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In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into Abilities (Action part) where they're linked to the hero's combat and Defenses, which you place on the ground (the Tower Defense part)


Squire card.pngApprentice card.png Huntress card.png Monk card.png AbyssLord card.png SeriesEV2 card.png GunWitch card.png Lavamancer card.png Mystic card.png Dryad card.png Initiate card.png Adept card.png Note : please add barbarian here, thank you

Stat Build Attributes

The following Attributes apply to Heroes:

  • Hero Damage: Increases damage done with any attack.
  • Hero Health: Increases max Health.
  • Hero Crit: The critical damage caused by hero's.
  • Hero Crit Chance: The chance a hero has to critically hit up to 40%.
  • Ability Resource: Commonly referd to as Blue Mana, Required to activate abilities, Not all Heroes have the same Ability Resources.
  • Ability Power: Increases the damage/effects done by the hero's Abilities.
  • Resistance: Split into magical and physical absorbs a percentage of damage taken.

Hero Damage

the Hero damage stat affects the resulting damage from all attacks, mostly Primary Attacks and Secondary Attacks, but also having a minor effect on certain Abilities.

  • You can alter your Hero Damage via
  • Changing Weapons
  • M.O.D.S. such as "Power Chip", "Light/Medium/Heavy Chip", "Swap Damage Chip" and any more
  • Ascension Points
  • Powers

Hero Health

Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. Your Fourth Ability on most heroes is typically an ability that can recover your Health, Towers like the Dryad's World Tree can regenerate your life for being in it's Area of Effect.

Hero Critical Damage

This stat increases the damage done when a hero scores a critical hit. Either via random chance or hitting a weak spot on an enemy. This applies to primary, secondary attacks and abilities. Affected by the following

Critical Chance

Also known as "crit rating" this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent. This stat can be modified by the following

  • Ascension Points
  • Shards "Critical Strike"(Hero), "Defensive Critical Strike"(Towers),"Power Transfer"(Towers)
  • M.O.D.S "Critical Chip"(Hero) and "Critical Servo"(Towers)

Ability Resource

The Resource Required to active abilities(Buttons 1-4 on most heroes) Can be Modified Via

  • Ascension Points
  • Shards "Mana Capacitor"
  • Note their are Hero specific Shards that allow you to generate your own Resource for a select few heroes I will add them as I remember their names

Ability Power

Ability power increases the power of hero Abilities cause them to deal more damage. It also increases the effectiveness of healing abilities ( Someone Confirm that last part for me).

  • Is effected by the following
  • Ascension Points
  • M.O.D.S. Swap Ap Chip, "Focused Ap Chip", Ability Buff Chip, and More


Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.

Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.

Physical: This Resistance reduces the damage taken from physical attacks.


Hero Attack Speed

The Speed the Hero Attacks. There is no Stat for increasing the Hero's Attack Rate. All attacks from specific Weapons are determined by the attacks per second of the hero's weapon.

Movement Speed

How fast your Hero can move about the world. This stat is can only be modified by Shards on Boots, Ascension Points, or abilities on pets(Sandstorm).