Changes

Shards

1,924 bytes removed, 20:41, 8 July 2017
m
Shards list: change of bold markup
! style="width:3%;" | Relic
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| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''2'''-'''34%'''%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2'''-'''34%'''%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1'''-'''25%'''% chance to stun targets for '''1'''-'''4'''.'''6''' seconds. || 12 || Campaign || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
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| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by '''4'''-'''40%'''%. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}
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| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25'''-'''75%'''%. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
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| {{Hero Shard|Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by '''4'''-'''40%'''% in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}
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| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2'''-'''30%'''% chance on hit to drench enemies for '''3'''-'''10''' seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by '''1'''-'''6''' seconds. || 10 || Campaign || {{Valid for Apprentice}} || {{Valid for Gloves}}
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| {{Hero Shard|Enhanced Decoy}} || Death From Above's decoy deals an extra '''20'''-'''420%'''% damage to enemies. || 20 || Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}}
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| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by '''50'''-'''650''' for '''5''' seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Retribution}} || When you take damage, you have a '''2'''-'''20%'''% chance of dealing '''125'''-'''425%'''% of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
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| {{Hero Shard|Speed Boost}} || Increases your movement speed by '''100'''-'''500'''. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}
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| {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by '''4'''-'''40%'''%. || 12 || Campaign || {{Valid for Gunwitch}} || {{Valid for Helmet}}
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| {{Hero Shard|Swift Provocation}} || Provoke movement speed buff increased by '''10'''-'''154'''. || 12 || Campaign || {{Valid for Squire}} || {{Valid for Boots}}
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| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3'''-'''15%'''%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}
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| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive '''2'''-'''20%'''% more damage and explode on death for '''10'''-'''250%'''% Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2'''-'''34%'''%. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have '''3'''-'''30%'''% chance on hit to deal an additional '''40'''-'''400%'''% of their Defense Health as storm damage. Bounces '''3''' times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a '''1'''-'''15%'''% chance to hit the target again for x-'''x-275%'''% damage. || 20 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by '''1'''-'''2''' seconds. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV'''2''''s movements speed by '''50'''-'''350''' and Hero Damage by '''4'''-'''40%'''% for '''15''' seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a '''5'''-'''25%'''% chance to detonate, dealing '''20'''-'''80%'''% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Stun Fire}} || Cannonball Tower has a '''11'''-'''25%'''% chance on hit to stun target for '''1'''.'''6'''-'''3''' seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1'''-'''4''' seconds every '''8''' seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
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| {{Hero Shard|Bots Of Oil}} || Exploding Grav Bots now oil enemies for '''1'''-'''8''' second(s). If ignited by fire, deals '''20'''-'''220%'''% Ability Power as fire damage per second for '''1'''-'''5''' second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
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| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}
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| {{Hero Shard|Bulwark}} || Increases armor by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
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| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}
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| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10'''-'''90%.'''%. Stacks up to '''6''' times. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Boots}}
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| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3'''-'''10%'''% . || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}
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| {{Hero Shard|Haunting}} || Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10'''-'''250%'''% of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}
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| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +'''20'''-'''200%'''% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
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| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}
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| {{Hero Shard|Serpent God’s Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -'''-0'''.'''1'''-'''1''' seconds. The effect has a cooldown of '''1''' seconds. || 18 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Shroom Doom}} || Damage of Powder Toss while in Corrupt Form increased by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}
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| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by '''2'''-'''20%'''%. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4'''/'''8''' and then another at '''8'''/'''8'''. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by '''1'''-'''5''' seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Blazing Phoenix}} || Shortly after a Blaze Baloon triggers, a Phoenix emerges dealing '''250'''-'''850%'''% Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Combined Power}} || Serpent's Coil deals '''25'''-'''385%'''% Defense Power as magical damage each second when an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2'''-'''15%'''%. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Encroaching Flames}} || Flame aura has a '''5'''-'''30%'''% chance to deal '''4'''-'''60%'''% more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Frosty Duet}} || Reduce Frost towers range to '''60'''-'''35%.'''%. When fully upgraded this shard allows the frost tower to slow an additional target. || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by '''4'''-'''40%'''%. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5'''-'''15%'''% chance to increase it's Attack Rate by '''50%'''% for '''1'''-'''4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Power Bolts}} || Ballista has a '''4'''-'''40%'''% chance on hit to deal '''15'''-'''60%'''% extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5'''-'''15%'''% chance to increase it's Critical Hit Chance by '''30%'''% for '''1'''-'''4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|World Tree Mcbufferson}} || Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10'''-'''210%'''% of the Dryad's Defense Health stat and lasts '''10''' seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}
