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Shards

25,066 bytes added, 28 April
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Heavy Current was duplicate
[[File:Shards_Loading_Screen.png|right|400px]]
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
==Shards Packs==
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III TrialsExpeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in TrialsExpeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
==Shard Dust==
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[TavernNon_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack.
==Standard Shards List==
<!-------------------- CAMPAIGN --------------------tabber=== Campaign === [[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
|- id="defensive_critical_damage"
| {{Defense Shard|Defensive Critical Damage}}
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.(20% -> 24%)
| 16
| Campaign
| {{Valid for ALL}}
| Relic
 
|- id="electric_paralysis"
| {{Defense Shard|Electric Paralysis}}
| EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -> 58%, 4 seconds)
| 8
| Campaign
| {{Valid for Engineer}}
| Relic
|- id="fortification"
| {{Defense Shard|Fortification}}
| Increases Defense Health of the affected tower by '''2-34%'''.(34% -> 42%)
| 16
| Campaign
|- id="ghastly_curse"
| {{Defense Shard|Ghastly Curse}}
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.(42%, 4 seconds -> 38%, 6 seconds)
| 8
| Campaign
|- id="cataclysmic"
| {{Hero Shard|Cataclysmic}}
| You have a '''5-??43%''' chance when landing on the ground to deal '''20-??420%''' of your Ability Power as fire damage to nearby enemies.(43%, 420% -> 50%, 500%)
| 20
| Campaign
|- id="concussive_chi"
| {{Hero Shard|Concussive Chi}}
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.(25%, 4.6 seconds -> 33%, 5.8 seconds)
| 12
| Campaign
|- id="concussive_shock"
| {{Hero Shard|Concussive Shock}}
| Increases the stun duration of Concussive Shot by '''40.3-40%1.5s'''.(1.5s -> 1.9s)
| 12
| Campaign
|- id="construction"
| {{Hero Shard|Construction}}
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.(75% -> 95%)
| 20
| Campaign
|- id="corruptions_fortification"
| {{Hero Shard|Corruption’s Fortification}}
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.(40% -> 52%)
| 12
| Campaign
|- id="drenching_strikes"
| {{Hero Shard|Drenching Strikes}}
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.(30% -> 38%)
| 14
| Campaign
|- id="enduring_tornado"
| {{Hero Shard|Enduring Tornado}}
| Increases the knockup duration of Tornado by '''1-6''' seconds.(6 seconds -> 8 seconds)
| 10
| Campaign
|- id="enhanced_decoy"
| {{Hero Shard|Enhanced Decoy}}
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.(420% -> 500%)
| 20
| Campaign
|- id="fountain_of_speed"
| {{Hero Shard|Fountain Of Speed}}
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.(650 -> 850)
| 12
| Campaign
|- id="knife_club"
| {{Hero Shard|Knife Club}}
| Increases the damage of Fan of Knives by '''3-39%'''.(39% -> 52%)
| 12
| Campaign
|- id="retribution"
| {{Hero Shard|Retribution}}
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.(425% -> 485%)
| 20
| Campaign
|- id="speed_boost"
| {{Hero Shard|Speed Boost}}
| Increases your movement speed by '''100-500'''.(500 -> 700)
| 8
| Campaign
|- id="support_magic_specialist"
| {{Hero Shard|Support Magic Specialist}}
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.(40% -> 52%)
| 12
| Campaign
|- id="swift_provocation"
| {{Hero Shard|Swift Provocation}}
| Provoke movement speed buff increased by '''10-154'''.(154 -> 202)
| 12
| Campaign
| {{Valid for Squire}}
| Boots
 
|- id="tri-stake"
| {{Hero Shard|Tri-Stake}}
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''. (50% -> 45%)
| 16
| Campaign
| {{Valid for Hunter}}
| Weapon
|- id="wither_bubble"
| {{Hero Shard|Wither Bubble}}
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.(15% -> 19%)
| 9
| Campaign
|- id="worm_scarf"
| {{Hero Shard|Worm Scarf}}
| Reduces the damage you take from enemies by '''3-15%'''.(15% -> 19%)
| 12
| Campaign
|- id="zephyrs_warpath"
| {{Hero Shard|Zephyr's Warpath}}
| Increase movement speed in Whirlwind by '''5%-105%'''.(105% -> 125%)
| 20
| Campaign
| {{Valid for Barbarian}}
| Boots
 
|- id="sharpened_ice"
| {{Hero Shard|Sharpened Ice}}
| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.
| 12
| Campaign
| {{Valid for Aquarion}}
| Weapon
|}
 <!--|------------------ CHAOS 1 -------------------->| === Chaos I =1== 
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]
|- id="crumbling_stone"
| {{Defense Shard|Crumbling Stone}}
| Enemies petrified by Maw of the Earth Drake receive '''2-2029%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.(250% -> 298%)
| 20
| Chaos 1
|- id="destruction"
| {{Defense Shard|Destruction}}
| Increases Defense Power of the affected tower by '''2-34%'''.(34% -> 42%)
| 16
| Chaos 1
|- id="dragons_haste"
| {{Defense Shard|Dragon’s Haste}}
| Dragons Nest dragons’ movement speed is increased by '''700-??1500'''.(1500 -> 1700)
| 16
| Chaos 1
|- id="electric_fingers"
| {{Defense Shard|Electric Fingers}}
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.(30%, 400% -> 36%, 480%)
| 18
| Chaos 1
| {{Valid for AbyssLord}}
| Relic
 
|- id="emp_gargoyles"
| {{Defense Shard|EMP Gargoyles}}
| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds. (15%, 3 seconds -> 17%, 3.8 seconds)
| 14
| Chaos 1
| {{Valid for Hunter}}
| Relic
|- id="empowered_flame"
| {{Defense Shard|Empowered Flame}}
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.(275% -> 319%)
| 20
| Chaos 1
| {{Valid for Apprentice}}| Relic |- id="heavy_rounds"| {{Defense Shard|Heavy Rounds}}| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.| 14| Chaos 1| {{Valid for AdeptEngineer}}
| Relic
|- id="laser_boost"
| {{Defense Shard|Laser Boost}}
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.(350 -> 410)
| 20
| Chaos 1
|- id="rippling_explosions"
| {{Defense Shard|Rippling Explosions}}
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.(25%, 80% -> 29%, 92%)
| 20
| Chaos 1
|- id="stun_fire"
| {{Defense Shard|Stun Fire}}
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.(25% -> 29%)
| 14
| Chaos 1
|- id="annoyance"
| {{Hero Shard|Annoyance}}
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.(4 seconds -> 5 seconds)
| 10
| Chaos 1
| {{Valid for ALL}}
| Chest
 
|- id="bloody_strikes"
| {{Hero Shard|Bloody Strikes}}
| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage. (22%, 35%, 15% -> 26%, 40%, 17%)
| 20
| Chaos 1
| {{Valid for Hunter}}
| Weapon
|- id="binding_roots"
| {{Hero Shard|Binding Roots}}
| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5 ''' seconds then root in place for '''4.5 ''' seconds.(50% -> 58%)
| 14
| Chaos 1
|- id="bots_of_oil"
| {{Hero Shard|Bots Of Oil}}
| Exploding Grav Bots now oil enemies for '''1-8''' second(s)seconds. If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' secondseconds. (s220% - 260%).
| 20
| Chaos 1
|- id="broomnado_power"
| {{Hero Shard|Broomnado Power}}
| Increases Broom Nado damage by '''4-40%'''.(40% -> 60%)
| 12
| Chaos 1
|- id="bulwark"
| {{Hero Shard|Bulwark}}
| Increases armor by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="concussive_power"
| {{Hero Shard|Concussive Power}}
| Increases the damage of Concussive Shots by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="crane_stance"
| {{Hero Shard|Crane Stance}}
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.(90% -> 106%)
| 20
| Chaos 1
|- id="critical_strike"
| {{Hero Shard|Critical Strike}}
| Increases your Hero Crit Chance by '''3-10%'''.(10% -> 14%)
| 7
| Chaos 1
|- id="full_shell_ahead"
| {{Hero Shard|Full Shell Ahead}}
| Increases movement speed while in Turtle Stance by '''25-525'''.(525 -> 625)
| 20
| Chaos 1
|- id="fury_speed"
| {{Hero Shard|Fury Speed}}
| Increases projectile speed of Fury by '''0-??67%'''.(67% -> 100%)
| 8
| Chaos 1
| {{Valid for Countess}}
| Weapon
 
