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Shards
,→Shards list: Updated C8 Shards
==Shards list==
Most of '''drop locations are confirmed by [[File:Trendy-logo-final.png|80px]]''' (up to C5), darker shards visible at the end of the table no longer . Chaos 8 Shards (like Chaos 8 Ampoules) only drop in game and are labeled as chaos 8 shards, '''they will be added in near future along with new Chaos levels'''Onslaught.
[[File:c8.png|100px|link=C8 Shards]]
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| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|- style="opacity:.5"| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''50-350%''' of your Ability Power as storm damage to nearby enemies. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}|- style="opacity:.5"| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4-40%''' chance to oil targets on hit slowing them by '''40%''' for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150-600%''' of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 1 8 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%'''. || 20 || Chaos 1 8 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 1 8 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 1 8 || {{Valid for Lavamancer}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 1 8 || {{Valid for AbyssLord}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 1 8 || {{Valid for Gunwitch}} || {{Valid for Gloves}}|- style="opacity:.5"| {{Hero Shard|Regeneration}} || Restores '''1.5-3%''' of your Max Health every '''3s'''. || 10 || Chaos 1 8 || {{Valid for ALL}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4-40%'''. || 12 || Chaos 1 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95-80%''' increasing damage dealt to them. || || Chaos 1 8 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2-20%'''. || 18 || Chaos 1 8 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Adept}} || {{Valid for Chest}}|- style="opacity:.5"| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4-40%''' slower and take '''0-100%''' less appeasement damage when at '''0''' appeasement. || 12 || Chaos 1 8 || {{Valid for Mystic}} || {{Valid for Chest}}|- style="opacity:.5"| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4-40%'''. || 12 || Chaos 2 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7s''' longer. || 12 || Chaos 2 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|- style="opacity:.5" | {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 2 8 || {{Valid for Lavamancer}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 8 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 3 8 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10-210%''' ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-30''' for '''5''' sec. || 20 || Chaos 3 8 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1''',020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 8 || {{Valid for Mystic}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4-40%''' and adds a knockup on Emerge. || 12 || Chaos 3 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4-40%''' and duration is increased by '''1-7''' seconds. || 12 || Chaos 3 8 || {{Valid for Gunwitch}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20-500%''' defense power as crushing earth damage. || 20 || Chaos 4 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|- style="opacity:.5"| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to deal '''3-30%''' additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 4 8 || {{Valid for ALL}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.''' When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10-210%''' ability power. || 20 || Chaos 4 8 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 4 8 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}|- style="opacity:.5"| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for '''1-5''' second. || 15 || Chaos 4 8 || {{Valid for ALL}} || {{Valid for Chest}}|- style="opacity:.5"| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || Chaos 5 8 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 5 8 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical earth damage per second for '''5s'''. || 20 || Chaos 5 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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