Changes

Shards

96 bytes added, 14:03, 6 July 2022
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|- id="encroaching_flames"
| {{Defense Shard|Encroaching Flames}}
| Flame aura has a '''56-30%(38%)''' chance to deal '''412-60104% (135%)''' more damage.
| 12
| Chaos 2
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
|- id="oil_spill"
| {{Defense Shard|Oil Spill}}
| Gives oil geyser a '''510-30%(38%)''' chance to stun all enemies hit for '''2s'''.
| 10
| Chaos 3
|- id="earth_toss"
| {{Defense Shard|Earth Toss}}
| Earthshatter tower gains '''100-280 (320)''' Damage Radius and has a '''28-100%(100%)''' chance on hit to knock targets into the air.
| 18
| Chaos 4
|- id="explosive_surprise"
| {{Defense Shard|Explosive Surprise}}
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200220%(224%)''' of Defense Power Damage as damage in an area.
| 20
| Chaos 4
|- id="lateral_blast"
| {{Defense Shard|Lateral Blast}}
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''75050%-2250120% (134%)''' Defense Power Damage as magical Fire damage.
| 20
| Chaos 4
|- id="sandstorm_warrior"
| {{Defense Shard|Sandstorm Warrior}}
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''1011-12525% (33%)''' for '''1-25(33)''' seconds.
| 12
| Chaos 4
|- id="boosted_blockade"
| {{Defense Shard|Boosted Blockade}}
| Boost Aura increases blockade health by '''2-20%(24%)'''.
| 12
| Chaos 5
|- id="explosive_arrows"
| {{Defense Shard|Explosive Arrows}}
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''1501-45025%(30%)''' of their Defense Power Damage in damagesmall radius.
| 20
| Chaos 5
|- id="frosty_beams"
| {{Defense Shard|Frosty Beams}}
| '''15-25% (27%)''' chance for Proton Node to freeze all enemies it touches for '''1-2(2.2)''' seconds.
| 20
| Chaos 5
|- id="frosty_bind"
| {{Defense Shard|Frosty Bind}}
| Frostbite slow strength increased by '''14-10%(12%)'''.
| 12
| Chaos 5
|- id="heavy_cannonball"
| {{Defense Shard|Heavy Cannonball}}
| Cannonball tower has a '''52-2045% (54%)''' chance to spawn a heavy rolling cannonball that pierces up to '''12-10(10)''' target(s) stunning them for dealing '''1-2''' second and dealing '''120-125028% (34%)''' of the Cannonball tower's damageDefense Damage as Physical Damage.
| 20
| Chaos 5
|- id="boosted_power"
| {{Defense Shard|Boosted Power}}
| Increases the power of the Boost Aura by '''2-20%(24%)'''.
| 18
| Chaos 6
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
|- id="frosty_power"
| {{Defense Shard|Frosty Power}}
| Frostbite tower passes '''109-5029%''' of its Defense Power stat to defenses within its frost aura.
| 20
| Chaos 6
|- id="megarock"
| {{Defense Shard|Megarock}}
| Volcano launches a huge rock dealing '''1000100%-4000220% (244%)''' Defense Power damage Damage once every '''35''' volleys.
| 20
| Chaos 6
|- id="glacier"
| {{Defense Shard|Glacier}}
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''75075%-2750175% (195%)''' Defense Power as damage in a small area.
| 20
| Chaos 7
|- id="node_increase"
| {{Defense Shard|Node Increase}}
| EV2 can create '''1-4(6)''' extra node(s) in any single Weapon Manufacturer chain.
| 6
| Chaos 7
|- id="splody_harpoon"
| {{Defense Shard|Splody Harpoon}}
| Ballista projectiles have a '''10-3045%(52%)''' chance to detonate on each target hit dealing '''1501-35041%(49%)''' of the Ballista's defense power stat Defense Damage as extra damage in small area.
| 20
| Chaos 77oil
| {{Valid for Squire}}
| Relic
|- id="double_tap"
| {{Defense Shard|Double Tap}}
| Your Skeletal Archers have a '''2215-5445%(51%)''' chance to fire twice in succession.
| 20
| Chaos 8
|- id="oily_harpoon"
| {{Defense Shard|Oily Harpoon}}
| Ballista oils targets on hit for '''2.16-6.12(7)''' seconds. Fire damage Ignites the enemy for '''201-20015% (18%)''' of Defense Power Damage for 3 seconds.
| 18
| Chaos 8
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