| Steam Blast Damage || Steam Blast gains 30 Ability Power. || 200
|-
| Nanobots Healing Boost || Nanobots Healing increased by 5%. || 20
|-
| Heat Damage Scaling || Increases Engineer Damage by up to 4% scaling with Heat Percentage. || 20
|}
|-
|-
| Rail Gun Range Gambit || Rail Gun Tower gains 30 Defense Range but loses -30 Defense Power. || 50
|-
|}
|}
|-|Hunter=
{|
'''Offense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Hero Health || Hero gains 80 Hero Health. || 200
|-
| Hero Damage || Hero gains 80 Hero Damage. || 200
|-
| Wooden Stake Damage || Wooden Stake gains 30 Ability Power. || 200
|-
| Blood Effigy Damage || Blood Effigy gains 30 Ability Power. || 200
|-
| Cloaked Crit Damage || While Cloaked crit damage is increased by 1%. || 20
|-
| Blood Syphon Damage || Blood Syphon damage gains 30 Ability Power. || 200
|-
| Blood Leach Empowerment || Increase Blood Leach Mana Amount by 0.5 mana per hit. || 20
|-
| Blood Syphon Heal|| Increase Blood Syphon Heal Amount by 0.2% of your max Health. || 20
|}
|-
'''Defense'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Spectral Knight Damage || Spectral Knight gains 20 Defense Power. || 200
|-
| Spectral Knight Health || Spectral Knight gains 15 Defense Health. || 200
|-
| Sonic Bat Damage || Sonic Bat gains 20 Defense Power. || 200
|-
| Sonic Bat Health || Sonic Bat gains 15 Defense Health. || 200
|-
| Gargoyle Statue Tower Damage || Gargoyles gais 20 Defense Power. || 200
|-
| Gargoyle Statue Tower Health || Gargoyles gain 15 Defense Health. || 200
|-
| Werewolf Commander Damage || Werewolfs gain 20 Defense Power. || 200
|-
| Werewolf Commander Health || Werewolfs gain 15 Defense Health. || 200
|-
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
|}
|-
'''Utility'''
{| class="wikitable" style="width:100%;
|-
! Power Name !! Description !! Points Cap
|-
| Ability Mana || Maximum Ability Mana increased by 5. || 20
|-
| Movement Speed || Movement Speed increased by 10. || 20
|-
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
|-
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
|-
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
|-
| Knight Range Gambit || Knights gain 30 Defense Range but lose -30 Defense Power. || 50
|-
| Sonic Bat Range Gambit || Sonic Bat gains 30 Defense Range but loses -30 Defense Power. || 50
|-
| Gargoyle Range Gambit || Gargoyles gain 30 Defense Range but lose -30 Defense Power. || 50
|-
| Werewolf Range Gambit || Werewolfs gain 30 Defense Range but lose -30 Defense Power. || 50
|-
|}
|}
</tabber>