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| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by -'''-1''' to -'''-3'''. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}
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| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore '''1'''-'''5''' Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased '''1'''-'''3''' second and the extra damage they take is increased '''5'''-'''15%'''% while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
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| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10'''-'''90%.'''%. Stacks up to '''6''' times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
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| {{Hero Shard|Dummies And Bots}} || The Death From Above ability now spawns '''4''' grav Bots that each deal '''20'''-'''220%'''% of your Ability as damage in a '''100'''-'''500''' radius. These do not count towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
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| {{Hero Shard|Empowered Mark}} || Increases the max number of the Apprentice's marked targets by '''2'''-'''30'''. || 28 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Weapon}}
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| {{Hero Shard|Harbinger’s Slam Power}} || During Provoke, Seismic Slam damage increased by '''130'''-'''410%'''% of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}
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| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4'''-'''40%'''%. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}
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| {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing '''50'''-'''350%'''% of Ability Power as damage, then explodes dealing '''25'''-'''225%'''% of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}
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| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by '''4'''-'''40%'''%. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
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| {{Hero Shard|Quake}} || You have a '''10'''-'''30%'''% chance when landing to deal '''50'''-'''250%'''% of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}
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| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by '''60'''-'''300%'''%. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}
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| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90'''-'''60%'''% speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''4'''-'''40%'''%. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3'''-'''35%'''% damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Empowered Bolts}} || Ballista has a '''5'''-'''30%'''% chance on hit to deal full damage to all targets pierced for the next '''10'''-'''40''' seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Defense Shard|Empowered Frostbite}} || Frostbite has a '''5'''-'''45%'''% chance to freeze the target for '''1'''-'''7''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to '''10'''-'''50%'''% and polymorph duration increased by '''1'''-'''6''' seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV'''2'''’s Reflect Beam can sustain by '''1'''-'''6'''. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
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| {{Defense Shard|Oil Spill}} || Gives oil geyser a '''5'''-'''30%'''% chance to stun all enemies hit for '''2'''s . || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%'''% for '''2'''-'''12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20'''-'''600%'''% of its Defense Power in fire damage over '''1'''-'''11''' seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
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| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5'''-'''25%'''% chance to gain a shield for '''50'''-'''250%'''% of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by '''4'''-'''40%'''%. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by '''1'''-'''15%'''%. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by '''1'''-'''6''' seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
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| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5'''-'''25%.'''%. You can place up to '''3''' zones and each zones lasts '''20'''-'''100''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Weapon}}
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| {{Hero Shard|Betsy’s Empowered Lightning}} || Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125'''-'''325%'''% Ability Power as storm damage '''2'''.'''5''' times per second for '''1''' seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}
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| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds '''4'''-'''40%'''% to the damage of the next Primary Attack hit. Stacks up to '''5''' times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Big Boy}} || The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100'''-'''1100%'''% of hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
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| {{Hero Shard|Cataclysm}} || Increases Eruption damage by '''4'''-'''40%'''%. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}
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| {{Hero Shard|Channel}} || Restores '''1'''-'''15''' of your ability resources every '''5''' seconds. || 14 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
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| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}
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| {{Hero Shard|Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by '''4'''-'''40%'''% in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}
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| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5'''-'''25%'''% more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}
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| {{Hero Shard|Jackpot}} || You have a '''2'''-'''10%'''% chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}}
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| {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing '''150'''-'''1150%'''% Ability Power as Fire magic damage each second for '''5'''s. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
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| {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by '''1'''-'''9%'''%. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}}
