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Shards

94 bytes removed, 17:11, 4 April 2017
Shards list
==Shards list==
Those are shards with drop locations confirmed by Trendy team, darker shards visible at the end of the table no longer drop in game, they will be added in near future along with new Chaos levels.
 
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
|-
| {{Hero Shard|Ghastly Weapon}} || Secondary attack summons up to 1-3 Ghastly Halberds which swing for 50-150% Ability Power as damage, twice per second, for 15 seconds. || 20 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
|-
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by 4-40%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}
|-
| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by 4-40%. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Serpent's Appeasement}} || Increases Appeasement gained by 4-40%. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}
|-
| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}} || {{Valid for Relic}}
|-
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by 4-40%. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by 1-25% || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Earth Toss}} || Earthshatter tower has an 4-40% chance to launch enemies into the air. || 18 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-
| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by 4-40%. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by 3-45%. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Drenching Broomnado}} || <p style="text-align: left;">Broom Nado damage increased by 4% and its hits have 1% chance to drench enemies and slow them by 30% for 1 seconds.</p> || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
|-
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
|- style="opacity:.5"
| {{Hero Shard|Haunting}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 seconds. || 18 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Serpent's Appeasement}} || Increases Appeasement gained by 4-40%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104-140% || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by 1-25% || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Enhanced Poison}} || Modifies the poison proc rate of the Poison Dart Tower's poison by 1-25%. || 12 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of 5. When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing 10-210% ability power. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}}
|- style="opacity:.5"
| {{Hero Shard|Drenching Broomnado}} || <p style="text-align: left;">Broom Nado damage increased by 4% and its hits have 1% chance to drench enemies and slow them by 30% for 1 seconds.</p> || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Chest}}
|- style="opacity:.5"
| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}
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