Changes

Shards

5,966 bytes added, 28 April
m
Heavy Current was duplicate
| {{Valid for Barbarian}}
| Boots
 
|- id="sharpened_ice"
| {{Hero Shard|Sharpened Ice}}
| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.
| 12
| Campaign
| {{Valid for Aquarion}}
| Weapon
 
|}
|-|
|- id="crumbling_stone"
| {{Defense Shard|Crumbling Stone}}
| Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (29%, 250% -> 35%%, 298%)
| 20
| Chaos 1
| Chaos 1
| {{Valid for Apprentice}}
| Relic
 
|- id="heavy_rounds"
| {{Defense Shard|Heavy Rounds}}
| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.
| 14
| Chaos 1
| {{Valid for Engineer}}
| Relic
| {{Valid for AbyssLord}}
| Boots
 
|- id="quick_orbs"
| {{Hero Shard|Quick Orbs}}
| Increases the spin rate of water orbs by '''10-x%'''.
| 12
| Chaos 1
| {{Valid for Aquarion}}
| Boots
 
|- id="caustic_venom"
| {{Defense Shard|Caustic Venom}}
| Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%.
| 16
| Chaos 1
| {{Valid for Aquarion}}
| Relic
 
|- id="escalation"
| {{Defense Shard|Escalation}}
| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.
| 12
| Chaos 1
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
| Chaos 2
| {{Valid for ALL}}
| Relic
 
|- id="sentry_rocket"
| {{Defense Shard|Sentry Rocket}}
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.
| 20
| Chaos 2
| {{Valid for Engineer}}
| Relic
|- id="fury_restoration"
| {{Hero Shard|Fury Restoration}}
| Restore '''1-??2''' mana every time Fury scores a critical hit.
| 8
| Chaos 2
|- id="heroic_charge"
| {{Hero Shard|Heroic Charge}}
| Increases the damage of Valiant Charge by '''3-??39%'''.
| 12
| Chaos 2
| 12
| Chaos 2
| {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
| {{Hero Shard|Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
|?20
| Chaos 2
| {{Valid for Barbarian}}
| Boots
 
|- id="current_trade-off"
| {{Hero Shard|Current Trade-Off}}
| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.
| 12
| Chaos 2
| {{Valid for Aquarion}}
| Chest
 
|- id="permafrost_punisher"
| {{Hero Shard|Permafrost Punisher}}
| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''.
| 16
| Chaos 2
| {{Valid for Aquarion}}
| Gloves
 
|}
|-|
| Chaos 3
| {{Valid for Mercenary}}
| Relic
 
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.
| 14
| Chaos 3
| {{Valid for Engineer}}
| Relic
|- id="melting_point"
| {{Hero Shard|Melting Point}}
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x10-30%''' extra damage for '''y1-5''' seconds.
| 12
| Chaos 3
| {{Valid for Mystic}}
| Gloves
 
|- id="empowered_bulwark"
| {{Hero Shard|Empowered Bulwark}}
| Increases the damage of Bubble Bulwark by '''3-x%'''.
| 12
| Chaos 3
| {{Valid for Aquarion}}
| Helmet
 
|}
|-|
|- id="lasting_conflagration"
| {{Defense Shard|Lasting Conflagration}}
| Increases Elder Dragon burn duration by '''1-??3''' seconds.
| 8
| Chaos 4
| Chaos 4
| {{Valid for Mystic}}
| Relic
 
|- id="spinning_up"
| {{Defense Shard|Spinning Up}}
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.
| 20
| Chaos 4
| {{Valid for Engineer}}
| Relic
|- id="draining_strikes"
| {{Hero Shard|Draining Strikes}}
| Increase the healing from Siphon Stance by '''5%-25150%'''.|?20
| Chaos 4
| {{Valid for Barbarian}}
|- id="holy_empowerment"
| {{Hero Shard|Holy Empowerment}}
| Increases damage by '''5-??20%''' while Holy Fire is active.
| 12
| Chaos 4
| {{Valid for Monk}}{{Valid for Initiate}}
| Weapon
 
