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Heroes

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In the Dungeon Defenders series, the characters with which you play are called heroes. Each hero has skills, they have several skill where you can divide them divided into [[Ability|Abilities]] (the "Action " part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the "Tower Defense " part). There are currently 2 heroes who only have [[Ability|Abilities]], the rest have both [[Ability|Abilities]] and [[Defense|Defenses]].
===Heroes===
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]
[[File:Huntress_card.png|200px|link=Huntress]]
[[File:Initiate_card.png|200px|link=Initiate]]
[[File:Adept_card.png|200px|link=Adept]]
Note : please add barbarian here, thank you ==Stat Build Attributes==The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:*Hero Damage: Increases damage done with any attack.*Hero Health: Increases max [[Health]].*Hero CritFile: The critical damage caused by hero'sbarbarian_card.*Hero Crit Chance: The chance a hero has to critically hit up to 40%.*Ability Resource: Commonly referd to as Blue Mana, Required to activate abilities, Not all Heroes have the same Ability Resources.*Ability Power: Increases the damage/effects done by the hero's [[:Abilitypng|Abilities]].*Resistance: Split into magical and physical absorbs a percentage of damage taken. ===Hero Damage===Also known as "Hero Damage", the Hero Power stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability200px|Abilities]]. Hero Power is mostly governed by the current [[:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number). link===Hero Health===Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] & [[Serenity Aura]] remains uncertain. ===Hero Critical Damage===This stat increases the damage done when a hero scores a critical hit. Either via random chance or hitting a weak spot on an enemy. This applies to primary, secondary attacks and abilities.Affected by the following*[[Ascension|Ascension Points]] ===Critical Chance===Also known as "crit rating" this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent.This stat can be modified by the following*[[Ascension|Ascension Pointsbarbarian]]*[[Shards]] ''"'''C'''ritical '''S'''trike"''(Hero), ''"'''D'''efensive '''C'''ritical '''S'''trike"''(Towers),''"'''P'''ower '''T'''ransfer"''(Towers)*M.O.D.S ''"'''C'''ritical '''C'''hip"''(Hero) and ''"'''C'''ritical '''S'''ervo"''(Towers) ===Ability Resource===The Resource Required to active abilities(Buttons 1-4 on most heroes) ===Ability Power===Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities. ===Resistance===Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked. Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  Physical: This Resistance reduces the damage taken from physical attacks.  ===Special=======Hero Attack Speed====The Speed the Hero Attacks.There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon. ====Movement Speed====How fast your Hero can move about the world.This stat is can only be modified by [[Shards]] on [[Boots]], [[Ascension|Ascension Points]], or abilities on pets(Sandstorm).
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