Changes

Ascension

6,878 bytes added, 17:07, 14 June 2023
Added Mercenary, Countess and Engineer ascension powers
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| Movement Speed || Movement Speed increased by 10. || 20
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|-|Mercenary=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
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! Power Name !! Description !! Points Cap
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| Hero Health || Hero gains 80 Hero Health. || 200
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| Hero Damage || Hero gains 80 Hero Damage. || 200
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| Fan Of Knives Damage || Fan Of Knives gains 30 Ability Power. || 200
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| Dagger Throw Damage || Poison Dagger Throw gains 30 Ability Power. || 200
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| Preparation Damage || Preparation Damage Boost increased by 1%. || 20
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| Sweeping Strikes Damage || Sweeping Strikes gains 30 Ability Power. || 200
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| Predatory Instinct Healing Boost || Predatory Instinct Heal Increased by 5%. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
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! Power Name !! Description !! Points Cap
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| Royal Guard Blockade Damage || Royal Guard gains 20 Defense Power. || 200
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| Royal Guard Blockade Health || Royal Guard gains 30 Defense Health. || 200
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| Nether Spider Damage || Nether Spider gains 20 Defense Power. || 200
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| Nether Spider Health || Nether Spider gains 15 Defense Health. || 200
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| Nether Archer Damage || Nether Archer gains 20 Defense Power. || 200
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| Nether Archer Health || Nether Archer gains 15 Defense Health. || 200
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| Elvish Artillery Damage || Elvish Artillery Cannon Tower gains 20 Defense Power. || 200
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| Elvish Artillery Health || Elvish Artillery Cannon Tower gains 15 Defense Health. || 200
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| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
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! Power Name !! Description !! Points Cap
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| Ability Mana || Maximum Ability Mana increased by 5. || 20
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| Movement Speed || Movement Speed increased by 10. || 20
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| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
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| Spider Range Gambit || Flameburst Tower gains 30 Defense Range but loses -30 Defense Power. || 50
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| Archer Range Gambit || Tesla Coil gains 30 Defense Range and loses -30 Defense Power. || 50
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| Artillery Range Gambit || Hailstorm Tower gains 30 Defense Range and loses -30 Defense Power. || 50
|}
|}
|-|Countess=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
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| Hero Health || Hero gains 80 Hero Health. || 200
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| Hero Damage || Hero gains 80 Hero Damage. || 200
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| Flame Surge Damage || Flame Surge gains 30 Ability Power. || 200
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| Call To Arms Damage || Call To Arms Damage Boost increased by 1%. || 20
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| Valiant Charge Damage || Valiant Charge gains 30 Ability Power. || 200
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| Holy Fire Heal || Holy Fire Heal increased by 1%. || 20
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| Fury Damage || Fury Damage increased by 2%. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
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! Power Name !! Description !! Points Cap
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| Flak Cannon Damage || Flak Cannon gains 20 Defense Power. || 200
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| Flak Cannon Health || Flak Cannon gains 15 Defense Health. || 200
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| Oil Catapult Damage || Oil Catapult gains 20 Defense Power. || 200
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| Oil Catapult Health || Oil Catapult gains 15 Defense Health. || 200
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| Dragon’s Nest Damage || Dragon’s Nest gains 20 Defense Power. || 200
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| Dragon’s Nest Health || Dragon’s Nest gains 15 Defense Health. || 200
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| Elder Dragon Damage || Elder Dragon gains 20 Defense Power. || 200
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| Elder Dragon Health || Elder Dragon gains 15 Defense Health. || 200
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| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Ability Mana || Maximum Ability Mana increased by 5. || 20
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| Movement Speed || Movement Speed increased by 10. || 20
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| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
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| Flak Cannon Range Gambit || Flak Cannon gains 30 Defense Range but loses -30 Defense Power. || 50
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| Oil Catapult Range Gambit || Oil Catapult gains 30 Defense Range but loses -30 Defense Power. || 50
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| Dragon’s Nest Range Gambit || Dragon’s Nest gains 30 Defense Range but loses -30 Defense Power. || 50
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| Elder Dragon Range Gambit || Elder Dragon gains 30 Defense Range but loses -30 Defense Power. || 50
|}
|}
|-|Engineer=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
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| Hero Damage || Hero gains 80 Hero Damage. || 200
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| Bunker Buster Damage || Bunker Buster gains 30 Ability Power. || 200
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| Drill Smash Damage || Drill Smash gains 30 Ability Power. || 200
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| Orbital Cannon Damage || Orbital Cannon gains 30 Ability Power. || 200
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| Steam Blast Damage || Steam Blast gains 30 Ability Power. || 200
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| Nanobots Healing Boost || Nanobots Healing increased by 5%. || 20
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| Heat Damage Scaling || Increases Engineer Damage by up to 4% scaling with Heat Percentage. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
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! Power Name !! Description !! Points Cap
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| EMP Trap Damage || EMP Trap gains 20 Defense Power. || 200
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| EMP Trap Health || EMP Trap gains 15 Defense Health. || 200
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| Sentry Turret Damage || Sentry Turret gains 20 Defense Power. || 200
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| Sentry Turret Health || Sentry Turret gains 15 Defense Health. || 200
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| Magnetic Knight Damage || Magnetic Knight gains 20 Defense Power. || 200
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| Magnetic Knight Health || Magnetic Knight gains 15 Defense Health. || 200
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| Rail Gun Damage || Rail Gun Tower gains 20 Defense Power. || 200
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| Rail Gun Health || Rail Gun Tower gains 15 Defense Health. || 200
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| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
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! Power Name !! Description !! Points Cap
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| Maximum Heat Capacity || Maximum Heat Capacity increased by 5. || 20
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| Movement Speed || Movement Speed increased by 10. || 20
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| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
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| EMP Trap Range Gambit || EMP Trap gains 30 Defense Range but loses -30 Defense Power. || 50
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| Sentry Range Gambit || Sentry Turret gains 30 Defense Range but loses -30 Defense Power. || 50
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| Magnetic Knight Range Gambit || Magnetic Knight gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Rail Gun Range Gambit || Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. || 50
|-
|}
|}
</tabber>
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