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Expeditions

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Chaos ==Overview==[[File:Expeditions Loading Screen.png|right|470x470px]]:Expeditions is the replacement a game mode primarily used for Nightmare difficulty however with different mechanics farming and enemiesprogression. Players will need to utilize the new It comes right after [[Shards]] system, [[AscensionAdventures]]in difficulty, and strategize features a different special enemy in hopes of beating the new every Chaos difficulty.
Each Chaos tier introduces new enemy.<br><br><br><br><br><br><br><br><br><br>
== Chaos I Tiers==[[Vanguard]]s are shield goblins, they have very high resistance to direct front damage, best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them.
[[File:Vanguard Icon.png|right|80px]] [[File:Gorbstock lane icon.png|right|80px]]=== Chaos II I ===* Introduced Enemies: [[Vanguard]]* Chaos Enemies: [[Vanguard]]* Chaos Miniboss: [[Shield Goblin Gorbstock]]* Unlocked after finishing the [[Campaign]]: [[CyborkVanguard]]s are an anti-trap/aura/node enemyshield goblins who block all projectile attacks from their front side. If you’re attempting to take down Cyborks with these defensesProjectiles attacks will be ineffective, you’re going to so avoid projectiles unless you have a hard timepiercer servo/chip or you are able to attack them from behind with projectiles.
== Chaos III ==
[[Shield Geode]]s are introduced in this trier, they are reflecting projectiles with energy shield, strategies against them are similar as agains C1 [[Vanguard]]s, but because they have shield around them, placing towers behind won't work. Because best way of beating them is so similar as beating [[Vanguard]]s, they will be present in this Chaos tier as well.
== Chaos IV ==
This Chaos is centered around the [[Berserker Orc]]s (commonly called "Lady Orcs"). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using things like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.
[[File:Cybork Icon.png|right|80px]] [[File:Thorc lane icon.png|right|80px]]=== Chaos V II ===* Introduced Enemies: [[Cybork]]* Chaos V Enemies: [[Cybork]]* Chaos Miniboss: [[Thorc the Terrible]]* Unlocked after reaching 580 [[champion score]]: [[Cybork]] are orcs who send out a projectile with each attack that will disable any [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]]. Stick to using [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] unless your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). A common strategy high level players who still wish to use [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] use is to equip a 100% Tenacity Servo or Automation on their [[Reflect Beam]]. Because the [[Cybork]]'s attack sends out a projectile, the [[Reflect Beam]] is capable of reflecting these projectiles back, keeping your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] safe.   [[File:Geode Icon.png|right|80px]] [[File:Geode Prime lane icon.png|right|80px]]=== Chaos III ===* Introduced Enemies: [[Shield Geode]]* Chaos Enemies: [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Geode Prime - Leader of the Shield Geodes]]* Unlocked after reaching 1,050 [[champion score]]: [[Shield Geode]]s produce a spherical projectile shield which will reflect all about projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'s core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.   [[File:Berserker Orc Icon.png|right|80px]] [[File:Gnash.png|right|80px]]=== Chaos IV ===* Introduced Enemies: [[Berserker Orc]]* Chaos Enemies: [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Gnash the Flame Lance]] * Unlocked after reaching 1,740 [[champion score]]: [[Berserker Orc]]s are tanky, fast moving, and hard hitting lady orcs with immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of your [[Defenses#Blockades|Blockades]] and/or slip through to your Crystal Core if left unchecked.   [[File:Dark Assassin Icon.png|right|80px]] [[File:Skarnash Miniboss Icon.png|right|80px]]=== Chaos V ===* Introduced Enemies: [[Dark Assassin]]* Chaos Enemies: [[Dark Assassin]], [[Cybork]], [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]* Chaos Miniboss: [[Skarnash The Terrible]]* Unlocked after reaching 2,750 [[champion score]]: [[Dark Assassin]]s. They are sneaking up flying enemies that exclusively focus on attacking the player (although they can still damage [[Defenses]] or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you and after short period after are targeted, purple fog gathers smoke will appear around your hero and you - they will hear a hissing sound. Shortly afterwards, the [[Dark Assassin]] will teleport to you and deal great amount of damage silencing all onto your hero, disabling your hero abilities and basic attacks, only thing you can do is run . You will still be able to move around and activate use your pet ability. Best way to get They can be countered by utilizing [[Defenses]] or pet abilities that can stun or knock up enemies, or by simply killing them with [[Defenses]] before they kill you.  [[File:Regular Hex Thrower Icon.png|right|80px]] [[File:Hex Thrower Miniboss Icon.png|right|80px]]=== Chaos VI ===* Introduced Enemies: [[Hex Thrower]]* Chaos Enemies: [[Hex Thrower]], [[Dark Assassin]] off (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Sniper Warbleed]]* Unlocked after reaching 3,800 [[champion score]]: [[Hex Thrower]]s are elite javelin throwers who can attack your back is to run to defenses from extremely far away. Their attacks leave a devastating curse on your defenses/friends so they can kill it, activate immunity pet skill or stun them[[Defenses]] in an area on hit. Most popular The easiest way to counter them is to use some by using the [[CannonEV2]]'s with [[Reflect Beam]]. If you don'''Stun Fire''' or '''Heavy Cannonball''' shard in par with '''Sharpened Spikes''' shard t have [[EV2]], avoid clumping [[Defenses]] around your [[Defenses#Blockades|Blockades]].  [[File:Kobolt Icon.png|right|80px]] [[File:Zapper Icon.png|right|80px]]=== Chaos VII ===* Introduced Enemies: [[Kobolts]]* Chaos Enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Zapper]]* Unlocked after reaching 5,300 [[champion score]]: [[Kobolts]] are special flying kobolds that focus on blockadedive bombing your [[Defenses#Towers|Towers]].Assassins attack in coneOn contact, they will explode, so dealing a large amount of damage and disabling your [[Defenses#Towers|Towers]]. If you can easily fail the map by running around defenses or Core do choose to use [[Defenses#Towers|Towers]], be very careful with Assassin on your backplacement.  [[File:DeathWeaverHeadIcon.png|right|80px]] [[File:QueenDeathWeaverHeadIcon.png|right|80px]]=== Chaos VIII ===In this tier you will also encounter * Introduced Enemies: [[Death Weavers]]* Chaos Enemies: [[Death Weavers]], [[Hex Thrower]], [[CyborkDark Assassin]]s(from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Queen Deathweaver]]* Unlocked after reaching 7,850 [[champion score]]: [[Death Weaver]]s are spiders which leave a spider web on the ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and sometimes single range. These webs cannot be countered by 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]]. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are generally not recommended.  [[File:ElderWyvernHeadIcon.png|right|80px]] [[Shield GeodeFile:AncientWyvern.png|right|80px]]=== Chaos IX ===* Introduced Enemies: [[Elder Wyvern]]* Chaos Enemies: [[Elder Wyvern]], [[Hex Thrower]], [[Dark Assassin]] per wave (usually can spawn in from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: Ancient Wyvern* Unlocked after reaching 9,850 [[champion score]]: [[Elder Wyvern]]s are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any [[Crowd Control]] effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage. The most commonly employed strategy for Chaos 9 is a [[Fissure of Embermount]] build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.   [[File:War Party Icons.png|right|150px]] === Chaos X ===* Introduced Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]]* Chaos Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]], [[Hex Thrower]], [[Berserker Orc]], [[Cybork]], [[Vanguard]], and later ones)a special group of enemies, [[Enemies#Special Level Enemies|Frost Enemies]].* Chaos Miniboss: [[Orc Warlord]]* Unlocked after reaching 12,750 [[champion score]]:Unlike the prior chaos tiers, this one excludes some common enemies such as [[Enemies#Common Enemies|Witherbeasts]], [[Dark Mage|Dark Mages]], it'and [[Dark Assassin|Dark Assassins]].<br>: [[Orc Chieftain]]s crucial are bulky leaders of the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time, and near-immunity to check where it will spawn damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, along with healing over time.<br>: [[Orc Queen]]s are relentless fighters who cannot be slowed or stunned, and kill they have higher health than [[Berserker Orc|Berserker Orcs]].<br>: [[Berserker Goblin]]s are fanatical goblins that have bombs strapped to their back. Upon being killed the bomb explodes, stunning nearby defenses. Though it as fast as possible on this difficulty levelcan be countered with 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]].
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