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Dragonfall Castle
Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. You'll start in Starting from The Private [[Tavern]] or in The Heroes [[Marketplace]], - the outdoor HUB. This is where you'll spend any time not in battle , players will be able to sell, buy, manage, trade, tinker and test any gear you've found in combat. Etheria is head into various locations broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defendby accessing the Wartable.
==ObjectivesWhat does a map contain ==There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next wave.
==Main Objective Mechanics==[[File:Red Shield.png|thumb|right]]*Main Objectives can be identified by the spinning red trimmed yellow shield above them.*Main Objectives are marked on the mini-Each map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]*Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced an instance laid out like an arena containing lanes leading to objectives which will be required to 0, the Main Objective is destroyed.*The players lose if the Main Objective is destroyed.*Main Objectives are fixed for each map and wont change.*Main Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]defend.
==Sub Objective Mechanics==[[File:Grey Shield.png|thumb|right]]*Sub Objectives can be identified by the spinning Grey shield above them.'''Lanes'''*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]*Sub Objectives have This is how most enemies travels within a Health Poolmap. This gets fully healed at the start of each build phaseEach lane starts from an enemy spawner and ends where an objective is. If the Health Pool is reduced While most lanes are separated to 0a singular path, the Sub Objective is destroyed.*The Wave after a Sub Objective is destroyed some lanes will spawn [[Enemies]] from an additional spawn point.*Having converge creating a Sub Objective get destroyed does not end the map.*[[Billboard|Billboards]] for these additional spawn points do not appear until the connected Sub Objective is destroyedchokepoint.*Sub Objectives and the extra spawn points they open There are fixed two types of enemy lanes - a ground lane for each map most regular enemies and wont change.*Sub Objectives have the highest target priority a flyer lane for the [[Aggression]] of nearby [[Enemies]]*Keeping Sub Objectives alive til the end of the map will yield bonus experience. ==Campaign==<gallery widths=100px heights=100px mode="packed">File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''File:TheWyvernDen_MapIconflying-type enemies.png|link=The Wyvern Den|''[[The Wyvern Den]]''</gallery>
==Adventures==The Kobold Bling King<gallery widths=100px heights=100px mode="packed">File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|* ''[[Forgotten Ruins]]'Objectives'File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''File:LittleHornValley_MapIconObjectives are the main thing to defend in every map of Dungeon Defenders 2.png|link=LittleEach core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives -Horn Valley|''[[The Kobold Bling King]]''</gallery>the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
Mal* ''Donis The Terrible<gallery widths=100px heights=100px mode="packed">File:TheDeadRoad_MapIcon.png|link=The Dead Road|'Environmental Traps'[[The Dead Road]]''File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''</gallery>
The Harbinger<gallery widths=100px heights=100px modeMaps="packed">File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''</gallery>
Isle Of Dread<gallery widths=100px heights=100px mode="packed">Dragonfall Town=== File:TheJackedSparrow_MapIcon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''File:PlunderersParadise_MapIconDragonfall_Town_Region_Icon.png|link=Plunderer's Paradiseright|''[[Plunderer's Paradise100px]]''</gallery>
The Sacrificial Warden
<gallery widths=100px heights=100px mode="packed">
File:DrakenfrostResort_MapIcon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''
File:DrakenfrostKeep_MapIcon.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''
</gallery>
==Expeditions==Dragonfall Town<gallery widths=100px heights=100px 120px mode="packed">
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''
</gallery>
===Dragonfall Castle===[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]  <gallery widths=100px heights=100px 120px mode="packed">
File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''
File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''
File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''
File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''
File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''
File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''
</gallery>
Lost Dungeons<gallery widths=100px heights=100px mode="packed">File:UnholyCatacombs_MapIcon.png|linkThe Liferoot==Unholy Catacombs|''[[Unholy Catacombs]]''File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''File:CrumbledBulwark_MapIconThe_Liferoot_Region_Icon.png|link=Crumbled Bulwarkright|''[[Crumbled Bulwark100px]]''
</gallery>
The Liferoot<gallery widths=100px heights=100px 120px mode="packed">File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''
File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''
File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''File:ForestBiome_MapIconForest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]''
</gallery>
===Ancient Ruins===[[File:Ancient_Ruins_Region_Icon.png|right|100px]]  <gallery widths=100px heights=100px 120px mode="packed">
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''
File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''
</gallery>
