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Weapons

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[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
 
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Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes]] wields a single weapon but there are some who are able to wield two.
 
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
''(Having unique shot types or [[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
 
There are a variety of weapons for each [[heroes]] to use for combat. And also cosmetic purposes.
 
 
==Types of Weapons==
===Swords===
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}
{| style="text-align:center;"|-|width="20%"|<gallery heights=Shields"200px" widths="200px">File:Default Apprentice and Adept Magic Staffs.png|'''Staffs'''|link=Magic Staffs</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Apprentice]] & [[Adept]] </span> <br>[[ShieldsFile:Apprentice icon trans.png|35px|link=Apprentice]] may be equipped by the [[File:Adept icon trans.png|35px|link=Adept]]    |width="20%"|<gallery heights="200px" widths="200px">File:Default_Squire_Sword.png|'''Swords'''|link=Swords</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Squire]], as an offhand item[[Barbarian]], [[Dryad]], & [[Countess]] </span> <br> [[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Dryad icon trans.png|35px|link=Dryad]] [[File:Countess_icon_trans.png|35px|link=Countess]]    |width="20%"|<gallery heights="200px" widths="200px">File:Default Squire Shield. Unlike normal weapons, png|'''Shields'''|link=Shields have a Primary Stat of </gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Squire]] & [[Countess]] </span> <br>[[File:Squire icon trans.png|35px|link=Squire]] [[File:Countess_icon_trans.png|35px|link=Countess]]    |width="20%"|<gallery heights="200px" widths="200px">File:Default_Huntress_Bow.png|'''Bows'''|link=Bows</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Huntress]] & [[Hunter]] </span> <br>[[File:Huntress_icon_trans.png|35px|link=Huntress]] [[File:Hunter HeadIcon.png|35px|link=Hunter]] |-  |width="20%"|<gallery heights="200px" widths="200px">File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms</gallery> <sub> '''Equippable for:Category''' </sub> <br><span style="color:Heroes#HealthFF9900"> [[Monk]], [[Initiate]] & [[Aquarion]] </span> <br>[[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] [[File:Aquarion_HeadIcon.png|35px|link=Aquarion]]     |width="20%"|<gallery heights="200px" widths="200px">File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes</gallery> <sub> '''Equippable for:''' </sub> <br>[[Abyss Lord]] <br>[[File:AbyssLord_icon_trans.png|35px|Hero Healthlink=Abyss Lord]]   |width="20%"|<gallery heights="200px" widths="200px">File:Standard Canisters (Purple and Green).png|'''Canisters'''|link=Canisters*</gallery> <sub> '''Secondary AttackEquippable for:'''</sub> <br><span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br> [[File: {{DatafieldSeriesEV2_icon_trans.png|35px|link=Series EV2]] [[File:Engineer Icon.png|35px|link=Engineer]]   |width="20%"|<gallery heights="200px" widths="200px">File:Default Gunwitch Gunbroom.png|'''Guns'''|Squirelink=Guns</gallery> <sub> '''Equippable for:''' </SecondaryAtk}}sub> <br>[[Gunwitch]] <br>[[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]] |- 
|width="20%"|<gallery heights="200px" widths=Staves==="200px">[[Staves]] may be equipped by the [[Apprentice]]File:Lavamancer Lava Arm. They have a Hero Damage that is {{Datafieldpng|Apprentice/HeroDmg}} of their Hero Power.*'''Primary AttackLava Arms''': {{Datafield|Apprenticelink=Lava Arms</PrimaryAtk}}*gallery> <sub> '''Secondary AttackEquippable for:'''</sub> <br>[[Lavamancer]] <br>[[File: {{DatafieldLavamancer icon trans.png|Apprentice/SecondaryAtk}}35px|link=Lavamancer]]
=== Bows ===
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}
 |width="20%"|<gallery heights="200px" widths=Polearms"200px">File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers</gallery> <sub> '''Equippable for:''' </sub> <br><span style=="color:#FF9900"> [[PolearmsMystic]] are equipped by the & [[MonkMercenary]]<span> <br>[[File:Mystic icon trans. They have a Hero Damage that is {{Datafieldpng|Monk/HeroDmg}} of their Hero Power35px|link=Mystic]] [[File:Mercenary icon trans.png|35px|link=Mercenary]]    |width="20%"|<gallery heights="200px" widths="200px">*File:Barb_Default_Axes.png|'''Primary AttackAxes''': {{Datafield|Monklink=Axes</PrimaryAtk}}*gallery> <sub> '''Secondary AttackEquippable for:'''</sub> <br><span style="color:#FF9900"> [[Squire]], [[Barbarian]], & [[Countess]] <span> <br>[[File: {{DatafieldSquire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Countess_icon_trans.png|35px|link=Countess]]  |Monk/SecondaryAtk}}
==Weapon Details==
===Properties===
