Difference between revisions of "Enemies"
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| lane_type = Ground | | lane_type = Ground | ||
| enemy_types = Melee, Miniboss. | | enemy_types = Melee, Miniboss. | ||
− | | variants = [[File:MR. | + | | variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers. |
| description = Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit | | description = Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit | ||
}} | }} | ||
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| lane_type = Air | | lane_type = Air | ||
| enemy_types = Ranged. | | enemy_types = Ranged. | ||
− | | variants = Strange Wyvern. | + | | variants = [[File:Sniper Wyvern Icon.png|24px]] Sniper Wyvern, Strange Wyvern. |
| description = Flying ranged attacker. | | description = Flying ranged attacker. | ||
}} | }} | ||
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| lane_type = Ground | | lane_type = Ground | ||
| enemy_types = Ranged, Support. | | enemy_types = Ranged, Support. | ||
− | | variants = Malthius, Elemental Mages. | + | | variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages. |
| description = Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses. | | description = Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses. | ||
}} | }} | ||
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== Special Stage Enemies == | == Special Stage Enemies == | ||
− | ''Enemies with unique abilities that originates from | + | ''Enemies with unique abilities that originates from specific maps but will also occasionally and interchangeably appear in other maps or gamemodes.'' |
{| style="overflow-x:auto;" | {| style="overflow-x:auto;" | ||
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|- | |- | ||
| | | | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Stone Wolf Icon.png | ||
+ | | name = Stone Wolf | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = ??? | ||
+ | | variants = [[File:Elite Stone Wolf Icon.png|24px]] Elite Stone Wolf. | ||
+ | | origin_stage = Malakai's Sewers and Malakai's Manor Expeditions | ||
+ | | description = Morph itself into stone for a short period of time, rendering it immune to damage and taunts nearby towers into attacking as well. | ||
+ | }} | ||
+ | |width="55%"| | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Frost Goblin Icon.png | | icon = File:Frost Goblin Icon.png | ||
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| description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire. | | description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire. | ||
}} | }} | ||
− | | | + | |- |
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Frost Goblin_Bomber Icon.png | | icon = File:Frost Goblin_Bomber Icon.png | ||
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| description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire. | | description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire. | ||
}} | }} | ||
− | | | + | |width="55%"| |
− | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Frost Orc Icon.png | | icon = File:Frost Orc Icon.png | ||
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| description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire. | | description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire. | ||
}} | }} | ||
− | | | + | |- |
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Ice Mage Icon.png | | icon = File:Ice Mage Icon.png | ||
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| description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire. | | description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire. | ||
}} | }} | ||
− | | | + | |width="55%"| |
− | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Drakin Skeleton Icon.png | | icon = File:Drakin Skeleton Icon.png | ||
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| description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire. | | description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire. | ||
}} | }} | ||
− | | | + | |- |
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Yeti Icon.png | | icon = File:Yeti Icon.png | ||
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| description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire. | | description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire. | ||
}} | }} | ||
− | | | + | |width="55%"| |
− | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:The_Drakenlord Icon.png | | icon = File:The_Drakenlord Icon.png | ||
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| description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire. | | description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire. | ||
}} | }} | ||
− | | | + | |- |
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Miscellaneous Enemy Icon.png | | icon = File:Miscellaneous Enemy Icon.png | ||
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== Bosses == | == Bosses == | ||
''Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!'' | ''Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!'' | ||
+ | |||
+ | * <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span> | ||
+ | * <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map.''</span> | ||
+ | |||
{| | {| | ||
|- | |- | ||
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| name = Betsy | | name = Betsy | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = The Wyvern's Den | + | | encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave. |
− | | description = | + | | description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map. |
}} | }} | ||
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| name = Harbinger | | name = Harbinger | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Harbinger's Warship | + | | encounter = Harbinger's Warship Adventures or Prime VII Incursion. |
− | | description = | + | | description = Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig. |
}} | }} | ||
|- | |- | ||
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| name = Demon Lord | | name = Demon Lord | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = The Demon's Lair | + | | encounter = The Demon's Lair Chaos IV or Prime II Incursion. |
− | | description = | + | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage. |
}} | }} | ||
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| name = Phoenix | | name = Phoenix | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Embermount Volcano Expeditions. | + | | encounter = Embermount Volcano Expeditions 6th wave. |
− | | description = | + | | description = Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage. |
}} | }} | ||
|- | |- | ||
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| name = Genie King | | name = Genie King | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Tornado Highlands Expeditions. | + | | encounter = Tornado Highlands Expeditions 6th wave. |
− | | description = | + | | description = Stationary boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. Whenever a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits. Unable damage core. |
}} | }} | ||
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| name = Lava Beast | | name = Lava Beast | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Crystal Mine Expeditions | + | | encounter = Crystal Mine Expeditions 6th wave. |
− | | description = | + | | description = Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summonings of [[Lava Bugs]] as minions. Incredibly resistant to damage. |
}} | }} | ||
|- | |- | ||
| | | | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Lord Malakai Icon.png | ||
+ | | name = Lord Malakai | ||
+ | | lane_type = Boss | ||
+ | | encounter = Malakai's Manor Expeditions 6th wave. | ||
+ | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing, bashing and projectile attacks or buffs on himself and nearby enemies allies. Incredibly resistant to frontal damage. | ||
+ | }} | ||
+ | || | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Eye_of_Cthulhu_Terraria_Icon.png | | icon = File:Eye_of_Cthulhu_Terraria_Icon.png | ||
| name = Eye Of Cthulhu | | name = Eye Of Cthulhu | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion. | + | | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. |
| variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | | variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | ||
− | | description = | + | | description = Free-roaming boss fight. Fights in two phases of attack patterns - The first phase have the Eye keeping a short distance from heroes while spawning Demon Eyes. Second phase involves increased movement speed and dealing dive charge attacks after removing half of the boss' health. |
}} | }} | ||
|} | |} | ||
== Miscellaneous == | == Miscellaneous == | ||
− | ''These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions or | + | ''These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.'' |
{| | {| | ||
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| variants = Sturgis the Falconer. | | variants = Sturgis the Falconer. | ||
| description = Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion) | | description = Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion) | ||
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Revision as of 03:22, 12 January 2024
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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Special Stage Enemies
Enemies with unique abilities that originates from specific maps but will also occasionally and interchangeably appear in other maps or gamemodes.
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Bosses
Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!
- Stationary boss fight - The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map.
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Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
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