Template:Shards/Mystic
From Dungeon Defenders 2 Wiki
Revision as of 13:52, 4 July 2024 by Mia Nava (talk | contribs) (Created Shard table with relevant data.)
List of Mystic-specific Item Shards:
Name | Effect (gilded value in brackets) | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Constrictor | Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5 seconds. While stunned, enemies take 50-450% (530%) Ability Power as magical damage each second for 3 seconds. | |||||||
Debilitating Madness | Call To Madness increase the target's damage taken by 2-16% (20%). | |||||||
Enduring Effigy | Increases the lifespan of the Dark Torment serpent by 4-16 (20) seconds, and increase its damage by 4-40% (52%). | |||||||
Enduring Lash | Increases Lash Out poison duration by 0.5-4.5 (6.5) seconds. | |||||||
Hemolytic Poison | Lash Out cooldown increased to 200-159% (152%) of what it was but allows it to stack 0-2 times and increases its duration by 3-7 (8) seconds. | |||||||
Lashing Power | Increases Lash Out damage by 4-46% (60%). | |||||||
Madness’ Embrace | Increases Call To Madness duration by 1-3 (3.2) seconds. | |||||||
Nightmare Fuel | Enemies affected by Lash Out poison take 20-320% (380%) Hero Damage as magical damage when hit by Dark Torment. | |||||||
Serpent’s Appeasement | Increases Appeasement gained by 60-300% (380%). | |||||||
Serpent’s Kiss | Secondary Attacks inflict poison on enemies, dealing 10-210% (250%) of Hero Health as damage per second for 1-5 seconds. | |||||||
Snake Bomb | When a Dark Torment serpent expires, it explodes dealing 20-1,020% (1220%) Ability Power as magical damage to nearby enemies. | |||||||
Tempered Anger | Mystic loses appeasement 3-39% (52%) slower and take 0-100% less appeasement damage when at 0 appeasement. | |||||||
Thundering Call | Increases Call To Madness range by 4-40% (52%). | |||||||
Tormented Power | Increases Dark Torment damage by 3-39% (52%). | |||||||
Bubble Beam | Sand Vipers have an 11-25% (29%) chance on hit to bubble the target for 2-4 (5) seconds. | |||||||
Combined Power | Serpent's Coil deals 9-45% (53%) Defense Damage as magical damage each second when an enemy is also affected by Sand Viper. | |||||||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50% (66%) and polymorph duration increased by 1-6 seconds. | |||||||
Enduring Bubble | Increases Viper's Fangs bubble duration by 1-2 (2.4) seconds. | |||||||
Focused Vipers | Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by 50-82% (90%). | |||||||
Obelisk Shield | Obelisk Shield absorption increased to 10-70% (86%). | |||||||
Ramping Beam | Sand Viper Damage Ramp up per stack is increased by 3-8% (10%). | |||||||
Sandstorm Warrior | The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 (33) seconds. | |||||||
Serpent God’s Protection | Towers and Blockades near the Obelisk take 1%-10% (14%) less damage. | |||||||
Snakes on a plane | Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 100-325% (370%) Defense Damage as magical Earth damage. |