Difference between revisions of "Training Dummy"

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(Adding the right scalars)
 
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{{{{#ifeq:{{PAGENAME}}|Training Dummy|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Squire/List|:Test_Table/Data}}}}}}
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{{{{#ifeq:{{PAGENAME}}|Training Dummy|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|:Test_Table/Data}}}}}}
 
|Hero=Squire
 
|Hero=Squire
 
|Page={{{1}}}
 
|Page={{{1}}}
|Type=Tower
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|Type=Blockade
 
|Name=Training Dummy
 
|Name=Training Dummy
 
|Description=When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
 
|Description=When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
|Overview=A Sustain Tower that attacks all enemies in short range.<br />Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.
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|Overview=A Blockade that attacks all enemies in short range. Enemies CAN be hit by more than one training dummy at the same time<br />Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage. You can hit this tower to get it spinning, so it's already dealing maximum damage when enemies come.
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At the 1st level of spin speed (which means that the dummy has been hit 1-2 times), the training dummy hits enemies once every 3s. 2nd level = 1 atk/2s (dummy hit 3-6 times). 3rd level = 1 atk/1s (dummy hit 7-14 times). 4th level = 1atk/0.5s (dummy hit 15 or more times)
 
|Icon=Squire_training_dummy.png
 
|Icon=Squire_training_dummy.png
 
|Attack=Attack Damage
 
|Attack=Attack Damage
|A1=1.25<noinclude>x</noinclude>
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|A1=0.125<noinclude>x</noinclude>
|A2=1.56<noinclude>x</noinclude>
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|A2=0.150<noinclude>x</noinclude>
|A3=1.88<noinclude>x</noinclude>
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|A3=0.175<noinclude>x</noinclude>
|A4=2.19<noinclude>x</noinclude>
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|A4=0.200<noinclude>x</noinclude>
|A5=2.5<noinclude>x</noinclude>
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|A5=0.225<noinclude>x</noinclude>
 
|Health=Max Health
 
|Health=Max Health
|H1=73<noinclude>x</noinclude>
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|H1=15.0<noinclude>x</noinclude>
|H2=94.9<noinclude>x</noinclude>
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|H2=19.5<noinclude>x</noinclude>
|H3=116.8<noinclude>x</noinclude>
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|H3=24.0<noinclude>x</noinclude>
|H4=138.7<noinclude>x</noinclude>
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|H4=28.5<noinclude>x</noinclude>
|H5=160.6<noinclude>x</noinclude>
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|H5=33.0<noinclude>x</noinclude>
|Crit=Crit Damage
 
|C1=0.35<noinclude>x</noinclude>
 
|C2=0.7<noinclude>x</noinclude>
 
|C3=1.05<noinclude>x</noinclude>
 
|C4=1.4<noinclude>x</noinclude>
 
|C5=1.75<noinclude>x</noinclude>
 
 
|Range=Attack Range
 
|Range=Attack Range
|R1=3.5
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|R1=450
|R2=3.5
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|R2=450
|R3=3.5
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|R3=450
|R4=3.5
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|R4=450
|R5=3.5
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|R5=450
 
|ISpeed=1.00<noinclude>s</noinclude>
 
|ISpeed=1.00<noinclude>s</noinclude>
 
|Element=Physical
 
|Element=Physical

Latest revision as of 03:32, 10 August 2024

Training Dummy
Squire training dummy.png
When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
Defense Statistics
Hero: Squire
Defense Type: Blockade
Level Required: 1
Mana Cost: 20
Base Attack Rate: 1.00s
Damage Type: Physical
Status Effect: None

A Blockade that attacks all enemies in short range. Enemies CAN be hit by more than one training dummy at the same time
Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage. You can hit this tower to get it spinning, so it's already dealing maximum damage when enemies come. At the 1st level of spin speed (which means that the dummy has been hit 1-2 times), the training dummy hits enemies once every 3s. 2nd level = 1 atk/2s (dummy hit 3-6 times). 3rd level = 1 atk/1s (dummy hit 7-14 times). 4th level = 1atk/0.5s (dummy hit 15 or more times)

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Damage
Defense Power (x)
0.125x 0.150x 0.175x 0.200x 0.225x
Max Health
Defense Health (x)
15.0x 19.5x 24.0x 28.5x 33.0x
Attack Range
Special
450 450 450 450 450