Changes

Shards

268 bytes removed, 14:45, 17 February 2022
m
Corrected template syntax (extra whitespace creeped in during a previous edit)
|- id="defensive_critical_damage"
| {{Defense Shard| Defensive Critical Damage}}
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.
| 16
|- id="fortification"
| {{Defense Shard| Fortification}}
| Increases Defense Health of the affected tower by '''2-34%'''.
| 16
|- id="concussive_chi"
| {{Hero Shard| Concussive Chi}}
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.
| 12
|- id="concussive_shock"
| {{Hero Shard| Concussive Shock}}
| Increases the stun duration of Concussive Shot by '''4-40%'''.
| 12
|- id="construction"
| {{Hero Shard| Construction}}
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.
| 20
|- id="corruptions_fortification"
| {{Hero Shard| Corruption’s Fortification}}
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.
| 12
|- id="drenching_strikes"
| {{Hero Shard| Drenching Strikes}}
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.
| 14
|- id="enduring_tornado"
| {{Hero Shard| Enduring Tornado}}
| Increases the knockup duration of Tornado by '''1-6''' seconds.
| 10
|- id="enhanced_decoy"
| {{Hero Shard| Enhanced Decoy}}
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.
| 20
|- id="fountain_of_speed"
| {{Hero Shard| Fountain Of Speed}}
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.
| 12
|- id="retribution"
| {{Hero Shard| Retribution}}
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.
| 20
|- id="speed_boost"
| {{Hero Shard| Speed Boost}}
| Increases your movement speed by '''100-500'''.
| 8
|- id="support_magic_specialist"
| {{Hero Shard| Support Magic Specialist}}
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.
| 12
|- id="swift_provocation"
| {{Hero Shard| Swift Provocation}}
| Provoke movement speed buff increased by '''10-154'''.
| 12
|- id="wither_bubble"
| {{Hero Shard| Wither Bubble}}
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.
| 9
|- id="worm_scarf"
| {{Hero Shard| Worm Scarf}}
| Reduces the damage you take from enemies by '''3-15%'''.
| 12
|- id="zephyrs_warpath"
| {{Hero Shard| Zephyr's Warpath}}
| Increase movement speed in Whirlwind by '''5%-105%'''.
| 20
|- id="crumbling_stone"
| {{Defense Shard| Crumbling Stone}}
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.
| 20
|- id="destruction"
| {{Defense Shard| Destruction}}
| Increases Defense Power of the affected tower by '''2-34%'''.
| 16
|- id="electric_fingers"
| {{Defense Shard| Electric Fingers}}
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.
| 18
|- id="empowered_flame"
| {{Defense Shard| Empowered Flame}}
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.
| 20
|- id="laser_boost"
| {{Defense Shard| Laser Boost}}
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.
| 20
|- id="rippling_explosions"
| {{Defense Shard| Rippling Explosions}}
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
| 20
|- id="stun_fire"
| {{Defense Shard| Stun Fire}}
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.
| 14
|- id="annoyance"
| {{Hero Shard| Annoyance}}
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.
| 10
|- id="bots_of_oil"
| {{Hero Shard| Bots Of Oil}}
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).
| 20
|- id="broomnado_power"
| {{Hero Shard| Broomnado Power}}
| Increases Broom Nado damage by '''4-40%'''.
| 12
|- id="bulwark"
| {{Hero Shard| Bulwark}}
| Increases armor by '''4-40%'''.
| 12
|- id="concussive_power"
| {{Hero Shard| Concussive Power}}
| Increases the damage of Concussive Shots by '''4-40%'''.
| 12
|- id="crane_stance"
| {{Hero Shard| Crane Stance}}
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.
| 20
|- id="critical_strike"
| {{Hero Shard| Critical Strike}}
| Increases your Hero Crit Chance by '''3-10%'''.
| 7
|- id="full_shell_ahead"
| {{Hero Shard| Full Shell Ahead}}
| Increases movement speed while in Turtle Stance by '''25-525'''.
