Changes

Defense

63 bytes added, 20:07, 18 April 2015
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Speed: Added details to content
===Speed===
Defense Speed is a Hero Stat that directly affects the [[Tower]] Attack Rate, [[Trap]] rearming time, and [[Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense. The [[Data Table/Defense (Speed)|Data Table]] on Defense Speed can offer more information.
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - 250 (Perfect Speed) ) * (Growth %) / 300 )
Which is basically saying that every 300 at specific break points of Defense Speed you have over 250 increases the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value. For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.
===Special===
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