[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''{{stub}}
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes ]] wields a single weapon but there are some who are able to wield two.
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
''(Having unique shot types or M.O.D.S.[[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions. There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
== Weapon Uses ==Alongside the primary stat There are a variety of weapons for each [[File:Hero_Damage_Icon.jpg|20pxheroes]] ''Hero Damage'', the secondary stat could either be [[File:Hero_Health_Icon.jpg|20px]] ''Hero Health'' or [[File:Ability_Power_Icon.jpg|20px]] ''Ability Power''to use for combat. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are And also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilitiescosmetic purposes.
It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.
==Types of Weapons==
==Weapon Details==
===Properties===
Weapons have a number of stats that effect how they work. <br>Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br>[[Shields]] do not have any of the following properties. [[File:Weapon Shot Speed.png|150px|right]]===Standard Ranged Properties ===[[File:Weapon Shot Type Example.png|150px|right]] Ranged weapons have shot types and speeds depending on the weapon.[[File:Weapon Projectile Count.png|100px|right]] *'''Attack Speed''' - How fast the weapon can shoot per second.*'''Shot Type''' - Determines the type of projectile and pattern.* '''Number of Projectiles''' - The number of projectilesthe weapon shoots per shot. <br> *Stance/Shot Type[[File:Weapon Swing Speed.png|100px|right]]
==== Standard Melee Properties ====
[[File:Light Weapon Weight.png|100px|right]] Melee weapons have different attack swings and its swing rateper [[Heroes|hero]].[[File:Medium Weapon Weight.png|100px|right]] * '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%. [[File:Heavy Weapon Weight. png|100px|right]]
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
* '''Medium''' - Moderate damage and rate per swing.
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
<br> ==Weapon Stat Types == Standard Ranged Properties Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''', <u> Hero Damage </u> and '''2 random Secondary stat''' <U>that can be Hero Health or Ability Power</u>.<br> <gallery widths=60px heights=60px perrow=7> :File:Hero Damage Icon1.png|:Hero Damage :File:Hero Health Icon1.png|:Hero Health:File:Ability Power Icon1.png|:Ability Power </gallery> ===Stat Ranges==='''Magic Staffs and BowsNote:'''[[Shields|Shield]] stats don't apply to the following:{| class="wikitable" style="text-align:center;"|+All Stats Assume Max Upgrades (Minimum-! Shot Type !! Speed !! Number of Projectiles !! DescriptionMaximum stat rolls)
|-
| '''Single''' || * '''I''' - !Weapon !! Campaign !! Chaos 1 !! Chaos 2/s* '''II''' - 2.!! Chaos 3 !! Chaos 4 !! Chaos 5/s* '''III''' - 4/s || '''1''' projectiles || Fires a single projectile per shot.!! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10
|-
| '''TripleHero Damage''' || * '''I''' - 1,138~1,270 || 1,869~2/s* '''II''' - 2.,086 || 3,400~3,795 || 5/s* '''III''' - 4/s ,648~6,303 || 8,611~9,610 || 12,360~13,794 || 16,719~18,658 || 23,119~25,801 || 31,201~34,820 || '''3''' Projectiles 39,305~43,865 || Fires three projectiles spread in a horizontal line per shot.49,513~55,257
|-
| '''PentaHH/AP''' || * '''I''' - 759~854 || 1,246~1,402 || 2/s* '''II''' - ,267~2.5/s* '''III''' - ,550 || 3,765~4/s ,263 || '''5''' projectiles ,741~6,458 || 8,240~9,270 || 11,146~12,539 || 15,413~17,339 || 20,801~23,401 || 26,204~29,479 || Fires five projectiles spread in a horizontal line per shot.33,009~37,135
|-
| '''Burst Shot''' ||
* '''I''' - 2/s
* '''II''' - 2.5/s
* '''III''' - 4/s
|| '''4''' projectiles || Fires four projectiles in a single line per shot.
|-
| '''Scatter Shot'''
||
* '''I''' - 2/s
* '''II''' - 2.5/s
* '''III''' - 4/s
|| '''10''' Projectiles || Fire ten projectiles in a short-ranged spread burst per shot.