| 20
|- id="haunting"
| {{Hero Shard| Haunting}}
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.
| 20
|- id="lashing_power"
| {{Hero Shard| Lashing Power}}
| Increases Lash Out damage by '''4-40%'''.
| 12
|- id="molten_striker"
| {{Hero Shard| Molten Striker}}
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.
| 20
|- id="power_volley"
| {{Hero Shard| Power Volley}}
| Increases the damage of Arcane Volley by '''4-40%'''.
| 12
|- id="shroom_doom"
| {{Hero Shard| Shroom Doom}}
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.
| 12
|- id="thundering_call"
| {{Hero Shard| Thundering Call}}
| Increases Call to Madness range by '''4-40%'''.
| 12
|- id="withering_fountain"
| {{Hero Shard| Withering Fountain}}
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.
| 9
|- id="atomic_capacity"
| {{Defense Shard| Atomic Capacity}}
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.
| 8
|- id="berserk_master"
| {{Defense Shard| Berserk Master}}
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.
| 8
|- id="blazing_phoenix"
| {{Defense Shard| Blazing Phoenix}}
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.
| 20
|- id="combined_power"
| {{Defense Shard| Combined Power}}
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
| 18
|- id="defensive_critical_strike"
| {{Defense Shard| Defensive Critical Strike}}
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.
| 12
|- id="encroaching_flames"
| {{Defense Shard| Encroaching Flames}}
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.
| 12
|- id="frosty_duet"
| {{Defense Shard| Frosty Duet}}
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''
| 10
|- id="icefall"
| {{Defense Shard| Icefall}}
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.
| 15
|- id="magma_maelstrom"
| {{Defense Shard| Magma Maelstrom}}
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.
| 12
|- id="panic_fire"
| {{Defense Shard| Panic Fire}}
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.
| 10
|- id="power_bolts"
| {{Defense Shard| Power Bolts}}
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.
| 15
|- id="press_your_luck"
| {{Defense Shard| Press Your Luck}}
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.
| 10
|- id="world_tree_mcbufferson"
| {{Defense Shard| World Tree Mcbufferson}}
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.
| 20
|- id="batter_up"
| {{Hero Shard| Batter Up}}
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.
| 12
|- id="corruptions_harmony"
| {{Hero Shard| Corruption’s Harmony}}
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.
| 10
|- id="critical_restoration"
| {{Hero Shard| Critical Restoration}}
| Primary Attack critical hits restore '''1-5''' Broom Power.
| 8
|- id="dewey_deathimal_system"
| {{Hero Shard| Dewey Deathimal System}}
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.
| 20
|- id="dragon_stance"
| {{Hero Shard| Dragon Stance}}
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.
| 20
|- id="dummies_and_bots"
| {{Hero Shard| Dummies And Bots}}
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.
| 20
|- id="empowered_mark"
| {{Hero Shard| Empowered Mark}}
| Increases the max number of the marked targets this hero may have by '''2-30'''.
| 28
|- id="harbingers_slam"
| {{Hero Shard| Harbinger’s Slam}}
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.
| 20
|- id="inspiration"
| {{Hero Shard| Inspiration}}
| Reduces the cooldown of your abilities by '''4-40%'''.
| 12
|- id="lava_warrior"
| {{Hero Shard| Lava Warrior}}
| Primary Attacks restore '''6-10''' Lava Power.
| 12
|- id="piercing"
| {{Hero Shard| Piercing}}
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.
| 20
|- id="power_of_the_knight"
| {{Hero Shard| Power Of The Knight}}
| Increases the damage of Knight of the Abyss by '''4-40%'''.
| 12
|- id="quake"
| {{Hero Shard| Quake}}
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.
| 20
|- id="sanctuary"
| {{Hero Shard| Sanctuary}}
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.
| 10
|- id="serpents_appeasement"
| {{Hero Shard| Serpent’s Appeasement}}
| Increases Appeasement gained by '''60-300%'''.
| 12
|- id="turtle_power"
| {{Hero Shard| Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
|?