|- id="exploding_effigy"
| {{Hero Shard|Exploding Effigy}}
| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%)
| 8
| Chaos 1
| {{Valid for Hunter}}
| Helmet
|- id="explosive_blades"
| {{Hero Shard|Explosive Blades}}
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-52,000%''' of Ability Power.(2,000% -> 2,300%)
| 20
| Chaos 1
|- id="haunting"
| {{Hero Shard|Haunting}}
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.(250% -> 298%)
| 20
| Chaos 1
|- id="lashing_power"
| {{Hero Shard|Lashing Power}}
| Increases Lash Out damage by '''4-4046%'''.(46% -> 60%)
| 12
| Chaos 1
|- id="molten_striker"
| {{Hero Shard|Molten Striker}}
| Molten Core deals more impact damage the farther it travels, up to '''+20-200% ''' more damage.(200% -> 236%)
| 20
| Chaos 1
|- id="power_volley"
| {{Hero Shard|Power Volley}}
| Increases the damage of Arcane Volley by '''4-4039%'''.(39% -> 52%)
| 12
| Chaos 1
|- id="shroom_doom"
| {{Hero Shard|Shroom Doom}}
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.(40% -> 52%)
| 12
| Chaos 1
|- id="thundering_call"
| {{Hero Shard|Thundering Call}}
| Increases Call to Madness range by '''4-40%'''.(40% -> 52%)
| 12
| Chaos 1
|- id="withering_fountain"
| {{Hero Shard|Withering Fountain}}
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.(20% -> 28%)
| 9
| Chaos 1
| Boots
|- id="quick_orbs"| {{Hero Shard|Quick Orbs}}| Increases the spin rate of water orbs by '''10-x%'''.| 12| Chaos 1| {{Valid for Aquarion}}| Boots
<!|-id="caustic_venom"| {{Defense Shard|Caustic Venom}}| Increases the poison damage of the Pufferfish defense by '''10------------------- CHAOS 2 -------------------->x%''', but reduces its defense damage by 20%.| 16| Chaos 1| {{Valid for Aquarion}}| Relic
|- id=== "escalation"| {{Defense Shard|Escalation}}| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.| 12| Chaos II ===1| {{Valid for Aquarion}}| Relic
|}
|-|
Chaos 2=
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]
|- id="blazing_phoenix"
| {{Defense Shard|Blazing Phoenix}}
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%(5800%)''' Defense Power as magical fire damage.
| 20
| Chaos 2
|- id="encroaching_flames"
| {{Defense Shard|Encroaching Flames}}
| Flame aura has a '''56-30%(38%)''' chance to deal '''412-60104% (135%)''' more damage.
| 12
| Chaos 2
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
|- id="icefall"
| {{Defense Shard|Icefall}}
| Hailstorm Tower attacks have a '''2-5%(5.8%)''' chance on hit to freeze enemies for 2 seconds.
| 15
| Chaos 2
|- id="overcharge"
| {{Defense Shard|Overcharge}}
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%(80%)''', and reduces damage falloff by '''18-42%(50%)'''.
| 12
| Chaos 2
|- id="panic_fire"
| {{Defense Shard|Panic Fire}}
| When the affected tower takes damage, it has a '''5-15%(19%)''' chance to increase it's Attack Rate by '''50%''' for '''1-4(5.2)''' seconds. Does not work with Auras and Traps.
| 10
| Chaos 2
|- id="power_bolts"
| {{Defense Shard|Power Bolts}}
| Ballista has a '''4-40%(49.6%)''' chance on hit to deal '''15-60%(72%)''' extra magical damage.
| 15
| Chaos 2
|- id="press_your_luck"
| {{Defense Shard|Press Your Luck}}
| When the affected tower takes damage, it has a '''5-15%(19%)''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4(5.2)''' seconds. Does not work with Auras and Traps.
| 10
| Chaos 2
| Relic
|- id="world_tree_mcbuffersonsentry_rocket"| {{Defense Shard|World Tree McbuffersonSentry Rocket}}| Every The Sentry Turret'''20''' secondss attack generate 1 stack. At 5 stacks, the world tree places a leafy shield on it fires a blockade within its influence that absorbs Rocket dealing '''10100-210150%''' of the Dryad's Defense Health stat and lasts '''10''' secondsDamage in an area.
| 20
| Chaos 2
| {{Valid for DryadEngineer}}| Relic |- id="spectral_amplification"| {{Defense Shard|Spectral Amplification}}| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%)| 12| Chaos 2| {{Valid for Hunter}}
| Relic
|- id="fury_restoration"
| {{Hero Shard|Fury Restoration}}
| Restore '''1-??2''' mana every time Fury scores a critical hit.
| 8
| Chaos 2
|- id="heroic_charge"
| {{Hero Shard|Heroic Charge}}
| Increases the damage of Valiant Charge by '''3-??39%'''.
| 12
| Chaos 2
| 12
| Chaos 2
| {{Valid for ALLAdept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
 
|- id="piercing"
|- id="lava_warrior"
|- id="piercing"
| {{Hero Shard|Piercing}}
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.(350%, 225% -> 410%, 265%)
| 20
| Chaos 2
| {{Valid for Mystic}}
| Helmet
 
|- id="stunning_surprise"
| {{Hero Shard|Stunning Surprise}}
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds)
| 8
| Chaos 2
| {{Valid for Hunter}}
| Chest
|- id="turtle_power"
| {{Hero Shard|Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
|?20
| Chaos 2
| {{Valid for Barbarian}}
| Boots
|- id="current_trade-off"| {{Hero Shard|Current Trade-Off}}| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.| 12| Chaos 2| {{Valid for Aquarion}}| Chest
<!-------------------- CHAOS 3 -----------------|-id="permafrost_punisher"| {{Hero Shard|Permafrost Punisher}}| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2->y%'''.| 16=== | Chaos III ===2| {{Valid for Aquarion}}| Gloves
|}
|-|
Chaos 3=
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]
|- id="boosted_grasp"
| {{Defense Shard|Boosted Grasp}}
| Enemies move at '''90-60%(48%)''' speed when they are within the Boost Aura.
| 10
| Chaos 3
|- id="deadly_strikes"
| {{Defense Shard|Deadly Strikes}}
| Increases the Defense Range of the affected tower by '''4-40%(52%)'''.
| 12
| Chaos 3
|- id="drenched"
| {{Defense Shard|Drenched}}
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%(43%)''' damage.
| 16
| Chaos 3
|- id="empowered_bolts"
| {{Defense Shard|Empowered Bolts}}
| Ballista has a '''5-30%(40%)''' chance on hit to deal full damage to all targets pierced for the next '''10-40(52)''' seconds.
| 10
| Chaos 3
|- id="empowered_frostbite"
| {{Defense Shard|Empowered Frostbite}}
| Frostbite has a '''5-45%(53%)''' chance to freeze the target for '''1-7(8.2)''' seconds.
| 20
| Chaos 3
|- id="empowering_blasphemy"
| {{Defense Shard|Empowering Blasphemy}}
| Obelisk Hero Stat boost increased to '''10-50%(66%)''' and polymorph duration increased by '''1-6''' seconds.
| 10
| Chaos 3
| {{Valid for Mystic}}
| Relic
 
|- id="frosty_explosion"
| {{Defense Shard|Frosty Explosion}}
| Enemies killed by the Frost Strike Aura Explode dealing '''15-43% (50%)''' of the Fros Aura's Defense Damage as frost damage
| 16
| Chaos 3
| {{Valid for Initiate}}
| Relic
| Chaos 3
| {{Valid for Mercenary}}
| Relic
 
