39
edits
Changes
Finished frost fissures, added a cannon build, and currently working on an anti-air build.
Defense Range will help even further to prevent Frost Orcs from slowing your fissures.
''[[Shards|Shards:]]'''
Defense Rate and Destruction will maximize DPS. You can swap out Destruction with Mass Destruction, but it is not recommended to give up Deadly Strikes to stack both destruction shards.
Just like with the Defense Range servo, Deadly Strikes will help combat frost orcs. Vicious Strikes can also be used, but the Deadly Strikes multiplier already works well on fissures. Therefore, it is recommended to save Vicious Strikes for another defense that poorly benefits from range multipliers.
== Clean-Up [[Cannonball Tower|Cannons]] ==
This build helps to deal with leaks, but the high damage that cannons deal to single targets also makes this build viable against [[Bosses]] as well.
'''Strengths:'''
*Cheap - only 30 DU per cannon.
*Very high DPS.
*Can [[Stun]] enemies that tank multiple hits.
'''Weaknesses:'''
*Completely useless against [[Vanguards]] and [[Geodes]] (unless you use a piercer [[Mods|servo]]).
*Cannons can only damage one target at a time; can easily be overwhelmed by a massive horde.
*Can be disabled by [[Kobolts]] or even destroyed if they do not have enough health. EMPs move way too fast for a single cannon or two to handle, and even a whole group is at risk of getting disabled.
*Stuns aren't guaranteed to work (faster attack speed can increase the chance).
'''[[Mods|Mods:]]'''
It is highly recommended to raise your cannonball tower to the speed cap. If you do not have a gilded Defense Rate shard, you can use a Defense Rate servo to reach the cap. The faster your cannon attacks, the more DPS it can deal, and the more likely it will stun its target.
Even a single cannon can chew through a [[Bosses|Boss.]] The Anti-Miniboss servo can be used to improve this.
[[Berserker Orcs]] are the most common enemies that end up leaking through a crowd-control build due to their fast movement speed and immunity to all [[Slow]] debuffs. The Anti-Orc, Anti-Melee, and Anti-Chaos servos will all increase damage dealt to berserkers. If they become a problem, you can even stack these servos together to multiply the damage bonus against them!
'''[[Shards|Shards:]]'''
Defense Rate is highly recommended to reach the speed cap. Mod slots are generally more valuable in this build, so it's better to use a shard slot to increase attack speed than to use a mod slot.
Cannon Stun is required to allow your cannons to stun enemies. The more you upgrade this shard, the more likely it is to successfully stun. Improving attack speed will also give this shard more attempts to stun its target.
Either Deadly Strikes or Destruction can be used for the last shard slot, depending on which suits you more. If you want to use this build against a group of enemies, the Heavy Cannonball shard gives a chance to fire a massive cannonball. Heavy cannonballs travel slowly, but can pierce through multiple targets.
== Aerial Squirt Gun ==
The [[Sky Guard Tower]] already slows enemies it hits, but this build also utilizes [[Drenched|drenching]] to further slow airborne enemies to a crawl... except they can't crawl.
'''Strengths:'''
*Brings flyers almost to a complete stop. This can make it difficult for [[Kobolts]] to get in range of your sky guard or another tower to dive-bomb it.
*Sky Guards can be modified to have an extremely long range, making the tower even harder to dive-bomb.
'''Weaknesses:'''
*Costs 50 DU - considering the strength of this tower, it would normally be very cost-efficient, but it cannot attack ground units unless they are knocked up.
*Can be disabled by [[Kobolts|Kobolts.]] The long range and double-stacking of slows can make this difficult, but they can still pull off their dive-bomb if they're tanky enough.
*Completely useless against flyer lanes with the Unstoppable mutator.