|- id="boosted_grasp"
| {{Defense Shard| Boosted Grasp}}
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.
| 10
|- id="deadly_strikes"
| {{Defense Shard| Deadly Strikes}}
| Increases the Defense Range of the affected tower by '''4-40%'''.
| 12
|- id="drenched"
| {{Defense Shard| Drenched}}
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.
| 16
|- id="empowered_bolts"
| {{Defense Shard| Empowered Bolts}}
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.
| 10
|- id="empowered_frostbite"
| {{Defense Shard| Empowered Frostbite}}
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.
| 20
|- id="empowering_blasphemy"
| {{Defense Shard| Empowering Blasphemy}}
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.
| 10
|- id="numerous_reflection"
| {{Defense Shard| Numerous Reflection}}
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.
| 5
|- id="oil_spill"
| {{Defense Shard| Oil Spill}}
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.
| 10
|- id="rain_of_oil"
| {{Defense Shard| Rain Of Oil}}
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.
| 20
|- id="shielding_guard"
| {{Defense Shard| Shielding Guard}}
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.
| 20
|- id="abyss_knights_bargain"
| {{Hero Shard| Abyss Knight’s Bargain}}
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.
| 12
|- id="abyss_stone_attunement"
| {{Hero Shard| Abyss Stone Attunement}}
| Reduces the mana cost of Abyss Stone by '''1-15%'''.
| 14
|- id="aerial_mastery"
| {{Hero Shard| Aerial Mastery}}
| Increases Death From Above’s Duration by '''1-6''' seconds.
| 10
|- id="betsys_curse"
| {{Hero Shard| Betsy’s Curse}}
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.
| 20
|- id="betsys_empowered_lightning"
| {{Hero Shard| Betsy’s Zapper}}
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second for '''1''' seconds.
| 20
|- id="bewitching_hour"
| {{Hero Shard| Bewitching Hour}}
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.
| 12
|- id="big_boy"
| {{Hero Shard| Big Boy}}
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%''' of hero Damage as damage to enemies in double the area.
| 20
|- id="cataclysm"
| {{Hero Shard| Cataclysm}}
| Increases Eruption damage by '''4-40%'''.
| 12
|- id="channel"
| {{Hero Shard| Channel}}
| Restores '''1-15''' of your ability resources every '''5''' seconds.
| 14
|- id="corruptions_bargain"
| {{Hero Shard| Corruption’s Bargain}}
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.
| 10
|- id="corruptions_blessing"
| {{Hero Shard| Corruption’s Blessing}}
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.
| 12
|- id="echoing_shout"
| {{Hero Shard| Echoing Shout}}
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.
| 10
|- id="fight_me_not"
| {{Hero Shard| Fight Me Not}}
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.
| 20
|- id="jackpot"
| {{Hero Shard| Jackpot}}
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.
| 8
|- id="lava_floor"
| {{Hero Shard| Lava Floor}}
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.
| 20
|- id="oil_slick"
| {{Hero Shard| Oil Slick}}
| Increases the duration of oil flask by '''1-9%'''.
| 8
|- id="overwhelm"
| {{Hero Shard| Overwhelm}}
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.
| 8
|- id="overwhelming_buster"
| {{Hero Shard| Overwhelming Buster}}
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.
| 8
|- id="thunderwave"
| {{Hero Shard| Thunderwave}}
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.
| 20
|- id="tormented_power"
| {{Hero Shard| Tormented Power}}
| Increases Dark Torment damage by '''4-40%'''.
| 12
|- id="defense_rate"
| {{Defense Shard| Defense Rate}}
| Increases the Attack Rate of the affected tower by '''9-33%'''.
| 12
|- id="earth_toss"
| {{Defense Shard| Earth Toss}}
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.
| 18
|- id="empowering_flames"
| {{Defense Shard| Empowering Flames}}
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.
| 20
|- id="explosive_surprise"
| {{Defense Shard| Explosive Surprise}}
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.