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.
| 14
| Chaos 3
| {{Valid for Engineer}}
| Relic
|- id="numerous_reflection"
| {{Defense Shard|Numerous Reflection}}
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6(10)'''.
| 5
| Chaos 3
|- id="oil_spill"
| {{Defense Shard|Oil Spill}}
| Gives oil geyser a '''510-30%(38%)''' chance to stun all enemies hit for '''2s'''.
| 10
| Chaos 3
| {{Valid for Lavamancer}}
| Relic
 
|- id="overpowering_screech"
| {{Defense Shard|Overpowering Screech}}
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)
| 16
| Chaos 3
| {{Valid for Hunter}}
| Relic
|- id="shielding_guard"
| {{Defense Shard|Shielding Guard}}
| When the affected tower takes damage, it has a '''5-25%(29%)''' chance to gain a shield for '''50-250%(290%)''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.
| 20
| Chaos 3
| {{Valid for Barbarian}}
| Helmet
 
|- id="exsanguination"
| {{Hero Shard|Exsanguination}}
| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)
| 20
| Chaos 3
| {{Valid for Hunter}}
| Helmet
 
|- id="extended_cloak"
| {{Hero Shard|Extended Cloak}}
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)
| 8
| Chaos 3
| {{Valid for Hunter}}
| Boots
|- id="fight_me_not"
| Chaos 3
| {{Valid for Mercenary}}
| Gloves
 
|- id="melting_point"
| {{Hero Shard|Melting Point}}
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds.
| 12
| Chaos 3
| {{Valid for Countess}}
| Gloves
| {{Valid for Mystic}}
| Gloves
 
|- id="empowered_bulwark"
| {{Hero Shard|Empowered Bulwark}}
| Increases the damage of Bubble Bulwark by '''3-x%'''.
| 12
| Chaos 3
| {{Valid for Aquarion}}
| Helmet
|}
 <!--|------------------ CHAOS 4 -------------------->| === Chaos IV =4== 
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]
|- id="critical_allocation"
| {{Defense Shard|Critical Allocation}}
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%(50%)''' and Crit Chance by '''5-21%(25%)''' but lowers the towers range by 25%.
| 16
| Chaos 4
|- id="defense_rate"
| {{Defense Shard|Defense Rate}}
| Increases the Attack Rate of the affected tower by '''9-33%(41%)'''.
| 12
| Chaos 4
|- id="earth_toss"
| {{Defense Shard|Earth Toss}}
| Earthshatter tower gains '''100-280 (320)''' Damage Radius and has a '''28-100%(100%)''' chance on hit to knock targets into the air.
| 18
| Chaos 4
| Relic
|- id="empowering_flamesempowering_aura"| {{Defense Shard|Empowering FlamesAura}}| Flame Aura increases and Water Aura increase the damage Hero Damage and Ability Power of heroes standing inside it them by '''5-25%(29%)'''.
| 20
| Chaos 4
|- id="explosive_surprise"
| {{Defense Shard|Explosive Surprise}}
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200220%(224%)''' of Defense Power Damage as damage in an area.
| 20
| Chaos 4
|- id="lasting_conflagration"
| {{Defense Shard|Lasting Conflagration}}
| Increases Elder Dragon burn duration by '''1-??3''' seconds.
| 8
| Chaos 4
|- id="lateral_blast"
| {{Defense Shard|Lateral Blast}}
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''75050%-2250120% (134%)''' Defense Power Damage as magical Fire damage.
| 20
| Chaos 4
| Relic
|- id="natural_frequency"| {{Defense Shard|Natural Frequency}}| Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%)| 16| Chaos 4| {{Valid for Hunter}}| Relic |- id="plated_armor"
| {{Defense Shard|Plated Armor}}
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.
| Chaos 4
| {{Valid for Mercenary}}
| Relic
 
|- id="power_transfer"
| {{Defense Shard|Power Transfer}}
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.
| 14
| Chaos 4
| {{Valid for ALL}}
| Relic
|- id="puncturing_bolts"
| {{Defense Shard|Puncturing Bolts}}
| Ballista can now pierce an additional '''1-4(6)''' targets.
| 6
| Chaos 4
|- id="sandstorm_warrior"
| {{Defense Shard|Sandstorm Warrior}}
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''1011-12525% (33%)''' for '''1-25(33)''' seconds.
| 12
| Chaos 4
| {{Valid for Mystic}}
| Relic
 
|- id="spinning_up"
| {{Defense Shard|Spinning Up}}
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.
| 20
| Chaos 4
| {{Valid for Engineer}}
| Relic
|- id="draining_strikes"
| {{Hero Shard|Draining Strikes}}
| Increase the healing from Siphon Stance by '''5%-25150%'''.|?20
| Chaos 4
| {{Valid for Barbarian}}
| Helmet
 
|- id="effigy_overdrive"
| {{Hero Shard|Effigy Overdrive}}
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds)
| 8
| Chaos 4
| {{Valid for Hunter}}
| Gloves
|- id="electric_retribution"
| {{Hero Shard|Electric Retribution}}
| When you take damage, you have a '''2-2520%''' chance of dealing '''125-450425%''' of your Armour as storm damage to your attacker.
| 20
| Chaos 4
|- id="holy_empowerment"
| {{Hero Shard|Holy Empowerment}}
| Increases damage by '''5-??20%''' while Holy Fire is active.
| 12
| Chaos 4
| 4
| Chaos 4
| {{Valid for ALLAbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}
| Weapon
| {{Valid for Monk}}{{Valid for Initiate}}
| Weapon
 