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| {{Hero Shard|Overwhelm}} || Your primary attacks have a '''7'''-'''15%'''% chance to stun enemies for '''1'''-'''3''' seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Overwhelming Buster}} || Adds '''0'''.'''5'''-'''4'''.'''5'''s to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by '''4'''-'''40%'''%. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}
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| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9'''-'''33%'''% . || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Earth Toss}} || Earthshatter tower has a '''28'''-'''100%'''% chance on hit to knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Relic}}
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| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by '''5'''-'''25%'''%. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
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| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a '''10'''-'''50%'''% chance to fire an exploding shard dealing '''200'''-'''1200%'''% Defense Power as damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
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| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750'''-'''2250%'''% Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
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| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by '''4'''-'''60%'''% of its Defense Power. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1'''-'''4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
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| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101'''-'''125%'''% for '''1'''-'''25''' seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by '''4'''-'''40%'''%. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}
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| {{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10'''-'''50%'''% of your Hero Damage as storm damage. Bounces up to '''3''' times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}
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| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105'''-'''150%'''% Hero Damage as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}
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| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20'''%-'''320%'''% of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
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| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by '''4'''-'''40%'''% . || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}
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| {{Hero Shard|Celestial Attunement}} || The dyrad can hold '''1'''-'''4''' more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}}
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| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV'''2'''’s secondary attacks by '''5'''-'''95%'''%. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
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| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by '''3'''-'''30'''. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}
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| {{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2'''-'''25%'''% chance of dealing '''125'''-'''450%'''% of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}}
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| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by '''0'''.'''5'''-'''7'''.'''5'''s. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
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| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by '''0'''.'''5'''-'''4'''.'''5''' s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional Knights that deal '''20'''-'''500%'''% of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
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| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a '''1'''-'''5%'''% chance to also freeze enemies for '''1'''-'''4'''s, allowing them to be shattered by Crushing damage . || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
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| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by '''4'''-'''40%'''%. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
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| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to '''200'''-'''160%'''% of what it was but allows it to stack '''0'''-'''2''' times and increases its duration by '''3'''-'''7''' seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by -'''-0'''.'''1'''-'''0'''.'''3''' seconds . || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by '''4'''-'''40%'''%. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || || || || || || ||
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| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6'''-'''30''' seconds that absorbs '''20'''-'''140%'''% Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}
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| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150'''-'''750%'''% of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150'''-'''550%'''% of your Ability Power over '''3''' seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}
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| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by '''4'''-'''40%'''%. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
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| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by '''4'''-'''40%'''%. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}}
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| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last '''1'''-'''6''' seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}
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| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by '''4'''-'''40%'''%. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}
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| {{Hero Shard|Smashing Fists}} || Pole Smash or Chi Stomp spawns a Fist dealing '''20'''-'''220%'''% Ability Power as damage. After a short delay, another Fist emerges dealing '''20'''-'''420%'''% Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}
|-
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by '''2'''-'''20%'''%. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-
| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a '''3'''-'''27%'''% chance to charm enemies for '''1'''-'''7''' seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}
|-
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a '''15'''-'''30%'''% chance on hit to fire an explosive arrow dealing an additional '''150'''-'''450%'''% of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3'''-'''35%'''% chance to trigger an explosion and deal '''140'''-'''500%'''% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10'''%-'''150%'''% of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
|-
| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a '''15'''-'''45%'''% chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}
|-