| 20
|- id="lateral_blast"
| {{Defense Shard| Lateral Blast}}
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.
| 20
|- id="power_transfer"
| {{Defense Shard| Power Transfer}}
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.
| 14
|- id="puncturing_bolts"
| {{Defense Shard| Puncturing Bolts}}
| Ballista can now pierce an additional '''1-4''' targets.
| 6
|- id="sandstorm_warrior"
| {{Defense Shard| Sandstorm Warrior}}
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.
| 12
|- id="abyssal_mandate"
| {{Hero Shard| Abyssal Mandate}}
| Reduces the mana cost of Direct Command by '''4-40%'''.
| 12
|- id="arc_shielding"
| {{Hero Shard| Arc Shielding}}
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.
| 20
|- id="beacon_of_the_storm"
| {{Hero Shard| Beacon Of The Storm}}
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.
| 20
|- id="betsys_empowered_beam"
| {{Hero Shard| Betsy’s Empowered Beam}}
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.
| 15
|- id="call_of_the_kobold"
| {{Hero Shard| Call Of The Kobold}}
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.
| 20
|- id="caustic_oil"
| {{Hero Shard| Caustic Oil}}
| Increases the damage of Oil Flask by '''4-40%'''.
| 12
|- id="celestial_attunement"
| {{Hero Shard| Celestial Attunement}}
| The dyrad can hold '''1-4''' more stacks of starfall.
| 6
|- id="charge_blast_v2"
| {{Hero Shard| Charge Blast V2}}
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.
| 18
|- id="darkest_syphon"
| {{Hero Shard| Darkest Syphon}}
| Increases the angle of Dark Syphon by '''3-30'''.
| 9
|- id="draining_strikes"
| {{Hero Shard| Draining Strikes}}
| Increase the healing from Siphon Stance by '''5%-25%'''.
|?
|- id="electric_retribution"
| {{Hero Shard| Electric Retribution}}
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.
| 20
|- id="enduring_drop"
| {{Hero Shard| Enduring Drop}}
| Increases Book Drop duration by '''0.5-7.5s'''.
| 14
|- id="enduring_lash"
| {{Hero Shard| Enduring Lash}}
| Increases Lash Out poison duration by '''0.5-4.5''' s.
| 8
|- id="fan_of_knights"
| {{Hero Shard| Fan Of Knights}}
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.
| 20
|- id="freeze_buster"
| {{Hero Shard| Freeze Buster}}
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.
| 10
|- id="frozen_core"
| {{Hero Shard| Frozen Core}}
| Increases Ice Needle damage by '''4-40%'''.
| 12
|- id="hemolytic_poison"
| {{Hero Shard| Hemolytic Poison}}
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.
| 20
|- id="inspiring_strikes"
| {{Hero Shard| Inspiring Strikes}}
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.
| 4
|- id="insulated_decoy"
| {{Hero Shard| Insulated Decoy}}
| Decreases heat generated from Death from Above by '''4-40%'''.
| 12
|- id="lets_rock"
| {{Hero Shard| Let’s Rock}}
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.
| 12
|- id="manabombs_aid"
| {{Hero Shard| Manabomb’s Aid}}
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.
| 20
|- id="marking_bubble"
| {{Hero Shard| Marking Bubble}}
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.
| 5
|- id="mine_blast_radius"
| {{Hero Shard| Mine Blast Radius}}
| Anti Gravity Bots damage radius increased by '''4-40%'''.
| 12
|- id="piercing_power"
| {{Hero Shard| Piercing Power}}
| Increases the damage of Piercing Shot by '''4-40%'''.
| 12
|- id="shroom_bloom"
| {{Hero Shard| Shroom Bloom}}
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.
| 10
|- id="shroom_gloom"
| {{Hero Shard| Shroom Gloom}}
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.
| 12
|- id="smashing_fists"
| {{Hero Shard| Smashing Fists}}
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.
| 20
|- id="boosted_blockade"
| {{Defense Shard| Boosted Blockade}}
| Boost Aura increases blockade health by '''2-20%'''.