|- id="enduring_orbs"
| {{Hero Shard|Enduring Orbs}}
| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.
| 12
| Chaos 4
| {{Valid for Aquarion}}
| Helmet
 
|}
|-|
|- id="flare_up"
| {{Defense Shard|Flare-Up}}
| Elder Dragon has a '''5-??12.5%''' chance to deal '''12-??108%''' more damage.
| 12
| Chaos 5
| {{Hero Shard|Maelstrom}}
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
|?20
| Chaos 5
| {{Valid for Barbarian}}
| {{Hero Shard|Talon Strike}}
| Hawk Strike now stuns for '''2s-4.5'''.
|?10
| Chaos 5
| {{Valid for Barbarian}}
| {{Valid for Adept}}
| Weapon
 
|- id="restoring_ice"
| {{Hero Shard|Restoring Ice}}
| Ice Shard critical hits restore '''3-x''' mana.
| 18
| Chaos 5
| {{Valid for Aquarion}}
| Helmet
 
|- id="focused_current"
| {{Defense Shard|Focused Current}}
| Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5.
| 10
| Chaos 5
| {{Valid for Aquarion}}
| Relic
|}
| Chaos 6
| {{Valid for Mystic}}
| Relic
 
|- id="sharpened_spear"
| {{Defense Shard|Sharpened Spear}}
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.
| 20
| Chaos 6
| {{Valid for Engineer}}
| Relic
|- id="inspired_shout"
| {{Hero Shard|Inspired Shout}}
| Call to Arms buff increases armor and further increases damage by '''3-??20%'''.
| 12
| Chaos 6
|- id="shadow_prince"
| {{Hero Shard|Shadow Prince}}
| Taking damage has an '''7-??23%''' chance to make you take '''3-??15%''' less damage and stun attackers for '''1.2-??4.8''' seconds over the duration.
| 12
| Chaos 6
| 20
| Chaos 6
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
 |- id="greater_rift"| {{Hero Shard|Greater Rift}}| Increases the damage of Oceanic Rift by '''3-x%'''.| 12| Chaos 6| {{Valid for Aquarion}}| Gloves |- id="water_warrior"| {{Hero Shard|Water Warrior}}| Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%.| 16| Chaos 6| {{Valid for Aquarion}}| Weapon |}
|-|
Chaos 7=
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="enhanced_throw"
| {{Defense Shard|Enhanced Throw}}
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.
| 16
| Chaos 7
| {{Valid for Engineer}}
| Relic
|- id="ghost_arrows"
|- id="flame_cloak"
| {{Hero Shard|Flame Cloak}}
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??21%''' less damage and burn attackers for '''400-??2,000%''' of your Armor.
| 16
| Chaos 7
| {{Valid for Barbarian}}
| Gloves
 
|- id="hailstorm_cascade"
| {{Hero Shard|Hailstorm Cascade}}
| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.
| 12
| Chaos 7
| {{Valid for Aquarion}}
| Weapon
 
|- id="giant_shells"
| {{Defense Shard|Giant Shells}}
| Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''.
| 16
| Chaos 7
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
Chaos 8=
[[File:Chaos_8_shard_Pack_IconChaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
|- id="double_tap"
| Relic
|- id="gastly_bladesghastly_blades"| {{Defense Shard|Gastly Ghastly Blades}}
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)
| 10
| {{Valid for Squire}}
| Relic
 
|- id="escape_artist"
| {{Defense Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Weapon
|- id="water_elemental"
| {{Valid for Squire}}
| Shield
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
|- id="celestial_power"
| {{Hero Shard|Celestial Power}}
| Falling stars give an additional '''6-?22''' celestial power.
| 8
| Chaos 8
| 20
| Chaos 8
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
| {{Valid for Gunwitch}}
| Weapon
 
