Changes

Shards

5,511 bytes added, 23:59, 28 October 2023
Standard Shards List: Added the Hunter Shards, will keep working on it to fix some stuff and add the hunter icon on his usable shards.
| {{Valid for Squire}}
| Boots
 
|- id="tri-stake"
| {{Hero Shard|Tri-Stake}}
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70~50%'''. (50% -> 45%)
| 16
| Campaign
| {{Valid for Hunter}}
| Weapon
|- id="wither_bubble"
| Chaos 1
| {{Valid for AbyssLord}}
| Relic
 
|- id="emp_gargoyles"
| {{Defense Shard|EMP Gargoyles}}
| Gargoyles have an '''8~15%''' chance on hit to stun the target for '''0.2~3''' seconds. (15% -> 17%, 3 Seconds -> 3.8 Seconds)
| 14
| Chaos 1
| {{Valid for Hunter}}
| Relic
| {{Valid for ALL}}
| Chest
 
|- id="bloody_strikes"
| {{Hero Shard|Bloody Strikes}}
| 2~22% chance on hit to Bleed target, dealing 10~35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5~15% more damage. (22% -> 26%, 35% -> 40%, 15% -> 17%)
| 20
| Chaos 1
| {{Valid for Hunter}}
| Weapon
|- id="binding_roots"
| {{Valid for Countess}}
| Weapon
 
|- id="exploding_effigy"
| {{Hero Shard|Exploding Effigy}}
| When Blood Effigy expires it explodes dealing '''500~900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%)
| 8
| Chaos 1
| {{Valid for Hunter}}
| Helmet
|- id="explosive_blades"
| Chaos 2
| {{Valid for ALL}}
| Relic
 
|- id="spectral_amplification"
| {{Defense Shard|Spectral Amplification}}
| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%)
| 12
| Chaos 2
| {{Valid for Hunter}}
| Relic
| {{Valid for Mystic}}
| Helmet
 
|- id="stunning_surprise"
| {{Hero Shard|Stunning Surprise}}
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds)
| 8
| Chaos 2
| {{Valid for Hunter}}
| Chest
|- id="turtle_power"
| Chaos 3
| {{Valid for Lavamancer}}
| Relic
 
|- id="overpowering_screech"
| {{Defense Shard|Overpowering Screech}}
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)
| 16
| Chaos 3
| {{Valid for Hunter}}
| Relic
| {{Valid for Barbarian}}
| Helmet
 
|- id="exsanguination"
| {{Hero Shard|Exsanguination}}
| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)
| 20
| Chaos 3
| {{Valid for Hunter}}
| Helmet
 
|- id="extended_cloak"
| {{Hero Shard|Extended Cloak}}
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)
| 8
| Chaos 3
| {{Valid for Hunter}}
| Boots
|- id="fight_me_not"
| Chaos 4
| {{Valid for Lavamancer}}
| Relic
 
|- id="natural_frequency"
| {{Defense Shard|Natural Frequency}}
| Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%)
| 16
| Chaos 4
| {{Valid for Hunter}}
| Relic
| {{Valid for Barbarian}}
| Helmet
 
|- id="effigy_overdrive"
| {{Hero Shard|Effigy Overdrive}}
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds)
| 8
| Chaos 4
| {{Valid for Hunter}}
| Gloves
|- id="electric_retribution"
| Chaos 5
| {{Valid for Monk}}
| Chest
 
|- id="hunter's_instinct"
| {{Hero Shard|Hunter's Instinct}}
| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%)
| 16
| Chaos 5
| {{Valid for Hunter}}
| Chest
|- id="inferno"
| {{Hero Shard|Inferno}}
| Increases the damage of Flame Surge by '''4-??40%(52%)'''.
| 12
| Chaos 5
| Chaos 6
| {{Valid for Initiate}}
| Relic
 
|- id="werewolf_general"
| {{Defense Shard|Werewolf General}}
| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%)
| 16
| Chaos 6
| {{Valid for Hunter}}
| Relic
| Chaos 6
| {{Valid for Countess}}
| Gloves
 
|- id="lasting_siphon"
| {{Hero Shard|Lasting Siphon}}
| Increases the duration of Blood Siphon by '''1~5''' seconds. (5 Seconds -> 6 Seconds)
| 8
| Chaos 6
| {{Valid for Hunter}}
| Gloves
| {{Valid for Gunwitch}}
| Weapon
 
|- id="surging_siphon"
| {{Hero Shard|Surging Siphon}}
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 6
| {{Valid for Hunter}}
| Gloves
|- id="unholy_fire"
| {{Valid for Squire}}
| Shield
 
|- id="enhanced_effigy"
| {{Hero Shard|Enhanced Effigy}}
| Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Helmet
|- id="fiery_brimstone"
| Chaos 7
| {{Valid for Mystic}}
| Gloves
 
|- id="sharpened_stake"
| {{Hero Shard|Sharpened Stake}}
| Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Gloves
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
|- id="double_tap"
| Chaos 8
| {{Valid for Mystic}}
| Relic
 
|- id="frosty_blades"
| {{Defense Shard|Frosty Blades}}
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra frost damage for '''1~3.5''' seconds. (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds)
| 10
| Chaos 8
| {{Valid for Hunter}}
| Relic
| Chaos 9
| {{Valid for Countess}}
| Relic
 
|- id="rebounding_strike"
| {{Defense Shard|Rebounding Strike}}
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%)
| 12
| Chaos 9
| {{Valid for Hunter}}
| Relic
| {{Valid for AbyssLord}}
| Relic
 
|- id="Ambush"
| {{Hero Shard|Ambush}}
| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active. (32% -> 40%)
| 12
| Chaos 9
| {{Valid for Hunter}}
| Chest
|- id="amped_charge"
| Chaos 10
| {{Valid for Barbarian}}
| Helmet
 
|- id="napalm_gargoyles"
| {{Defense Shard|Napalm Gargoyles}}
| When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take '''5~17%''' extra damage for '''1~5''' seconds. (17% -> 20%, 5 Seconds -> 6 Seconds)
| 16
| Chaos 10
| {{Valid for Hunter}}
| Relic
 
|- id="poison_siphon"
| {{Hero Shard|Poison Siphon}}
| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%)
| 20
| Chaos 10
| {{Valid for Hunter}}
| Helmet
| {{Valid for Dryad}}
| Relic
 
|- id="wound"
| {{Hero Shard|Wound}}
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%)
| 16
| Chaos 10
| {{Valid for Hunter}}
| Gloves
|}
|-|
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