| 12
|- id="cthulus_influence"
| {{Defense Shard| Cthulu’s Influence}}
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.
| 12
|- id="explosive_arrows"
| {{Defense Shard| Explosive Arrows}}
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.
| 20
|- id="explosive_guard"
| {{Defense Shard| Explosive Guard}}
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
| 18
|- id="explosive_poison"
| {{Defense Shard| Explosive Poison}}
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.
| 20
|- id="fire_for_effect"
| {{Defense Shard| Fire For Effect}}
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.
| 20
|- id="frosty_beams"
| {{Defense Shard| Frosty Beams}}
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.
| 20
|- id="frosty_bind"
| {{Defense Shard| Frosty Bind}}
| Frostbite slow strength increased by '''1-10%'''.
| 12
|- id="heavy_cannonball"
| {{Defense Shard| Heavy Cannonball}}
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.
| 20
|- id="split_vipers"
| {{Defense Shard| Split Vipers}}
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.
| 10
|- id="vampiric_empowerment"
| {{Defense Shard| Vampiric Empowerment}}
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.
| 14
|- id="volcanic_shock"
| {{Defense Shard| Volcanic Shock}}
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.
| 12
|- id="anti_air"
| {{Hero Shard| Anti Air}}
| Deals '''4-40%''' additional damage to flying enemies.
| 12
|- id="betsy_cluster_nades"
| {{Hero Shard| Betsy Cluster Nades}}
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.
| 20
|- id="burning_strikes"
| {{Hero Shard| Burning Strikes}}
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.
| 20
|- id="chi_burst"
| {{Hero Shard| Chi Burst}}
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.
| 12
|- id="corruptions_embrace"
| {{Hero Shard| Corruption’s Embrace}}
| Starfall damage is increased by '''4-40%''' in corrupt form.
| 12
|- id="debilitating_madness"
| {{Hero Shard| Debilitating Madness}}
| Call to Madness increase the target's damage taken by '''3-45%'''.
| 14
|- id="drenching_broomnado"
| {{Hero Shard| Drenching Broomnado}}
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.
| 12
|- id="empowered_beam"
| {{Hero Shard| Empowered Beam}}
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.
| 20
|- id="enduring_provocation"
| {{Hero Shard| Enduring Provocation}}
| Provoke lasts an additional '''0.5-7.5''' seconds.
| 14
|- id="flaming_knight"
| {{Hero Shard| Flaming Knight}}
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.
| 18
|- id="heroic_power"
| {{Hero Shard| Heroic Power}}
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.
| 12
|- id="madness_embrace"
| {{Hero Shard| Madness’ Embrace}}
| Increases Call to Madness duration by '''0.5-7.5s'''.
| 14
|- id="maelstrom"
| {{Hero Shard| Maelstrom}}
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
|?
|- id="mana_leech"
| {{Hero Shard| Mana Leech}}
| Dark Syphon drains '''4-40%''' additional mana.
| 12
|- id="manabomb_power"
| {{Hero Shard| Manabomb Power}}
| Increases the damage of Manabomb by '''4-40%'''.
| 12
|- id="meteor_rain"
| {{Hero Shard| Meteor Rain}}
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.
| 20
|- id="mine_blast_damage"
| {{Hero Shard| Mine Blast Damage}}
| Anti-Gravity Bot damage increased by '''3-39%'''.
| 12
|- id="mine_heat_compensator"
| {{Hero Shard| Mine Heat Compensator}}
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.
| 12
|- id="molten_charge_power"
| {{Hero Shard| Molten Charge Power}}
| Increases Molten Charge damage by '''4-40%'''.
| 12
|- id="molten_stun"
| {{Hero Shard| Molten Stun}}
| Increases Molten Charge stun duration by '''0.5-4.5s'''.
| 8
|- id="one_with_chi"
| {{Hero Shard| One With Chi}}
| Increases the damage of Chi Blast by '''4-40%'''.
