Changes

Shards

2,213 bytes added, 18:32, 1 March 2017
updated with few new shards
Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty: Campaign, Chaos 1, Chaos 2 etc. Each will drop from corresponding difficulty, but higher difficulties have a chance to drop packs from lower difficulties.
==Shards list==
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! style="width:3%;" | Boots
! style="width:3%;" | Relic
|-
| {{Hero Shard|Mana Leech}} || Dark Syphon drains 4-40% additional mana. || 12 || || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by 3-30. || 9 || || {{Valid for AbyssLord}} || {{Valid for Chest}}
|-
| {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 || || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
|-
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
|-
| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
|-
| {{Defense Shard|Obelisk Shield}} || Obelish Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
|-
| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds.<strong></strong> || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Harbinger's Slam}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 1 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}}
|-
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. || 9 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
|-
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
|-
|}
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