| {{Defense Shard|Frosty Beams}} || '''25%'''% chance for Proton Node to freeze all enemies it touches for '''1'''-'''2''' seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by '''1'''-'''10%'''%. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a '''5'''-'''20%'''% chance to spawn a heavy cannonball that pierces up to '''1'''-'''10''' target(s) stunning them for '''1'''-'''2''' second and dealing '''120'''-'''1250%'''% of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}
|-
| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every '''3'''s that flies into an enemy dealing '''25'''-'''3000%'''% Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
|-
| {{Defense Shard|Split Vipers}} || Sand Viper may target up to '''1'''-'''2''' additional enemies, but has '''40'''-'''20%'''% less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}
|-
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4'''-'''60%'''% of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Volcanic Shock}} || Volcano has a '''2'''-'''20%'''% chance to stun all enemies hit for '''1'''-'''2'''.'''8'''s. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-
| {{Hero Shard|Anti Air}} || Deals '''4'''-'''40%'''% additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a '''10'''-'''50%'''% chance on hit to drop a bomb beneath them that deals '''110'''-'''310%'''% of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Burning Strikes}} || '''2'''-'''20%'''% chance on hit to burn target for '''20'''-'''180%'''% of your Hero Damage stat as magical fire damage each second for '''1'''-'''5''' seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Chi Burst}} || Increases Talisman of Empowerment's Critical Damage boost by '''2'''-'''20%'''% . || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by '''4'''-'''40%'''% in corrupt form . || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by '''3'''-'''45%'''%. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by '''4'''-'''40%'''% and its hits have '''1'''-'''25%'''% chance to drench enemies and slow them by '''30%'''% for '''1'''-'''5''' seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
|-
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125'''-'''425%'''% of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125'''-'''425%'''% of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional '''0'''.'''5'''-'''7'''.'''5''' seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}
|-
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional '''1'''-'''15''' Anti Gravity Bots. || 14 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50'''-'''500%'''% of your Ability Power in fire damage over '''5''' seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by '''4'''-'''40%'''%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}
|-
| {{Hero Shard|Madness’ Embrace}} || Increases Call to Madness duration by '''0'''.'''5'''-'''7'''.'''5'''s. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Mana Leech}} || Dark Syphon drains '''4'''-'''40%'''% additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by '''4'''-'''40%'''%. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal '''30'''-'''550%'''% of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV'''2'''’s Anti Gravity Bots is reduced by '''4'''-'''40%'''%. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}}
|-
| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by '''4'''-'''40%'''%. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by '''0'''.'''5'''-'''4'''.'''5'''s. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
|-
| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by '''4'''-'''40%'''%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal '''2'''-'''20%'''% more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an '''1'''-'''21%'''% chance to transmogrify enemies into books for '''3'''s. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by '''4'''-'''40%'''%. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}
|-
| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by '''2'''-'''20%'''%. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}
|-
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50'''-'''2050%'''% of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30'''-'''70%.'''%. Usable once every '''60''' seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}
|-
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the Poison Dart Tower's poison by '''4'''-'''40%'''% . || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}
|-
| {{Defense Shard|Flaming Death}} || EV'''2'''’s mega death laser sets enemies it hits on fire dealing '''50'''-'''2''','''050%'''% of EV'''2'''’s Ability Power stat as damage over '''10''' seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-
| {{Defense Shard|Frosty Power}} || Frostbite tower passes '''10'''-'''50%'''% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-
| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to '''102'''-'''130%.'''%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Mark Targets}} || This defence has a '''5'''-'''45%'''% chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}
|-
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing '''1000'''-'''4000%'''% Defense Power damage once every '''3''' volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take -'''-1%'''% to -'''-10%'''% damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}
|-
| {{Defense Shard|Sharpened Spikes}} || Blockade has a '''2'''-'''30%'''% chance to stun enemies hit for '''1'''-'''3''' seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by '''4'''-'''40%'''% each time it is redirected. Happens '''3''' times. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3'''-'''15%'''% chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2'''-'''20%'''% chance of dealing '''125'''-'''425%'''% of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Heat Dispenser Module}} || EV'''2''' upgrades her gun with a new heat dispenser module that drains '''4'''-'''40%'''% more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2'''-'''30%.'''%. One stack wears off every '''3''' seconds . || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by '''4'''-'''40%'''%. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take '''20'''-'''320%'''% Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by '''4'''-'''40%'''%. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Power Of Storms}} || You have a '''4'''-'''10%'''% chance on hit to restore '''20''' mana per second for '''1'''-'''3''' seconds. '''10''' seconds cooldown. || 12 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by '''4'''-'''40%'''%. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing '''40'''-'''400%'''% of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}
|-
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by '''2'''-'''30%'''%. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal '''150'''-'''750%'''% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}
|-
| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges '''4'''-'''40%'''% faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-
| {{Defense Shard|Node Increase}} || EV'''2''' can create '''1'''-'''4''' extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|-
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to '''10'''-'''70%'''%. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}