| 12
|- id="poison_leaves"
| {{Hero Shard| Poison Leaves}}
| Dryad’s poison attacks deal '''2-20%''' more damage.
| 12
|- id="read_or_die"
| {{Hero Shard| Read Or Die}}
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.
| 10
|- id="scatter_power"
| {{Hero Shard| Scatter Power}}
| Increases Scatter Sweep damage by '''4-40%'''.
| 12
|- id="talon_strike"
| {{Hero Shard| Talon Strike}}
| Hawk Strike now stuns for '''2s-4.5'''.
|?
|- id="thunderbolts_and_lightning"
| {{Hero Shard| Thunderbolts and Lightning}}
| Increases the damage of Arc Lightning by '''4-40%'''.
| 12
|- id="boosted_beam"
| {{Defense Shard| Boosted Beam}}
| Increases the power of the Buff Beam by '''22-39%'''.
| 18
|- id="boosted_power"
| {{Defense Shard| Boosted Power}}
| Increases the power of the Boost Aura by '''2-20%'''.
| 18
|- id="colossal_fissure"
| {{Defense Shard| Colossal Fissure}}
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.
| 20
|- id="enhanced_poison"
| {{Defense Shard| Enhanced Poison}}
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.
| 12
|- id="flaming_death"
| {{Defense Shard| Flaming Death}}
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.
| 20
|- id="frosty_power"
| {{Defense Shard| Frosty Power}}
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.
| 20
|- id="health_pylon"
| {{Defense Shard| Health Pylon}}
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
| 20
|- id="mark_targets"
| {{Defense Shard| Mark Targets}}
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.
| 20
|- id="megarock"
| {{Defense Shard| Megarock}}
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.
| 20
|- id="serpent_gods_protection"
| {{Defense Shard| Serpent God’s Protection}}
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.
| 9
|- id="sharpened_spikes"
| {{Defense Shard| Sharpened Spikes}}
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.
| 14
|- id="boiling_blood"
| {{Hero Shard| Boiling Blood}}
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.
| 18
|- id="brain_of_confusion"
| {{Hero Shard| Brain Of Confusion}}
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.
| 12
|- id="explosive_finale"
| {{Hero Shard| Explosive Finale}}
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.
| 20
|- id="flaming_retribution"
| {{Hero Shard| Flaming Retribution}}
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.
| 20
|- id="heat_dispenser_module"
| {{Hero Shard| Heat Dispenser Module}}
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.
| 12
|- id="howling_feast"
| {{Hero Shard| Howling Feast}}
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.
| 14
|- id="molten_core_power"
| {{Hero Shard| Molten Core Power}}
| Increases Molten Core damage by '''4-40%'''.
| 12
|- id="nightmare_fuel"
| {{Hero Shard| Nightmare Fuel}}
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.
| 20
|- id="pole_power"
| {{Hero Shard| Pole Power}}
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.
| 12
|- id="power_of_storms"
| {{Hero Shard| Power Of Storms}}
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.
| 12
|- id="scatter_striker"
| {{Hero Shard| Scatter Striker}}
| Increases the range of Scatter Sweep by '''4-40%'''.
| 12
|- id="shattering_stones"
| {{Hero Shard| Shattering Stones}}
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.
| 18
|- id="shellshock"
| {{Hero Shard| Shellshock}}
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.
| 18
|- id="snipe_critical_strike"
| {{Hero Shard| Snipe Critical Strike}}
| Increases the Crit Chance of Snipe by '''2-30%'''.
| 14
|- id="unholy_fire"
| {{Hero Shard| Unholy Fire}}
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
| 20
|- id="glacier"
| {{Defense Shard| Glacier}}
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.
| 20
|- id="manufacturers_overcharge"
| {{Defense Shard| Manufacturer’s Overcharge}}
| Weapon Manufacturer charges '''4-40%''' faster.
| 12
|- id="node_increase"
| {{Defense Shard| Node Increase}}
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.
