Difference between revisions of "Maps"
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==Maps== | ==Maps== | ||
− | ===[[ | + | ===[[Dragonfall Town]]=== |
+ | [[File:Dragonfall_Town_Region_Icon.png|right|100px]] | ||
− | <gallery widths=100px heights= | + | |
+ | <gallery widths=100px heights=120px mode="packed"> | ||
File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]'' | File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]'' | ||
File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]'' | File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]'' | ||
File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]'' | File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]'' | ||
− | File: | + | File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]'' |
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</gallery> | </gallery> | ||
− | === | + | ===Dragonfall Castle=== |
− | + | [[File:Dragonfall_Castle_Region_Icon.png|right|100px]] | |
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File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]'' | File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]'' | ||
File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]'' | File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]'' | ||
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</gallery> | </gallery> | ||
− | + | ===The Liferoot=== | |
− | + | [[File:The_Liferoot_Region_Icon.png|right|100px]] | |
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− | + | <gallery widths=100px heights=120px mode="packed"> | |
− | <gallery widths=100px heights= | + | File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]'' |
File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]'' | File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]'' | ||
− | File: | + | File:Forest_Biome_IconLowRes.png|link=Forest Biome|''[[Forest Biome]]'' |
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</gallery> | </gallery> | ||
− | Ancient Ruins | + | ===Ancient Ruins=== |
− | <gallery widths=100px heights= | + | [[File:Ancient_Ruins_Region_Icon.png|right|100px]] |
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+ | <gallery widths=100px heights=120px mode="packed"> | ||
File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]'' | File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]'' | ||
File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]'' | File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]'' | ||
</gallery> | </gallery> | ||
− | Rotting Ravine | + | ===Rotting Ravine=== |
− | <gallery widths=100px heights= | + | [[File:Rotting_Ravine_Region_Icon.png|right|100px]] |
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+ | <gallery widths=100px heights=120px mode="packed"> | ||
File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]'' | File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]'' | ||
File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]'' | File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]'' | ||
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</gallery> | </gallery> | ||
− | + | ===Lost Dungeons=== | |
− | <gallery widths=100px heights= | + | [[File:Lost_Dungeons_Region_Icon.png|right|100px]] |
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+ | <gallery widths=100px heights=120px mode="packed"> | ||
+ | File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]'' | ||
+ | File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]'' | ||
+ | File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]'' | ||
+ | File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]'' | ||
+ | File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]'' | ||
</gallery> | </gallery> | ||
− | + | ===The High Seas=== | |
− | <gallery widths=100px heights= | + | [[File:The_High_Seas_Region_Icon.png|right|100px]] |
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+ | <gallery widths=100px heights=120px mode="packed"> | ||
+ | File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]'' | ||
+ | File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]'' | ||
</gallery> | </gallery> | ||
+ | ===Drakenfrost=== | ||
+ | [[File:Drakenfrost_Region_Icon.png|right|100px]] | ||
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− | + | <gallery widths=100px heights=120px mode="packed"> | |
− | <gallery widths=100px heights= | + | File:Drakenfrost_Resort_Icon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]'' |
− | File: | + | File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]'' |
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</gallery> | </gallery> | ||
− | + | ===The Wild West=== | |
− | + | [[File:The_Wild_West_Region_Icon.png|right|100px]] | |
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− | + | <gallery widths=100px heights=120px mode="packed"> | |
− | <gallery widths=100px heights= | + | File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]'' |
− | File: | + | File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]'' |
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</gallery> | </gallery> | ||
− | + | ===Tornado Valley=== | |
− | + | [[File:Tornado_Valley_Region_Icon.png|right|100px]] | |
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− | + | <gallery widths=100px heights=120px mode="packed"> | |
− | <gallery widths=100px heights= | + | File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyons]]'' |
− | File: | + | File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]'' |
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</gallery> | </gallery> | ||
− | === | + | ===Others=== |
− | + | ''These maps are available only in very specific gamemodes unlike most common maps.'' | |
− | <gallery widths=100px heights= | + | <gallery widths=100px heights=120px mode="packed"> |
+ | File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]'' | ||
+ | File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]'' | ||
File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]'' | File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]'' | ||
</gallery> | </gallery> |
Revision as of 07:02, 7 November 2022
Dungeon Defenders II is set in the fictional world of Etheria. You'll start in The Private Tavern or in The Heroes Marketplace, the outdoor HUB. This is where you'll spend any time not in battle to sell, buy, manage, trade, tinker and test any gear you've found in combat. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.
Contents
Maps
Dragonfall Town
Dragonfall Castle
The Liferoot
Ancient Ruins
Rotting Ravine
Lost Dungeons
The High Seas
Drakenfrost
The Wild West
Tornado Valley
Others
These maps are available only in very specific gamemodes unlike most common maps.
Objectives
There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.
Main Objective Mechanics
- Main Objectives can be identified by the spinning red trimmed yellow shield above them.
- Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.
- Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
- The players lose if the Main Objective is destroyed.
- Main Objectives are fixed for each map and wont change.
- Main Objectives have the highest target priority for the Aggression of nearby Enemies.
Sub Objective Mechanics
click here to learn the cores and sub-cores
- Sub Objectives can be identified by the spinning Grey shield above them.
- Sub Objectives are marked on the mini-map with a Grey Shield Icon.
- Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
- The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
- Having a Sub Objective get destroyed does not end the map.
- Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
- Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
- Sub Objectives have the highest target priority for the Aggression of nearby Enemies
- Keeping Sub Objectives alive til the end of the map will yield bonus experience.
End of Match summary
At the end of a map you will be given a Match Overview. In this overview you will find who played the map with you, as well as the Awards section.
Each map awards a certain amount of Defender Medals, Gold, XP and Score.
To increase your score, check the Score Multipliers.
Type | Difficulty | Defender Medals | Gold | XP without Sub Objective | XP with Sub Objective |
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Campaign | Normal & Hard | 5 | 5,000 | 345,000 | 411,000 |
Expeditions | Chaos 1 | 23 | 21,000 | 790,000 | 910,000 |
Chaos 2 | 23 | 27,000 | 1,350,000 | 1,600,000 | |
Chaos 3 | 23 | 33,500 | 1,900,000 | 2,250,000 | |
Chaos 4 | 23 | 40,000 | 2,500,000 | 2,900,000 | |
Chaos 5 | 23 | 46,000 | 2,680,000 | 3,600,000 | |
Chaos 6 | 23 | 53,000 | 3,700,000 | 4,300,000 | |
Chaos 7 | 23 | 59,000 | 4,300,000 | 5,000,000 | |
Onslaught | Any | 25 | Floor Dependent | Floor and Map Dependent | Floor and Map Dependent |