From Dungeon Defenders 2 Wiki
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Primary Attack: Fierce serpent-imbued melee slashes dealing physical damage.
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Secondary Attack: A ranged purple serpent-like projectile dealing magical damage.
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Usable Weapons: Daggers
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Lore: The Mystic possesses great power from her dark master. Instead of using mana, she must appease the Serpent God by sacrificing the souls of fallen enemies to gain powerful buffs that can increase her stats, heal her on hit, and reduces her cooldowns. When fully appeased, the Serpent God appears around her and her Obelisk unleashing devastating power. Her appeasement decreases over time and if any of her defenses are destroyed.
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Hero Damage Scalar: 0.35
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Hero Health Scalar: 1.3
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Base Damage Reduction: 0%
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Overview
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Information
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Chilling Strikes Sphere 1: 10% chance on hit to chill target for 2 seconds, slowing them by 35%.
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Oiling Strikes Sphere 1: 10% chance on hit to oil target for 2 seconds, slowing them by 35%.
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Debilitating Madness: Call to Madness and Obelisk charm effects increase the target's damage taken by 25% and last 1s longer.
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Hemolytic Poison: Reduces the Cooldown and damage of Lash Out by 20%, but increases poison duration by 5s and allows it to stack 3 times.
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Tempered Anger: Mystic Loses appeasement 50% slower and takes no appeasement damage when at 0 appeasement.
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Empowering Blasphemy: Obelisk Shield absorption increased by 100%, Hero Stat boost increased to 100%, and Polymorph duration increased by 1s.
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Snakes On A Plane: Obelisk spawns a snake every 5s that flies into an enemy dealing 500% Defense Power as magical Earth damage.
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Stunning Sands: Snaking Sands stuns enemies 25% faster, but sandstorm duration is reduced by 1s.
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Sandstorm Warrior: The Snaking Sands sandstorm increases Hero Damage and Ability Power by 15% and reduces Hero damage taken by 15%.
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Serpent Gods Protection: Defenses near the Obelisk take 10% reduced damage.
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Serpents Fury: Primary and Secondary attack random critical hits reduce the cooldown of all abilities by 0.25s. This can only occur once per second.
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Serpents Kiss: Secondary Attacks inflict poison on enemies, dealing 10% of Hero Health as damage per second for 10 seconds.
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Slow Death: Sand Viper deals 10% less initial damage, but has 22% increased maximum damage. Warning: Incompatible with Split Viper.
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Split Vipers: Sand Viper may target up to 3 enemies, but no longer ramps up damage. Warning: Incompatible with Slow Death.
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