|- id="enduring_orbs"
| {{Hero Shard|Enduring Orbs}}
| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.
| 12
| Chaos 4
| {{Valid for Aquarion}}
| Helmet
|}
 <!--|------------------ CHAOS 5 -------------------->| === Chaos V =5== 
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]
|- id="boosted_blockade"
| {{Defense Shard|Boosted Blockade}}
| Boost Aura increases blockade health by '''2-20%(26%)'''.
| 12
| Chaos 5
|- id="cthulus_influence"
| {{Defense Shard|Cthulu’s Influence}}
| While under the effects of corruption, Angry Nimbus has a '''3-2751%''' chance to charm enemies for '''1-76''' seconds.
| 12
| Chaos 5
|- id="earthen_guard"
| {{Defense Shard|Earthen Guard}}
| Imbues the Royal Guard's shield with earth magic that has a '''8-??18%(20%)''' chance on dealing damage to unleash a fissure, dealing '''200-??1800% (2120%)''' of your Tower Defense Health as Earth Damage.
| 20
| Chaos 5
|- id="explosive_arrows"
| {{Defense Shard|Explosive Arrows}}
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''1501-45025%(30%)''' of their Defense Power Damage in damagesmall radius.
| 20
| Chaos 5
|- id="explosive_guard"
| {{Defense Shard|Explosive Guard}}
| When the affected tower takes damage, it has '''3-35%(42.6%)''' chance to trigger an explosion and deal '''140-500%(580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
| 18
| Chaos 5
|- id="explosive_poison"
| {{Defense Shard|Explosive Poison}}
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%(178%)''' of the tower’s damage Defense Power stat as damage in a small area around the enemy.
| 20
| Chaos 5
|- id="fire_for_effect"
| {{Defense Shard|Fire For Effect}}
| Your explosive Trap has a '''15-45%(51%)''' chance to detonate twice without consuming an additional charge.
| 20
| Chaos 5
|- id="flare_up"
| {{Defense Shard|Flare-Up}}
| Elder Dragon has a '''5-??12.5%''' chance to deal '''12-??108%''' more damage.
| 12
| Chaos 5
|- id="frosty_beams"
| {{Defense Shard|Frosty Beams}}
| '''15-25% (27%)''' chance for Proton Node to freeze all enemies it touches for '''1-2(2.2)''' seconds.
| 20
| Chaos 5
|- id="frosty_bind"
| {{Defense Shard|Frosty Bind}}
| Frostbite slow strength increased by '''14-10%(12%)'''.
| 12
| Chaos 5
|- id="heavy_cannonball"
| {{Defense Shard|Heavy Cannonball}}
| Cannonball tower has a '''52-2045% (54%)''' chance to spawn a heavy rolling cannonball that pierces up to '''12-10(10)''' target(s) stunning them for dealing '''1-2''' second and dealing '''120-125028% (34%)''' of the Cannonball tower's damageDefense Damage as Physical Damage.
| 20
| Chaos 5
| Relic
|- id="split_vipersfocused_vipers"| {{Defense Shard|Split Focused Vipers}}| Reduce the number of beams of Sand Viper may target up to '''1-by 2''' additional enemies, but has increase Defense Damage by '''4050-2082%(90%)''' less Defense Power and does not ramp-up damage.| 1016
| Chaos 5
| {{Valid for Mystic}}
|- id="vampiric_empowerment"
| {{Defense Shard|Vampiric Empowerment}}
| Increases the Defense Power of the affected tower by '''4-60%(76%)''' of its Defense Health.
| 14
| Chaos 5
|- id="volcanic_shock"
| {{Defense Shard|Volcanic Shock}}
| Volcano has a '''2-2026%(34%)''' chance to stun all enemies hit for '''1-2.8s(3.4s)'''.
| 12
| Chaos 5
| Weapon
|- id="betsy_cluster_nadescluster_nades"| {{Hero Shard|Betsy Cluster Nades}}| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%)| Chaos 5
| 20
| Chaos 5| {{Valid for ALLApprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
| Weapon
| Chest
|- id="hunter's_instinct"| {{Hero Shard|Hunter's Instinct}}| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%)| 16| Chaos 5| {{Valid for Hunter}}| Chest |- id="inferno"
| {{Hero Shard|Inferno}}
| Increases the damage of Flame Surge by '''4-??40%(52%)'''.
| 12
| Chaos 5
| {{Hero Shard|Maelstrom}}
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
|?20
| Chaos 5
| {{Valid for Barbarian}}
| {{Hero Shard|Talon Strike}}
| Hawk Strike now stuns for '''2s-4.5'''.
|?10
| Chaos 5
| {{Valid for Barbarian}}
| Weapon
|- id="restoring_ice"| {{Hero Shard|Restoring Ice}}| Ice Shard critical hits restore '''3-x''' mana.| 18| Chaos 5| {{Valid for Aquarion}}| Helmet
<!|-id="focused_current"| {{Defense Shard|Focused Current}}| Increases the defense damage of the Jellyfish defense by '''25%------------------- CHAOS 6 -------------------->x%''', but reduces the maximum number of chained targets by 5.| 10=== | Chaos VI ===5| {{Valid for Aquarion}}| Relic
|}
|-|
Chaos 6=
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]
|- id="boosted_power"
| {{Defense Shard|Boosted Power}}
| Increases the power of the Boost Aura by '''2-20%(24%)'''.
| 18
| Chaos 6
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
|- id="colossal_fissure"
| {{Defense Shard|Colossal Fissure}}
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%(2450%)''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.
| 20
| Chaos 6
|- id="dragon_flare"
| {{Defense Shard|Dragon Flare}}
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??64%(80%)''', and reduces damage falloff by '''18-??42% (50%)'''.
| 12
| Chaos 6
|- id="enhanced_poison"
| {{Defense Shard|Enhanced Poison}}
| Increases the rate of the Poison Dart Tower's poison by '''4-40%(52%)'''.
| 12
| Chaos 6
|- id="flaming_death"
| {{Defense Shard|Flaming Death}}
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-22050% (2450%)''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.
| 20
| Chaos 6
|- id="frosty_power"
| {{Defense Shard|Frosty Power}}
| Frostbite tower passes '''109-5029%(34%)''' of its Defense Power stat to defenses within its frost aura.
| 20
| Chaos 6
| {{Valid for Apprentice}}
| Relic
 
|- id="gathering_burst"
| {{Defense Shard|Gathering Burst}}
| Flameburst Tower's fireballs deal more damage the further they travel, up to '''20-80% (100%)''' more damage.
| 12
| Chaos 6
| {{Valid for Adept}}
| Relic
|- id="health_pylon"
| {{Defense Shard|Health Pylon}}
| Increases the Defense Health of nearby defenses to '''102-130%(135.6%).''' Note: Requires a Blockade but this shard does Does not buff the Blockade Tower that equips this shard.
| 20
| Chaos 6
|- id="megarock"
| {{Defense Shard|Megarock}}
| Volcano launches a huge rock dealing '''1000100%-4000220% (244%)''' Defense Power damage Damage once every '''35''' volleys.
| 20
| Chaos 6
| {{Valid for Lavamancer}}
| Relic
 
|- id="reckless_shock"
| {{Defense Shard|Reckless Shock}}
| Enemies hit by the Tesla Coil Tower take '''10-25% (30%)''' more damage, but move 50% faster.
| 12
| Chaos 6
| {{Valid for Adept}}
| Relic
|- id="serpent_gods_protection"
| {{Defense Shard|Serpent God’s Protection}}
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%(-14%)''' damage.
| 9
| Chaos 6
| {{Valid for Mystic}}
| Relic
 
|- id="sharpened_spear"
| {{Defense Shard|Sharpened Spear}}
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.
| 20
| Chaos 6
| {{Valid for Engineer}}
| Relic
|- id="sharpened_spikes"
| {{Defense Shard|Sharpened Spikes}}
| Blockade has a '''2-30%(38%)''' chance to stun enemies hit for '''1-3''' seconds.
| 14
| Chaos 6
| Relic
|- id="water_jet"| {{Defense Shard|Water Jet}}| Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does '''50-150% (190%)''' more damage.| 10| Chaos 6| {{Valid for Initiate}}| Relic |- id="werewolf_general"| {{Defense Shard|Werewolf General}}| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%)| 16| Chaos 6| {{Valid for Hunter}}| Relic |- id="backstab"| {{Hero Shard|Backstab}}| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.| 20
| Chaos 6
| {{Valid for Mercenary}}
|- id="inspired_shout"
| {{Hero Shard|Inspired Shout}}
| Call to Arms buff increases armor and further increases damage by '''3-??20%'''.
| 12
| Chaos 6
| Gloves
|- id="melting_pointlasting_siphon"| {{Hero Shard|Melting PointLasting Siphon}}| When Increases the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take duration of Blood Siphon by '''x%''' extra damage for '''y1~5''' seconds. (5 Seconds -> 6 Seconds)| 128
| Chaos 6
| {{Valid for CountessHunter}}
| Gloves
|- id="shadow_prince"
| {{Hero Shard|Shadow Prince}}
| Taking damage has an '''7-??23%''' chance to make you take '''3-??15%''' less damage and stun attackers for '''1.2-??4.8''' seconds over the duration.
| 12
| Chaos 6
| {{Valid for Gunwitch}}
| Weapon
 
