4
edits
Changes
Shards
,→Shards list
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| {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 || || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
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| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}}
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| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. || 9 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. || || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Anti Air}} || Deal 40% increased damage to flying enemies. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Life Leech}} || Primary attacks heal you for 1% of your maximum health. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
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| {{Defense Shard|Obelisk Shield}} || Obelish Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Hero Defense Shard|Withering FountainPress Your Luck}} || Abyss Fountain withers enemies inside it reducing the 15% chance to increase critical damage they deal chance by 230%. || 9 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}|-| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. seconds || 12 || || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Panic Fire}} || 15% chance to increase fire rate by 50% for 4 seconds when taking damage. || || || {{Valid for ALL}} || {{Valid for Relic}}
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