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Kobolts

222 bytes added, 01:07, 13 January 2023
Fixed spelling, capitalization, and redirected/added some links
''Not to be confused with [[Kobolds (Regular)]] or [[Kobolds (Flying)]]''
Kobolts are [[Enemies#Chaos_Enemies|Chaos]] [[enemiesEnemies]] that make their first appearance in Chaos 7.
==Description==
Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the [[Hex Thrower]]. They closely resemble Fliers, but are charged with electricity, like [[Cyborks]]. Similar to the Kobold Fliers, they divebomb into defences defenses to deal massive damage when they take enough damage, or if a particular defence defense or [[Heroes|Hero]] draws their aggro. Kobalts Kobolts will target [[Defenses#Towers|Towers]] if they are close by, ignoring barricades[[Defenses#Blockades|Blockades]], [[Defenses#Auras|Auras]], auras and traps[[Defenses#Traps|Traps]]. If the Defences Defenses survive the attack, they will be stunned for 20-30 seconds, similarly to [[Cybork ]] attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defencesdefenses.
===Boss Variant===
==Strategy==
Since Kobolts tend to stay on lane, and target [[Defences]]defenses, it is recommended that barricades [[Defenses#Blockades|Blockades]] are used to tank the damage, or if you can kill them quickly with Defences [[Defenses]] and [[Heroes|Hero]] burst damage. Try to space other defending towers from your barricades [[Defenses#Blockades|Blockades]] so that the EMPs will not disable them.
The Zapper mini-boss will target towers [[Defenses#Towers|Towers]] over other defencesdefenses, so it is recommended to use auras [[Defenses#Auras|Auras]], and traps [[Defenses#Traps|Traps]] to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby towers [[Defenses#Towers|Towers]] may help to keep the Zapper on track.
[[Category:Enemies]]
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