival
| {{Valid for Monk}}
| Weapon
|- id="icy_strikes"
| {{Hero Shard|Icy Strikes}}
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -> 40%)
| 12
| Survival
| {{Valid for ALL}}
| Weapon
|- id="long_shot"
| {{Hero Shard|Long Shot}}
| Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -> 30%)
| 12
| Survival
| {{Valid for ALL}}
| Gloves
|- id="marks_for_life"
| {{Hero Shard|Marks for Life}}
| Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -> 58%)
| 16
| Survival
| {{Valid for Apprentice}}{{Valid for Adept}}
| Boots
|- id="resolute_armor"
| {{Hero Shard|Resolute Armor}}
| Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -> 87.5%)
| 8
| Survival
| {{Valid for ALL}}
| Chest
|- id="stand_your_ground"
| {{Hero Shard|Stand Your Ground}}
| While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -> 30%, 24%)
| 12
| Survival
| {{Valid for ALL}}
| Weapon
|- id="struck_by_inspiration"
| {{Hero Shard|Struck by Inspiration}}
| Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%)
| 4
| Survival
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}
| Weapon
|- id==Hyper Shards=="tranquil_haste"| {{Hero Shard|Tranquil Haste}}With the introduction of mastery mode, several new hyper shards have been introduced to the game| Increases your movement speed by '''200-600'''. Shards unlock as you earn stars in mastery mode. You can only receive these shards onceNot active during Combat Phase.(600 -> 800)| 8| Survival| {{Valid for ALL}}| Boots
|- id="weakness_targetting"
| {{Hero Shard|Weakness Targeting}}
| Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%)
| 8
| Survival
| {{Valid for ALL}}
| Weapon
|}
|-|
Others=
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! rowspan="2" style="width:45%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="enhanced_launcher"| {{Hero Shard|Enhanced Launcher}}| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.| 14|'''Removed'''| {{Valid for SeriesEV2}}| Weapon |- id="skeletal_bind"| {{Hero Shard|Skeletal Bind}}| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.| 10|'''Removed'''| {{Valid for ALL}}| Weapon |- id="frenzied_swarm"| {{Defense Shard|Frenzied Swarm}}| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.| 16| '''Changed to Fleeting Nature'''| {{Valid for Dryad}}| Relic |- id="harbingers_exile"| {{Defense Shard|Harbinger’s Exile}}| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.| 20|'''Removed'''| {{Valid for Squire}}| Relic |- id="withering_blast"| {{Defense Shard|Withering Blast}}| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.| 15|'''Revenge of the Yeti Incursion'''| {{Valid for Apprentice}}{{Valid for Adept}}| Relic |- id="onsen_bath"| {{Defense Shard|Onsen Bath}}| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.| 12|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''| {{Valid for Squire}}| Relic|}|-|</tabber> ==Hyper Shards== [[File:The_Hyper_Shard_Icon.png|right|120px]]With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode.Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards.Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction). {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:10%; text-align:center;" | Name ! rowspan="2" style="width:40%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Mastery Stars Needed! rowspan="2" style="width:7%; text-align:center;" | Prime Incursion Region
! colspan="8" style="width:31%; text-align:center;" | Valid for
|-
! style="width:10%;" | Hero
! style="width:3%;" | WeaponSlot! style|- id="widthmass_destruction"| {{Hyper Shard|[[File:3Hyper_Shard_Icon_2.png|50px]] '''Mass Destruction'''}} | Increases the Defense Power of the affected tower by 2-70%;.| 34| 50 Stars| Completing all Incursions in Primes I - VII in either Chaos 8, 9, or 10. | {{Valid for ALL}}| Relic|- id=" vicious_strikes"| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]] '''Vicious Strikes'''}} | Increases the Defense Range of the affected tower by 175-2275 units.| 12| 155 Stars| Prime VI| {{Valid for ALL}}| ShieldRelic! style|- id="widthradiant_critical_power"| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] '''Radiant Critical Power'''}} | Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%;" .| 5| 260 Stars| Prime IV| {{Valid for ALL}}| HelmetBoots! style|- id="widthexplosive_shielding_guard"| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]] '''Explosive Shielding Guard'''}} | When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500%;" of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.| 20| 365 Stars| Prime II| {{Valid for ALL}}| Chest Relic! style|- id="widththunderstruck"| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]] '''Thunderstruck'''}} | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40%;" damage as storm damage. Storm damage has a 3 second cooldown.| 12| 470 Stars| Prime III| Gloves{{Valid for ALL}}! style| Weapon|- id="widthdestructive_pylon"| {{Hyper Shard|[[File:3Hyper_Shard_Icon_2.png|50px]] '''Destructive Pylon'''}} | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%;" . Does not stack with Destruction or Power Pylon.| 18| 575 Stars| Prime I| {{Valid for ALL}}| BootsRelic! style|- id="widthautomation"| {{Hyper Shard|[[File:3Hyper_Shard_Icon_1.png|50px]] '''Automation'''}} | Each time your defense attacks, it heals for 2%;" of its max health. Cooldown of 0.7 seconds.| 20| 680 Stars| Prime V| {{Valid for ALL}}| Relic
|-
| {{Defense Hyper Shard|Mass Destruction[[File:Hyper_Shard_Icon_6.png|50px]] '''Juggernaut'''}} || Increases the Defense Power Health of the affected tower by 2-70% and increases damage resistance by 2-20% . |16| 34 || 50 785 Stars |Prime VII| {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Hyper Shard|Vicious Strikes[[File:Hyper_Shard_Icon_3.png|50px]] '''Genie King's Blessing'''}} || Increases the Defense Range of the affected tower by xGain 1-2275 units3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. |5| 12 || 155 880 Stars |Completing all Prime Regions in Chaos 9. | {{Valid for ALL}} || {{Valid for Relic}}Boots
|-
| {{Defense Hyper Shard|Radiant Critical Power}} || Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%[[File:Hyper_Shard_Icon_3. png|| 5 || 260 Stars || {{Valid for ALL}} || {{Valid for Boots50px]] '''Tandem Strike'''}}|-| {{Defense Shard|Explosive Shielding Guard}} || When the affected tower takes damageAfter damaging an enemy, it has a 3all Defenses deal 5-3525% chance more damage to gain a shield for 50-250% of its Defense Health that enemy for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 975 Stars || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Thunderstruck}} || Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as stormCompleting all Prime Regions in Chaos 10. || 12 || 470 Stars || {{Valid for ALL}} || {{Valid for Relic}}|-| {{Defense Shard|Destructive Pylon}} || Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || ? || 575 Stars || {{Valid for ALL}} || {{Valid for Relic}}|-Weapon| {{Defense Shard|Automation}} || Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || {{Valid for ALL}} || {{Valid for Relic}}|- style="opacity:.5"