Changes

Expeditions

987 bytes added, 08:59, 19 January 2023
Complete overhaul of the Expeditions page
Chaos Expeditions is the replacement a game mode primarily used for Nightmare difficulty however with different mechanics farming and enemiesprogression. Players will need to utilize the new It comes right after [[Shards]] system, [[AscensionAdventures]]in difficulty, and strategize features a different special enemy in hopes of beating the new every Chaos difficulty.
Each Chaos tier introduces a new enemy==Overview==[[File:Expeditions Loading Screen.jpg|800px]]
== Chaos I ==
In C1 you will first encounter * Chaos enemies: [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, * Chaos miniboss: [[Shield Goblin Gorbstock]]* Unlocked after finishing the best strategy against them is to use traps, auras, magic towers (like [[Skeletal_Ramster|RamsterCampaign]] or .[[Flamethrower TowerVanguard]]) s are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or build direct damage towers you are able to attack them from behind themwith projectiles.
Accessible after finishing the campaign.
== Chaos II ==
* Chaos enemies: [[Cybork]]* Chaos miniboss: [[Thorc the Terrible]]* Unlocked after reaching 580 [[champion score]].[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos IIorcs who send out a projectile with each attack that will disable any [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]]. If you’re attempting Stick to take down Cyborks using [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] unless your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defensesfrom being disabled). A common strategy high level players who still wish to use [[Defenses#Auras|Auras]], you’re going [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] use is to have equip a hard time100% Tenacity Servo or Automation on their [[Reflect Beam]]. Because the [[Cybork]]'s attack sends out a projectile, the [[Reflect Beam]] is capable of reflecting these projectiles back, keeping your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] safe.
Accessible after reaching a [[champion score]] of 580.
== Chaos III ==
* Chaos enemies: [[Shield Geode]]s are introduced in this tier, [[Vanguard]]* Chaos miniboss: [[Geode Prime - Leader of the Shield Geodes]]* Unlocked after reaching 1050 [[champion score]]. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to Chaos I [[VanguardShield Geode]]s, but because they have produce a spherical projectile shield which will reflect all around them, placing towers from behind wonprojectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'t work, forcing a different approachs core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.also will find vanguards
Accessible after reaching a [[champion score]] of 1050.
== Chaos IV ==
This * Chaos is centered around enemies: [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos miniboss: [[Gnash the Flame Lance]] * Unlocked after reaching 1740 [[champion score]].[[Berserker Orc]]s (commonly called "Lady Orcs"). Berserkers are all about being tanky, fast and dealing high damage upon reaching defensesmoving, so using crowd control effects like stuns and knockups hard hitting lady orcs with immunity to slow them down are your main counter for this threatall slowing effects. [[Cybork]]s counter most They should be prioritized and eliminated quickly, as they can make quick work of those kinds of effects, so you won't see your [[CyborkDefenses#Blockades|Blockades]]s in this Chaos tier anymore, also will find vanguards and geodes/or slip through to your Crystal Core if left unchecked.
Accessible after reaching a [[champion score]] of 1740.
== Chaos V ==
* Chaos V is all about enemies: [[Dark Assassin]]s, [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]* Chaos miniboss: [[Skarnash The Terrible]]* Unlocked after reaching 2750 [[champion score]]. As opposed to other enemies, [[Dark Assassin]]s instead are flying enemies that exclusively focus on attacking the player heroes(although they can still damage [[Defenses]] or the Crystal Core if you bring them within striking distance). They sneak up on playersAfter spawning, at which point a purple fog gathers around you - they will then teleport to you and deal target a great amount of damage and afflict player. If you with silenceare targeted, preventing you from using all purple smoke will appear around your abilities hero and basic attacks, all you can do is run around and activate pet abilitieswill hear a hissing sound. The best way to get Shortly afterwards, the [[Dark Assassin]]s off will teleport onto your hero, disabling your back is to run hero abilities and basic attacks. You will still be able to move around and use your defences/allies so they can kill it, activate immunity pet skill or stun themability. The most popular method is to utilize They can be countered by utilizing [[Cannonball_Tower|Cannonball TowerDefenses]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.Assassins attack in a conepet abilities that can stun or knock up enemies, so you can easily fail the map or by running around defences or the Core simply killing them with Assassins on your back.In this tier you will also encounter [[CyborkDefenses]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and before they kill it as fast as possible on this difficulty levelyou.
Accessible after reaching a [[champion score]] of 2750.
== Chaos VI ==
* Chaos enemies: [[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous , [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos tiers (except miniboss: [[Sniper Warbleed]]* Unlocked after reaching 3800 [[Cyborkchampion score]]s). Keep in mind that [[Dark AssassinHex Thrower]]s appear at wave 3, 4 and 5are elite javelin throwers who can attack your defenses from extremely far away. At wave 5 you have a special surprise, Their attacks leave a devastating curse on your [[Hex ThrowerDefenses]] in the form of a boss will appearan area on hit.The best easiest way to defend against counter them is by using the cursed javelins of a [[Hex ThrowerEV2]] is to use the 's [[Reflect Beam]]s of the . If you don't have [[Series EV2]] hero, avoid clumping [[Defenses]] around your [[Defenses#Blockades|Blockades]].
Accessible after reaching a [[champion score]] of 3800.
== Chaos VII ==
A new flying threat is introduced in this tier under the name * Chaos enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos miniboss: [[Zapper]]* Unlocked after reaching 5300 [[champion score]]. They will aggro your defences and suicide with an explosion [[Kobolts]] are special flying kobolds that focus on them if they are close to their paths. In the event dive bombing your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[ZapperDefenses#Towers|Towers]]. On contact, they will explode, dealing a boss type enemy with the abilities large amount of a damage and disabling your [[Defenses#Towers|Towers]]. If you do choose to use [[KoboltDefenses#Towers|Towers]], be very careful with your placement.
[[Flame Aura]]s , [[Sky Guard Tower]]s and [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.
 