|- id="surging_siphon"
| {{Hero Shard|Surging Siphon}}
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 6
| {{Valid for Hunter}}
| Gloves
|- id="unholy_fire"
| 20
| Chaos 6
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
|- id="greater_rift"| {{Hero Shard|Greater Rift}}| Increases the damage of Oceanic Rift by '''3-x%'''.| 12| Chaos 6| {{Valid for Aquarion}}| Gloves
<!|-id="water_warrior"| {{Hero Shard|Water Warrior}}| Increases the Aquarion's melee damage by '''20------------------- CHAOS 7 -------------------->x%''', but reduces the damage of Ice Shards by 30%.| 16=== | Chaos VII ===6| {{Valid for Aquarion}}| Weapon
|}
|-|
Chaos 7=
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="enhanced_throw"
| {{Defense Shard|Enhanced Throw}}
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.
| 16
| Chaos 7
| {{Valid for Engineer}}
| Relic
|- id="ghost_arrows"
| {{Defense Shard|Ghost Arrows}}
| The arrows of the Nether Archer can now bounce '''1-4(5)''' additional times.
| 12
| Chaos 7
|- id="glacier"
| {{Defense Shard|Glacier}}
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''75075%-2750175% (195%)''' Defense Power as damage in a small area.
| 20
| Chaos 7
|- id="manufacturers_overcharge"
| {{Defense Shard|Manufacturer’s Overcharge}}
| Weapon Manufacturer charges '''4-40%(52%)''' faster.
| 12
| Chaos 7
|- id="node_increase"
| {{Defense Shard|Node Increase}}
| EV2 can create '''1-4(6)''' extra node(s) in any single Weapon Manufacturer chain.
| 6
| Chaos 7
|- id="obelisk_shield"
| {{Defense Shard|Obelisk Shield}}
| Obelisk Shield absorption increased to '''10-70%(86%)'''.
| 15
| Chaos 7
|- id="oily_entrapment"
| {{Defense Shard|Oily Entrapment}}
| Increases Oil Geyser slow rate by '''3-15%(19%)'''.
| 12
| Chaos 7
|- id="power_pylon"
| {{Defense Shard|Power Pylon}}
| Increases the Defense Power of nearby defenses to '''102-120%(124%).''' Note: Requires a Blockade but this shard does Does not buff the Blockade Tower that equips this shard.
| 18
| Chaos 7
|- id="splody_harpoon"
| {{Defense Shard|Splody Harpoon}}
| Ballista projectiles have a '''10-3045%(52%)''' chance to detonate on each target hit dealing '''1501-35041%(49%)''' of the Ballista's defense power stat Defense Damage as extra damage in small area.
| 20
| Chaos 7
|- id="viscous_oil"
| {{Defense Shard|Viscous Oil}}
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??8%(10%)''', and also slows their attack speed by '''8-??20% (24%)'''.
| 12
| Chaos 7
|- id="charged_shot"
| {{Hero Shard|Charged Shot}}
| Your primary attacks have a '''5-1525%''' chance to fire a fully charged secondary attack.Can only occur once per second. (25% -> 33%)| Chaos 7
| 10
| Chaos 7| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for ApprenticeAdept}}{{Valid for SeriesEV2}}{{Valid for AdeptHunter}}
| Weapon
| {{Valid for Squire}}
| Shield
 
|- id="enhanced_effigy"
| {{Hero Shard|Enhanced Effigy}}
| Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Helmet
|- id="fiery_brimstone"
| {{Hero Shard|Fiery Brimstone}}
| Adds '''42-1236%(50%)''' Hero Damage to Your Attacks as Magical Fire Damage.
| 10
| Chaos 7
|- id="flame_cloak"
| {{Hero Shard|Flame Cloak}}
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??21%''' less damage and burn attackers for '''400-??2,000%''' of your Armor.
| 16
| Chaos 7
| 18
| Chaos 7
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}}
| Helmet
| Chaos 7
| {{Valid for Mystic}}
| Gloves
 
|- id="sharpened_stake"
| {{Hero Shard|Sharpened Stake}}
| Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%)
| 12
| Chaos 7
| {{Valid for Hunter}}
| Gloves
| Gloves
|- id="hailstorm_cascade"| {{Hero Shard|Hailstorm Cascade}}| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.| 12| Chaos 7| {{Valid for Aquarion}}| Weapon
<!|-id="giant_shells"| {{Defense Shard|Giant Shells}}| Increases the projectile damage radius of the Artillery Crab defense by '''6------------------- CHAOS x%''', and increases its defense damage by '''8 -------------------->y%'''.| 16| Chaos 7| {{Valid for Aquarion}}| Relic
=== |}|-| Chaos VIII ==8= [[File:Chaos_8_shard_Pack_IconChaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
|- id="double_tap"
| {{Defense Shard|Double Tap}}
| Your Skeletal Archers have a '''2215-5445%(51%)''' chance to fire twice in succession.
| 20
| Chaos 8
| Chaos 8
| {{Valid for Mystic}}
| Relic
 
|- id="ghastly_blades"
| {{Defense Shard|Ghastly Blades}}
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)
| 10
| Chaos 8
| {{Valid for Hunter}}
| Relic
|- id="oily_harpoon"
| {{Defense Shard|Oily Harpoon}}
| Ballista oils targets on hit for '''2.16-6.12(7)''' seconds. Fire damage Ignites the enemy for '''201-20015% (18%)''' of Defense Power Damage for 3 seconds.
| 18
| Chaos 8
|- id="snakes_on_a_plane"
| {{Defense Shard|Snakes on a plane}}
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250100-1,250325%(370%)''' Defense Power Damage as magical Earth damage.
| 20
| Chaos 8
|- id="water_elemental"
| {{Defense Shard|Water Elemental}}
| The affected tower has has '''5-25%(29%)''' chance on hit to drench enemies for 3 seconds.
| 20
| Chaos 8
| {{Valid for Squire}}
| Shield
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
|- id="celestial_power"
| {{Hero Shard|Celestial Power}}
| Falling stars give an additional '''6-?22''' celestial power.
| 8
| Chaos 8
| 20
| Chaos 8
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
|- id="escape_artist"
| {{Defense Hero Shard|Escape Artist}}| Reduces the time of disabling effects you sustain by '''0-37.5%(50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| WeaponBoots
|- id="freezing_vault"
|- id="holy_restoration"
| {{Hero Shard|Holy Restoration}}
| Increases the healing of Holy Fire by '''3-??39%'''.
| 12
| Chaos 8
|- id="power_overwhelming"
| {{Hero Shard|Power Overwhelming}}
| Increases your Ability Power by '''10-3050%''', but increase your ability resource cost by '''100-70%'''.
| 20
| Chaos 8
| 18
| Chaos 8
| {{Valid for MysticALL}}
| Weapon
| Helmet
|- id="hard_water"| {{Hero Shard|Hard Water}}| Increases the damage of Water Orbs by '''3-x%'''.| 12| Chaos 8| {{Valid for Aquarion}}| Gloves
<!|-id="superheated_water"| {{Hero Shard|Superheated Water}}| Oceanic Rift has an '''10------------------- CHAOS 9 -------------------->x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.| 16=== | Chaos IX ===8| {{Valid for Aquarion}}| Chest
|- id="nerve_shock"
| {{Defense Shard|Nerve Shock}}
| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.
| 16
| Chaos 8
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
Chaos 9=
[[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]]
|- id="augmented_explosions"
| {{Defense Shard|Augmented Explosions}}
| Explosion radius of Nether Spiders and Slimes are '''15-65%(75%)''' bigger.
| 20
| Chaos 9
|- id="auto_repair_system"
| {{Defense Shard|Auto-Repair System}}
| Restores '''0.5-??4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.
| 20
| Chaos 9
|- id="bubble_beam"
| {{Defense Shard|Bubble Beam}}
| Sand Vipers have an '''11-??25%(29%)''' chance on hit to bubble the target for '''2-??4''' seconds.
| 14
| Chaos 9
| {{Valid for Mystic}}
| Relic
 