| 6
|- id="obelisk_shield"
| {{Defense Shard| Obelisk Shield}}
| Obelisk Shield absorption increased to '''10-70%'''.
| 15
|- id="oily_entrapment"
| {{Defense Shard| Oily Entrapment}}
| Increases Oil Geyser slow rate by '''3-15%'''.
| 12
|- id="power_pylon"
| {{Defense Shard| Power Pylon}}
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
| 18
|- id="splody_harpoon"
| {{Defense Shard| Splody Harpoon}}
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.
| 20
|- id="charged_shot"
| {{Hero Shard| Charged Shot}}
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.
| 10
|- id="chi_supercharge"
| {{Hero Shard| Chi Supercharge}}
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.
| 12
|- id="constrictor"
| {{Hero Shard| Constrictor}}
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.
| 20
|- id="enduring_slam"
| {{Hero Shard| Enduring Slam}}
| Seismic Slam stun duration increased by '''0.5-5''' seconds.
| 15
|- id="fiery_brimstone"
| {{Hero Shard| Fiery Brimstone}}
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.
| 10
|- id="heroic_boost"
| {{Hero Shard| Heroic Boost}}
| Increases Heroic Wave's healing done by '''4-40%'''.
| 12
|- id="life_leech"
| {{Hero Shard| Life Leech}}
| Your primary attacks heal you for '''0.2-1%''' of your max health.
| 20
|- id="mage_gambit"
| {{Hero Shard| Mage Gambit}}
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.
| 20
|- id="mana_capacitor"
| {{Hero Shard| Mana Capacitor}}
| Increases your maximum ability resource by '''10-100'''.
| 18
|- id="power_gambit"
| {{Hero Shard| Power Gambit}}
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.
| 20
|- id="proton_canon_insulator"
| {{Hero Shard| Proton Canon Insulator}}
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.
| 12
|- id="proton_supercharge"
| {{Hero Shard| Proton Supercharge}}
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.
| 20
|- id="ramster_power"
| {{Hero Shard| Ramster Power}}
| Increases the damage of Ramster Direct Command by '''5-35%'''.
| 10
|- id="ravenhost"
| {{Hero Shard| Ravenhost}}
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.
| 20
|- id="restoring_snipe"
| {{Hero Shard| Restoring Snipe}}
| Snipe critical hits restore '''4-40''' Broom Power.
| 18
|- id="ride_the_lightning"
| {{Hero Shard| Ride the Lightning}}
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.
| 20
|- id="serpents_kiss"
| {{Hero Shard| Serpent’s Kiss}}
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.
| 20
|- id="snipe_critical_power"
| {{Hero Shard| Snipe Critical Power}}
| Increases the total critical damage of Snipe by '''104-140%'''.
| 12
|- id="tectonic_breaker"
| {{Hero Shard| Tectonic Breaker}}
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.
| 20
|- id="twice_as_bright"
| {{Hero Shard| Twice As Bright}}
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.
| 20
|- id="wreckless"
| {{Hero Shard| Wreckless}}
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.
| 20
|- id="double_tap"
| {{Defense Shard| Double Tap}}
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.
| 20
|- id="enduring_bubble"
| {{Defense Shard| Enduring Bubble}}
| Increases Viper's Fang bubble duration by '''1-2''' seconds.
| 10
|- id="Freezing Rain"
| {{Defense Shard| Freezing Rain}}
| Geyser Traps has '''10-?%''' chance to freeze all targets.
| 16
|- id="oily_harpoon"
| {{Defense Shard| Oily Harpoon}}
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.
| 18
|- id="shattering_torpedo"
| {{Defense Shard| Shattering Torpedo}}
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.
| 20
|- id="snakes_on_a_plane"
| {{Defense Shard| Snakes on a plane}}
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.
| 20
|- id="torpedo_striker"
| {{Defense Shard| Torpedo Striker}}
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.
| 12
|- id="vengeance"
| {{Defense Shard| Vengeance}}
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.
| 18
|- id="water_elemental"
| {{Defense Shard| Water Elemental}}
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.