|}
'''Guns'''{ ===Quality===Items Quality is represented by colors shown below from the worst to the best. *<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span> No Shard and Mod Slot <br>*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span> No Shard and Mod Slot <br>*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span> One Shard and Mod Slot <br>*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span> Two Shard and Two Mod Slots <br>*<span style="color:#FF00FF"> [[File:Mythical_Icon.png| class18px]] Mythical </span>Three Shard and Two Mod Slots <br>*<span style="wikitablecolor:#FF9900" > [[File:Legendary_Icon.png|18px]] Legendary </span> Three Shard and Mod Slots <br> =Bonus Elemental Effects=Weapons can have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon. {| style="text-align:center;"
|-
! Shot Type !! Speed !! Number of Projectiles !! Description !! |width="15%"|<gallery heights=300px Widths=300px>File:WeaponWater Effect.gif|'''Water Element'''</gallery><sub> '''Acquired from using Water Chip.''' </sub><br> |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Storm Effect.gif|'''Storm Element'''</gallery><sub> '''Acquired from using Storn Chip.''' </sub><br> |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Poison Effect.gif|'''Poison Element'''</gallery><sub> '''Acquired from using Poison Chip.''' </sub><br>
|-
|<gallery heights=300px Widths=300px>File:Weapon Earth Effect.gif| '''HammerEarth Element''' || </gallery>* <sub> '''IAcquired from using Earth Chip.''' - 1</ssub><br>* |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Fire Effect.gif|'''IIFire Element''' - 1.1</sgallery>* <sub> '''IIIAcquired from using Fire Chip.''' - 1.3</ssub><br>|width="15%"|<gallery heights=300px Widths=300px>File:Weapon Oil Effect.gif| '''1Oil Element'''</gallery><sub> ''' projectile || Fires snipe projectiles (A primary attack version of snipe)Acquired from using Oil Chip. ||* Besom Rifle''' </sub><br>
|-
| '''Rail Round''' || * '''I''' - 1.3/s<gallery heights=300px Widths=300px>* '''II''' - 1.4/s* '''III''' - 1File:Weapon Frost Effect.7/s|| '''1''' projectile || A faster version of the Hammer shot type. || * Bristle Broom|-| '''Controlled Burst''' || * '''I''' - 1.3/s* '''II''' - 1.7/s* '''III''' - 2.5/s || '''1''' projectile || Single projectile shot per click. Rapid projectile shots when continuously fired.|| * Wheeled Whisk-er * Multi-Lens Brush Rifle|-gif| '''Double TapFrost Element''' || * '''I''' - 1.3</sgallery>* '<sub> ''II''' - 1Acquired from using Ice Chip.5/s* '''III''' - 2</s|| '''3''' projectiles || Fires 3 projectiles in a shotgun burst rate. sub><br>|| * Blunderbuss Duster* Sweeper Cannon|}'''Canisters'''{| class="wikitable"|-! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon |-| '''Staff Canister''' || * '''I''' - * '''II''' -|| Example || Example || Example|-| '''Sword Canister''' || * '''I''' - * '''II''' - || Example || Example || Example |-| '''Bow Canister''' || * '''I''' - * '''II''' - || Example || Example || Example |-| '''Polearm Canister''' ||* '''I''' - * '''II''' - || Example || Example || Example |-| '''Tome Canister''' || * '''I''' - * '''II''' - || Example || Example || Example |-| '''Meg'Manus Projector''' || Example || Example || Example || Example |-| '''Tinker's Mirvatronic Burster''' || Example || Example || Example || Example |-| '''McDooger's Rapid Shooter''' || Example || Example || Example || Example|-| '''Gibler's 45th Gridlocker''' || Example || Example || Example || Example || Example|-| '''Tinkerer's Protonic Diffuser''' || Example || Example || Example || Example || Example
|}
===Quality===
Items Quality is represented by colors shown below from the worst to the best.
*<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span><br>
*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span><br>
*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span><br>
*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span><br>
*<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span><br>
*<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span><br>
{{stub}}
===Passives===
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).
http://wiki.dungeondefenders2.com/wiki/Passives
{{stub}}
===Bonus Elemental Effects===Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
[[Category:Heroes]]
[[Category:Items]]