|- id="concentrated_pyrotechnics"
| {{Defense Shard|Concentrated Pyrotechnics}}
| Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%.
| 12
| Chaos 9
| {{Valid for Initiate}}
| Relic
|- id="crippling_blow"
| {{Defense Shard|Crippling Blow}}
| Sky Guard Tower has a '''1410-17% (19%)''' chance on hit to stun the target for '''0-??3''' seconds.
| 14
| Chaos 9
| {{Valid for Monk}}{{Valid for Initiate}}
| Relic
 
|- id="Crystal Fissure"
| {{Defense Shard|Crystal Fissure}}
| Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by '''5-29% (35%)'''.
| 16
| Chaos 9
| {{Valid for Adept}}
| Relic
|- id="electric_arcing"
| {{Defense Shard|Electric Arcing}}
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??80%(76%)''' less damage.
| 10
| Chaos 9
| Relic
|- id="Freezing Rainfleeting_nature"| {{Defense Shard|Freezing RainFleeting Nature}}| Geyser Traps has Moss Hornet and Angry Nimbus movement speed is increased by '''10500-?%1,300 (1,500)''' chance to freeze all targets.
| 16
| Chaos 9
| {{Valid for HuntressDryad}}
| Relic
|- id="frenzied_swarmFreezing Rain"| {{Defense Shard|Frenzied SwarmFreezing Rain}}| Moss Hornet movement speed is increased by Geyser Traps has '''50010-??42% (50%)'''chance to freeze all targets.
| 16
| Chaos 9
| {{Valid for DryadHuntress}}
| Relic
|- id="giant_harpy_feathers"
| {{Defense Shard|Giant Harpy Feathers}}
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??30%(40%)'''.
| 20
| Chaos 9
|- id="oily_overflow"
| {{Defense Shard|Oily Overflow}}
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??5 (6)''' seconds.
| 8
| Chaos 9
| {{Valid for Countess}}
| Relic
 
|- id="rebounding_strike"
| {{Defense Shard|Rebounding Strike}}
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%)
| 12
| Chaos 9
| {{Valid for Hunter}}
| Relic
|- id="titanic_slam"
| {{Defense Shard|Titanic Slam}}
| The Colossus' attack has an '''8-??18%(20%)''' chance to be a massive overhead slam, creating a shockwave that deals '''200-??1800% (2120%)''' of your Tower Health as earth damage and sends enemies airborne.
| 20
| Chaos 9
| Relic
|- id="amped_chargevoltage_spike"| {{Hero Defense Shard|Amped ChargeVoltage Spike}}| Increases the damage of Proton Charge by EMP Trap has a '''2-38%''' chance to deal '''34-??76%'''more damage.
| 12
| Chaos 9
| {{Valid for Engineer}}| Relic |- id="Ambush"| {{Hero Shard|Ambush}}| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active. (32% -> 40%)| 12| Chaos 9| {{Valid for Hunter}}| Chest |- id="amped_charge"| {{Hero Shard|Amped Charge}}| Increases the damage of Proton Charge by '''3-39% (52%)'''.| 12| Chaos 9| {{Valid for SeriesEV2}}| Gloves
|- id="atomic_madness"
| {{Hero Shard|Atomic Madness}}
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??2,150%(2,550%)''' of your Hero Damage.
| 20
| Chaos 9
|- id="beam_intensification"
| {{Hero Shard|Beam Intensification}}
| Increases the damage of Sword Beam by '''3-??39%(52%)'''.
| 12
| Chaos 9
|- id="blood_rage"
| {{Hero Shard|Blood Rage}}
| Increases the damage bonus of Provoke by '''4-??40%(52%)''', and damage resistance by '''3-??15% (19%)'''.
| 12
| Chaos 9
|- id="bunny_hop"
| {{Hero Shard|Bunny Hop}}
| Gives the ability to double jump! And increases your movement speed by '''0-200100'''. (100 -> 200)| Chaos 9
| 4
| Chaos 9| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2Barbarian}}{{Valid for Mystic}}{{Valid for BarbarianCountess}}{{Valid for MysticHunter}}| BootsBoot
|- id="chi_curse"
| {{Hero Shard|Chi Curse}}
| Increases Crippling Chi Wave cripple effectiveness by '''5-??20%(25%)'''.
| 12
| Chaos 9
|- id="critical_empowerment"
| {{Hero Shard|Critical Empowerment}}
| Increases your Hero Crit Damage by '''5-16%(20%)'''.
| 11
| Chaos 9
|- id="hasten"
| {{Hero Shard|Hasten}}
| Increases attack speed by '''10-??30%'''. (30% -> 35%)| Chaos 9
| 16
| Chaos 9| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
|- id="heavy_armor"
| {{Hero Shard|Heavy Armor}}
| Increases armor by '''4-??45%(65%)''', but reduces speed by '''700-??500 (400)'''.
| 8
| Chaos 9
|- id="radiant_empowerment"
| {{Hero Shard|Radiant Empowerment}}
| Increases the damage of nearby heroes by '''5-??10%(14%)'''.
| 5
| Chaos 9
|- id="rainbow_flask"
| {{Hero Shard|Rainbow Flask}}
| Increases the damage of Oil Flask by '''3-??27%(35%)''' and has a chance to drench, ignite, or poison enemies on hit.
| 12
| Chaos 9
|- id="run_and_gun"
| {{Hero Shard|Run and Gun}}
| Your primary attacks have a '''10-??32%(41%)''' chance on hit to increase your movement speed by 600 for 3s.
| 10
| Chaos 9
|- id="sharp_thinking"
| {{Hero Shard|Sharp Thinking}}
| Increases the damage bonus of Combat Preparation by '''4-40%(52%)'''.
| 12
| Chaos 9
| {{Valid for Mercenary}}
| Weapon
 
|- id="tamers_gambit"
| {{Hero Shard|Tamer's Gambit}}
| Pets deal '''20-??250%(296%)''' more damage, but Hero Damage and Ability Power are reduced by '''6870-??30% (22%)'''.
| 20
| Chaos 9
|- id="tank_gambit"
| {{Hero Shard|Tank Gambit}}
| Take '''6-??26%(30%)''' less damage, but deal '''45-??25% (21%)''' less damage.
| 20
| Chaos 9
|- id="venomous_strikes"
| {{Hero Shard|Venomous Strikes}}
|'''2-20%''' chance on hit to poison a target for '''20-180%(212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.
| 20
| Chaos 9
|- id="vroom_polymorph"
| {{Hero Shard|Vroom Polymorph}}
| Vroom Broom polymorphs enemies around you when activated for '''2-??4 (5)''' seconds. Can only activate once every 10 seconds.
| 8
| Chaos 9
|- id="wild_fire"
| {{Hero Shard|Wild Fire}}
| Increases the duration of Flame Surge’s fire trail by '''1-??3 (4)''' seconds.
| 8
| Chaos 9
| {{Valid for Countess}}
| Boots
 