===Rotting Ravine===[[File:Rotting_Ravine_Region_Icon.png|right|100px]]  <gallery widths=100px heights=100px 120px mode="packed">
File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''
File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''
</gallery>
The High Seas===Lost Dungeons===[[File:Lost_Dungeons_Region_Icon.png|right|100px]]  <gallery widths=100px heights=100px 120px mode="packed">File:TheJackedSparrow_MapIconUnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''File:BuriedBastille_MapIcon.png|link=The Jacked SparrowBuried Bastille|''[[The Jacked SparrowBuried Bastille]]''File:PlunderersParadise_MapIconMoltenCitadel_MapIcon.png|link=PlundererMolten Citadel|''[[Molten Citadel]]'s Paradise'File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[PlundererCrumbled Bulwark]]'s Paradise'File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''
</gallery>
Drakenfrost<gallery widths=100px heights=100px mode="packed">The High Seas===File:DrakenfrostResort_MapIcon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''File:DrakenfrostKeep_MapIconThe_High_Seas_Region_Icon.png|link=Drakenfrost Keepright|''[[Drakenfrost Keep100px]]''</gallery>
==Incursion==Chaos 1<gallery widths=100px heights=100px 120px mode="packed">File:TheGatesofDragonfall_MapIconThe_Jacked_Sparrow_Icon.png|none|link=The Gates of Dragonfall#IncursionJacked Sparrow|''[[The Gates of Dragonfall#Incursion|Griblok's HordeJacked Sparrow]]''File:ForgottenRuins_MapIconPlunderer%27s_Paradise_IconLowRes.png|link=Forgotten Ruins#IncursionPlunderer's Paradise|''[[Forgotten Ruins#Incursion|Chrome EnemiesPlunderer's Paradise]]''
</gallery>
Chaos 2<gallery widths=100px heights=100px mode="packed">Drakenfrost===File:ForestCrossroads_MapIcon.png|link=Forest Crossroads#Incursion|''[[Forest Crossroads#Incursion|Wyvern Enthusiasts]]''File:LiferootForest_MapIconDrakenfrost_Region_Icon.png|link=Liferoot Forest#Incursionright|''[[Liferoot Forest#Incursion|Forest Poachers100px]]''</gallery>
Chaos 3<gallery widths=100px heights=100px 120px mode="packed">File:LittleHornValley_MapIconDrakenfrost_Resort_Icon.png|link=Little-Horn Valley#IncursionDrakenfrost Resort|''[[Little-Horn Valley#Incursion|Kobold Bling KingDrakenfrost Resort]]''File:ForestBiome_MapIconDrakenfrost_Keep_IconLowRes.png|link=Forest Biome#IncursionDrakenfrost Keep|''[[Forest Biome#Incursion|Dawn of the Blood MoonDrakenfrost Keep]]''
</gallery>
Chaos 4<gallery widths=100px heights=100px mode="packed">The Wild West===File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs#Incursion|''[[Unholy Catacombs#Incursion|Unholy Catacombs]]''File:MoltenCitadel_MapIconThe_Wild_West_Region_Icon.png|link=Molten Citadel#Incursion|''[[Molten Citadel#Incursionright|The Demon's Lair100px]]''</gallery>
Chaos 5
<gallery widths=100px heights=100px mode="packed">
File:CrumbledBulwark_MapIcon.png|link=Crumbled Bulwark#Incursion|''[[Crumbled Bulwark#Incursion|Altar of the Althame]]''
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar#Incursion|''[[Dragonfall Bazaar#Incursion|Power Surge]]''
</gallery>
Chaos 6<gallery widths=100px heights=100px 120px mode="packed">File:TheRamparts_MapIconWildest_West_IconLowRes.png|link=The Ramparts#IncursionWildest West|''[[The Ramparts#Incursion|MalthiusWildest West]]''File:TempleOfTheNecrotic_MapIconWild_Westival_Icon.png|link=Temple Of The NecroticWild Westival|''[[Temple Of The NecroticWild Westival]]''
</gallery>
Chaos 7<gallery widths=100px heights=100px mode="packed">File:BuriedBastille_MapIcon.png|linkTornado Valley===Buried Bastille#Incursion|''[[Buried Bastille#Incursion|Bastille Master]]''File:DrakenfrostResort_MapIcon.png|link=Drakenfrost Resort#Incursion|''[[Drakenfrost Resort#Incursion|Revenge of the Yeti]]''File:PlunderersParadise_MapIconTornado_Valley_Region_Icon.png|link=Plunderer's Paradise#Incursionright|''[[Plunderer's Paradise#Incursion|Dark Awakening100px]]''</gallery>
==End of Match summary==
At the end of a map you will be given a Match Overview. In this overview you will find who played the map with you, as well as the Awards section.<br />
Each map awards a certain amount of ''[[Defender Medals]]'', ''[[Gold]]'', ''[[XP]]'' and ''[[Score]]''.<br /><br />
To increase your score, check the <gallery widths=100px heights=120px mode="packed">File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Score MultipliersTornado Canyon]]''File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''</gallery>
{| class="wikitable"|-! Type !! Difficulty !! Defender Medals !! Gold !! XP without Sub Objective !! XP with Sub Objective|-| Campaign || Normal & Hard|| 5 || 5,000 || 345,000 || 411,000|-| Expeditions|| Chaos 1 || 23 || 21,000|| 790,000 || 910,000|-||| Chaos 2 || 23 || 27,000 || 1,350,000 || 1,600,000 |-||| Chaos 3 || 23 || 33,500 || 1,900,000 || 2,250,000|-||| Chaos 4 || 23 || 40,000|| 2,500,000 || Example|-||| Chaos 5 || 23 || Example || Example || Example==Hidden Caverns===[[File:Hidden_Caverns_Region_Icon.png|-||| Chaos 6 || 23 || Example || Example || Example|-||| Chaos 7 || 23 || 59,000 || 4,300,000 || 5,000,000|-| Onslaught || Any || 25 || Floor Dependent || Floor and Map Dependent || Floor and Map Dependent right|}100px]]
<gallery widths=100px heights=120px mode="packed">
File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''
File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''
</gallery>
===Others===
''These maps are available only in very specific gamemodes unlike most common maps.''
<gallery widths=100px heights=120px mode="packed">
File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''
File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''
File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]''
</gallery>
[[Category:Dungeon Defenders 2]]
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