Weapons have a number of stats that effect how they work.<br>Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br>[[Shields]] do not have any of the following properties. [[File:Weapon Shot Speed.png|150px|right]]====Melee=Standard Ranged Properties ===[[File:Weapon Shot Type Example.png|150px|right]] Ranged weapons have shot types and speeds depending on the weapon.[[File:Weapon Projectile Count.png|100px|right]] * '''Attack Speed''' - How fast the weapon can shoot per second.* '''Shot Type''' - Determines the type of projectile and pattern.*'''Number of Projectiles''' - The number of projectiles the weapon shoots per shot. <br> [[File:Weapon stanceSwing Speed.png|100px|right]] ====RangedStandard Melee Properties ====[[File:Light Weapon Weight.png|100px|right]] Melee weapons have different attack swings and its swing rate per [[Heroes|hero]].[[File:Medium Weapon Weight.png|100px|right]] *'''Attack Speed''' - Bonus swing speed ranging from +0% to +20%. [[File:Heavy Weapon SpeedWeight.png|100px|right]] * '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate. *Number of projectiles'''Medium''' - Moderate damage and rate per swing. *Projectile Pattern'''Heavy''' - Deals heavy damage per swing but in a slower rate.  <br> == Weapon Stat Types ==
===Quality===Items Quality Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is represented by colors shown below from the worst to the best. *<span style="color:#808080"u> Worn Hero Damage</spanu>and '''1 Secondary stat''' that can be <bru>*Sturdy -These items can also be light yellow in color.Hero Health<br/u>*or <span style="color:#00FF00"u> Powerful Ability Power</spanu>.<br>*When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <span style="color:#3366FF"u> Epic Hero Health</spanu>, <bru>Ability Power</u>*, <span style="color:#FF00FF"u> Mythic Hero Crit Chance</spanu>, <u>Hero Crit Damage<br/u>*, or <span style="color:#FF9900"u> Legendary Movement Speed</spanu>. <br>The tertiary stat will not roll the exact same stat type as the secondary.
{{stub}}<gallery widths=60px heights=60px perrow=7>:File:Ability Power Icon.png|:Ability Power:File:Hero Damage Icon.png|:Hero Damage :File:Hero Health Icon.png|:Hero Health:File:Hero Crit Chance Icon.png|Hero Crit Chance:File:Hero Crit Damage Icon.png|Hero Crit Damage:File:Hero Movement Speed Icon.png|Movement Speed</gallery>
===Passives=Stat Ranges=='''Note:''' [[Shields|Shield]] stats don't apply to the following:{{stubWeapon Stats}}
==Quality=Bonus Elemental Effects===Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.[[Category:Heroes]][[Category:Items]]{{Item Quality}}
=Bonus Elemental Effects==Unique Weapon===Weapons may have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. <br>Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion
{| class="wikitable sortable" style="width:77%; text-align:center;"
|-
! |width="15%"|<gallery heights=300px Widths=300px>File:No Weapon Name !! Hero !! Attack Pattern !! Effect.gif|'''No Elemental Chips'''</gallery>  |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop LocationsWater Effect.gif|'''Water Chip'''</gallery>  |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Storm Effect.gif|'''Storm Chip'''</gallery> 
|-
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)|-<gallery heights=300px Widths=300px>| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explodeFile:Weapon Water Effect. gif|| Any Endgame Mode Map (NM1+ difficulty?)'''Ice Chip'''|-| Summoner's Grasp || Apprentice || Standard || 1-4</s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+5n (Endgame?) Onslaught if chosen reward is weapongallery>|-| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon|-| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave width="15+5n (Endgame?) Onslaught if chosen reward is weapon|-| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. |"| ?|-<gallery heights=300px Widths=300px>| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around itFile:Weapon Fire Effect. gif|| ?'''Fire Chip'''|-</gallery>| Phantom Phoenix || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || ?|-| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on width="The Dead Road" map and "Temple of the Necrotic"|-| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.515%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on "The Dead Road" map and "Temple of the Necrotic"|-| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI <supgallery heights=300px Widths=300px>1</sup> || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5sFile:Weapon Oil Effect. gif|| Any difficulty on "The Dead Road" map and "Temple of the Necrotic"'''Oil Chip'''|-| Raven's Claw || Apprentice || Spooky III / Spooky V <sup>2</supgallery> || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on "The Dead Road" map and "Temple of the Necrotic"|-| Legendary Sword (Actual Name) || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion "The Ramparts" dropped by Malthius|-| Armageddon || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion "The Ramparts" dropped by Malthius
|-
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<gallery heights=300px Widths=300px>
File:Weapon Earth Effect.gif|'''Earth Chip'''
</gallery>
 
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# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.# Spooky V shoots in a V shape[[Category:Heroes]] [[Category:Equipment]] [[Category:Weapons]] [[Category:Dungeon Defenders 2]]
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