|- id="enhanced_bulwark"
| {{Hero Shard|Enhanced Bulwark}}
| Increases the healing of the Bubble Bulwark by '''4-x%'''.
| 12
| Chaos 9
| {{Valid for Aquarion}}
| Boots
 
|- id="puff_up"
| {{Defense Shard|Puff Up}}
| When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s.
| 20
| Chaos 9
| {{Valid for Aquarion}}
| Relic
|}
|-| Chaos 10=== Others ===[[File:Chaos X Shard Pack With Border.png|Chaos X Shard Pack| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
! style="width:3%;" | Slot
|- id="enhanced_launcherall_for_one"| {{Hero Defense Shard|Enhanced LauncherAll For One}}| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity BotsIncreases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built.| 1416|'''Removed'''Chaos 10| {{Valid for SeriesEV2ALL}}| WeaponRelic
|- id="skeletal_bindarcane_refulgence"| {{Hero Defense Shard|Skeletal BindArcane Refulgence}}| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max The projectile resistance of '''5''' chargesthe Arcane Barrier is further increased by 10%.| 1012|'''Removed'''Chaos 10| {{Valid for ALLApprentice}}| WeaponRelic
|- id="harbingers_exilebot_augmentation"| {{Defense Hero Shard|Harbinger’s ExileBot Augmentation}}| Training Dummy has a '''1-9Increases the damage of Anti Gravity Bots by 3%''' chance to teleport targets back to spawner.| 2012|'''Removed'''Chaos 10| {{Valid for SquireSeriesEV2}}| RelicGlove
|- id="withering_blastbroad_head_arrows"| {{Defense Shard|Withering BlastBroad Head Arrows}}| Enemies damaged Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.| 1516|'''Revenge of the Yeti Incursion'''Chaos 10| {{Valid for Apprentice}}{{Valid for AdeptHuntress}}
| Relic
|- id="onsen_bathbuster_booster"| {{Defense Hero Shard|Onsen BathBuster Booster}}| 20Increases Blunder Broom Buster damage by 3% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.
| 12
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''Chaos 10| {{Valid for SquireGunwitch}}| RelicHelmet
|- id="coup_de_grace"| {{Hero Shard|Coup de Grace}}| Increases your Hero Crit Damage by 10%, but reduces your Crit Chance by 6%.| 20| Chaos 10| {{Valid for ALL}}| Chest
|- id==Hyper Shards=="diffusion"| {{Defense Shard|Diffusion}}| Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.| 12| Chaos 10| {{Valid for SeriesEV2}}| Relic
[[File:The_Hyper_Shard_Icon.png|right- id="double_eruption"| {{Defense Shard|120px]]Double Eruption}}With the introduction of mastery mode, several new hyper shards have been introduced | Your Volcano has a 15% chance to the game. Shards unlock as you earn stars fire twice in mastery modesuccession.Each hyper shard can only be obtained once in Mastery mode.| 20| Chaos 10| {{Valid for Lavamancer}}| Relic
As of |- id="double_wish"| {{Hero Shard|Double Wish}}| Using the Prime Incursion Update, completing all maps within Starfall ability has a prime region awards a hyper shard26% chance to drop two stars. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shardsNo effect while corrupt.Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).| 20| Chaos 10| {{Valid for Dryad}}| Weapon
{| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:10%; text-align:center;" | Name ! rowspan="2" style="width:40%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Stars Needed! rowspan="2" style="width:7%; text-align:center;" | Prime Region! colspan="8" style="width:31%; text-align:center;" | Valid for|- ! style="width:10%;" | Hero! style="width:3%;" | Slot|- id="mass_destructionef_upgrade"| {{Hyper Hero Shard|[[File:Hyper_Shard_Icon_2.png|50px]] '''Mass Destruction'''EF Upgrade}} | Increases the Defense Power damage of the affected tower Tornado by 2-703% .| 34| 50 Stars| Completing all prime maps| {{Valid for ALL}}| Relic|- id="vicious_strikes"| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]] '''Vicious Strikes'''}} | Increases the Defense Range of the affected tower by x-2275 units.
| 12
| Chaos 10| {{Valid for Apprentice}}{{Valid for Adept}}| Weapon |- id="emp_shells"| {{Hero Shard|EMP Shells}}| Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds.| 12| Chaos 10| {{Valid for Engineer}}| Chest |- id="empowered_furious_slash"| {{Hero Shard|Empowered Furious Slash}}| After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit.| 20| Chaos 10| {{Valid for Barbarian}}| Weapon |- id="empowered_slam"| {{Hero Shard|Empowered Slam}}| Increases the damage of Seismic Slam by 3%.| 12| Chaos 10| {{Valid for Squire}}| Glove |- id="enduring_effigy"| {{Hero Shard|Enduring Effigy}}| Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.| 12| Chaos 10| {{Valid for Mystic}}| Chest |- id="heightened_rage"| {{Hero Shard|Heightened Rage}}| Increases Furious Slash damage by 3%.| 12| Chaos 10| {{Valid for Barbarian}}| Glove |- id="meditation"| {{Hero Shard|Meditation}}| Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.| 12| Chaos 10| {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}}| Helmet |- id="mighty_hawk"| {{Hero Shard|Mighty Hawk}}| Increases Hawk Strike damage by 3%.| 12| Chaos 10| {{Valid for Barbarian}}| Helmet |- id="napalm_gargoyles"| {{Defense Shard|Napalm Gargoyles}}| When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds. (20% -> 24%)| 16| Chaos 10| {{Valid for Hunter}}| Relic |- id="poison_siphon"| {{Hero Shard|Poison Siphon}}| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%)| 20| Chaos 10| {{Valid for Hunter}}| Helmet |- id="power_transfer"| {{Defense Shard|Power Transfer}}| Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.| 14| Chaos 10| {{Valid for ALL}}| Relic |- id="radiant_rate"| {{Hero Shard|Radiant Rate}}| Increases the Attack Rate of nearby defenses by 4%.| 12| Chaos 10| {{Valid for ALL}}| Weapon |- id="ramping_beam"| {{Defense Shard|Ramping Beam}}| Sand Viper Damage Ramp up per stack is increased by 3%.| 12| Chaos 10| {{Valid for Mystic}}| Relic |- id="range_pylon"| {{Defense Shard|Range Pylon}}| Increases the Defense Range of nearby defenses to 102%.| 18| Chaos 10| {{Valid for ALL}}| Relic |- id="satellite_strike"| {{Hero Shard|Satellite Strike}}| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage.| 20| Chaos 10| {{Valid for Engineer}}| Helmet |- id="spirit_blessing"| {{Defense Shard|Spirit Blessing}}| Increases the Chi Spirit cripple effect by 2%.| 12| Chaos 10| {{Valid for Initiate}}| Relic |- id="stocking_fury"| {{Hero Shard|Stocking Fury}}| Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.| 12| Chaos 10| {{Valid for Countess}}| Glove |- id="steel_hurricane"| {{Hero Shard|Steel Hurricane}}| Increases Whirlwind damage by 3%.| 12| Chaos 10| {{Valid for Barbarian}}| Chest |- id="volatile_gemstone"| {{Hero Shard|Volatile Gemstone}}| Increases the damage of Abyss Stone by 4%.| 12| Chaos 10| {{Valid for AbyssLord}}| Glove |- id="weighted_stone"| {{Defense Shard|Weighted Stone}}| Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed.| 12| Chaos 10| {{Valid for Lavamancer}}| Relic |- id="world_tree_mcbufferson"| {{Defense Shard|World Tree McBufferson}}| The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.| 20| Chaos 10| {{Valid for Dryad}}| Relic |- id="wound"| {{Hero Shard|Wound}}| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%)| 16| Chaos 10| {{Valid for Hunter}}| Gloves |- id="heavy_current"| {{Hero Shard|Heavy Current}}| Increases the damage of Whirlpool by '''3-x%'''.| 12| Chaos 10| {{Valid for Aquarion}}| Helmet |- id="spiritual_focus"| {{Defense Shard|Spiritual Focus}}| Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.