|-
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by '''3'''-'''15%'''%. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-
| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102'''-'''120%.'''%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a '''10'''-'''30%'''% chance to detonate on each target hit dealing '''150'''-'''350%'''% of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}
|-
| {{Hero Shard|Charged Shot}} || Your primary attacks have a '''5'''-'''15%'''% chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by '''2'''-'''20%'''%. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}
|-
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1'''-'''5'''s. While stunned, enemies take '''50'''-'''450%'''% Ability Power as magical damage each second for '''3''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by '''0'''.'''5'''-'''5''' seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}
|-
| {{Hero Shard|Fiery Brimstone}} || Adds '''4'''-'''12%'''% Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by '''4'''-'''40%'''% . || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0'''.'''2'''-'''1%'''% of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10'''-'''100'''. || 18 || Chaos 7 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}} || {{Valid for Helmet}}
|-
| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10'''-'''50%'''%, but increase damage taken from enemies by '''60'''-'''20%'''%. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}
|-
| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by '''2'''-'''20%'''% . || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Proton Supercharge}} || EV'''2''''s Proton Charge deals an extra '''10'''-'''210%'''% of your ability power stat as damage while its max range is increased by '''5'''-'''25%'''%. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by '''5'''-'''35%'''% . || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10'''-'''210%'''% of your Ability Power as damage. Bounces '''5''' times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore '''4'''-'''40''' Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing '''10'''-'''210%'''% of Hero Health as damage per second for '''1'''-'''5''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}
|-
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by '''104'''-'''140%'''% . || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal '''10'''-'''370%'''% Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10'''-'''370%'''% Hero Damage as Fire damage every '''3'''rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}
|-
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10'''-'''70%'''%, but the duration is reduced by -'''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Hero Shard|Wave Of The Storm}} || You have a '''4'''-'''40%'''% chance when landing on the ground to deal '''50'''-'''350%'''% of your Ability Power as storm damage to nearby enemies. || 20 || || {{Valid for ALL}} || {{Valid for Boots}}
|- style="opacity:.5"
| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4'''-'''40%'''% chance to oil targets on hit slowing them by '''40%'''% for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150'''-'''600%'''% of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5'''-'''25%'''%. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
|- style="opacity:.5"
| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -'''-0'''.'''2''' to -'''-0'''.'''7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
|- style="opacity:.5"
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10'''-'''30%'''%, but increase your ability resource cost by '''100'''-'''70%'''%. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
|- style="opacity:.5"
| {{Hero Shard|Regeneration}} || Restores '''1'''.'''5'''-'''3%'''% of your Max Health every '''3'''s. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}}
|- style="opacity:.5"
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4'''-'''40%'''%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Boots}}
|- style="opacity:.5"
| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95'''-'''80%'''% increasing damage dealt to them. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2'''-'''20%'''%. || 18 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}} || {{Valid for Chest}}
|- style="opacity:.5"
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4'''-'''40%'''% slower and take '''0'''-'''100%'''% less appeasement damage when at '''0''' appeasement. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}
|- style="opacity:.5"
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4'''-'''40%'''%. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1'''-'''7'''s longer. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1'''-'''8''' seconds. || 14 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Defense Shard|Vengeance}} || '''4'''-'''40%'''% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4'''-'''40%'''%. || 12 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10'''-'''210%'''% ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3'''-'''30''' for '''5''' sec. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20'''-'''1''','''020%'''% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4'''-'''40%'''% and adds a knockup on Emerge. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Boots}}
|- style="opacity:.5"
| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4'''-'''40%'''% and duration is increased by '''1'''-'''7''' seconds. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
|- style="opacity:.5"
| {{Defense Shard|Shattering Torpedo}} || Ev'''2''''s torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20'''-'''500%'''% defense power as crushing earth damage. || 20 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Defense Shard|Water Elemental}} || The affected tower has has '''5'''-'''25%'''% chance on hit to deal '''3'''-'''30%'''% additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.'''. When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10'''-'''210%'''% ability power. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}}
|- style="opacity:.5"
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4'''-'''40%'''% of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Proton Flame Charge}} || EV'''2''''s Proton Cannon is upgraded with a flaming core dealing an extra '''4'''-'''25%'''% fire damage to enemies it hits. || 14 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
|- style="opacity:.5"
| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1'''-'''16%'''% chance to electrocute enemies in a small area around you, stunning them for '''1'''-'''5''' second. || 15 || Chaos 4 || {{Valid for ALL}} || {{Valid for Chest}}
|- style="opacity:.5"
| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1'''-'''9%'''% chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}
|- style="opacity:.5"
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1'''-'''6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"
| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50'''-'''450%'''% Ability Power as magical earth damage per second for '''5'''s. || 20 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
|}
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