| 20
|- id="block_power"
| {{Hero Shard| Block Power}}
| Increases the blocking power of the shield by '''5-25%'''
| 20
|- id="celestial_power"
| {{Hero Shard| Celestial Power}}
| Falling stars give an additional '''6-?''' celestial power.
| 8
|- id="deaths_grasp"
| {{Hero Shard| Death’s Grasp}}
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.
| 20
|- id="enduring_price"
| {{Hero Shard| Enduring Price}}
| Two at Twice the Price lasts '''1-7''' seconds longer.
| 12
|- id="freezing_vault"
| {{Hero Shard| Freezing Vault}}
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.
| 12
|- id="harbingers_powered_block"
| {{Hero Shard| Harbinger’s Powered Block}}
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.
| 10
|- id="lightning_touch"
| {{Hero Shard| Lightning Touch}}
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.
| 12
|- id="lingering_core"
| {{Hero Shard| Lingering Core}}
| Increases Molten Core lifespan by '''1-8''' seconds.
| 14
|- id="power_of_embermount"
| {{Hero Shard| Power of Embermount}}
| Increases the amount of Molten Power gained by '''4-40%'''.
| 12
|- id="power_overwhelming"
| {{Hero Shard| Power Overwhelming}}
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.
| 20
|- id="price_of_power"
| {{Hero Shard| Price Of Power}}
| Increases damage of Two at Twice the Price by '''4-40%'''.
| 12
|- id="proton_cannon_boost"
| {{Hero Shard| Proton Cannon Boost}}
| Width of Proton Charge increased by '''4-40%'''.
| 12
|- id="proton_flame_charge"
| {{Hero Shard| Proton Flame Charge}}
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.
| 14
|- id="pumpkinator"
| {{Hero Shard| Pumpkinator}}
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.
| 20
|- id="radiant_power"
| {{Hero Shard| Radiant Power}}
| Increases the Defense Power of nearby defenses by '''5-10%'''.
| 5
|- id="regeneration"
| {{Hero Shard| Regeneration}}
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.
| 10
|- id="serpent_gods_fury"
| {{Hero Shard| Serpent God's Fury}}
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.
| 18
|- id="snake_bomb"
| {{Hero Shard| Snake Bomb}}
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.
| 20
|- id="spiders_kiss"
| {{Hero Shard| Spider’s Kiss}}
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.
| 20
|- id="submerging_blast"
| {{Hero Shard| Submerging Blast}}
| Increases Submerge's Emerge damage by '''3-39%'''.
| 12
|- id="submerging_speed"
| {{Hero Shard| Submerging Speed}}
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.
| 12
|- id="sundering_blow"
| {{Hero Shard| Sundering Blow}}
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.
| 15
|- id="superconductor"
| {{Hero Shard| Superconductor}}
| Reduces the costs of all abilities by '''1-19%'''.
| 18
|- id="taser_suit"
| {{Hero Shard| Taser Suit}}
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
| 15
|- id="tempered_anger"
| {{Hero Shard| Tempered Anger}}
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.
| 12
|- id="venomous_strikes"
| {{Hero Shard| Venomous Strikes}}
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.
| 20
|- id="wave_of_the_storm"
| {{Hero Shard| Wave Of The Storm}}
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.
| 20
|- id="zero_entropy"
| {{Hero Shard| Zero Entropy}}
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.
| 12
|- id="bunny_hop"
| {{Hero Shard| Bunny Hop}}
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.
| 4
|- id="enhanced_launcher"
| {{Hero Shard| Enhanced Launcher}}
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.
| 14
|- id="skeletal_bind"
| {{Hero Shard| Skeletal Bind}}
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.
| 10
|- id="harbingers_exile"
| {{Defense Shard| Harbinger’s Exile}}
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.
| 20
|- id="withering_blast"
| {{Defense Shard| Withering Blast}}
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.
| 15
|- id="onsen_bath"
| {{Defense Shard| Onsen Bath}}
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.
| 12
22
edits