| 12| Chaos 10| {{Valid for Aquarion}}| Relic |}|-| Survival=[[File:Survival_Tier_Icon.png| 70px| center]] {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="fleeting_rebirth"| {{Defense Shard|Fleeting Rebirth}}| Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -> 60%)| 14| Survival| {{Valid for AbyssLord}}| Relic |- id="thick_vines"| {{Defense Shard|Thick Vines}}| World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -> 316.6%)| 12| Survival| {{Valid for Dryad}}| Relic |- id="brace_for_impact"| {{Hero Shard|Brace for Impact}}| After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -> 24%)| 16| Survival| {{Valid for Barbarian}}{{Valid for Mercenary}}| Boots |- id="double_time"| {{Hero Shard|Double Time}}| Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -> 58%)| 20| Survival| {{Valid for ALL}}| Gloves |- id="heroic_convergence"| {{Hero Shard|Heroic Convergence}}| While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%)| 16| Survival| {{Valid for Monk}}| Weapon |- id="icy_strikes"| {{Hero Shard|Icy Strikes}}| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -> 40%)| 12| Survival| {{Valid for ALL}}| Weapon |- id="long_shot"| {{Hero Shard|Long Shot}}| Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -> 30%)| 12| Survival| {{Valid for ALL}}| Gloves |- id="marks_for_life"| {{Hero Shard|Marks for Life}}| Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -> 58%)| 16| Survival| {{Valid for Apprentice}}{{Valid for Adept}}| Boots |- id="resolute_armor"| {{Hero Shard|Resolute Armor}}| Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -> 87.5%)| 8| Survival| {{Valid for ALL}}| Chest |- id="stand_your_ground"| {{Hero Shard|Stand Your Ground}}| While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -> 30%, 24%)| 12| Survival| {{Valid for ALL}}| Weapon |- id="struck_by_inspiration"| {{Hero Shard|Struck by Inspiration}}| Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%)| 4| Survival| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}| Weapon |- id="tranquil_haste"| {{Hero Shard|Tranquil Haste}}| Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -> 800)| 8| Survival| {{Valid for ALL}}| Boots |- id="weakness_targetting"| {{Hero Shard|Weakness Targeting}}| Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%)| 8| Survival| {{Valid for ALL}}| Weapon|}|-| Others={| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:15%; text-align:center;" | Name ! rowspan="2" style="width:45%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack! colspan="2" style="width:31%; text-align:center;" | Valid for |- ! style="width:10%;" | Hero! style="width:3%;" | Slot |- id="enhanced_launcher"| {{Hero Shard|Enhanced Launcher}}| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.| 14|'''Removed'''| {{Valid for SeriesEV2}}| Weapon |- id="skeletal_bind"| {{Hero Shard|Skeletal Bind}}| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.| 10|'''Removed'''| {{Valid for ALL}}| Weapon |- id="frenzied_swarm"| {{Defense Shard|Frenzied Swarm}}| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.| 16| '''Changed to Fleeting Nature'''| {{Valid for Dryad}}| Relic |- id="harbingers_exile"| {{Defense Shard|Harbinger’s Exile}}| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.| 20|'''Removed'''| {{Valid for Squire}}| Relic |- id="withering_blast"| {{Defense Shard|Withering Blast}}| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.| 15|'''Revenge of the Yeti Incursion'''| {{Valid for Apprentice}}{{Valid for Adept}}| Relic |- id="onsen_bath"| {{Defense Shard|Onsen Bath}}| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.| 12|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''| {{Valid for Squire}}| Relic|}|-|</tabber> ==Hyper Shards== [[File:The_Hyper_Shard_Icon.png|right|120px]]With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode.Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards.Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction). {| class="wikitable sortable" style="width:100%; text-align:center;"! rowspan="2" style="width:10%; text-align:center;" | Name ! rowspan="2" style="width:40%; text-align:center;" | Effect ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels ! rowspan="2" style="width:7%; text-align:center;" | Mastery Stars Needed! rowspan="2" style="width:7%; text-align:center;" | Prime Incursion Region! colspan="8" style="width:31%; text-align:center;" | Valid for|- ! style="width:10%;" | Hero! style="width:3%;" | Slot|- id="mass_destruction"| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]] '''Mass Destruction'''}} | Increases the Defense Power of the affected tower by 2-70% .| 34| 50 Stars| Completing all Incursions in Primes I - VII in either Chaos 8, 9, or 10. | {{Valid for ALL}}| Relic|- id="vicious_strikes"| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]] '''Vicious Strikes'''}} | Increases the Defense Range of the affected tower by 175-2275 units.| 12| 155 Stars| Prime 6VI| {{Valid for ALL}}| Relic|- id="radiant_critical_power"| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] '''Radiant Critical Power'''}} | Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.| 5| 260 Stars| Prime IV| {{Valid for ALL}}| Boots|- id="explosive_shielding_guard"| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]] '''Explosive Shielding Guard'''}} | When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.| 20| 365 Stars| Prime II| {{Valid for ALL}}| Relic|- id="thunderstruck"| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]] '''Thunderstruck'''}} | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.| 12| 470 Stars| Prime III| {{Valid for ALL}}| Weapon|- id="destructive_pylon"| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]] '''Destructive Pylon'''}} | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.| 18| 575 Stars| Prime I| {{Valid for ALL}}| Relic|- id="automation"| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]] '''Automation'''}} | Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.| 20| 680 Stars| Prime V| {{Valid for ALL}}| Relic|-| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]] '''Juggernaut'''}} | Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.| 16| 785 Stars| Prime VII
| {{Valid for ALL}}
| Relic
|- id="radiant_critical_power"| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] '''Radiant Critical PowerGenie King's Blessing'''}} | Increases the Defense Critical Damage of nearby defenses by 0Gain 1-5% and Defense Critical Chance of nearby defenses by 3%defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
| 5
| 260 880 Stars| Completing all Prime 4Regions in Chaos 9.
| {{Valid for ALL}}
| Boots
|- id="explosive_shielding_guard"| {{Hyper Shard|[[File:Hyper_Shard_Icon_1Hyper_Shard_Icon_3.png|50px]] '''Explosive Shielding GuardTandem Strike'''}} | When the affected tower takes damageAfter damaging an enemy, it has a 3all Defenses deal 5-3525% chance more damage to gain a shield for 50-250% of its Defense Health that enemy for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
| 20
| 365 975 Stars| Completing all Prime 2| {{Valid for ALL}}| Relic|- id="thunderstruck"| {{Hyper Shard|[[File:Hyper_Shard_Icon_4Regions in Chaos 10.png|50px]] '''Thunderstruck'''}} | Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm damage. Storm damage has a 3 second cooldown.| 12| 470 Stars| Prime 3
| {{Valid for ALL}}
| Weapon
|- id="destructive_pylon"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]
'''Destructive Pylon'''}}
| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon.
| 18
| 575 Stars
| Prime 1
| {{Valid for ALL}}
| Relic
|- id="automation"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]
'''Automation'''}}
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
| 20
| 680 Stars
| Prime 5
| {{Valid for ALL}}
| Relic
|-
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]
'''Juggernaut'''}}
| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction
| 16
| 785 Stars
| Prime 7
| {{Valid for ALL}}
| Relic
 
|}
20
edits