Accessible after reaching a [[champion score]] of 5300.
== Chaos VIII ==
A new threat is introduced in this tier under the name * Chaos enemies: [[Death Weavers]]. They are similar to cursi-kazes. All previous special enemies make their appearance as well in this tier. At , [[Hex Thrower]], [[Dark Assassin]] (from wave 5 there is usually a special surprise3 onwards), [[Berserker Orc]], [[Shield Geode]], the [[Vanguard]]* Chaos miniboss: [[Queen Death WeaverDeathweaver]]* Unlocked after reaching 7850 [[champion score]], a boss type enemy with the abilities of a .[[Death Weaver]]s are spiders which leave a spider web on the ground after they are killed. When a death weaver dies it leaves These spider webs that debuff will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% Tenacity Servo or Automation. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit youDue to their webs, [[Proton BeamDefenses#Auras|Auras]]s , [[Elvish Artillery CannonDefenses#Traps|Traps]]s , and [[Water AuraDefenses#Nodes|Nodes]] are among the most commonly used defences to fight against this new type of enemygenerally not recommended.
Accessible after reaching a [[champion score]] of 7850.
== Chaos IX ==
A new threat is introduced in this tier under the name * Chaos enemies: [[Elder Wyvern]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos miniboss: ??* Unlocked after reaching 9850 [[champion score]]. They may no longer be able to fly, but these Wyverns can empower [[Elder Wyvern]]s are grounded wyverns that buff nearby enemies, granting them providing damage resistance and immunity to any [[Crowd Control]] effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage and status effects! Strategies . At Chaos 9, [[Defenses#Blockades|Blockades]] are still being developed no longer viable. The most commonly employed strategy for this new Chaos level. Accessible after reaching 9 is a [[champion scoreFissure of Embermount]] build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of 9850range.
WikiDefender, bureaucrat, administrator
618
edits