Changes

Shards

4,668 bytes added, 16:14, 17 February 2022
Added mercenary shards
| Campaign
| {{Valid for ALL}}
| Relic
 
|- id="ghastly_curse"
| {{Defense Shard|Ghastly Curse}}
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.
| 8
| Campaign
| {{Valid for Mercenary}}
| Relic
| {{Valid for AbyssLord}}
| Boots
 
|- id="knife_club"
| {{Hero Shard|Knife Club}}
| Increases the damage of Fan of Knives by '''3-39%'''.
| 12
| Campaign
| {{Valid for Mercenary}}
| Chest
|- id="retribution"
| {{Valid for ALL}}
| Chest
 
|- id="binding_roots"
| {{Hero Shard|Binding Roots}}
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
| 14
| Chaos 1
| {{Valid for Mercenary}}
| Boots
|- id="bots_of_oil"
| {{Valid for Barbarian}}
| Boots
 
|- id="explosive_blades"
| {{Hero Shard|Explosive Blades}}
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.
| 20
| Chaos 1
| {{Valid for Mercenary}}
| Gloves
|- id="haunting"
| Chaos 2
| {{Valid for Lavamancer}}
| Relic
 
|- id="over_charge"
| {{Defense Shard|Over Charge}}
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.
| 12
| Chaos 2
| {{Valid for Mercenary}}
| Relic
| Chaos 2
| {{Valid for Apprentice}}{{Valid for Adept}}
| Weapon
 
|- id="empowered_throw"
| {{Hero Shard|Empowered Throw}}
| Increases the damage of Dagger Throw by '''3-39%'''.
| 12
| Chaos 2
| {{Valid for Mercenary}}
| Gloves
 
|- id="frenzy"
| {{Hero Shard|Frenzy}}
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.
| 10
| Chaos 2
| {{Valid for Mercenary}}
| Weapon
| Chaos 3
| {{Valid for Mystic}}
| Relic
 
|- id="icy_spiders"
| {{Defense Shard|Icy Spiders}}
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.
| 10 (14)
| Chaos 3
| {{Valid for Mercenary}}
| Relic
| {{Valid for SeriesEV2}}
| Gloves
 
|- id="bounty"
| {{Hero Shard|Bounty}}
| Restores '''1-6''' mana upon defeating an enemy.
| 20
| Chaos 3
| {{Valid for Mercenary}}
| Helmet
|- id="cataclysm"
| {{Valid for Lavamancer}}
| Weapon
 
|- id="lingering_poison"
| {{Hero Shard|Lingering Poison}}
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.
| 20
| Chaos 3
| {{Valid for Mercenary}}
| Gloves
|- id="oil_slick"
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="critical_allocation"
| {{Defense Shard|Critical Allocation}}
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.
| 16
| Chaos 4
| {{Valid for Mercenary}}
| Relic
|- id="defense_rate"
| Chaos 4
| {{Valid for Lavamancer}}
| Relic
 
|- id="plated_armor"
| {{Defense Shard|Plated Armor}}
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.
| 12 (16)
| Chaos 4
| {{Valid for Mercenary}}
| Relic
| {{Valid for AbyssLord}}
| Gloves
 
|- id="follow_through"
| {{Hero Shard|Follow Through}}
| Increases the damage of Sweeping Strikes by '''3-39%'''.
| 12
| Chaos 4
| {{Valid for Mercenary}}
| Boots
|- id="freeze_buster"
| Chaos 5
| {{Valid for Dryad}}
| Relic
 
|- id="earthen_guard"
| {{Defense Shard|Earthen Guard}}
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.
| 20
| Chaos 5
| {{Valid for Mercenary}}
| Relic
| {{Valid for ALL}}
| Relic
 
|- id="backstab"
| {{Hero Shard|Backstab}}
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.
| 20
| Chaos 6
| {{Valid for Mercenary}}
| Weapon
|- id="boiling_blood"
| {{Valid for Lavamancer}}
| Gloves
 
|- id="momentum"
| {{Hero Shard|Momentum}}
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.
| 8
| Chaos 6
| {{Valid for Mercenary}}
| Weapon
|- id="nightmare_fuel"
| {{Valid for Gunwitch}}
| Weapon
 
|- id="shadow_prince"
| {{Hero Shard|Shadow Prince}}
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.
| 12
| Chaos 6
| {{Valid for Mercenary}}
| Chest
|- id="shattering_stones"
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="ghost_arrows"
| {{Defense Shard|Ghost Arrows}}
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.
| 12
| Chaos 7
| {{Valid for Mercenary}}
| Relic
|- id="glacier"
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}
| Helmet
 
|- id="poisoned_blades"
| {{Hero Shard|Poisoned Blades}}
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.
| 12
| Chaos 7
| {{Valid for Mercenary}}
| Weapon
|- id="power_gambit"
| Chaos 8
| {{Valid for Gunwitch}}
| Weapon
 
|- id="escape_artist"
| {{Defense Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Weapon
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="augmented_explosions"
| {{Defense Shard|Augmented Explosions}}
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.
| 20
| Chaos 9
| {{Valid for Dryad}}{{Valid for Mercenary}}
| Relic
|- id="bunny_hop"
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}
| Boots
 
|- id="sharp_thinking"
| {{Hero Shard|Sharp Thinking}}
| Increases the damage bonus of Combat Preparation by '''4-40%'''.
| 12
| Chaos 9
| {{Valid for Mercenary}}
| Weapon
|}
22
edits