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Ascension

4,454 bytes added, 12:34, 15 August 2017
Added Ascension Power tabber
Ascension is an account-wide system in which players continue ''Not to gain power in a limitless fashion. A player can start gaining Ascension Points after a hero on be confused with the account reaches level 50. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account. Ascension points can be spent and viewed by accessing the ‘Ascension’ tab on a hero in the inventory. Once ascension points have been spentpatch, they cannot be recovered unless the player pays a fee part of either 200 [[Defender Medals]] or 50 [[Gems]] to reset the ascension points on a hero.Open Alpha release''
Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update. ==Description==The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, [[experience]] will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account. Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 [[Defender Medals]] or 50 [[Gems]] to reset the ascension points on a hero. Ascension points are awarded every time the player levels up and fall into one of three categories: Offence, Defence and Utility. Offence deals with hero and ability damagestats, Defence focuses on defence power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.
==Ascension Powers==
Soon<tabber>Apprentice={|'''Offense'''{| class="wikitable" style="width:100%;|-! Power Name !! Description !! Points Cap|-| Hero Health || Hero gains 20 Hero Health.|| 140|-| Hero Damage || Hero gains 20 Hero Damage. || 140|-| Arcane Volley Damage || Arcane Volley gains 30 Ability Power. || 140|-| Tornado Damage || Tornado gains 30 Ability Power. || 140|-| Mana Bomb Damage || Mana Bomb gains 30 Ability Power. || 140|-| Tornado Duration || Tornado Knockup duration increased by 0.1 seconds. || 20|}|-'''Defense'''{| class="wikitable" style="width:100%;|-! Power Name !! Description !! Points Cap|-| Flamethrower Damage || Flamethrower Tower gains 20 Defense Power. || 140|-| Flamethrower Health || Flamethrower Tower gains 15 Defense Health. || 140|-| Arcane Barrier Damage || Arcane Barrier gains 15 Defense Power. || 140|-| Arcane Barrier Health || Arcane Barrier gains 30 Defense Health. || 140|-| Frostbite Slow || Frostbite Tower slow increased by 0.5%. || 20|-| Frostbite Health || Frostbite Tower gains 15 Defense Health. || 140|-| Earthshatter Damage || Earthshatter Tower gains 20 Defense Power. || 140|-| Earthshatter Health || Earthshatter Tower gains 15 Defense Health. || 140|-| Defence Speed || All Defenses gains 10 Defense Speed. || 20|}|-'''Utility'''{| class="wikitable" style="width:100%;|-! Power Name !! Description !! Points Cap|-| Ability Mana || Maximum Ability Mana increased by 5. || 20|-| Movement Speed || Movement Speed increased by 10. || 20|-| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20|-| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 20|-| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20|-| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 20|-| Earthshatter Range Gambit || Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. || 50|-| Flamethrower Range Gambit || Flamethrower gains 30 Defense Range and loses -30 Defense power || 50|}|}|-|Squire={|'''Offense'''{| class="wikitable" style="width:100%;|-! Power Name !! Description !! Points Cap|-| Hero Health || Hero gains 20 Hero Health. || 140|-| Hero Damage || Hero gains 20 Hero Damage. || 140|-| Sword Beam Damage || Sword Beam gains 30 Ability Power. || 140|-| Provoke Duration || Provoke duration increased by 0.1 seconds. || 20|-| Seismic Slam Damage || Seismic Slam gains 30 Ability Power. || 140|-| Seismic Slam Duration || Seismic Slam duration increased by 0.1 seconds. || 20|}|-'''Defense'''{| class="wikitable" style="width:100%;|-! Power Name !! Description !! Points Cap|-| Cannonball Tower Damage || Cannonball Tower gains 20 Defense Power. || 140|-| Cannonball Tower Health || Cannonball Tower gains 15 Defense Health. || 140|-| Spike Blockade Damage || Spike Blockade gains 15 Defense Power. || 140|-| Spike Blockade Health || Spike Blockade gains 30 Defense Health. || 140|-| Ballista Damage || Ballista gains 20 Defense Power. || 140|-| Ballista Health || Ballista gains 15 Defense Health. || 140|-| Training Dummy Damage || Training Dummy gains 15 Defense Power. || 140|-| Training Dummy Health || Training Dummy gains 30 Defense Health. || 140|-| Defence Speed || All Defenses gains 10 Defense Speed. || 20|}|-'''Utility'''{| class="wikitable" style="width:100%;|-! Power Name !! Description !! Points Cap|-| Ability Mana || Maximum Ability Mana increased by 5. || 20|-| Movement Speed || Movement Speed increased by 10. || 20|-| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20|-| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 20|-| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20|-| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 20|-| Shield Block Power || Shield Block power increased by 1%. || 20|-| Cannonball Range Gambit || Cannonball Tower gains 30 Defense Range and loses -30 Defense power. || 50|-| Ballista Range Gambit || Ballista gains 30 Defense Range and loses -30 Defense power || 50|}|}</tabber>
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