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Maps

1,799 bytes added, 17:46, 18 April 2015
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===Regions===
The various matches against the [[Enemies|Old Ones]] takes place in the area surrounding [[Dragonfall|Dragonfall Castle]].
 
==Objectives==
There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next wave.
 
==Main Objective Mechanics==
[[File:Red Shield.png|thumb|right]]
*Main Objectives can be identified by the spinning red trimmed yellow shield above them.
*Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]
*Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
*Having a Main Objective get destroyed does not end the map.
*Main Objectives are fixed for each map and wont change.
*Main Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]].
 
==Sub Objective Mechanics==
*Sub Objectives can be identified by the spinning Grey shield above them.
*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.
*Having a Sub Objective get destroyed does not end the map.
*[[Billboard|Billboards]] for these additional spawn points do not appear until the connected Sub Objective is destroyed.
*Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
*Sub Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]
[[Category:Dungeon Defenders 2]]
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