|- id="escape_artist"
| {{Hero Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Boots
|- id="freezing_vault"
|- id="holy_restoration"
| {{Hero Shard|Holy Restoration}}
| Increases the healing of Holy Fire by '''3-??39%'''.
| 12
| Chaos 8
| {{Valid for Gunwitch}}
| Helmet
 
|- id="hard_water"
| {{Hero Shard|Hard Water}}
| Increases the damage of Water Orbs by '''3-x%'''.
| 12
| Chaos 8
| {{Valid for Aquarion}}
| Gloves
 
|- id="superheated_water"
| {{Hero Shard|Superheated Water}}
| Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.
| 16
| Chaos 8
| {{Valid for Aquarion}}
| Chest
 
|- id="nerve_shock"
| {{Defense Shard|Nerve Shock}}
| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.
| 16
| Chaos 8
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
|- id="auto_repair_system"
| {{Defense Shard|Auto-Repair System}}
| Restores '''0.5-??4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.
| 20
| Chaos 9
| Chaos 9
| {{Valid for Huntress}}
| Relic
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1500)'''.
| 16
| Chaos 9
| {{Valid for Dryad}}
| Relic
| Chaos 9
| {{Valid for AbyssLord}}
| Relic
 
|- id="voltage_spike"
| {{Defense Shard|Voltage Spike}}
| EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage.
| 12
| Chaos 9
| {{Valid for Engineer}}
| Relic
| {{Valid for Countess}}
| Boots
 
|- id="enhanced_bulwark"
| {{Hero Shard|Enhanced Bulwark}}
| Increases the healing of the Bubble Bulwark by '''4-x%'''.
| 12
| Chaos 9
| {{Valid for Aquarion}}
| Boots
 
|- id="puff_up"
| {{Defense Shard|Puff Up}}
| When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s.
| 20
| Chaos 9
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
|- id="emp_shells"
| {{Hero Shard|EMP Shells}}
| Orbital Cannon damage increases by '''3-39% (-%)''' and its hits have a '''1-25% (-%)''' chance to Stun enemies for '''1-5 (-)''' seconds and slow them by 30% for '''3-7 (-)''' seconds.
| 12
| Chaos 10
|- id="napalm_gargoyles"
| {{Defense Shard|Napalm Gargoyles}}
| When Gargoyles explode there is a '''20% ''' chance to ignite their target's armor, causing them to take '''5~1720%''' extra damage for '''1~5''' seconds. (1720%, 5 seconds -> 2024%, 6 seconds)
| 16
| Chaos 10
|- id="satellite_strike"
| {{Hero Shard|Satellite Strike}}
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1500'''1,500-12,750% ''' of Ability Power as magical storm damage.
| 20
| Chaos 10
| {{Valid for Hunter}}
| Gloves
 
|- id="heavy_current"
| {{Hero Shard|Heavy Current}}
| Increases the damage of Whirlpool by '''3-x%'''.
| 12
| Chaos 10
| {{Valid for Aquarion}}
| Helmet
 
|- id="spiritual_focus"
| {{Defense Shard|Spiritual Focus}}
| Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.
| 12
| Chaos 10
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
| {{Valid for ALL}}
| Weapon
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.
| 16
| '''Changed to Fleeting Nature'''
| {{Valid for Dryad}}
| Relic
|- id="harbingers_exile"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]
'''Vicious Strikes'''}}
| Increases the Defense Range of the affected tower by x175-2275 units.
| 12
| 155 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]
'''Thunderstruck'''}}
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
| 12
| 470 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]
'''Destructive Pylon'''}}
| Increases the Defense Power of nearby defenses to 120102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
| 18
| 575 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]
'''Juggernaut'''}}
| Increases your defense health and reduce damage, on 16/16 +the Defense Health of the affected tower by 2-70% Defense Health and +increases damage resistance by 2-20% damage reduction.
| 16
| 785 Stars
9
edits